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You are likely having trouble playing Elder Scrolls Online along with your gamepad or joystick.
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This profile is suitable for any standard PC Gamepad, Xbox 360 Controller, Playstation PS4, PS3, PSX, or any similar devices
Here is often a profile for Elder Scrolls Online, I made this in accordance with the profile that creekpeanut made thx to him!
Here is my Pinnacle Profile for The Elder Scrolls Online. It can even be found here being a down-loadable addon recommended since it includes not only the profile.
Copy pasted on the addon website.
Q: So why use Stratejacket Xbox UI over other addons/configurations?
A: Stratejacket Xbox UI is made with an simple to use UI in your mind as well as simliar controls fot it of other Elder Scrolls games like Skyrim. It is also created for the simplest and easiest to work with configuration making sure that using a controller is often a viable solution.
I have seen other configurations which might be very poorly considered and absolutely abysmal to work with. For example, a number of people seem to create their profile to utilize every key. This can be a very bad idea as it is not just difficult to memorize, and also useless. I am honestly baffled by a number of the set ups that I have seen as it is neither intuitive nor easy.
Q: Why is Pinnacle chosen over other programs?
A: Xpadder was an original program for use to emulate the controller, but after having a bit of research, Pinnacle was the clear winner. There are several factors behind this:
A: If you consider the position on the the individual action buttons, you can view they are organized the same as being the buttons within the Xbox controller. It makes less complicated to learn which button going to for the ability you desire. Simple as that!
I have searched this web site for an Elder Scrolls Online profile to utilize and found a huge number of them. I tried a few of them but tend to not choose one that gives everyone the controls or that's mapped in a fashion that I liked. I also learned that some had an incorrect key-bindings configured. I recently designed a Guild Wars 2 profile according to toddmd2s version and created one for ESO based off that. When I showed it to my buddy he wanted one based off Elder Scrolls Skyrim key-bindings, which I now find I prefer.
So I have 2 separate styles included that I used and they both work effectively. With both styles achieve was to have the capacity to control my way through the game from my game-pad, which up to now I have been able to perform. I also wanted to have the capacity to complete all combat related functions without the utilization of a shift key. The other thing I didnt like concerning the other profiles could be the labels for all your keys was only the keyboard equivalent. Since the action tells you what to do using the keyboard button that may be important, however its easier to also have exactly what the key actually does during my label so I have included both.
I have included all key-bindings through the game that seemed like someone are able to use, even ones which are not mapped in style. This is to really succeed in case you should customize your mapping.
The main difference has been style A your abilities are all about the right 4 buttons together with your main action being the proper triggerxbox or R2PS2.
In style B your talent are all for the dpad using your main action being axbox or xPS2.
In style B when holding the principal/secondary action key E/RKYBD axbox or xPS2 this lets a second shift mode red helping to make the left thumb-stick move the mouse at normal speed. So far I have only found this useful when fishing.
This shift mode doesn't change other things and all the other functions are just like un-shifted mode. Whenever I talk about shift mode elsewhere assume I mean blue.
In both styles you enter shift modeblue by holding left triggerxbox or L2PS2.
The right thumb-stick moves the mouse slower much more shift mode to make it simpler select options and items.
All dpad functions and quick-slot keys use single/double press and excluding axbox or xPS2 un-shifted Style B, other keys use press and hold for double functions.
If you see that you keep while using primary action when trying make use of a secondary action that really needs a double press, like a quick-slot key, you probably should edit the action threshold on all double commands in the pinnacle profile. This will assist you to double press faster or slower. I have left this setting with the default. If you need assistance with this it is possible to contact me or even better ask within the forums.
This includes some custom control key-bindings from game. These have to be set separately for every character. If these bankruptcies are not set positioned on decline button Backxbox SelectPS2 Style A or bxbox squarePS2 Style B along with your dodge key, right thumb-stick key, will never work on the game-pad. Also your screenshot button would possibly not hide the interface first. The exception was in style A since I develop the Escape key as being the default action within the decline button.
1 There is no dodge key automagically as double tapping the movement key also dodges this has been set to y.
2 The screenshot function also hides the interface prior to taking the screenshot, however there isn't a key-binding for hiding the interface automagically so its set to F10. Note: The screenshot secret's not actually mapped to anything within the controller in both style.
3 I make use of the alt key for my talk type in teamspeak so having other functions there designed a conflict. There are 3 separate things set to work with just the alt key.
Character Windows - Right above inventory from the User Interface section.
Exit Siege Weapon - Near the bottom in the control key-bindings page.
All 3 of the have been remapped to F2 on my own system. This key may be the primary decline and exit function.
If you need to set it up back to alt edit the controls within your pinnacle profile and change the Decline Dialog/Exit Siege control to make use of Alt.
Here is what are the Style A appears to be on an xbox 360 elite controller.
Here is exactly what Style B appears like on an xbox controller.
Note: I produce an nonstandard controller by Elecom with extra buttons therefore the Alpha and Xeon classes can't be created automatically from my system. If you happen to provide an elecom controller with 16 buttons, as I do, there is usually a separate profile with the Elecom JC-U3016F around the forum post where I first uploaded this to.
Rob from pinnacle has helped me out and exported my profile in order that it has proper universal support.
Thank you Rob for your entire help.
three months of learning from your errors. I really wish I could remember fondly the name of the initial uploader of the profile so I could give credit, but sadly I do not remember. For one of the most part every button assignment is reworked through the original profile assignment. I did leave most of the main commands. Made my job easier in allowing the consumer a way to change assignments without rewriting lots of stuff. In turn you happen to be left with a great deal of standard and double commands to combine and match things if you can't like just how the default is outlined.
Controller: Rock Candy Xbox360. Simply save as new or import into a preexisting profile.
ShiftMode-Blue could be the only shift mode used you'll be able to add more lol. After implementing the shift mode in lots of ways and across a great deal of keys in the last 3 months, how I place it up on L-Joystick was by far the most comfortable. I make use of a double command when the first command is determined to E interact so I avoid using shiftmode on accident while moving making it interacting with containers very easy. This is also why I couldn't set L-Joysticks behavior to invoke shift mode. The second command is really a hold command set to shiftmode-blue. This way it is possible to play using your setup the way you like along with ease shift are available back no worries.
Buttons: I have placed rumble force feedback to heavy attacks and sprint. Horse, potions, sneak, and menus are already added towards the D-Pad employing a 4-way simple layout, though with double commands - D-Pad down once to go in crouch, down twice to mount by way of example. Also, plenty of buttons dont look like they're there like R or X, these are. The game just makes by using them in dual ways. Pressing the 360 Jewel button once use your Ultimate and twice will activate Synergy off another player, or once in take all or Refine situations etc. The combination and placement of such double commands were based off simplicity, comfortability, and relationship ingame. Took a while to obtain right also.
Notes on shiftmode: The only things I have assigned as place holders are Emotes. We here were capable to access all of that we needed away from shift mode. Well except the one thing lol. The way I setup interac E I couldn't hold it down. For one of the most part that is no you ultimately choose bait for fishing: To correct this the emote wag finger on RB carries a double command. Tap it once to do the emote, but hold it down plus your bait menu should come up.
The only other thing I would should say is we also learn about and had some problems of our own getting pausing and latency down. Should be touring: All you will must do is make slight mods for the playstyle and put in place the shift mode page. Or leave the emotes/dance.
Give design image a once or two over, take it out try it out, mod wish and youre welcome.
After having purchased it more than two years ago, this can be finally my first try and create a lightweight and simple to expand profile for Elder Scrolls Online.
Hopefully i could give something to the community while i always have been dependent on them.
Back Button: tap Map; hold Inventory
D-Pad Left: tap Attack Slot 1; hold Attack Slot 4
D-Pad Down: tap Attack Slot 2; hold Attack Slot 5
D-Pad Right: tap Attack Slot 3; hold Ultimate Ability
Y Button: tap Jump; hold MountDismount Horse
Right Analog Button: tap Weapons Set Swap; hold Toggle 1st and 3rd Person View
This may be the controller profile that I used throughout the Beta a month ago. It works perfectly!
This could be the Unshifted layout if your RB button just isn't held down.
This will be the Shift-Blue layout that's triggered by holding around the RB button.
Enjoy! Feel free to modify while you see fit.:D
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Here is my 1st Version doing profile.
Let me know very well what you think and feedback can be nice.
To beta users who want make use of a xbox 360 elite controller are able to use this profile.
Skyrim-ISH controls, didnt develop the brains determine how to list button function as opposed to keyboard and mouse keys.
Have fun and suggest tweaks, faraway from perfect but played over 3 hours very comfortably for an archer while using pad!!
I experimented with make the profile feel as if Skyrim while being able to make use of all abilities and open essentially the most useful windows. The profile supports either Xbox controllers or PS4 controllers.
Only these buttons may take a hit.
UPDATE: I am releasing a fresh version on the profile replacing cycle preferred enemy with roll dodge. Note you NEED to bind roll dodge from the controls menu to SEMICOLON ; for that profile to operate. Also I recommend turning off double tap to dodge.
I have made a PGP Profile for elders scroll over the PS4 Dual Shock 4 controller plus the Xbox 360 about everything you must run anyone interface has become mapped to buttons etc.
I was helping Tierney11290 with testing his profile and add-on while i decided i needed to try and create my very own profile for kicks. So this can be loosely depending on Tierney11290s pinnacle profile for Elder Scrolls Online. My goal ended up being create a profile that lets you do everything using the controller you could using the KM besides chat needless to say. The controls really are a mix products ESO is going to be/are for Xbox, what Skyrim is good for Xbox, and my personal touch. This is my first attempt for creating a profile at the same time so go
There is 1 profile through an unshift, blue shift, and red shift. Unshifted is kind on the adventurer state where you may mount, cycle quests, interact, loot, yada yada yada can continue to attack and block with triggers. If you hold down RB right bumper this gives combat mode must remain held. Basically combat mode is when you may cast your abilities and ultimate. The last shift is red which is perfect for menu navigation. Red shift is to try and will see i used lots of Tierney11290 formulas because there is no way i really could have done that on my own own.
Of course thanks to Tierney11290! Im open tofeedback, lemme know very well what you
this will be the profile I use for ESO, you may like it.
This is my first uploaded profile, but Ive been using Pinnacle for quit some time now to ensure that you map games such as and from now on ESO. I tend to play everything on my own PC by doing this, to ensure that I can settle back on couch and use on HDTV.
Anyhow, I wished to upload this in order that some others at ESO can give it a try.
takes getting used to, like every console controls, but once you choose to do, everything is like a snap
inside my opinion, finer quality than mouse and keyboard with this game; everything feels smoother and I dont have to think about which letter key I want to press to accomplish a thing, I just practice it via muscle-memory
when I want to utilize in-game chat, I just set my controller aside within the couch or table for a couple seconds; isnt cumbersome in my experience
if Im playing in chat-intensive time, then Ill just set the controller aside and utilize mouse and keyboard on table facing me
note that to utilize this profile, your ESO game controls have to be default, though middle mouse key mapped to Roll Dodge
highly recommend that make use of this profile, shut down double tap to dodge, as otherwise moving while using left stick will sometimes fire that unexpectedly
standard console feel of move with right stick, shop around with left stick
in certain instances, when interact or quick slot key are held, the left stick allows selection inside the radial menus
actions that you should do while moving jump, attack, block, I map such you do not should take your thumbs away from the sticks see controls below
run by holding left shoulder button, as numerous console games use, and that means you dont ought to take your thumbs off sticks
navigate menus using the mouse look left stick, exactly like with controlling a mouse
scroll through menus, and zoom camera inside and outside by using D-pad Up or Down
This is quite huge functionality; lots of people always asking/criticizing well you cant use menus, with D-pad up down mapped to mouse wheel up/down, it truly does work as one would expect
Many standard, most-used menus is usually accessed by holding on the Home the large X button in middle then accessing the head buttons ABXY
Back - Tab exit menu, escape, return back, cancel
Use mouse free control gain access to the other menus via top row; sometime you barely ever have to do
Since attack and block are mapped to all over the place trigger, these also control nearly everywhere mouse click, where attack can be your left, primary click of your mouse, and block does your pull-up context menu on moused-over items
Just count on me, youll get accustomed to it, it is how I undertake it for every PC game I play
needs it own overview section because this really is kind in the crux on the controls, and why they work
Ive used the principle face buttons ABXY to map what I consider the main interaction actions E, R, X, F in game and combat abilities 1-5 keys
necessarily makes use of the same number of keys, so here is where tap/hold has play
note it seems like a whole lot, that I am using ABXY to every one map to a few different functions, but during usage, youll more than likely see that its very natural and understandable
Abilities the combat attacks that you just have put on the bar, 1-5 keys
Actions the interact keys, ERXF
Note the default keys use X and R during combat, too, so thats worked into my profile
General caveat: Abilities take priority over Actions, because Abilities are primarily in combat and must be one of the most responsive
Because in this, some actions ought to be accessed by holding the button down, whereas that same button tapped will do the combat ability
A - E primary interact, talk, open, equip moused-over item, etc.
A - Hold E hold primary interact, fishing lure menu; use left stay with navigate radial menu
B - R secondary interact, take all from container, repair all, enchant moused-over item, etc.
X - X interact 4, performs Synergy in game, a couple of things in other menus
Y - F tertiary interact, pulls up menu to have interaction with other players, navigate radial menu by left stick
General flow here's A does mostly everything, thumb explains to briefly hold R to complete some secondary things, Y to activate with players, and frequently when you need to do the X action, hold X button on controller
This will be how the ESO console controls proposed officially map the talents, and you notice that they flow left to right, and shoulder for your less-used 4 and 5 attacks which I normally map in game to CC or buffs, so they really feel right at home for the shoulders
I feel many might not such as the jump being the odd one out from the whole control set, as a double tap and all sorts of, even so the philosophy is this fact: You need that shoulder key to become tap Combat Ability 5; that needs being most responsive. Unlike Sprint, Jump is really a thing you ought to also be responsive, happen instantly, so Hold may not work. It has for being quick double tap, lift off. It works.
If ESO didnt have these 1-5 Abilities, this wouldnt be needed to get double-tap, it could just be tap.
the second No Rapid Scroll may be the same except which the D-pad Up/Down keys dont rapid fire mouse wheel up/down; I originally had them rapid fire even though its nice to have the capacity to hold and scroll through menus and zoom camera in/out, its a touch too touchy, so I caused it to be tap to mouse wheel, kinda better real mouse use
Use what you may prefer; use them out
Theres probably a great deal more I could write, and a good deal more editing I could caused by this post, but it is getting long-winded and time-consuming. Just test it if youre interested. It works great, and I feel a great deal happier playing the experience this way, once familiar with it.
Thoughts, concerns, questions: Feel free to send if you ask me on here or ESO forum if you are there.
Here is My ESO Pinnacle Profile, Heavily inspired by how I key-bound my controls for The Elder Scrolls V: Skyrim
Ive several hours customizing this and having it to my liking and needed to share it with the city. It has a great deal of scalability that havent quite implemented yet and don't realize if I will since it has different configurations for up to all with the UIs that can get navigated using a controller. However, I havent build all of them yet. I had the Inventory and Barter UI setup at one time but after having fussed by using it for almost 30 hours Ive decided it wasnt more than worth it and Id rather just utilize mouse. But most from the functionality could there be. For one of the most part, Ive kept the design and style and control maps as close as it can be to those used with the console version and inside my opinion, even made some improvements.
Basically, Ive provided two base configurations: the Explore configuration and Combat configuration. The Explore configuration is used in just that: exploring. You use it for jumping, getting together with the environment, other players, conversations, etc. You can toggle you guessed it-your camera view, zoom in and out together with your camera hold on the R-Joystick BTN and press the triggers, command your canine friend, cycle quests, etc. You can select conversation options by holding the R-Bumper down and selecting A/X/Y/B respectively with the 1st, 2nd, 3rd, and 4th conversation options.
The Combat configuration is where you desire to be when you are in combat. It provides usage of your abilities 1-5, Synergy, Ultimate, Weapon attacking, blocking, interrupting, and in addition allows having access to cycling quests, toggling view, etc. You are in a position to jump in it at the same time if you need it for escaping enemies nonetheless its not the same button as it was in the Explore configuration - limitation inside design nonetheless its what I opted for and its not as bad for getting used to.
Heres the interesting part along with the mild stroke of genius I had to implement these configurations: youre Explore configuration could be the default, and when you would like to plunge to the combat configuration simply press the top Xbox button inside middle in the controller. When you do you will unsheathe your weapon ensure that your weapon is sheathed first while inside the Explore configuration now you employ a visual confirmation with the configuration youre currently using. As you could imagine, to swap returning to the Explore config just press the important Xbox button again! The big Xbox button essentially functions to be a toggle relating to the Explore and Combat configurations! Its so simple and easy intuitive I cant consider going time for any other method myself.
Even though I didnt implement navigation of any from the UIs, the power for adding them in yourself perhaps there is and should be relatively simple. My design philosophy with accessing and navigating the UI menus were to provide the principle commands for mousing straight away to the the things in slots 1-11 inside various UIs where they've that pane, and allow navigation with the items Ive called Fields, the icons that show up in a row directly across the item pane the place you click your Armor, Weapons, Consumables, etc. In addition, mousover commands are already included that enable you to access what Ive referred to as Tiers, the icons over the Fields where you choose Buy, Sell, Buy Back, Repair, etc.
These icons and item locations are exactly the same for 99% in the menus; man or woman that doesnt coordinate from what Ive tested may be the Research menu from each on the crafting UIs Woodworking, Blacksmithing, Clothing in support of pertains to an item list. With these mouse GOTO coordinates it is possible to easily create lots of cycle commands for navigating nearly every UI in the overall game; Ive checked as well as the ones included are create to work adequately with navigating your Inventory, the Bartering UI, everything though the Guild Store from your Bank, and crafting screens except with the Creation menu which I will can elaborate on in a very later post plus the Provisioning screen which I just dont think are going to be possible using a controller only at that time.
Again, for your most part I have Inventory navigation setup from the Inventory configuration but youll ought to add a command to implement it along with every other UI configurations you need to include; I recommend making the L-Bumper within the Explore configuration a Green-Shift and mapping the Inventory Config Swap command to similar to a D-Pad direction. Note that these mouseover sets won't be works with things that edit the default Inventory UI like advanced inventory filter mods, etc. however they should be that will work with any resolution since the mouseover commands used are relative. You may ought to do some tweaking for your UI size for getting it to adjust to just right, but from my settings all mouseovers fit exactly in each designed slot.
In addition, much from the complexity and scalability on this profile derives from what I call the Item Options configurations. These connect with controlling the context menu that happens whenever you right-click an item within your inventory, the buy/sell/repair/buy back menus, the financial institution menus, some crafting menus, etc. I recommend checking out the main UI configs and mapping use of the context menu command to your Back/View button. From each on the Item Options configurations it is possible to exit the complete UI by pressing the Start button this returns you to your Explore configuration. You can also choose the item while using A button, or back out in the context menu but stay within the parent UI by pressing B. Each on the two aforementioned commands will return you for the parent UI configuration.
In another post Ill address the mapping philosophy I was going make use of before I just got burned out and wished to go returning to playing the sport and managing manual cursor movement whenever I was inside a menu.
Feel free to work with this profile to customize the way you like. It certainly functions as being a combat and explore profile - which often there are already many on the market, but it surely shines like a tool for anyone to begin ensuring UIs more accessible using a controller.