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NFS Porsche v3.5.20040310 Patch Enhanced Version 3.5.20040310
Enhanced version patch that may bring you Windows 2000/XP support, Game Control shortcuts, 84-car
Enhanced version patch that will bring you Windows 2000/XP support, Game Control shortcuts, 84-car limit, Sell using the current value, Repair with OVERALL selected, Race Enhancements, and etc.
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Need for Speed: Porsche Unleashed is really a part from the Need for Speed series. Porsche Unleashed concentrates around racing Porsche sports cars, with models between 1950 to 2000. something remarkable hanging around is its extensive info on Porsche and its particular cars. It provides each player the ability to race Porsche cars after a set of tracks found in Europe.
The cars were analyzed at length regarding driving mechanics so that you can develop a realistic simulation. The range of cars featured in Porsche Unleashed consists only of an majority of Porsches developed between 1948 and 2000, and therefore are all put into eras Classic, Golden, and Modern, which might be in turn put into class between 3 lowest to just one highest, together with the additional Race class. Other new additions on this version on the game include Evolution and Factory Driver modes, that are essentially career-based modes, each presenting the ball player with different challenges. Release 3.0 brings some improvements and bug fixes towards the game.
Still, NFSPU is my personal favorite racing game!
Porsche Theme Pack puts Porsche images with your desktop background.
This 911 slideshow illustrates the group.
Fly the Porsche from the skies now also in X-Plane!
This review refers to version 3.0. The latest version on this software will quickly be reviewed by our informers.
Need for Speed: Porsche Unleashed is really a part from the Need for Speed series. Porsche Unleashed is targeted around racing Porsche sports cars, with models including 1950 to 2000. something remarkable hanging around is its extensive specifics of Porsche as well as its cars.
It increases the player the opportunity race Porsche cars after a set of tracks found in Europe. The cars were analyzed in greater detail regarding driving mechanics in order to develop a realistic simulation. The range of cars featured in Porsche Unleashed consists only of an majority of Porsches developed between 1948 and 2000, and therefore are all put into eras Classic, Golden, and Modern, that are in turn put into class between 3 lowest to a single highest, together with the additional Race class. Other new additions in this particular version in the game include Evolution and Factory Driver modes, that are essentially career-based modes, each presenting the gamer with different challenges. Release 3.0 brings some improvements and bug fixes to your game.
Need For Speed - Porsche Unleashed Enhanced Version 3.5.20040310
Porsche Unleashed 1st Enhanced Version 3.5.20040228
JMac, Jim Diabolo, Creamer, KillYa, KillRide and Gammaray
Removing or Uninstalling.
HOSS Statistics Overview.
Common Problems with NFS HS Installation.
NFS HS isn't going to start up from me from IP Lounge when I try and Join a pit. I can build a pit, but IPL suspends and HS doesnt start when I seek to join a pit.
I have a Corrupted Files, Please Reinstall error when I try and run High Stakes, after installing the SP or EP
Common Problems with TCP Racing.
I select Connect, Network TCP and Join/Host, but I dont find the next dialog box Disappearing Menus Problem
TCP works but cant type in the pit, game sticks at Connecting, must hit ESC to leave out
TCP works but cant enter in the pit, game says Connecting then returns to CONNECT MENU after 1-2 seconds.
I am getting an Exception Caught error when NFS HS efforts to load up! Everything was working fine, however it doesnt work. I develop the Expansion Pack installed. When with all the DX8 DLL, the action will just quit to some blank screen, without any error
My video screen goes blank while racing NFS HS at various points while racing.
Stats capture is just not working for me. IPL shows Opening or Lobby, but few things are registering to HOSS.
The game requires the CD-ROM despite the fact that I have installed the NoCD patch. It doesnt work whatever CD drive I said in.
My partner and I race online together. We are both sharing exactly the same internet connection, and once we are both in the identical pit, most current listings for only one folks posts into HOSS.
My Mixer program don't works! I recently ran anti-spyware software, and could have deleted component from the Mixer.
The Track Names and/or Splash Screens amongst people are all wrong.
When I host a pit using Capture ON, I get one message as well as the IP Lounge program crashes
Appendix A: Installing NFS High Stakes on Windows 2000.
Before beginning to use the IP Lounge it is vital that you backup you game savedata folder as being the IP Lounge and Expansion Pack will write to a number of your files to be able to load the race IP to suit your needs, all of which will create result-oriented records files if you're installing the HS Expansion Pack. Backing up your and files are recommended to begin with.
If you've got questions while using above usually do not run the IP Lounge, e-mail us instead through the High Stakes forum for the IP Lounge site.
This applications are provided free of charge without the need of warranty or support expressed or implied.
Whilst every effort may be taken to make sure of its reliability, you have this software for your own risk.
The Author, Team RS and it is members accept no responsibility because of this software as well as its uses, license to make use of or post on websites online is granted provided free is made.
Any PC running Microsoft Windows XP or Win 7. Windows 2000 isn't going to directly support NFSHS, but Appendix A has techniques to make NFSHS use this OS. Win 98 isn't fully supported with IP Lounge, but should work fine with NFSHS itself.
Electronic Arts NFS High Stakes or Road Challenge with FULL INSTALL installed.
The High Stakes IP Lounge installer you want There are three versions, IPL only, SP Installer, along with the EP Installer
shut on the NFS: High Stakes and Porsche Unleashed online racing servers. Following the demise of the, and also the desire for continued online racing, a devoted team of HS and PU enthusiasts has developed many pack.
Online racing might be as fun mainly because it ever was on EAs server, and actually has more options than were provided by EAOR. This guide was written to assist those who want to continue racing the wonderful Need for Speed 4: High Stakes Road Challenge from the current best racers in existence. We think until this is now a smoother and much more rewarding experience than EA ever gave us.
The IP Lounge provides a devoted chat room lobby by which HS racers can meet just before entering races, and also providing a fairly easy, easy way to post and join online races. The IP Lounge IPL abbreviated also configures HS for online racing with all the Expansion Pack EP designed for HS, containing additional tracks and cars.
IPL now collects the web racing results and sends them towards the High Stakes Online Scoring System HOSS for compiling records listings. The expansion pack components are actually designed to own under Microsoft Windows and are actually tested with Win7 64/32bit, XP Home/Professional, ME 98SE. It can be possible, although tougher, to operate them using Windows 2000.
The IPL program itself will not install or customize the registry in anyway except you just read the default HS directory. The Expansion Pack does update hidden NFSHS files for both running HS on newer computers and video cards, adds the mandatory patches for online racing, plus has got the option to provide the NFS HS Mixer program and also the EP cars and tracks on the game.
Installation is very simple, makes use of the High Stakes IP Lounge installer that you would like There are three versions, IPL only Good just to get in to IP Lounge and chat,
EP/Expansion Pack Installer IPL, all updates, the NFSHS Mixer, 20 new tracks and 15 new cars for online and offline racing. An alternate site to the EP is thru the File Factory.
The safest way of installing NFS HS would be to start with an innovative system, at least remove your present installation of HS if you might have added any non-EP cars or some other addons to your game. HS WILL CRASH giving you if you install the EP while you could have other Mod cars installed amongst players.
To begin set up ., run the file in your NFS:HS CD-ROM and select the language that you'd like to install;
It is significant to make sure that you decide on a FULL INSTALLATION of HS. Many with the patches and also other fixes inside the Installers assume an entire installation.
Keep in your mind that NFS HS won't run on newer systems with exactly the Full Installation. You will ought to run either the SP or EP Installer as a way to update your NFS HS game to perform successfully on newer machines.
The SP and EP Installers automagically have the No CD patch chosen, and may look to the CD-ROM to be able to copy additional files necessary just for this patch.
Download and run the NFS HS SP program, and you will probably come to a set up screen. Expand the items and you will probably see the subsequent.
Windows 98 users can utilize default options, which enables it to simply hit the INSTALL button. WinXP users need to ensure that the Mercury 1MB Patch is additionally checked, then hit the INSTALL button. This will install the IP Lounge program, all patches and updates needed for running NFSHS online All Car/Tracks, 4.50, No Collision, NoCD, Mercury, additionally it will give you the solution to choose the proper register for running HS on the computer DX6/DX7/DX7 High Poly/DX8/DX9. The installer will install and chance a new version with the 3D SETUP program for HS, that allows you to decide on the DLL, then sets the overall game for HW graphics acceleration, and sets the right registry entries within HS.
You should be able to operate NFS HS with your computer. Test it by double clicking for the Need For Speed: High Stakes icon which should be located with your desktop. The game should start-up, and NOT provide you with the Electronic Arts splash screen or perhaps the movie at start-up. If you see these at start-up that suggests that you dont develop the No Collision patch successfully installed. Re-run the SP Installer program and be sure that you've checked the No Collision or No Collision/NoCD patch, when you intend to race HS online.
If you discover that your graphics performance will not be optimal using the default options, it is possible to re-run the 3D Device Setup program within your NFS HS folder. The new version allows you to select a different file because you are establishing your video card, and configures the registry accordingly.
Try the various DLLs until you see the one which provides you with all the best results.
If you obtain a Corrupted Files, please reinstall message when trying to operate HS after running the SP or EP, try Troubleshooting section about what to do to repair this. It is associated with this new 3D Setup program which enables it to be easily fixed.
Download the EP while using the URL in the LINKS section on this document. Many people have found how the file download process stops for the children at 6MB possibly even. If this happens to you personally, we strongly suggest that you make use of a download manager for example Get Right , so that you'll be able to continue the downloading process whether or not this ends prematurely.
The EP Installer program contains everything the SP Installer has, but it adds 20 new tracks towards the game, 20 Official EA Add On and EP cars, plus 6 other Fun Add On Cars, HOT COPS for further challenging Hot Pursuit races, together with NFS HS Mixer program for automatically managing these tracks and cars.
If you're not planning on adding any Mod Cars of your own for the game, leave all of the boxes checked, choose all on the IP Lounge/HS Updates options which you will want Same as with the Stock Pack Installation, colliding with the Install button.
Several important notes about Mod Cars: The EP melts away all on the available serial numbers seen in HS. You therefore risk obtaining a SN conflict in case you simply add other mod cars towards the game. Not only which the stats collection system, HOSS, determines your vehicle ID from the serial number. So replacing one from the Standard Cars having a different Mod Car and racing online will pollute all in the statistics that happen to be set up for HS. In short, it's a good idea that you DO NOT ADD MOD CARS OF YOUR OWN TO HS IF YOU ARE RACING ONLINE!!
If you happen to be fluent in car editing and changing of car serial numbers, and easily have to have your favourite car amongst players, plus there is an option available for you to use. Replace one or more in the 6 Fun Add On Cars along with your favourite Mod Car, ensuring that you use exactly the same SNs for these. Car SNs are found in Appendix B for reference. Race latest results for these SNs don't score in HOSS, providing you the flexibility to get whatever cars you want amongst players. Keep under consideration that the High Poly patch was already installed with the EP Installer. You may also make use of the Car Manager contained inside NFS HS Mixer program to feature or remove cars.
Once you could have the EP installed and HS employed by you, it really is VERY IMPORTANT to alter the following settings inside HS game. These will prevent the experience from crashing upon you at the start or inside middle of racing the EP tracks.
Turn OFF the REAR VIEW MIRROR. Start up HS and go towards the OPTIONS/HEADS UP DISPLAY menu. Turn off the Rear View Mirror in this particular menu. You can also do this through F7 hot key within a race.
Set your VIEW DISTANCE to FULL. Some EP tracks will crash if the setting just isn't on Full. In OPTIONS, choose GRAPHICS/ADVANCED and change the View Distance to Full.
Once you might have successfully installed NFS HS and one with the update installers, you simply ought to double click your mouse about the icon shown here to start-up IP Lounge;
In case you should remove the SP, simply run the Uninstall program from a Program Files area or with all the Control Panel. This will remove all from the patches and updates for HS.
Open in the NFS HS Mixer program.
Click around the Original List button, then hit Apply To Files. This re-sorts the tracks towards the games original configuration.
In the Menu, choose Cars/Original Cars Only.
Again inside the Menu, choose Tracks/Delete All Extra Tracks. This will remove all from the EP tracks out of your hard drive.
In either the Control Panel or throughout the Start Menu, run the NFS HS EP Uninstaller program to take away the NFS HS Mixer, Updates and Cars.
The HS IP Lounge IPL in short does an admirable job of emulating an original HS Main Lobby. Running the installer can establish icons on your own Desktop to the IP Lounge, along with the NFS HS Mixer EP only.
Registering: To build the IP Lounge IPL so that it is possible to join in online races with NFS HS, you are going to first need to register. Open IPL by double exploring its desktop icon. Click around the OPTIONS button and select the SERVERS tab. Choose the V4-Primary server and click on the EDIT button. Input the name you wish to utilize for the overall game. Enter your password strength and should you like a team tag or country flag to make use of, and simply click SAVE.
Next you should tell IP Lounge which game you would like to race, HS or PU. This is because IPL is currently a joint forum for both games. In the OPTIONS area opt for the PATHS tab. Click about the HS button and ensure that you understand the correct approach to your NFS HS game. Click on check box Set as Default to ensure NFS HS will be the default game loaded when you get into the IP Lounge.
You at the moment are registered with IPL and really should be competent to LOGIN towards the game. However, you will must CLOSE IP Lounge and RESTART it so as to make without doubt all of your changed settings are current.
Notes: The PU Server and also the HS Server are using a combined chat area. Each user TCP address is allowed at most TWO accounts on IPL. Any additional names is going to be deleted.
Logout is achieved by means from the Logout button, otherwise you may utilize the Exit button or maybe close your window to logout and exit this course.
Joining a race is accomplished by obtaining a pit that may be at LOBBY status. A pit that is certainly showing RACING or OPENING will not be open for brand spanking new racers. After a race completes, the Pit Host will return for the Main Menu inside HS, and IPL will demonstrate a LOBBY status. Highlight the pit then, and right simply click the pit and select the Join Race button.
Once you could have entered the race Pit your IP Lounge is going to be suspended along with the main screen will probably be replaced together with the following.
Note: If you will not have the EP installed and attempt to join an EP pit, IPL will recognize that the game isn't configured for EP racing, all of which will prevent you from joining that pit. It will return you time for IPL having an Unable to connect/Reconnected message.
High Stakes should now automatically launch. Go to CONNECT PLAYERS - NETWORK TCP, select JOIN GAME, and type from the WORD iplounge INSTEAD OF AN IP ADDRESS. If all goes well, you may connect to that hosts pit, and then you be able to race!
It is essential to join races only over the Join Race button. This helps in three ways:
People within the lounge is able to see accurately who is from the pit plus the number inside the pit is recorded accurately.
It enables the host to regulate the amount of players from the pit to prevent red-dot racing, so that it is a more enjoyable experience for everyone.
IPL will never collect statistics on racers who don't join in with the Join Race button.
If you're unable to participate races, the reason due to this will most likely be inside the Troubleshooting section with this document. If you are capable of get where connection lost or even the game sticking at Connecting while attempting to connect with a host, then a IP Lounge program is working ok, however the host is either gone or incorporates a FW firewall running.
TCP mode has certain plusses over racing about the old EA server. For one thing, the host has with additional hold over the bots. He can let down bots completely, or he'll create traffic rather then racing bots, and that he run Hot Pursuit races with bot cops. Another plus is quite quick sync, always.
To host a great pit, you'll need a good connection to the web first and foremost. There will probably be some people who will be capable to host only small pits because of bandwidth considerations. You can host from behind a firewall or router only if you might have Port 1030 popped to your racing computer See additional information about this within the Troubleshooting section. If you're hosting on dialup you shouldnt have to try and do anything a lot more than disable any firewall software you've got installed, but keep under consideration that a lot more than 3 racers will begin to lag, so set your Max. Racers option accordingly.
Choose any type of race: Single, Mod, Collision/Damage on or off
Enter a race description: Suggestions here are that will put whether or not you might be running a Mod or STD standard tracklist for anyone joining you. They is not going to be capable to see what tracks you happen to be racing until after another person joins the pit.
Suggested examples are: STD Racing and EP Racing to allow others know what you might be hosting.
Specify the maximum amount of racers to your pit. This is surely an important parameter to create, especially for anyone who is on dialup. Set this limit towards the maximum quantity of racers that it is possible to handle inside your pit without excessive lag or dropping. The limit depends partly on all from the racers connection speeds too, but guidelines are the following; 3 for dialup hosts, 6 for DSL and normal contacts, 7-8 for really fast internet connections with all racers having good internet connections. Please bear in mind even a single an associate a pit with poor speed/high ping can get rid of the entire race. Experiment and pay attention to what you as a number can consistently do, and hang up this number for ones pits. Remember also that you'll be able to dynamically change this number from the inside of of HS More about it later on.
Choose the track list you want to operate. If you've the EP installed, you may see 9 different track lists available available for you to choose. Default is the one who has all in the Stock Cars and Stock Tracks, and allows everyone to join within your pit. Choosing any from the Modx tracklists enables those tracks, in addition to the EP cars. IPL prevents anyone who doesnt hold the EP installed from joining in a EP pit, as his or her game will crash if anyone as pit uses an EP car, plus they will probably be driving on the different track compared to what the other racers are stored on.
Cancel button should you change your mind. When you start a race your IP Lounge program will likely be suspended in precisely the same manner mainly because it was for Joining a race.
High Stakes will automatically launch. Go to CONNECT PLAYERS - NETWORK TCP, and select HOST RACE, then pick
POSITIONAL UPDATES, click
When you're hosting with less than the full pit, always drop for the MAIN MENU screen after each race, making sure that others who may want to interact can connect. There is no decrease in doing this, while there is no long first sync to bother with anymore.
Controller Updates mode is seen time and again to be unraceable caused by serious time lag between control inputs plus the cars reaction for client racers. The only potential pros to Controller Input mode will be the ability to save a replay local racer only following your race.
Peer to Peer mode limits the amount of racers to 2, though with very little lag. If you end up picking to host on this manner, make sure to put your Max. Racers to 2.
When hosting a pit, there are various important things to understand to effectively control game flow.
Most online racing with NFS HS is completed in Collision Off mode. Since TCP Mode was without a No Collision option, a patch was made to enable this feature. Collision is actually controlled using the ASSISTS/DAMAGE feature now.
When the No Collision Patch is installed, collision is on only if Damage is defined to ON. Collision is OFF in all of the other Damage modes Physics Only/Visual Only/Off. Due to the present implementation, HOSS will take into account that Assists are ON in all of the modes apart from DamageOn and DamagePhysics Only.
Most online racing is done with all the DamagePhysics Only mode, so that damage is really on, but that other players will not likely be competent to see destruction of other players cars. If you're running a DKO or even a race with oncoming traffic, plunge to DamageOn to permit collision.
It is extremely important how the Pit Host return on the Main Menu screen after each race Usually from a brief view on the Race Results screen. This could be the only menu that new racers can join your pit. When the host returns to the present menu, IPL detects this and also the Pit Status changes from Racing to Lobby, indicating that other racers can join the pit.
The only times once you dont want to get back to this menu after each race are when you're in center of Tournament and Knock Out races.
Pit name, Max. Racer limit and messages is usually sent from a dynamic pit towards the IP Lounge
The pit name can be modified from within the sport. Use the RN command to alter the name eg: RNDKO DKO DKO. Finally, the Max. Racer limit might be changed while using command RM including a number eg: RM7 will set the most to 7 racers. Setting RM0 causes the pit being closed to new racers in IPL.
After a difficult session of racing with the buds, you can simply click the STATS button in IPL to look your results. HOSS is surely an interactive site that contains all in the NFS HS online racing results. A brief overview in the various parts of HOSS is contained below. HOSS includes a quite easy to navigate interface, in fact it is recommended the user does a self-guided tour with the pages and knowledge.
This page provides you with a detailed rundown regarding how HOSS calculates points and determines your ratings. Look here for a way to maximize your agility in HOSS, and understand different ratings categories.
Covers all with the information that EAOR employed to provide, including total points each racer has earned.
Contains all from the Stock Car and Stock Track lap, track and top speed records which may all be considered in a wide range of ways.
Contains all with the information that Advanced Stock contains, plus has additional records tables for your Expansion Pack Cars and Tracks.
This is the place each racers statistics are contained. Personal records, a complete race history, ratings breakdown and details are typically contained on this section.
In addition to those pages of info, you are able to also retrieve the Last 20 Race Results , which you are able to refresh periodically to find out what results have posted successfully. This is especially helpful if you've got a second computer that you are able to look with the results when you are still racing with your primary computer. You will notice on this as well as other screens inside HOSS that email address particulars are posted within a of 4 colors. The most typical color to get a result is Cyan, which shows that this is usually a result that falls within the best and worst time/speed for the player. If a outcome is posted in Yellow, that points too that time/speed is really a Personal Best for the player. Results posted in Green or Red indicate that these answers are the Best or Worst for all on the HOSS database, or even a World Record time or speed.
Here are a couple of other points associated with both the IP Lounge and Expansion Pack programs.
There are occasions when chatting from the lounge that you just may would like to send an individual message to an alternative member. Highlight their name inside list, right click and judge WHISPER. Type within your message, striking enter. The message will probably be sent just to that person, along which has a sound to alert them.
A key use on the NUDGE feature is always to audibly alert inactive lounge members for a presence.
HP mode racing online has some bugs that must be understood and managed to be able to prevent HS from freezing or even a race from never completing. The host first has to inform one other racers that they should let the opposite racers determine if they get permanently ARRESTED because of the cops. On a 2 lap race, meaning being arrested 3 x, on 4 lap races this can be 5 arrests, and 8 lap races is 9 arrests.
If a NON-HOST racer does get permanently arrested, the race won't ever complete. However, the opposite racers can STILL have their own results posted into HOSS whenever they completed their racing, plus the host quits to Race Results. The recommendation therefore is always to continue racing until all the racers have finished, then this host should hit ESC, choose Quit Race and head to Race Results.
If the HOST gets permanently arrested, it truly is vitally important how they hit the ESC prior to the cop provides them the ticket, and quits the race. If they will not do this, the pit will hang and all of racers will should either eliminate the NFSHS process WinXP or reboot their machine Win98/ME.