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ojosoft total video converter download free oxford dictionary of english apk free download spss 12 free download windows 7 opera 7 6 4 download Last updated at 21:27, 31 Jul 2009 Uploaded at 12:59, 14 Apr 2007 Streamline v3.0 Open Beta 4 is open for testing! This will be one more beta from the series, which is considered a release candidate, minus some documentation. Any bug reports, feedback, comments, you aren't should be given to the WIPz thread for Streamline 3.0 within the official Bethesda forums: actidx The 2.1 ESP can be an updated version in the 2.0 ESP. More relaxed memory clearing and a lot of faster purging code provides a more seamless gaming experience. If you have already got the 2.0 package, replace the two.0 esp using this 2.1 esp. Note: the greater purging modes available through use with the Streamline Signet will not be recommended for many users, as animation glitches could become evident for the small group of an individual while in this mode. Performance or lower needs to be adequate under most circumstances. Download from the original 2.0 package is required in addition for this esp, since it will supply you with a readme, an optional mesh file, along with resources. Streamline adds to the performance of Oblivion by reducing stuttering and lag, and smoothing out gameplay. It creates this change by maintaining a lot cleaner cell buffer and video ram caches even though the game is running and also the player is moving around town. As a consequence, average FPS performance on the gaming session needs to be higher, and also the lag generally experienced as gameplay progresses must be significantly reduced or eliminated entirely. Further, as a result of manner and frequency where memory is cleared, those who were unable make use of higher resolution texture packs inside the past, could be capable of doing so now. The extremely intelligent algorithms that run make sure memory is cleared all the time, only if it is safe for this, therefore that nearby conversations by NPCs pose little chance being interrupted, unlike inside past. Streamline will enable itself using the default mode performance which ought to be adequate for many, but sometimes be configured running in subs modes both faster and slower to accommodate different needs. The faster the script runs, the greater often cell buffers will likely be cleared. The scripts used must have virtually no affect on real FPS performance, despite whichever mode is selected. NOTE: Requires OBSE v0.9b or maybe more!! Profile Views: 649, 028, 526 Last updated at 21:27, 31 Jul 2009 Uploaded at 12:59, 14 Apr 2007 Streamline v3.0 Open Beta 4 is open for testing! This will be the ultimate beta inside series, which is considered a release candidate, minus some documentation. Any bug reports, feedback, comments, or otherwise not should be given to the WIPz thread for Streamline 3.0 about the official Bethesda forums: actidx The 2.1 ESP is definitely an updated version in the 2.0 ESP. More relaxed memory clearing and faster purging code offers a more seamless gaming experience. If you currently have the 2.0 package, replace each.0 esp using this type of 2.1 esp. Note: the more expensive purging modes available through use in the Streamline Signet aren't recommended for all those users, as animation glitches becomes evident for any small group of men and women while in this mode. Performance or lower needs to be adequate under most circumstances. Download from the original 2.0 package is usually recommended in addition for this esp, the way it will offer you a readme, an optional mesh file, along with other resources. Streamline raises the performance of Oblivion by reducing stuttering and lag, and smoothing out gameplay. It can doing all this by maintaining a great deal cleaner cell buffer and video ram caches as you move the game is running and also the player is moving around town. As an end result, average FPS performance on the gaming session must be higher, and also the lag generally experienced as gameplay progresses must be significantly reduced or eliminated entirely. Further, due to manner and frequency where memory is cleared, people who were unable to utilize higher resolution texture packs from the past, can be capable of doing so now. The extremely intelligent algorithms that run make sure memory is cleared regularly, as long as it is safe to do this, and thus that nearby conversations by NPCs pose little chance of being interrupted, unlike inside past. Streamline will enable itself while using default mode performance which ought to be adequate for many people, but they can be configured to operate in additional subwoofers modes both faster and slower to fit different needs. The faster the script runs, the harder often cell buffers will probably be cleared. The scripts used must have virtually no affect on real FPS performance, despite whichever mode is selected. NOTE: Requires OBSE v0.9b or better!! Profile Views: 648, 668, 795 You now have javascript disabled. Several functions may well not work. Please re-enable javascript to gain access to full functionality. Started by Shadowcran, Sep 14 2008 08:21 PM Last week, I put Streamline 3.1 into Oblivion. It would often do streamsaves which had been apparently an effort on it s part to solve something. It was designed to help performance. Did it? nope. Instead it looked like there was causing several streamsaves that might have course annoy my gameplaying experience. I looked like there was having sticky animations much too damned often. This morning, I removed it. Haven t had one lick of trouble nor those pesky mini freezes. The reason I take it up in mod troubleshooting, is always that Streamline is just one of those recommended to increase performance, yet it doesn t take action s job and instead causes needless problems. I m now leery about even returning to Streamline 3.0, as I m now jaded in the whole mod. I rarely go to whichever of us recommend Oblivion Optimization, and this mod DOES get it done s job quietly and well. Last week, I put Streamline 3.1 into Oblivion. It would often do streamsaves that was apparently an endeavor on it s part to solve something. It was expected to help performance. Did it? nope. Instead it looked like there was causing many streamsaves that will have course annoy my gameplaying experience. I appeared to be having sticky animations much too damned often. This morning, I removed it. Haven t had one lick of trouble nor those pesky mini freezes. The reason I carry it up throughout mod troubleshooting, is Streamline is among those recommended to increase performance, yet it doesn t get it done s job and instead causes needless problems. I m now leery about even time for Streamline 3.0, as I m now jaded on the whole mod. I rarely use whatever of us recommend Oblivion Optimization, which mod DOES undertake it s job quietly and well. I accept you 100% streamline is usually recommended quite often to help individuals with their performance issues, when accountant los angeles mods in existence that work very well also. I ran streamline 3.1 approximately two weeks until I pointed out that it was causing my game running awful, FPS was very jumpy and lagged allot together with constand CTDs. A soon as I removed Streamline my game ran totally fine with the ocasional CDT every hour or two. lol. for whatever reason I was wincing, expecting abuse not agreement. Yes, Streamline 3.1 usually problematic to utilize. I m about to go back and try Streamline 3.0. If I have the identical problems, I ll function without the series altogether. I was thinking exactly exact same thing, I posted about using 3.1 a few days ago. Since iv completed it, it saves after every combat and that is incredibly annoying, after killing a mudcrab it'll stop and freeze for 10secs as it saves. THen it saves every so sometimes your just constantly saving moving thru a dungeon. If i switch off streamsaves inside ini, nevertheless does it. Doesnt challenege show up options i choose it can it anwyay. To will i think streamline 3.1 is often a piece of definitely finding comfort at least it did things i asked. I stood a title once, but I forgot what it had been. Streamline 3.1 was release as a beta - unfinished - mod way back in March. There has not been any longer work done upon it. The author, Jaga Telesin has lost desire for modding for Oblivion for the time being. Maybe he's going to come back eventually. Until he returns and fixes the glitches, or somebody else takes it over and works into it. Its not likely worth the small problems it introduces to find the increases in performance. I found a thread around the Beth forum form a person who has had some improvements in performance by turning over multi threading options. Got a matter about Operation Optimization, Since it alters meshes, would this not conflict with mods? better cities mainly because it alters meshes from the IC Market? geez. I get mistaken for so many alike sounding meant Operation Optimization. Thing is, I ve just uninstalled it as a well. A lot of these fixer uppers were created for low end machines, and mine is just not low end in any respect. When I undergo a mod I JUST DOWNLOADED and installed 100% correctly there s a couple of missing meshes, something isn t right. I d just downloaded the Haunted House quest mod, there was a few walls missing at some time. geez. That s the primary reason I ve stayed away from those sorts of mods myself. Sure, they may help but looking at what most of them take action sounds like that in case you re not running vanilla you re going to operate into some serious problems regarding textures, meshes, whatever. Personally Oblivion runs for me in spite of about 80 mods running including FCOM in support of get the occasional CTD when either loading, or simply running around Tamriel. Nothing major to be concerned about, it s usually merely a matter of a number of seconds to get in game and I save enough that essentially I usually only loose about a few minutes worth of play on the most. I m running 357 mods. 253 mods, 104 merged in to the batched patch. I ve since hooked support Operation Optimization, it IS helping out. The mesh mistakes aren t it s fault. I had to uninstall Streamline 3.0 the way it started causing problems much more. The thing is to use both Streamlines is always that if I sharply move you up, it sticks and frequently crashes, if I sharply move it somewhere else it just sticks and streamsaves. Still, annoying as hell. Without it? No crashes or perhaps coming close. Bye bye Streamline. Don t enable the door hit you within the butt within the way out. Dang, over 300? And here I was pleased to FINALLY hit the 100 mark last week woot for Frostcrag reborn and none are merged to a patch. Makes me jealous. Mind PMing me your load order? heh, curious about what mods you re using. On topic: I ll giver Operation Optimization an appearance, but like I said on the sounds of such mods it appears as if they fix a few things, but in the same time create more problems. The only fixes I use will be the three unofficial patches for Oblivion, SI, as well as the DLCs Still have yet to obtain battlehorn, wonder whether it s worth every penny. Page loaded in: 0.503 seconds We support modding for many PC games. If you may mod it, well host it. Select through the list of games we have now support below. Have a mod you wish to upload but dont start to see the game listed? No problem, use our upload wizard. Hosting 128, 652 files for 216 games from 54, 046 authors serving 10, 186, 786 members with 1, 277, 621, 531 downloads to date This causes it to be so no combat music plays, the regular ambient music, whilst in combat. Basically Replaces the critical hit sound to SHOW ME THE MORTY in the hit Adult Swim show, Rick and Morty. Basically makes every armor invisible if you're using mods that produces you capable to wear armor and outfits with the same time it doesn t look so bad. Adds a different craftable legendary mod for some weapons. Cripple or detach limbs and the subject alive. Retextured X-01 power armor, inside style of talking heads from Fallout 2. Long ago, prior to a adventures on the Dragonborn there was clearly the ancient war relating to the humans and teh dragons. Some warriors were defeated but never reached Sovngarde. These include the restless Souls that awake everywhere Tamriel to achieve their goal of removing their course and being capable of rise to Sovngarde Adds A New Drug, Does NOT Replace Any. Drug: Liquid LSD Effects: Slow Time For 40 Seconds Max AP 100 Charisma 60 Value Price 100 Open Console Commands And Type In help LSD 4 find it then utilize the command xxxxxx to acquire it. I liked an original, however it didn t fit. Sounded to distant for my taste so I did some mixing and editing but happened to be this. Try it out. Restoration Project version 2.3.3 Killap s Fallout 2 Restoration Project - Version 2.3.3 The purpose in this project should be to add back to Fallout 2 each of the missing content locations, NPCs, quests, items, etc that have been pulled or left unfinished inside original game. Small mod the boosts the Carry Weight Gain on the Calibrated Shocks Power armour mod from 50 to 250. Does it feel weird to your account to have The Wanderer blasting from the Pip-boy if you sneak around in dark alleys, and noone generally seems to notice? If so, this mod is good for you Profile Views: 649, 028, 526 This will be the latest version of Jaga Telesins Streamline performance enhancing mod. The best new feature this version may be the addition of Streamsight, which adds fog towards the distant land to increase performance, but on the same time helps make the worldspace seem larger and even more realistic. Three years after its release on iOS and Android, you can obtain this power-packed compilation, including RAIDEN, RAIDEN FIGHTERS, RAIDEN FIGHTERS 2, and RAIDEN FIGHTERS JET, in your PC! Ive wanted streamline thread, but I dont believe it is. Specifically I wanted threads titled streamline along with the result is 0 Heres the situation: I want to work with streamline but I dont want to work with streamsmooth and streamsight. I tried to convert them far from but for whatever reason streamline decided Im not its master and continue editing my video settings like usual. I dont want this. Can I turn them off without turning off of the whole streamline? put it back in Streamline INI Data/Streamline/INI, try updating streamline ini in game OR CTRLHOME in game and change it. Ive sought out streamline thread, but I dont think it is. Specifically I looked for threads titled streamline along with the result is 0 Heres the situation: I want make use of streamline but I dont want to make use of streamsmooth and streamsight. I tried to show them removed from but for whatever reason streamline decided Im not its master and continue editing my video settings like usual. I dont want this. Can I turn them off without turning off of the whole streamline? Ive seen this place before. If you install Streamline and also the run Oblivion without making changes on the file first, Streamline will overlook the changes you make for the file there Go ahead and completely uninstall Streamline. Then start your game, reprogram your video settings back the method that you prefer them, make a whole new save and quit the action. Next, install Streamline again, but on this occasion make your changes for the file before launching the overall game again. Now load that new conserve made. Your Streamline should behave according to your settings now. launch the SL menu in game with CtrlHome and makes use of the init from INI command. That may be the functions purpose. by uninstalling you mean simply take away the Streamline folder and streamline right? There is not any reason to uninstall SL. See my last post. by uninstalling you mean simply take away the Streamline folder and streamline right? As far as uninstalling is I actually work with an OMOD, so I cant quote what has to be manually uninstalled away from the top of my head. Deleting the Streamline folder is protected though. Easiest strategy to delete manually should be to look in the folder/files that can be found in your original streamline download. Then remove those specific files from a Oblivion game folder. Tomlong75210 - Yes, I suppose the ctrlhome in game could well be easiest. I think I was just attempting to help them know very well what caused the situation to begin with. using the in-game update. SL also adds quite a couple of files to your Docs folder, not every one of which are standard either. Also, far327, can there be anything more you would like me to enhance /site/oblivionpoinfo/stabilization as a way to give the users a oversees. while using in-game update. SL also adds quite some files for the Docs folder, 1 of which are standard either. Also, far327, perhaps there is anything more you need me to raise /site/oblivionpoinfo/stabilization so that you can give the users a oversees. Yah, I actually forgot this in game menu. I hardly apply it. So used to doing everything hard way it lol! Have to look for the OP again. Its been some weeks since Ive reviewed it. I could grab some ideas around my lunch break. Ive searched streamline thread, but I dont still find it. Specifically I looked for threads titled streamline along with the result is 0 Heres the challenge: I want to work with streamline but I dont want to work with streamsmooth and streamsight. I tried to change them far from but for reasons uknown streamline decided Im not its master and continue editing my video settings like usual. I dont want this. Can I turn them off without turning over whole streamline? put it back in Streamline INI Data/Streamline/INI, try updating streamline ini in game OR CTRLHOME in game and change it. Ive searched streamline thread, but I dont realize its. Specifically I searched threads titled streamline as well as the result is 0 Heres the challenge: I want to work with streamline but I dont want make use of streamsmooth and streamsight. I tried to show them far from but for whatever reason streamline decided Im not its master and continue editing my video settings like usual. I dont want this. Can I turn them off without turning away from the whole streamline? Ive seen this place before. If you install Streamline and also the run Oblivion without making changes towards the file first, Streamline will disregard the changes you make for the file there Go ahead and completely uninstall Streamline. Then start your game, alter your video settings back how you prefer them, make a fresh save and quit the sport. Next, install Streamline again, but this time around make your changes for the file before launching the action again. Now load that new save made. Your Streamline should behave according towards the settings now. launch the SL menu in game with CtrlHome and make use of the init from INI command. That may be the functions purpose. by uninstalling you mean simply eliminate the Streamline folder and streamline right? There isn't reason to uninstall SL. See my last post. by uninstalling you mean simply take away the Streamline folder and streamline right? As far as uninstalling is I actually work with an OMOD, so I cant quote what should be manually uninstalled away from the top of my head. Deleting the Streamline folder remains safe and secure though. Easiest solution to delete manually should be to look with the folder/files that include your original streamline download. Then remove those specific files from the Oblivion game folder. Tomlong75210 - Yes, I suppose the ctrlhome in game will be easiest. I think I was just seeking to help them realize what caused the problem to begin with. with all the in-game update. SL also adds quite several files towards the Docs folder, each and every which are standard either. Also, far327, will there be anything more you need me to include in /site/oblivionpoinfo/stabilization to be able to give the users a manages. with all the in-game update. SL also adds quite some files to your Docs folder, each and every which are standard either. Also, far327, will there be anything more you desire me to increase /site/oblivionpoinfo/stabilization as a way to give the users a oversees. Yah, I actually forgot that in game menu. I hardly put it to use. So used to doing everything the tough way it lol! Have to look for the OP again. Its been a couple of weeks since Ive reviewed it. I could grab a number of ideas inside my lunch break. Memory purging by using an intelligent, scheduled basis. Similar to Streamline 2.1s purging feature, by incorporating enhancements and fixes, and many new optimizations. This would be the stutter killer, back that has a shiny new axe on its hip. A hotkey is obtainable to force a memory purge whenever you want, in order to toggle operation of memory purging on/off. Streamlines purging system still has every one of the great features before: an anti-cache-cache that remembers the past X cells youve experienced since the past purge, increased Angel range determined by what mode you manage purging in, better sensitivity to actors around it depending on purge mode, purge choices for waiting/sleeping/traveling, and so forth. Realtime FPS Smoothing via detail adjustments. Streamlines FPS Smoother adjusts numerous variables in Oblivion, from Visual Options sliders to entries within the file. It relies on a Virtual Level-Of-Detail number dubbed vLOD, that scales from 0 to 100 to create those values in realtime, dynamically. It works on the proprietary mathematical formula designed especially for this application which took 10 hours only to create, and numbers through the file that users can reconfigure thus to their needs. The feature uses Min desired FPS and Max desired FPS numbers to achieve this enhanced a higher level FPS adjustment. The file has a great deal of settings which can be altered to figure directly with all the FPS smoothing system. Major sets of settings is usually toggled on/off together, or individual sSettings is usually set separately. The vLOD system might be accessed from the Hotkey feature, and it has several optional modes to function in: Max Detail, Min Detail, Auto Detail, and fine-tuning via/- hotkeys. There are even hotkeys to push max detail or min detail for the people times you really need it: while screenshotting, etc. The FPS smoother has built-in spike protection, for times after you are loading up new areas, or whenever you spin and face a door within the way from a building one example is. It wont instantly push the detail level to max, but instead it is going to gradually nudge the vLOD number up or down to achieve its goal. The greater the real difference in FPS it requires to achieve, greater the nudging. Another optional smoothing feature could be the FPS combat booster. If you desire slightly higher FPS during combat, you can just set the boost variable from the INI file a lttle bit higher, and also the smoother could keep FPS nearer towards the top of your family FPS range automatically. Say you determine your FPS range for being 20-30, and also the combat boost being 0.8. During combat, the smoother will attempt for getting FPS 80% from the way from 20 to 30 about 28. When combat ends, it will return to normal adjustments. An automated, queuing savegame system. Saves are put in a rotating number of savegames. The timer that determines how frequently saves are finished is adjustable, as could be the number of save slots. There are many options that permit the player to tailor Streamsave specifically for their needs: Protection against saving when it's in dangerous situations: low player health, in combat, in lava, while yielding, while trespassing, while swimming, etc. Optional saving in special situations: while inside only, while idle only, after the zone travel, etc, after waiting or sleeping, while sneaking, while character carries a weapon out, etc. Optional audible feedback every time a save is finished, optional Save Reminders as opposed to actual saves, Secure Autosaves that exclusively use one spot and use a menu to stop CTDs if you can ,, etc. All saves from the rotation which get overwritten get secured - similar to an autosave would. If you tell it to make use of 10 save slots, you receive those ten plus ten backups. Extra insurance against CTDs, and extra choices for loading old saves up. One thing I like to do with Streamsave, is remap the Oblivion quicksave step to something I never use. I then map the Streamsave hotkey to F5, essentially replacing Oblivions quicksave system with Streamlines. That way my quick saves are actually placed within the save rotation right along with all the rest on the saves automatically. An automatic Field Of View FOV system! Now the capacity to adjust the in-game field of view is really a snap! You can set your normal desired FOV in Streamlines INI file, and also have the ability to change it out on-the-fly using the menu system in-game. You can also talk about the console and type in set slFOV to X where x will be your desired new FOV, and also the game will plunge to it within a few moments. Really handy for screenshots, and if you need to zoom in/out on distant details. Note : For the 3 FOV screenshots, the smoothness didnt move in any respect. An integrated Oblivion benchmark system. It has become determined that on account of time constraints, this feature is going to be added into your package for that 3.1 release. This is currently under development, pending completion on the Streamline City Design Contest. The winner with the contest will likely be featured because the primary benchmark environment for Streamline 3.0! Full featured, bi-directional and help-enabled. Consisting of over 40 separate displays, the newest menuing technique is able to gain access to most major Streamline features. Setting alternatives on or off, changing detail levels, and essentially anything else available within the mod. Many in the screenshots in this posting were made as the menu system was active. The menu features distinctive types of special formatting, including line breaks and embedded variable display. Easy to navigate, and in some cases easier to close - an easy right phone dismisses the menu at any level. Integrated and configurable. Streamlines hotkey strategy is 100% configurable with either single keys, or key combos using Ctrl/Shift/Alt as modifiers. The hotkey system is capable to force purges, set a min/max volume of visual detail, fine-tune detail up or down, toggle major features off and on, etc. Weve integrated key-hammering protection, to ensure that multiple presses on the same hotkey combo or maybe different ones wont fire off events one following the other. The only exception could be the ability to fine-tune vLOD detail - holding down either the increase or decrease key will continually change details as direction. New and improved. You can think of becoming Streamlines guardian angel, which sits on the players shoulder and watches everything taking place around you. The Angel will track and don't forget events, and notify different major parts from the mod about current conditions around the participant. They can and then make decisions depending on that information, and execute their work - without disrupting the sport world. The angel doesnt just check combat status of nearby actors. It checks their Artificial Intelligence AI package and procedures, and takes note of what actors are around. It can this every couple of seconds, in order that it stays on the surface of things inside area. It runs on the pseudo-bubble-sort algorithm, which can be highly efficient, and it has little to zero impact about the system despite being able to operate on a huge selection of actors simultaneously. User-editable, controls all settings. Streams INI file is usually a text-editable config file, which has every single setting inside mod readily available for editing. Even the hotkeys with the mod may be remapped. The INI may be reloaded as you move the game is running, and can set all settings to its current values. It was designed for being portable - players can make template INI files with settings targeting certain hardware and PC speeds, and distribute those freely so everybody can take advantage from the tweaked numbers. Low impact, even on early machines. Dozens of hours are actually invested in simply optimizing every one of Streamlines scripts and the way they flow. Yes, Im a performance freak in mind! The most length of time has probably been invested in Streams proprietary vLOD algorithm that is able to own as frequently per second when necessary, with nearly zero impact as a result of being almost pure math! Prevents crucified actors from standing up across Cyrodiil. This could happen to anyone whenever you want, without any reason. Even people playing vanilla Oblivion find it from time and energy to time. Streamlines corpse killer removes that forever. Wave goodbye towards the Jesus pose - its haunted you for the very last time. Integrated system for tracking mod actions and status. Dont think the mod is running good for you, or what has causing you CTDs? Now you are able to find out using the flip of the switch. Simply turn debug mode on throughout the menu, enter tdt in to the console, and see everything Streamline does in greater detail. Senses a good OBSE. Streamlines startup routine will auto-sense the presence or insufficient OBSE, including its version. If you dont own it installed and running right, or are choosing the wrong version, Streamline wont start. On a successful startup it'll tell you so, ensuring you already know when it truly is running and once it isnt. A: Located in Streamlines Main Menu merely a hotkey away, it lets you do exactly what you would think when clicked - drops you from Oblivion and for the Desktop instantly it shouldnt even CTD for people who normally get CTDs. It is the same as using qqq through the console. Q: What kind of computer was this made for? A: Any type, on the very old towards the very new. People can run it alongside Oldblivion to improve their performance, or about the fastest new computer they're able to come up with and find improved visual quality and details. It essentially preps anything. Q: Can the mod boost FPS during combat? A: Yes! Using the build in combat boost variable and that is actually simply a percentage from the FPS range you tell Streamline to keep up. For example: having a FPS selection of 20-30, you are able to set it at 0.5 and have combat FPS at 25 or over. If however you wanted combat FPS above your range like 35, you can just change the variable one.5, and obtain 35 FPS or better. 30-201.520 Q: How does Streamline perform with FPS-killing mods? A: At a suggestion from a highly skilled modder Seigfried, I went and installed WEYE from TamaraVico, which can be a gorgeous open-air town expansion for Weye, right beyond your Imperial City. It is also known to be a FPS killer, as a result of amount of detail your computer is forced to come up with. Streamline performed admirably, reducing details and examine distance gradually before actual FPS displayed was within range, or as high since it could manage. A few screenshots in the experience are in charge of your enjoyment: Q: Could I change which video/ini settings are altered to hold my frame rate inside the given range. For example, I have always had the grass put off, just never really liked it, perhaps there is a way to contain it always keep the grass off, even when my frame rate actually starts to move across the preset range? A: Yes. Simply disable grass adjustments. There are two solutions to do this: there is really a major toggle allowed changes to grass on/off switch you may throw, which enables or disables all of the types of changes. You can also turn on/over individual grass changes inside file to density, min range, max range, etc. Its completely up to your account if you need to customize it. Q: My CTDs always happen during area transitions, as the new area is loaded. Is it possible to catch the spot transition event, perform a vehicle save after which load the modern area? A: Thats what an Oblivion Autosave does - it notices the location change happening, and does an autosave while menumode the travel screen has risen. It is not possible a save prior to travel screen happens theres no method to detect it before it occurs. And an autosave could be the only style of save allowed in menumode, unfortunately. So, you can either use Oblivions autosave, or Streamlines save-after-travel which saves right after the load in the new area, or both. I did try for getting a save-before-travel, nevertheless it wasnt possible on account of menumode limitations on save types. Another choice for you - set the Streamsave timer over a low interval like 5-10 minutes. That way should you crash when traveling, you havent lost much time whatsoever. You can drop the save interval the many way down to just one minute if you need, or as much as 6 hours. This page was last modified on 15 December 2014, at 03:08. This page has become accessed 53, 694 times. Memory purging by using an intelligent, scheduled basis. Similar to Streamline 2.1s purging feature, with a few enhancements and fixes, and many new optimizations. This will be the stutter killer, back that has a shiny new axe on its hip. A hotkey is obtainable to force a memory purge any time, or toggle operation of memory purging on/off. Streamline s purging system still has every one of the great features prior versions: an anti-cache-cache that remembers the past X cells youve experienced since the past purge, increased Angel range dependant on what mode you operate purging in, better sensitivity to actors around it dependant on purge mode, purge choices for waiting/sleeping/traveling, and any other signs. Realtime FPS Smoothing via detail adjustments. Streamline s FPS Smoother adjusts various variables in Oblivion, from Visual Options sliders to entries from the file. It relies on a Virtual Level-Of-Detail number dubbed vLOD, that scales from 0 to 100 to put those values in realtime, dynamically. It relies on a proprietary mathematical formula designed particularly for this application which took 10 hours simply to create, and numbers through the file that users can reconfigure on their needs. The feature uses Min desired FPS and Max desired FPS numbers to achieve this enhanced a higher level FPS adjustment. The file has plenty of settings that could be altered to operate directly together with the FPS smoothing system. Major categories of settings may be toggled on/off together, or individual sSettings might be set separately. The vLOD system might be accessed with the Hotkey feature, and has now several optional modes to control in: Max Detail, Min Detail, Auto Detail, and fine-tuning via/- hotkeys. There are even hotkeys to make max detail or min detail for anyone times you require it: while screenshotting, etc. The FPS smoother has built-in spike protection, for times after you are loading up new areas, or whenever you spin and face a door about the way away from a building as an example. It wont instantly push the detail level to max, but instead it is going to gradually nudge the vLOD number up or down to succeed in its goal. The greater the visible difference in FPS it must achieve, the harder the nudging. Another optional smoothing feature would be the FPS combat booster. If you desire slightly higher FPS during combat, just set the boost variable within the INI file somewhat higher, as well as the smoother could keep FPS nearer for the top of your normal FPS range automatically. Say you add your FPS range to become 20-30, and also the combat boost to become 0.8. During combat, the smoother will attempt to have FPS 80% from the way from 20 to 30 about 28. When combat ends, it will return to normal adjustments. An automated, queuing savegame system. Saves are put right into a rotating listing of savegames. The timer that determines the frequency of which saves are finished is adjustable, as could be the number of save slots. There are many options that enable the player to tailor Streamsave specifically with their needs: Protection against saving when it is in dangerous situations: low player health, in combat, in lava, while yielding, while trespassing, while swimming, etc. Optional saving in special situations: while inside only, while idle only, following a zone travel, etc, after waiting or sleeping, while sneaking, while character carries a weapon out, etc. Optional audible feedback each time a save is conducted, optional Save Reminders as opposed to actual saves, Secure Autosaves that just use one spot and employ a menu to stop CTDs wherever possible, etc. All saves within the rotation that will get overwritten get secured - the same as an autosave would. If you tell it to make use of 10 save slots, you have those ten plus ten backups. Extra insurance against CTDs, and extra alternatives for loading old saves up. One thing I like to do with Streamsave, is remap the Oblivion quicksave critical for something I never use. I then map the Streamsave hotkey to F5, essentially replacing Oblivion s quicksave system with Streamline s. That way my quick saves are placed inside save rotation right along using the rest on the saves automatically. An automatic Field Of View FOV system! Now the chance to adjust the in-game field of view is usually a snap! You can set your normal desired FOV in Streamline s INI file, and also have the ability to put it back on-the-fly using the menu system in-game. You can also mention the console and easily type in set slFOV to X where x can be your desired new FOV, along with the game will change to it within a few moments. Really handy for screenshots, and if you need to zoom in/out on distant details. Note : For the 3 FOV screenshots, the smoothness didnt move whatsoever. An integrated Oblivion benchmark system. It has become determined that caused by time constraints, this feature is going to be added in to the package to the 3.1 release. This is currently under development, pending completion in the Streamline City Design Contest. The winner in the contest will likely be featured since the primary benchmark environment for Streamline 3.0! Full featured, bi-directional and help-enabled. Consisting of over 40 separate displays, the modern menuing strategy is able gain access to most major Streamline features. Setting choices on or off, changing detail levels, and virtually anything else available from the mod. Many with the screenshots in this article were made whilst the menu system was active. The menu features many different types of special formatting, including line breaks and embedded variable display. Easy to navigate, as well as easier to close - an easy right click of your mouse dismisses the menu at any level. Integrated and configurable. Streamline s hotkey product is 100% configurable with either single keys, or key combos using Ctrl/Shift/Alt as modifiers. The hotkey system is in a position to force purges, set a min/max volume of visual detail, fine-tune detail up or down, toggle major features off and on, etc. Weve inbuilt key-hammering protection, in order that multiple presses on the same hotkey combo or maybe different ones wont fire off events one immediately after the other. The only exception could be the ability to fine-tune vLOD detail - holding down either the increase or decrease key will continually change details for the reason that direction. New and improved. You can think of it as a Streamline s guardian angel, which sits in your players shoulder and watches everything taking around you. The Angel will track please remember events, and notify different major parts with the mod about current conditions around the ball player. They can and then make decisions according to that information, and execute their work - without disrupting the overall game world. The angel doesnt just check combat status of nearby actors. It checks their Artificial Intelligence AI package and procedures, and takes note of what actors are approximately. It creates this change every couple of seconds, therefore it stays on the surface of things inside the area. It runs on the pseudo-bubble-sort algorithm, that is highly efficient, and possesses little to zero impact within the system despite being able to operate on many actors simultaneously. User-editable, controls all settings. Streams INI file is often a text-editable config file, that's every single setting from the mod designed for editing. Even the hotkeys for your mod is usually remapped. The INI may be reloaded as you move the game is running, and may set all settings to its current values. It was designed being portable - players can establish template INI files with settings targeting certain hardware and PC speeds, and distribute those freely so everybody can take advantage from the tweaked numbers. Low impact, even on early machines. Dozens of hours happen to be invested in simply optimizing each one of Streamline s scripts and ways in which they flow. Yes, Im a performance freak as the primary goal! The most timeframe has probably been invested on Streams proprietary vLOD algorithm and that is able to perform as more often than not per second when necessary, with nearly zero impact caused by being almost pure math! Prevents crucified actors from standing up everywhere Cyrodiil. This may happen to anyone any time, at all. Even people playing vanilla Oblivion visualize it from time for it to time. Streamline s corpse killer takes out that permanently. Wave goodbye to your Jesus pose - its haunted you for the past time. Integrated system for tracking mod actions and status. Dont think the mod is running best for you, or the reason is causing you CTDs? Now you may find out while using flip of any switch. Simply turn debug mode on throughout the menu, enter tdt to the console, and see everything Streamline does at length. Senses a good OBSE. Streamline s startup routine will auto-sense the presence or deficiency of OBSE, including its version. If you dont get it installed and running right, or are employing the wrong version, Streamline wont start. On a successful startup it'll tell you so, ensuring you understand when it's running and once it isnt. A: Located in Streamline s Main Menu merely a hotkey away, it will exactly what you would think when clicked - drops you outside of Oblivion and for the Desktop instantly it shouldnt even CTD for people who normally get CTDs. It is similar to using qqq through the console. Q: What kind of computer was this made for? A: Any type, through the very old for the very new. People can run it alongside Oldblivion to improve their performance, or within the fastest new computer they're able to come up with and obtain improved visual quality and details. It essentially creates anything. Q: Can the mod boost FPS during combat? A: Yes! Using the build in combat boost variable that is actually simply a percentage from the FPS range you tell Streamline to keep up. For example: having a FPS choice of 20-30, you may set it at 0.5 and find combat FPS at 25 or higher. If however you wanted combat FPS above your range like 35, you can easily change the variable one.5, and obtain 35 FPS or better. 30-201.520 Q: How does Streamline perform with FPS-killing mods? A: At a suggestion from a highly skilled modder Seigfried, I went and installed WEYE from TamaraVico, that's a gorgeous open-air town expansion for Weye, right away from Imperial City. It is also known as being a FPS killer, due to amount of detail laptop is forced to show. Streamline performed admirably, reducing details and examine distance gradually before the actual FPS displayed was within range, or as high the way it could manage. A few screenshots in the experience are for your enjoyment: Q: Could I change which video/ini settings are altered to maintain my frame rate within the given range. For example, I have always had the grass deterred, just never really liked it, can there be a way to get it always keep the grass off, even though my frame rate actually starts to move across the preset range? A: Yes. Simply disable grass adjustments. There are two strategies to do this: there is usually a major toggle allowed changes to grass on/off switch you are able to throw, which enables or disables all of these types of changes. You can also turn on/from the individual grass changes within the file to density, min range, max range, etc. Its completely up for you if you need to customize it. Q: My CTDs always happen during area transitions, even though the new area is loaded. Is it possible to catch the spot transition event, perform an automobile save then load the newest area? A: Thats what an Oblivion Autosave does - it notices the location change happening, and does an autosave while menumode the travel screen increased. It is not possible a save prior to the travel screen appears theres no solution to detect it before it takes place. And an autosave may be the only kind of save allowed in menumode, unfortunately. So, you might either use Oblivion s autosave, or Streamline s save-after-travel which saves rigtht after the load on the new area, or both. I did try to acquire a save-before-travel, nonetheless it wasnt possible on account of menumode limitations on save types. Another selection for you - set the Streamsave timer over a low interval like 5-10 minutes. That way if you undertake crash when traveling, you havent lost much time in any way. You can drop the save interval all of the way down to just one minute if you would like, or as much as 6 hours. Ok so I underwent alot of frustration with Oblivion bc/I came around the scene late using this type of game high are very few basic tutorials around to get you nearly date out of your tender is one, to assist you if you happen to be new. First DO NOT install oblivion to program files. Instead create a folder as part of your User partition for Oblivion. This should make Vista happy about modding and altering the experience. If you input it in program files, Vista is about to give you hell everytime you attempt to mod it if this even runs in any way. STOP!! Did you buy the sport recently? Most from the articles are old and they will explain to you to patch it. DO NOT PATCH THE GAME OF THE YEAR ADDITION. It is already the recent version and patching it with all the official patch will destabilize your game. After Installing Oblivion, download these programs. I know its problems but believe me you will thank GOD you did inside the end. BOSS - Auto sorts your mods with single click. No more endless load order tweaking. These is going to take you an hr to arrange and install and they will conserve ungodly intervals and frustration. YOU WILL NOT ENJOY A HEAVILY MODDED OBLIVION WITHOUT unless that you are a masochist. Down load some mod lists. Buddah has one on TES Nexus there are others to get found. These are extensive and contain links to numerous thousands of mods Download Unofficial patches. Make sure you it is able to through OBMM so all mods could be easily removed. Otherwise your oblivion folder will end up a tangled mess of unwanted files. Only texture files for bodies, faces, maps; and plugins for OBSE must be uploaded into your Oblivion directory now. more OBMM instructions further down Optimize graphics. Oblivion can be a stuttering nightmare without these add-ons. Especially if you need to have many mods, are running it at a Lappy just like me or offer an older computer Hrmns Oblivion Script Optimization - Keeps your scripts from being stupidly long and slowing the experience. LOAD IT FIRST Boss will show you so too:-P. Quiet feet - DOUBLY REQUIRED for LAPPYS. Oblivion walking sounds are bugged and definately will weigh down your soundcard without it. Streamline 3.1 - People will inform you this slows your game. They are idiots who've installed this on default without experimenting using the settings. After installing look at config info and edit the Streamline ini to match your pc. ON DEFAULT IT WILL PROBABLY SLOW YOU DOWN!! In particular bring the fps range up, set combat fps minimal I own it at 3, bring the fog closer, allow clipping behind the fog, increase interval between Streamsaves, reduce rate of cache clearing this will be significant if your GFX card provides improvement over your cpu at all like me. Note: in case your choke point will be your GFX card otherwise you intend to overclock you may want to go additional route and hang up cache-clearing high. KEEP TWEAKING UNTIL YOU FIND THE RIGHT SETTINGS. STREAMLINE WORKS!!! You just have being patient and scientific by it: Experiment, experiment experiment. Lowpoly GrassShort Grass - There are many versions in this. Oblivion grass will consume your cpu making loading choppy without. Okay now the part youve been expecting, the fun part. MODDING. Honestly sometimes I think modding oblivion might be more fun than playing the overall game. There arent lots of that Id consider essential, but heres a couple of MMM - I have tried every overhaul. This could be the only one I use now. Why? Because its doesnt stick its nose into every %!!! feature in the game. If you use other overhauls this is a world of endless conflicts and looks for compatible mods. MMM heightens difficulty in order that mods wont cause you to be uber in contrast, and it also adds a whole lot of creatures and what to leveled lists. All its other functions are modular making sure that you can avoid conflicts. I strongly advise against another overhauls. COBL - Use it, like it, download every mod that loves it too. COBL gets your mods friendly with each other. Absolutely essential if you need to have: custom houses or realism survival mods. This mod is fantastic bc/it makes Oblivion an always unexpected experience. Components like items and food you install will not be limited for their set locations, they may show up anywhere else too. Better Cities - The Oblivion cities are flat out bland without. Note streamline can certainly make it workable however fps will probably be lower in cities. Still it really is well really worth the hit. Deadly Reflex - Chop off of the heads of one's enemies and flay them fireballs. The essential combat gameplay mod. If anything conflicts with this particular one, remove it. Supreme Magicka Update - Magic in Vanilla oblivion is flat out lame. You will still find it hard for being a pure mage without mod. It includes a Deadly Reflex compatible version. other choices: LAME and Midas Magic or ALL THREE. Make sure you use BOSS to sort them tho otherwise your gonna have bad conflicts. OBSE - Elys- Universal Silent Voice - Required for some quest mods bc/without them unvoiced NPC dialogue is not going to remain on screen for more than a moment. You requires it unless you're a speedreader Companion Share and Recruit - Made by by far the most creative modder due to this game IMO, it can be a simple but expansive companion recruiter. Now it is possible to recruit any named NPC inside the game!! Do not get another recruiter, all are more limiting than toasters and doubtless more likely to conflict. TNGD and Ozmos Textures - A female body mesh dependant on HGEC that doesnt look like it turned out designed by a hormone addled adolescent and also nice textures to go along with it. Without this oblivion women will probably be pasty looking mannequins. Note: Make sure you use OBMMs archive invalidation tool after installing these or every other direct changes to Oblivions directory otherwise they wont make an appearance. Also you should definitely update your vanilla armors towards the new frame otherwise they may well not fit. Roberts Male Body - I dont bother along with it cause I dont play male toons and also have no prefer to see them without their armor on, but if you undertake youll want it to be. Level Slow - Many variants of the. Get the easiest one, to ensure that it doesnt conflict along with other skill adjustments. If you dont have level slow you might advance so quickly that you may miss out on huge swathes of gameplay. All 5 Attributes - Yes its somewhat cheaty but who wants to become constantly worrying as to what skill these are advancing and ways in which many times theyve advanced it. There are other versions but I recommend that one bc/its the most convenient I have found. It fixes the condition allowing you to immerse yourself within the game world and it truly is unlikely to conflict to mods. Crowded roadscrowded cities - Ever wonder why vanilla Cyrodil is empty. Did a plague just hit the damn place?? These mods manage it. Be careful with crowded cities and Better Cities. They work together however, your fps can take a further hit in towns. Worth it in my PC. Note: do not seek to recruit these extras with Toasters mod. Vampire Overhauls - Youll need this place if you mean to become a vampire, unless you desire your toon to offer the face of Ronald Reagan with the rest from the game. There are many available, but select the right one bc/they ALL conflict together. Physical Throwable Cratesn Chests Gold Edition - I initially recommended it here bc/it truly is such an incredible mod and truly revolutionizes the physics engine. However, the quantity of glitches within it have made me uninstall. I also noticed an amazing gain in FPS after it had been removed. Having a lot of items within the havok engine really slows you down. However if you then have a massively powerful comp and also a massively strong toon that can rearrange NPC shelves and beds after they go berserk, you may want to try it. Stealth Overhaul - Makes stealth work what should. Allows sniping and penalizes you for backstabbing with claymores or sneaking in heavy armor. Essential for stealth toons. Living Economy - Fixes and expands the mercantile system. Makes it so you receive more skill credit for selling a lot of an item in valilla selling 99999999 potions in the stack would be the same as selling 1 potion regarding XP. Natural Environment - A good texture mod for your worldspace. Note: do not build your vegetation bigger if using Better Cities. It will cause massive clipping. Combat Fumbling - Penalizes you for opening your inventory during combat. Come-on who are able to don heavy armor while fighting ten daedra? Without this you will probably be tempted to look at your inventory and combat won't be engaging. The game became two times as immersive and 3 x as fun after I installed this. CraftyBits - Havent experimented to much from it yet, but I like what I see until now. Its an immersive crafting system. And it in concert with COBL. Anything that works together with COBL is usually a good bet since COBL was developed by modders who love minimizing conflicts and maximizing integration and just modders in the same mindset make use of it. Legendary Abilities Elys Uncapper - Allows your complete skills and talents to break the 100 barrier; and NPCs too:- except alchemy for which you may need an outside mod Realistic Force - Many versions with this. Search with the newest. Without it bodies hit by spells will fly straight up from the air and collapse just as if they were manufactured from putty. Large Overhauls - Mods should modular. Big overhauls in addition to MMM defeat the intention of modding by trying to correct everything from the game in one shot. They will keep you from using a number of other mods which might be interesting in themselves and many of the fixes are going to be less nearly date and fewer creative than ones existing independently. Unpopular body meshes - DO NOT download body meshes which aren't being used currently and also lots of players. Stick together with the two big meshes Roberts or HGEC which often TGND can be a version. If you pick an obscure or old mesh, you may severely limit your selection of apparel. Overly complex mods - You will have 100s of mods installed as soon as your done. If you download ones that contain 5 different hotkeys, bewildering settings plus the like, you are going to get lost fast. Also simple interface building is evidence for easy scripting which lies behind said interface. As an end result simple mods are likely to own smoother and still have less conflicts. Out of theme mods - You are walking through Cyrodil and suddenly you get a These sort of mods are neat to start with, nonetheless they get old fast. All daedric chainsaws aside, attempt to stick on the games theme and you'll have a immersive experience. God Mode mods - These mods buy old fast. At least try and keep the experience challenging by balancing out player and monster buffing mods. Visual mods without images - If a modder downloaded a family house but didnt bother to publish a picture of the usb ports, you basically know it aint worth coping with. Modders who will be proud of the work usually spam their link with images of the company's beauty, these are definitely the mods you need. Mods with disabled comments - Would you trust a government that doesnt allow website visitors to criticize it? Dont trust any mods that disable comments. The only mod that ever really !! up my game had comments disabled. Maybe this author was tired of individuals telling him, You !! up my game! USE OBMM for many non texture/plugin mods. This is easy! Just create a temp folder, move the mods raw data going without running shoes containing the oblivion file path build this way already in many all mods. Now hit create on OBMM screen and select that folder. Right click around the mods esp and select import details. That will add the name. Edit description and readme if you wish I usually put Load order and conflict notes in description to ensure that I can easily see them having a mouse-over then hit create OMOD. It will compact it and walla you might be done. Now you just select it within the mods screen colliding with activate to activate it. Now use Boss to sort. Make sure you go through the bat file not the exe. It will autosort and show you any who's didnt know. Sort these using OBMM and put them near similar mods. Note- Boss just isn't a genie plus it makes mistakes. Always make sure it. For example, when I use BOSS it puts Deadly Reflex 1/3 up from the load order and breaks the mod. Now open Wrye Bash and produce a bashed patch. Right select bashed patch as part of your mods tab there ought to be one provided along using the other mods youve installed and select rebuild patch. In general it is possible to merge anything that is mergable and import all thats importable bc/when it shows up that means the writer meant it to accomplish this. He/she knows much more about their mod than YOU do! WB gives you other options likewise some of which can be specific to COBL. Click within the help icon inside the lower left to understand about these. After the patch is made make sure WB deactivated any mods which can be import only. It usually and not always performs this automatically. If they arent unchecked you might get CTDs. Once youre from the game world to get a bit hit ctrl/home to open up your steamline menu. Hit additional options and initialize your own settings. Note any changes, consistently. You will likely must tweak it again. If you feel any weirdness or CTDs start Tes4edit and snoop around your mods it's going to open up a tree of them within the left and show path conflicts for the right. Look for any red lines. Red means conflict. Safe bet: If you see many red, do away with it. Yes it does. If you've got Vista below are some options Disable UAC. Another Vista Fascistic File control operation. If you followed Step 1A this can not be a worry for you so dont disable it until you really must. If you need to do need to, the disabling function is at MSCONFIG. Note: This can allow you to more vulnerable to viruses so be careful if you are disabled only visit safe sites. This might be a good the perfect time to quit surfing for anything porn related. Run Oblivion and all of Oblivion Software in Compatibility Mode- This is accessed with the control panel/programs window. Make sure you select all exes associated using the game such as the OBSE loader. Start all Oblivion applications especially OBSE as admin right click to discover the option. Or simply set them running as administrator. This option is inside the same place as compatibility mode. Next time you get a comp dont get Vista. In fact avoid anything with all the Microsoft label. Microsoft and its particular affiliates really are a monopoly as well as the business model of the monopoly isn't going to include setting up a better product. Download every one of the nvidia black-screen fixes. There are a lot of them bc/there is much more than one nvidia blackscreen glitch Next time you purchase a comp dont purchase an nvidia card. Virtual Memory - This is set low automagically on many comps. It could be up to double your RAM for those who have enough disk space. Search for the tutorial fantastic know how to change it out. Start up - Open up msconfig inside run screen as part of your start menu. Get rid of all of that useless crap Windows puts in your computer. Or better yet open task manager find their exes select open file location and allowed them to feel the wrath within your shift-delete. Note: DO NOT SHIFT-DELETE WINDOWS SYSTEM FILES OR HARDWARE SYSTEM FILES!!!! Google search all unknown exes being sure. Note: If that you are on Vista understand that it thinks it owns your personal computer not you. Therefore you might need freeware to delete some nasty exes or it can stop you. I recommend File Assasin. It is shift-delete armed having a Hatori-Hanzo katana. It will slay your digital vermin. Get Auslogics Defrag - This kicks the shit out from the windows default defragger not much of a hard task. Its freeware which implies its the herpes simplex virus that spreads when you're awesome. Run it after installing Oblivion or any big mods. Get a registry optimizer - I use MZ Registry Optimizer. It is also freewaree. It is also awesome. Enjoy Playing the Best Game ever made which can be ironically the worst game ever made should you choose not follow many in the above steps. You is not going to need another game for any long time and you'll never should pay for expansions. And REMEMBER! Give profuse on account of all modders that do good work, so they can keep doing it! This page was last modified on 6 June 2011, at 01:44. This page is accessed 49, 726 times. Ok so I have alot of frustration with Oblivion bc/I came about the scene late using this game high are very few basic tutorials available to get you around date out of your tender is one, that will assist you if you're new. First DO NOT install oblivion to program files. Instead create a folder with your User partition for Oblivion. This should make Vista happy about modding and altering the experience. If you said in program files, Vista is planning to give you hell everytime you seek to mod it when it even runs whatsoever. STOP!! Did you buy the experience recently? Most in the articles are old and they will show you to patch it. DO NOT PATCH THE GAME OF THE YEAR ADDITION. It is already the recent version and patching it using the official patch will destabilize your game. After Installing Oblivion, download these programs. I know its a headache but count on me you will thank GOD you did inside end. BOSS - Auto sorts your mods with single click. No more endless load order tweaking. These will require you an hr to put together and install and they will help save ungodly intervals and frustration. YOU WILL NOT ENJOY A HEAVILY MODDED OBLIVION WITHOUT unless you happen to be a masochist. Down load some mod lists. Buddah has one on TES Nexus there are others being found. These are extensive and contain links to a lot of thousands of mods Download Unofficial patches. Make sure you fit everything in through OBMM so all mods may be easily removed. Otherwise your oblivion folder becomes a tangled mess of unwanted files. Only texture files for bodies, faces, maps; and plugins for OBSE must be uploaded into your Oblivion directory now. more OBMM instructions further down Optimize graphics. Oblivion is usually a stuttering nightmare without these add-ons. Especially if you wish to have a lot of mods, are running it at a Lappy at all like me or come with an older computer Hrmns Oblivion Script Optimization - Keeps your scripts from being stupidly long and slowing the action. LOAD IT FIRST Boss will inform you so too:-P. Quiet feet - DOUBLY REQUIRED for LAPPYS. Oblivion walking sounds are bugged and may weigh down your soundcard without it. Streamline 3.1 - People will let you know this holds back your game. They are idiots that have installed this on default without experimenting together with the settings. After installing look at the config info and edit the Streamline ini to match your personal machine. ON DEFAULT IT WILL PROBABLY SLOW YOU DOWN!! In particular bring the fps range up, set combat fps minimal I contain it at 3, bring the fog closer, allow clipping behind the fog, increase interval between Streamsaves, minimizing rate of cache clearing this will be relevant if your GFX card is superior to your cpu much like me. Note: in case your choke point is the GFX card or else you intend to overclock you should go another route and hang cache-clearing high. KEEP TWEAKING UNTIL YOU FIND THE RIGHT SETTINGS. STREAMLINE WORKS!!! You just have to get patient and scientific along with it: Experiment, experiment experiment. Lowpoly GrassShort Grass - There are many versions in this. Oblivion grass will take up your cpu and earn loading choppy without. Okay now the part youve been anticipating, the fun part. MODDING. Honestly sometimes I think modding oblivion might be more fun than playing the action. There arent way too many that Id consider essential, but heres several MMM - I have tried every overhaul. This may be the only one I use now. Why? Because its doesnt stick its nose into every %!!! feature on the game. If you use other overhauls thank you for visiting a world of endless conflicts and pursuit of compatible mods. MMM heightens difficulty in order that mods wont cause you to be uber in comparison, plus it adds a whole lot of creatures and what to leveled lists. All its other functions are modular to ensure you can avoid conflicts. I strongly advise against one other overhauls. COBL - Use it, adore it, download every mod that loves it too. COBL gets your mods friendly against each other. Absolutely essential if you intend to have: custom houses or realism survival mods. This mod is wonderful bc/it makes Oblivion an always unexpected experience. Components like items and food you install don't be limited thus to their set locations, they could show up elsewhere too. Better Cities - The Oblivion cities are flat out bland without. Note streamline can make it workable however your fps will likely be lower in cities. Still it truly is well really worth hit. Deadly Reflex - Chop off of the heads of the enemies and flay all of them with fireballs. The essential combat gameplay mod. If anything conflicts using this type of one, eliminate it. Supreme Magicka Update - Magic in Vanilla oblivion is flat out lame. You will realize its hard to become a pure mage without it mod. It features a Deadly Reflex compatible version. other available choices: LAME and Midas Magic or ALL THREE. Make sure you use BOSS to sort them tho otherwise your gonna have bad conflicts. OBSE - Elys- Universal Silent Voice - Required for almost all quest mods bc/without one unvoiced NPC dialogue will never remain on screen for more than a moment. You requires it unless you happen to be a speedreader Companion Share and Recruit - Made by by far the most creative modder with this game IMO, it's a simple but expansive companion recruiter. Now it is possible to recruit any named NPC inside the game!! Do not get another recruiter, almost all more limiting than toasters and in all likelihood more likely to conflict. TNGD and Ozmos Textures - A female body mesh determined by HGEC that doesnt look like it had been designed by a hormone addled adolescent and extremely nice textures to go by it. Without this oblivion women will probably be pasty looking mannequins. Note: Make sure you use OBMMs archive invalidation tool after installing these or another direct changes to Oblivion s directory otherwise they wont turn up. Also you should definitely update your vanilla armors for the new frame otherwise they might not exactly fit. Roberts Male Body - I dont bother by using it cause I dont play male toons and possess no need to see them without their armor on, but if you youll need it. Level Slow - Many variants in this. Get the easiest one, to ensure that it doesnt conflict with skill adjustments. If you dont have level slow you might advance so quick that you may miss out on huge swathes of gameplay. All 5 Attributes - Yes its just a little cheaty but who wants to get constantly worrying with what skill they can be advancing and ways in which many times theyve advanced it. There are other versions but I recommend that one bc/its the easiest I have found. It fixes the situation allowing you to immerse yourself inside the game world and it really is unlikely to conflict along with other mods. Crowded roadscrowded cities - Ever wonder why vanilla Cyrodil is empty. Did a plague just hit the damn place?? These mods care for it. Be careful with crowded cities and Better Cities. They work together your fps can take a further hit in cities. Worth it on my own PC. Note: do not try and recruit these extras with Toasters mod. Vampire Overhauls - Youll need this if you plan to become a vampire, unless you desire your toon to get the face of Ronald Reagan for that rest in the game. There are many to select from, but pick the right one bc/they ALL conflict with each other. Physical Throwable Cratesn Chests Gold Edition - I initially recommended it here bc/it truly is such a fantastic mod and truly revolutionizes the physics engine. However, the quantity of glitches within it have made me uninstall. I also noticed an amazing gain in FPS after it absolutely was removed. Having countless items from the havok engine really slows you down. However if you then have a massively powerful comp and also a massively strong toon who will rearrange NPC shelves and beds if they go berserk, you might like to try it. Stealth Overhaul - Makes stealth work what should. Allows sniping and penalizes you for backstabbing with claymores or sneaking in heavy armor. Essential for stealth toons. Living Economy - Fixes and expands the mercantile system. Makes it so you receive more skill credit for selling many an item in valilla selling 99999999 potions in the stack could be the same as selling 1 potion with regards to XP. Natural Environment - A good texture mod to the worldspace. Note: do not help make your vegetation bigger if using Better Cities. It will cause massive clipping. Combat Fumbling - Penalizes you for opening your inventory during combat. Come-on who are able to don heavy armor while fighting ten daedra? Without this you will likely be tempted to open up your inventory and combat will not likely be engaging. The game became two times as immersive and triple as fun after I installed this. CraftyBits - Havent experimented to much from it yet, but I like what I see thus far. Its an immersive crafting system. And it blends with COBL. Anything that blends with COBL is often a good bet since COBL was produced by modders who value minimizing conflicts and maximizing integration and just modders in the same mindset put it to use. Legendary Abilities Elys Uncapper - Allows your complete skills and talents to break the 100 barrier; and NPCs too:- except alchemy for which you are going to need an independent mod Realistic Force - Many versions with this. Search with the newest. Without it bodies hit by spells will fly straight up inside the air and collapse almost like they were created from putty. Large Overhauls - Mods should modular. Big overhauls besides MMM defeat the objective of modding by trying to solve everything inside game in one shot. They will keep you from using a number of other mods which could possibly be interesting in themselves and many in their fixes are going to be less around date and much less creative than ones existing independently. Unpopular body meshes - DO NOT download body meshes which are certainly not being used currently and also by lots of players. Stick while using two big meshes Roberts or HGEC that TGND can be a version. If you pick an obscure or old mesh, you'll severely limit the selection of apparel. Overly complex mods - You will have 100s of mods installed once your done. If you download ones who have 5 different hotkeys, bewildering settings along with the like, you are going to get lost fast. Also simple interface building is evidence for easy scripting which lies behind said interface. As a consequence simple mods are likely to perform smoother and still have less conflicts. Out of theme mods - You are walking through Cyrodil and suddenly you locate a These sort of mods are neat to begin with, however they get old fast. All daedric chainsaws aside, attempt to stick for the games theme and you are going to have a immersive experience. God Mode mods - These mods buy old fast. At least try and keep the experience challenging by balancing out player and monster buffing mods. Visual mods without images - If a modder downloaded a family house but didnt bother to publish a picture of the usb ports, you essentially know it aint worth surviving in. Modders who will be proud of these work will often spam their link with images of that beauty, these will be the mods you desire. Mods with disabled comments - Would you trust a government that doesnt allow individuals to criticize it? Dont trust any mods that disable comments. The only mod that ever really !! up my game had comments disabled. Maybe mcdougal was tired of an individual telling him, You !! up my game! USE OBMM for everyone non texture/plugin mods. This is easy! Just produce a temp folder, move the mods raw data for it containing the oblivion file path setup this way already for most all mods. Now hit create on OBMM screen and select that folder. Right click for the mods esp and select import details. That will add the name. Edit description and readme if you would like I usually put Load order and conflict notes in description making sure that I can easily see them using a mouse-over then hit create OMOD. It will compact it and walla you happen to be done. Now you just select it from the mods screen colliding with activate to activate it. Now use Boss to sort. Make sure you select the bat file not the exe. It will autosort and show you any who's didnt know. Sort these using OBMM and them near similar mods. Note- Boss is just not a genie and yes it makes mistakes. Always make certain it. For example, when I use BOSS it puts Deadly Reflex 1/3 up inside the load order and breaks the mod. Now open Wrye Bash and produce a bashed patch. Right click bashed patch inside your mods tab there needs to be one provided along using the other mods youve installed and select rebuild patch. In general you are able to merge precisely what is mergable and import all thats importable bc/when it shows up that means the writer meant it to do this. He/she knows more details on their mod than YOU do! WB will provide you with other options also some of that are specific to COBL. Click about the help icon within the lower left to understand about these. After the patch is constructed make sure WB deactivated any mods that happen to be import only. It usually yet not always can this automatically. If they arent unchecked you'll get CTDs. Once youre inside game world to get a bit hit ctrl/home to look at your steamline menu. Hit additional options and initialize your settings. Note any changes, consistently. You will likely should tweak it again. If you go through any weirdness or CTDs available Tes4edit and snoop around your mods it is going to open up a tree of them within the left and show path conflicts around the right. Look for any red lines. Red means conflict. Safe bet: If you see plenty of red, do away with it. Yes promoted does. If you've Vista here are a few options Disable UAC. Another Vista Fascistic File control operation. If you followed Step 1A it might not be a worry for you so dont disable it if you don't really ought to. If you choose to do need to, the disabling function is at MSCONFIG. Note: This can cause you to be more vulnerable to viruses so be careful if you contain it disabled only visit safe sites. This could possibly be a good time and energy to quit surfing for anything porn related. Run Oblivion and many types of Oblivion Software in Compatibility Mode- This is accessed throughout the control panel/programs window. Make sure you select all exes associated together with the game for example the OBSE loader. Start all Oblivion applications especially OBSE as admin right click to search for the option. Or simply set them running as administrator. This option is inside the same place as compatibility mode. Next time you acquire a comp dont get Vista. In fact avoid anything together with the Microsoft label. Microsoft and its particular affiliates undoubtedly are a monopoly and also the business model of an monopoly won't include creating a better product. Download each of the nvidia black-screen fixes. There are a whole lot of them bc/there is much more than one nvidia blackscreen glitch Next time you get a comp dont experience an nvidia card. Virtual Memory - This is set low automagically on many comps. It is usually up to double your RAM should you have enough disk space. Search for just a tutorial if you do not know how to put it back. Start up - Open up msconfig from the run screen within your start menu. Get rid of everything useless crap Windows puts on the computer. Or better yet start task manager find their exes select open file location and allowed them to feel the wrath of the shift-delete. Note: DO NOT SHIFT-DELETE WINDOWS SYSTEM FILES OR HARDWARE SYSTEM FILES!!!! Google search all unknown exes to become sure. Note: If you might be on Vista keep in mind that it thinks it owns your personal machine not you. Therefore you'll need freeware to delete some nasty exes or it'll stop you. I recommend File Assasin. It is shift-delete armed having a Hatori-Hanzo katana. It will slay your digital vermin. Get Auslogics Defrag - This kicks the shit out with the windows default defragger not really a hard task. Its freeware meaning its the herpes simplex virus that spreads when you are awesome. Run it after installing Oblivion or any big mods. Get a registry optimizer - I use MZ Registry Optimizer. It is also freewaree. It is also awesome. Enjoy Playing the Best Game ever made that's ironically the worst game ever made should you not follow many from the above steps. You will not likely need another game for just a long time and you are going to never must pay for expansions. And REMEMBER! Give profuse on account of all modders that do good work, so they helps keep doing it! This page was last modified on 6 June 2011, at 01:44. This page may be accessed 49, 630 times. Oh God Qarls Texture Pack hurts. My computer suffers! When Im outside my frames visit like 10-15 lol. Ouuuch. CPU: Core 2 Duo 6750 2.6ghz overclocked to a few.2ghz. I use max specs and max distances with shadows and widescreen 1440 resolution. I think im likely to disable the mod and reinstall Oblivion because Id prefer max distance with shadows over better textures. This sucks though I thought my computer would be competent to handle this well considering my specs. Does anyone recognize any tweaks I needs to be using with this particular mod to lift my FPS at the least 10-15? Thanks. Remember kids, Friendly fire isnt. download streamline 3.1 plus your pc will probably be able to play using those textures all right. however, you really should look into qarls texture pack 3 redimized, mainly because it is less demanding than an original qtp3, but nonetheless maintains virtually all from the enhanced visual quality. and simply so you already know up front, streamline changes your settings around the fly to help keep a preset acceptable fps range, nevertheless, you essentially is not going to notice the changes occuring whilst you play. The only difference between your personal machine and mine is always that I have a Q6600, and I can run Qarls quite nicely. So I also suggest researching the various optimization options available. Thats an asinine specification of truth. Truth isn't determined by a poll. - - ysqure3 Ok thanks for your info guys. Also, how do I display my FPS in-game? I know theres some command you may enter in to the console I just cant remember what that it was. Remember kids, Friendly fire isnt. Thats an asinine concise explaination truth. Truth isn't determined by a poll. - - ysqure3 It probably is because of your video memory. Quarls pack really requires 512mb of video memory to perform well. I used to own that pack upon an old AMD 3000, 2 gig ram, with an x1950 pro. It ran at 25-30fps most with the time and it turned out more than likely a result of the fact that my video card had 512mb of memory. Like additional guy said, download streamline to make sure you've OBSE Oblivion Script Extender, google it when you dunno what it really is but its required to own streamline. Well more than worth it and not a lot of hassle. Also look to the low polly grass textures mod, or you could potentially just make grass dissapear, the consol command for your is tg. Use your commonsense - Said he to your Gfaqs board. - Yoshi22690 Music is similar to candy. You gotta get rid of the rappers. streamline is kind of weird on my small setup, since objects will fade in and away from view. anyway, i think it's the video memory, therefore you should try to to work with the reduced versions from the texture pack. i utilize the redimized version. Im downloading the Redimized version now. Remember kids, Friendly fire isnt. if you make use of the tdt console command, you may press scroll lock to begin to see the different things the experience keeps track of. one of and that is the video memory. i've got the redimized texture pack along with the 2048 LOD distant textures and my video memory use is around 400 MB on occasion. Oh God Qarls Texture Pack hurts. Notes optional; essential for Other: You usually are not allowed to request a sticky. Authors: Ian Patterson ianpatt, Stephen Abel behippo, Paul Connelly scruggsywuggsy the ferret Contributors: Timeslip, The J, DragoonWraith, SkyRanger-1 Oblivion Shivering Isles build 1.2.0.416. This may be the latest official build of Oblivion. It provides fixes for your FormID problems and supports Shivering Isles. We recommend all users update to the present build. Oblivion 1.2.0.214 This was the state downloadable 1.2 patch. Oblivion 1.1.0.511 This was the first Oblivion that OBSE supported. Oblivion 1.2.0.410: the Shivering Isles beta patch. Oblivion 1.2.0.201: the Shivering Isles DVD build. Oblivion 1.0: an original DVD build of Oblivion. Any Direct2Drive version of Oblivion or Shivering Isles. The offered by D2D is encrypted, and that we cannot patch it having to break the encryption. We will not accomplish this, because it is illegal. If you've installed the Shivering Isles beta patch 1.2.0.410, take it easy - download and follow the instructions from the autopatcher and it's going to walk you through getting an original off of one's DVD. Then you'll be able to apply the 1.2.0.416 patch. source code v0017 is now designed for beta testing. If you are certainly not interested in testing new functionality, please download the stable version linked on the top on the page. Important: As of v0017, OBSE has dropped support for versions 1.1.0.511 and 1.2.0.214 of Oblivion. We will keep support 1.2.0.416 also as both versions with the Construction Set. Important: Users of 0017 beta 1 are advised to browse the file included from the download for important upgrade information. If you understand of much more OBSE mods, please send email to gamer at silverlock dot org. Authors: Ian Patterson ianpatt, Stephen Abel behippo, Paul Connelly scruggsywuggsy the ferret Contributors: Timeslip, The J, DragoonWraith, SkyRanger-1 Oblivion Shivering Isles build 1.2.0.416. This may be the latest official build of Oblivion. It provides fixes with the FormID problems and supports Shivering Isles. We recommend all users update to the present build. Oblivion 1.2.0.214 This was the state downloadable 1.2 patch. Oblivion 1.1.0.511 This was the main Oblivion that OBSE supported. Oblivion 1.2.0.410: the Shivering Isles beta patch. Oblivion 1.2.0.201: the Shivering Isles DVD build. Oblivion 1.0: an original DVD build of Oblivion. Any Direct2Drive version of Oblivion or Shivering Isles. The given by D2D is encrypted, and now we cannot patch it acquiring to break the encryption. We will not accomplish this, since it is illegal. If you've got installed the Shivering Isles beta patch 1.2.0.410, take it easy - download and follow the instructions inside the autopatcher and it's going to walk you through getting the initial off within your DVD. Then it is possible to apply the 1.2.0.416 patch. source code v0017 is now readily available for beta testing. If you are certainly not interested in testing new functionality, please download the stable version linked in the top in the page. Important: As of v0017, OBSE has dropped support for versions 1.1.0.511 and 1.2.0.214 of Oblivion. We will still support 1.2.0.416 also as both versions on the Construction Set. Important: Users of 0017 beta 1 are advised to browse the file included within the download for important upgrade information. OCOL OBSE Compatible Oblivion Launcher by BiteHandNIN Bottled Explosions 1.5 OBSE by flyfightflea Enable Free Look 1.5 OBSE by Silverglade If you already know of any longer OBSE mods, please send email to gamer at silverlock dot org.

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