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Discover Silent Hunter also referred to as ГФФХ, ГФФХ, an outstanding game of 1996. With 1st-person perspective, the publisher Strategic Simulations, Inc. had wonderful ideas around historical battle specific/exact, naval, submarine, the second world war.
I as if it, excluding the lack of sound as well as the inability to jettison debris. This was the very first computer game I ever owned, it had been put on because of the friend who gave us the pc, so you could rig for red, jettison debris, and order the crew to man the AA guns. Perhaps someone could enlighten me there? I have not really done much using the other SH games, specially the ones your location an Axis commander, I typically dont play where I fight America.
Does anyone understand how to make the sound work?
My favorouite game, although new model games ara current, I never change my choice
I had the game years ago. Fantastic game, great memories. Now gonna try inatallation with DBGL and running it from it
simply extracting in your desktop won't magically create an icon and create a dos game run in windows.
i do no how you can run it. the files usually are not lacked
why as i extract to desktop, there's no icon to learn Silent hunter 1?
can you assist me? to generate silent hunter 1 can run?
Does anyone know by any means to have the sound work? Thanks
My sound was working to start with, the idea just quit. No idea why. Any ideas?
sadly no sound under dosbox ;-
Share your gamer memories, help others to operate the game or comment anything youd like. If you've got trouble running Silent Hunter, see the abandonware guide first!
We can have multiple downloads for few games when different versions are offered. Also, we try to upload manuals and other documentations when possible. If the manual is missing therefore you own the main manual, please e-mail us!
Just single click to download at full speed!
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EVERY PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS MANY HELPFUL UTILITIES
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Most mods are compressed using WinZip. Some mods are packed using zip format. You can download the tool here. Some makes use of the 7zip format, tool is available here. All are scanned for viruses, you are able to them too before installing.
The Grey Wolves team released their Magnum Opus, GWX 3.0. an all-inclusive expansion mod for Silent Hunter III th at replaces their earlier expansions and really should keep Das Boot players very busy during the past year. The primary objective of the release may be to consolidate all official GWX files a nd fixes released as of yet for SH3.
Before today, for the full and correct GWX installation, you possessed to first download GWX 2.0, then download GWX 2.1, and ultimately download the fixes released with the dev team.
Now it is possible to completely upgrade to GWX 3.0 in a EASY install.
Along with all the well-crafted 600 page manual, GWX 3.0 added an enormous list of additions and tweaks, including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of each stripe, sound files, music, graphic fixes, tons of new missions, and tons more. As GWX team leader Kpt Lehman remarked, We started off as puppies digging within the and we think we found China! China indeed, or else the whole Asian continent. The importance of their work can not be overstated, GWX simply anchored the huge popularity of Silent Hunter III because the best U-boat subsim ever, for countless years to come.
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CAs UBoat Instrument Patch v1 7.8 MB 7zip format patch that corrects many as they are bugs which will have been addressed within an official patch. Items including incorrect compressed air readings, mirrored contacts on radar bearing wheel, broken gauges, besides other other bugs are already corrected see below for any complete list. By Captain America
Heres a listing of the bugs found by UBoat type. Future versions on this mod will endeavour to address any outstanding issues. Thanks to Redwine for his help discovering many of them and all of his input.
SH3Weather Update 1.5 691KB - Adjustment of random weather values/intervals depending on personal testing, user suggestions and positive feedback on the GWX default weather settings.
Implemented full installation package. Additional features ONLY available when used in combination with SH3Commander 2.6 or greater. README
Sh3Gen is definitely an external patrol engine for Silent Hunter III. It is reading and analyzing the leading application files, adds historic and geospatial data and writes back an updated patrol information in a savegame. The new information occurs on reload with the savegame, from the ingame map and wardiary.
Precisely, you may be given info on:
enemy ports - what type of ships is there?
warships, big ships and convoys - where does the Kriegsmarine suspect these to be?
the overall situation - whats going on within the world generally?
single merchants - where areas are you able to expect to find unprotected shipping?
Sh3Gen is meant to be a setting and gameplay enhancement, not only a spysat mod. Therefore, any information will be presented randomly and may often not reliable. There are a large number of options to adjust reliability and number of information on your playing style, in addition to options to pull the plug on individual modules. You need DotNET Framework to perform this software. Compatible versions can be purchased for both dotNET 1.1 and dotNET 2.0. by Global Explorer
JoneSoft Generic Mod Enabler v1.5.0.60 604KB - Do you use a game which might be modded? The Generic Mod Enabler takes most with the hassle outside of installing and uninstalling mods out of your game. It may be tested with European Air War, Panzer Elite, Silent Hunter III, Total War besides other other games but should use just about any moddable game. README
MultiSH3 278KB: this utility that can change the folder name in My Documents that Silent Hunter 3 uses to avoid wasting campaign and career information. It does this by patching a file inside games root folder called Stock SH3 is hard-coded just to save this information in a very folder called My DocumentsSH3, but considering the large variety of supermods and also other mods it could be desirable so that you can separate careers by saving them in a variety of folders. For example, you might like to have a stock SH3 1.4b installation, a TGW installation with an NYGM installation, each because of their own career information.
The obvious benefit with this is which it prevents any possible confusion over which campaigns and careers remain in which installation. Mod developers could find it useful to use a known safe copy of SH3 then one or more development copies, each completely separate. Gamers might find it useful so that you can remove, repair or update supermods and never having to uninstall everyone and start again those who have needed to modify their Grey Wolves installation should start to see the benefit with this immediately.
README THREAD - Jaesen Jones new SH3 Commander is once again greatly enhanced, and provide lots more flexibility and depth to the experience, with all-new mods and features. Here can be a screenshot on the main SH3 Commander interface:
SH3 Commander will generate an in-depth history for the commander, including birthdate, promotions, the date he joined the navy, and also the date he transferred for the Ubootwaffe. After your employment is over when your commander survives, it's going to even generate a biography of the commanders later activities - what he did for your rest on the war, and so what happened to him following your war. SH3 Commander creates a whole background story. Your commander is a real person having a story that surpasses the limits of Silent
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SH3PATROL MOD 89KB - The addition of U-tankers to your NYGM-RUb, HT along with campaign files has resulted inside the need for new patrol grids where NULL would previously be assigned. SH3Patrol will eliminate time spent with an Ocean Tanker to just one day, when run with the tanker base all of which will provide you which has a new computed patrol square replacing NULL when run from any game saved sailing after departing from your tanker base or from your German port that's not your home base. You can also enter your choice of new patrol square. By Stiebler. June 2006
NYGM Periscope Mod v1.1 9.4MB - The NYGM Periscope Mod fixes the periscopes to ensure they don't stick up high out on the protective housing when fully lowered. Apart from like a cosmetic fix, this will likely also decrease the damage incurred from depth charges in the event the periscope is fully lowered.
This will be the old Downloads section.
Amp meters in radio room are flipped negative The CO2 gauges are widely-used here to represent the amps. - Its a texture mapping problem using the model. Cant be fixed until you will find there's way to export the within models from files.
Battery gauges from the command room uses the CO2 gauge instead in the proper texture. - Cant be fixed without use of model. Not a problem though, see workaround below.
Battery gauge readings in command room are incorrect as well as doesn't show full charge. FIXED - Since battery gauges utilize the CO2 gauge background, the size was changed to that in the CO2 gauge hence the reading now accurately represents the proportion of battery charge values.
NYGM Version 2.4 is usually a realism focused mod continuing in which Real U-Boat RUB left off. NYGM Tonnage War includes the next enhancements to core parts of game play:
1. New campaign files mostly found already in patch 2.3.
Gibraltar escorts improved towards the standard of such operating around Britain. We have retained some on the fixed single patrols, but movements by patrol groups have become irregular and erratic in features and direction. Trying to get over the Gibraltar Strait into your Mediterranean is currently very nasty - allow no less than two hours of actual time for playing and attempt to penetrate the Strait in poor weather and visibility, as well as night, for safest results.
British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
Arctic convoys improved.
No convoy anywhere has less than three escorts even at the start of war.
RealUboat1.45 49 MB 7zip format By the SH3 Mod Team. This is usually a one-stop shopping mod that includes the very best of the realism mods currently available about the net. It can be a hardcore realism-focused mod suitable for use with Silent Hunter III version 1.4b. This mod fixes many inconsistencies in Silent Hunter III. The changes more accurately reflect the accessible historical data concerning U-Boat activities in WW2. The eventual goal from the patch should be to accurately recreate all aspects from the U-Boat war between 1939 and 1945. IMPORTANT NOTES: This mod is usually to be utilized on Silent Hunter III version 1.4b. It may not be effective if you dont hold the correct game version installed. Added new planes and aircraft configurations, Airpower mod by Jace11, realistic harbour traffic and minefields, Traffic mod by Rubini; Realistic Plotting mod by GouldJG, new Hurricane skin by Beery. Beery plus the SH3 Mod Team.
New features in version 1.45 include:
Lite versions with the radio mods added. Mods adapted from various sources. Modders: U-4, Fletcher72, Purplehaze, Prien, JG400Pips, U-538, Irishred and Sniper1.
051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added capacity to sail for the surface with decks awash.
Added French language support.
Added new Speed of Sound mod version 1.2. Mod by Average Joe.
Updated 8 October 2005 Improved Convoys mod added. Mod by Jasonb885 Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added rainforest map with text for many major ocean features. Mod by FLB sale U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new file added. Mod Bugfixes by Teddy Bar Stiebler.
Fixed some though not even all incorrect town and port alignment colours. Adjustment by Beery.
CAPTAIN AMERICAS - OFFICER ICON MOD v1.1 77KB - With the default officer icon images regardless of what crew member you add in there it always displays the identical generic portrait. It would have already been cool should the portraits actually updated to complement the crew member such as the 3D models do. This mod changes the officer icons to images that portray the station of each and every officer as an alternative to their portraits.
MERCHANT VARIETY PACK, Early War Edition, V1.0 11.6 MB by iambecomelife This mod adds greater than 100 new textures for use using the merchant ship models in Silent Hunter 3. The new skins are historically accurate, wherever possible, and represent the liveries of countless dozen companies from nine different nations. Semi-random changes to merchant ships are possible using CRULLs batch file included. The present installment features uncamouflaged prewar skins for these merchant vessels:
UZO Periscope Mod v2.0 2.33 MB by Sale U-999: This mod clears all unnecessary and blending Textures across the UZO Periscope Views. Improvement for that Night views which best places to much shining textures there. Now you have just the important viewing circles rather than see on the Screenshots. Now you won't have the sensation anymore, that you'll be only watching in front on this 2 Views coming from a distance of 50 cm like the main Now you have a very cleared View like over the Binoculars.
AIL SKY MOD v2.0 2.75 MB by Ailantd FLB Sale U-999. A set of wonderful and realistic looking clouds. - new verson of cloudy sky; - version1 of cloudy sky; - old and latest version of overcast sky INSTALLATION: Unzip and copy the Data folder over your SHIII data folder. When windows ask you if you wish to overwrite files: simply click yes for everyone files. If this Mod won't prompt you that has a Backup folder make sure to backup your original files before completing the install.
Sound Trainer 304KB - Sound Trainer: A worthwhile addition on the SHIII Training Academy is sound trainer for hydrophone expertise. With this mission you are going to learn tips on how to identify ships, determine there speed and torpedo them through the hydrophone. The mission package incorporates sound charts, tutorial as well as a qui ck reference card. By Greyrider, Harmsway and This trainer will let you accomplice 4 missions by sound.
1. determine the amount of rpm is over a sound contact screws.
2. determine an audio contacts speed by employing visual identification in combination using the speed rpm chart if struggling to identify contact by sound.
3. determine quality from the sound of various screws. will there be something there a single not present within the other?
4. torpedo the target from your soundroom, manning the hydrophones, while using the bearing speed chart.
Sansals Milk Cow Mod 1.87 MB - It adds historical vessels to the refuel and torpedo resupply in simulates through the naval bases configurations what was previously milk-cows. So youll see in the overall game map how these units move inside areas where historically resupplies came about. You just have to approach them as though they were your base and press ESC.
Realistic Hull Skin Effect 3.04 MB Want your SH3 Type VII to take a look like its actually been within the Atlantic? Check out some pics from the real thing after which look at yours around the external view. Notice something more important? Yup, yours looks enjoy it was launched yesterday and has now been spending it's time sailing inside the Danube. This mod can change all that, giving your external hull panels that rippled look which you always see on warships that have been to sea, excellent for that 10 patrol veteran look. - by Chock
MooseMeasure Accurate Ruler Mod 318kb. This mod for SH3 v1.3 will affect the enhanced ruler cursor to a single with range rings, permitting distances being measured with much greater precision. Can be used at any map scale, full usage instructions included. Intended to use with Jonesoft Generic Mod Enabler, but alternative installation instructions are included.
Torpedoes Loading Screen Transparency mod 637KB. A modified Background TGA for that Screen whenever you open the Torpedo Screen. Nothing else was changed, merely the Background. Just copy the in your dataMenuGuiLayout Folder. By FLB sale U-999
MilitaryMod series. A series of mods for many military vessels subs excluded in Silent Hunter III. This features the Elco torpedo boat, DD Fletcher, searchlight upgrades, Flower Corvette. Made entirely yourself and as historically accurate since the model permits.
Real Damage Mod For 1.3 and New DC/Sonar Fix 10.6kb by gouldjg Jungmans. It adds exploding crew members to different elements of ships and planes, has not been hard to do as well as mainly to the eye candy guys like myself. Watch carefully and also you will see crew being thrown through the planes in a very random fashion or thrown from ships life boats and command decks. It has strengthened top of the parts of many with the ships, as someone said; it looked silly whenever a BB command deck gets blown of bye the U-boat deck gun. Oil leaks show up on sub when taking damage. No more exploding conning tower because that it was impossible to right away destroy the U-boat after the conning was blown off. The DD keel as been strengthened to lessen chance of flooding after collision with sub conning tower. Increased the flooding probabilities because the new DC does damage at 15 metres and never 50, this looks more realistic when externally viewing. Made it which means you do not immediately die, nevertheless it does take some great co-ordination and crew management to recoup now. More prospects for sinking from control while trying to extract from flooding, I had an enjoyable experience sinking and managing to achieve control at 200 mtrs, hair raising stuff. Remember this really is depending on various factors and never necessary continuously as it is impossible to balance the sport to do this at all times. To compensate to the realistic fans, I have added a number of explosives for the sub in varying places in which a direct DC hit could and I stress might cause extra damage. The good thing is that if you have made a copy within your original Zones. CFG and followed the backup instructions when installing Jungmans mod, you'll be able to easily roll back.
SetKey 1.11 215KB - SetKey is often a utility for Silent Hunter III allowing the user to customize command selection by giving the consumer control over the keys mapped to the command listed inside the games file. This file might be loaded to a standard text editor and modified, though the structure is cryptic plus the commands contain additional information that anyone might accidentally change. This program is designed allowing the user to use these commands in a intuitive and safe environment. Commands in Silent Hunter III might be linked together by mapping those to one key, or they could be called by over one key combination. Within the default command file, you will find up to six key combinations mapped to 1 command, and for that reason this utility will allow an individual to map approximately six keys to the command. Perhaps the consumer would prefer to crash dive, get depth under keel, lower the periscope, and go for the map with one keystroke- no issue; each command could be part of approximately six macros by mapping several commands to just one key. The program also allows anyone to set the Repeat and Performed by crew attributes while they go. By Cavalier889
War Radio Mod 22MB - A series of tracks that go to the Gramophone folder and simulate the Radio Operator tuning in several stations with both news and music. Each track will contain a bit of music and various news broadcasts from specific dates through the entire war in addition to radio static and tuning sweeps to add to your already wonderful immersion in this sim. This first an example may be for September 1939 and features Chamberlains promise of war announcement; The second installment is for your Phoney Wary period up towards the German Invasion of Norway in April 1940. It includes the songs Seigfried Line and Blackout Stroll as well because BBC announcing the Norway Invasion and Lord Haw Haw discussing armour plated fashion for nervous teenagers. by KptnLt Eric Karle
SH3world v3.0 406KB - Features include amount of warships, submarines, destroyers along with other ships for Brest and Lorient, St. Nazaire and La Pallice. You can view the destroyers and battleships generating a return voyage after you the warshipaircraft carrier/Cruiser/Battle ship and also other ships in the port in the enemy. Have increased the destroyer embark on patrol in the port with the enemy. changed the rank of all destroyers to Elite. the German warship of patrol within the each district. the British bombardier air attack port. Different time contain different plane assaults. for the very first time in 1939, BF109 forms into columns to convoy. by Wclear
13owmans Readable Dial Mod 2.3MB - better readable dials around the main interface of SH3, the result is often a crisper cleaner image for the reason that image is four times larger. By Joe Madlom
This may be the old Downloads section.
Upgraded Sound Environment pack 6.5MB - by Maat. Enhanced wind, scope motor, and even more. Place sound files to your: Silent Hunter 3Datasound folder. Dont forget to backup your old files
AIL DAS BOOT OFFICERS MOD V2 24.4kb by Ailantd. For all of you that in some way like Das Boot film and prefer to sail using this type of famous crew. The mod replace the main faces in the officers inside menu bar with Das Boot film faces.
AILMOD PACK 1.37MB by Ailantd. Includes the Wake Mod, Dials Mod, Moon Mod, and also the NavMap Mod. Considered some of the top mods by Subsim players, you want these. Dials mod removes the background from the dials once you call for report on the Chief Engineer and fixes the color with the compressed air dial red to green; the NavMap mod enhances the setting texture within the navigation map to seem more as paper; the Moon Mod adds a hi res texture version of our own lunar neighbor. Now its a pleasure start to see the moon through binoculars.
Transparent Menu Bar 661kb by sale999. This mod clears the menu bar background so that your dials and officers still appear but you may see more in the control room and bridge.
SH3 terrain mod v. 1 6.14 MB - By Christian P. Roesdahl. Reworked landscape textures on the correct scale in Silent Hunter 3 plus more realistic skycolurs and reflections and many better trees in wintertime!
SH3 Harbour mod v.2 13.9 MB - By Christian P. Roesdahl. Reworked hires-textures with the Harbour in Silent Hunter 3. Almost all houses uses hires textures now. Worked about the industry-textures to generate them more dirty. Included realistic water mod v. 1: Which is usually a mod which enables the water more realistic, which means which the water isn't going to glow from the dark more! also worked tirelessly on how the stream changes when its cloudy plus in storm. Included tree mod v.1: I have painted some brand-new trees from real-life photos, and so the trees look more realistic, including even more realistic winter trees.
Wazoos Nonograph Mod 404kb - This mod will add a Nomograph in your Navigation map helping you to instantly get speed results whenever you know distance and time or time whenever you know distance and speed or distance whenever you know some time and speed! Big version
MiltaryMod Part 1 Part 2 Part 3 by Juju Grotjans A series of mods for everyone cargo vessels in Silent Hunter III. The first part features hi-res textures that are being used on any merchant ship - no matter what type- that carries external cargo. The second part features new hi-res textures to the C2 cargo ship.
Wolfies SH3 Tweak Pack 271kb - This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes to your torpedo loadout associated with a or all subs. Visit the WolfDen
Improved Smoke Mod for SH3, V 1.1 85KB By iambecomelife. Greater ripples and texture effects. Some low-end computers can experience unsatisfactory frame rates, particularly in free camera mode while panning towards two or even more burning vehicles.
400m Depth Gauge Mod 2.52 MB By Captain America. This mod was created to compliment TimeTravellers Crush Depth Changer Tool allowing the player to achieve historical depths using the 2D interface and 3D interior. You can find details here. WHAT IT CHANGES: - Replaces the 260m 2D interface deep depth gauge that has a 400m one. - Replaces all 3D interior depth gauges Command Room, Conning Tower and Radio Room on all type VII and IX variants having a matching 400m one. The type II variants were left at default since their historical crush depths are a lot less than 260m. Also, the XXI variants weren't changed because they already will include a 400m depth gauge in most 3D interiors.
T2 Torpedo Range Mod - Changes the range in the T2 from 1800m to a realistic 5000m. There can be a backup of the main file if you'll need to restore it. By Clive Bradbury
Hi-res Flag Textures for Silent Hunter III. 550 KB Includes: 28 TGA flag textures for those nationalities contained in Silent Hunter III. By Juju
SH3 Sonar Room Sound Mod 3.56 MB by Clive Bradbury- This mod changes the ambient sound within the hydrophone station with increased subtle background noise, which should make tracking of contacts easier. It also carries a cargo ship sound file from your real vessel.
FULL VULNERABILITY MANUAL MOD 9.78 MB - This mod is according to Augies Merchant Vulnerability Mod for Silent Hunter III. I found it quite useful so I redid it including every ship from the book. I kept colour scheme and layout a similar, but added a fourth color for ammo bunkers, as well as added the renown value of the ship. Augie is, naturally, given due credit inside information page on the installer. By Nemesis, April 2005
Uniform mod v1.2 1.7MB - It adds a much more realistic insignia on the helmet deck/flack gunners wear and adds a little for the officers uniforms, including a new button texture for your leather coats. By Gian
Aces in the Deep Theme Music Pack - Relive the classic subsim tunes! Converted into mp3 files by Distortion. 50.8MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Silent Hunter 2 Theme Music Pack - Thrill your virtual crew with SH3s predecessor! Converted into mp3 files by Distortion. 8.4 MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Flotilla Mod - This mod fixes some historical flaws with all the games flotilla listings. It also adds 2nd Flotilla like a starting flotilla in 1939. By Beery
No Fatigue Mod - Vitamins for the crew. The goal on this mod just isn't to get rid of fatigue, but give your crew slightly more stating power.
Renders the Recognition Manual cover in English with little flags, so a good Texan can say what page hes on.
Augies Merchant Vulnerability Mod for your Ship Recognition Manual Version 1.0 - highlights where you can target the marked for bigger booms and faster sinkings.
Silent Hunter III Voice Command v2.4 55KB - Give your orders the earlier fashioned way-by yelling and screaming! Shout Alarm! to crash dive, Go to Command room, Go to Map, Man the Deck gun, and also over 100 more. The Shoot 1.6.4 Silent Hunter III Profile is configured to work like a hold to speak system. Shoot is often a freeware voice recognition interface accustomed to convert voice commands to key or macro output. The file is 212 kb, and is particularly available here. By Cavalier889
v2.0 improvements include:
Raising/lowering periscopes is don't timed, so other commands is usually given as you move the scope is moving
A grand total of 154 distinct functions.
Contains a whole new profile along together with the regular 2.3 which will allow users from the dx9res10 library make use of commands which can be lost due to your action with the file.
Readable Compass Mod by Ripbud. This mod definitely makes the compass text a tad bit more readable. Suggested: back your original image file if you happen to dont exactly like it.
NAVIGATION MAP COURSE SOLVER By Captain America. The process is easy and fast: To determine a contacts true course within the navigation map all you could have to do is drag left click and secure the map making sure that the contact under consideration is placed inside the center on the compass located within the lower right corner on the the exact course is revealed. Ive included two images from the process at the same time. I highly recommend while using the 360 Bearing Tool Mod by Jace11 plus the Improved Map Drawing Tools by Phapponen to finish your mapping needs. The combination of those mods needs to be enough to hold on to everyone finished with regards to mapping tools until the state run fix is released by UBI.
360 Degree Bearing Plotter for Navigation Map. Designed to help plotting contacts, courses, and interceptions on 100% realism. This tool rotates using your boat, but is visible when zoomed in. file contains 4 folders. These are 3 different versions from the bearing tool along with the default SHIII textures. by Jase
It adds U-boat emblems for the garrison hats the crewmen sometimes spawn with, this isn't going to modify the officers hats. For Subsim Review by Gian
Mp3 files on your SH3 record player. You can view in My Computer, Local Disk C: then Program Files, the Ubisoft, then Silent Hunter III, then Data, then Sound, and last gramophone. Just drag and drop them in that room, then in the overall game click about the radioman for that phonograph icon.
Wolfpack IV - Convoy left East Africa port headed South East. Primary targets are King George, Tankers Ocean. Liners w/air cover. Bismarck on intercept course. By ConradJonson
Harbor Firestorm - You are the Captain of U-19 inside the 30th Flotilla, Black Sea port of Constanza utilize a Type IIA boat for greatest realism and are available under attack. Defend the harbor according to orders. By Tanes
What-if Operation Torch Mission Pack - What can happen if Admiral Dцnitz knew concerning the plans of Operation Torch? By Joachim Theising alias JoTheising
Random 8-Pack : 8 re-designed original single missions from SH3. Added random elements, tweaked weather and crew ratings and extra friendlyenemy units. These features gives the missions greater replay value along with increased challenges. - Aviar
1. CURACAO - U-147 IXB with orders to fight the Port of Curacao inside Caribbean
2. PASSAGE - U-49 VIIB with orders to patrol from the Florida coast
3. STRAITS - U-46 VIIB with orders to patrol the English-Ireland strait
4. BREST - U-81 VIIB with orders to depart Brest over a raiding mission friendlys included
5. MERTHYR - U-55 VIIC with orders to fight the Port of Merthyr 50KM up river
6. PORT MERTHYR - U-55 VIIC having arrived with the port without detection
Courage Blood: Completely reworked Courageous mission from SH3. Lots of action. Random starting locations for most units. Three versions offered with increased difficulties. By Aviar
Ice Ice Baby: Hunt down and attack a smaller British convoy sailing by using a pack of icebergs. - Aviar
BBurys SH3 Co-ops: These are basic multiplayer missions of assorted dates, times and regions. Place these missions in separate folders /MultiMissions/English/XXXXX They are intended for 8 players however, many have only 6 or fun! By BBury
New patches modify game data as well as in some cases, the saves that happen to be made whilst in missions is not going to load properly. We endorse, before installing a patch, that every the Captains should get back to bases or load a previous in base save after install to counteract possible problems.
As with any patch, it is likely to overwrite any mods you've installed. If you are making changes to the config files, you are going to most likely have to uninstall SH3 and reinstall before applying the v1.4 patch. Patching the overall game is best done on the fresh clean install. Saved games are retained, screenshots will not be. Decide by yourself what and the way to back up.
Silent Hunter III Patch v1.4b
Please be sure you install established track record patch for ones version of the action.
Silent Hunter III Patch v1.4b
This may be the old Downloads section.
The version in the multiplayer game continues to be labeled as 1.4b which is incompatible with previous versions 1.0 or 1.1 or 1.2 or 1.3. Please make sure you only play against people who develop the same version of game when you, as this may stop any problems or having the message Wrong game version when attempting to learn multiplayer games.
WARNING: New patches modify game data plus in some cases, the saves which can be made whilst in missions will never load properly. We recommend, before installing a patch, that every the Captains should resume base as well as to load a previous in base save after install avoiding possible problems.
v1.4b Changes and Additions
Campaign radio messages improved so which a message might have from and to fields Multiplayer version changed to at least one.4. Fixed the bug concerning sonar ping for clients Added new buildings in German bases harbors UZO view by night was improved; Navigator tells once the last waypoint was reached; Customizable values for storm parameters for every single U-Boat see StormConditions entry for every file; Depth report as long as diving from 10 to 10 meters; Time compression will drop one if greater when critical depth was reached; Sonar new contacts are recognized as merchants or warships less unknown contacts as inside previous patch; Sonar indicator will move faster if the player are at sonar station and clicks around the sonar dial; and after this it may be dragged using the mouse; Some shortcut keys will toggle between current view as well as the next view: radio messages M, captains log K, hydrophone station H and radio station R; A new option was added on spotted popup window. By checking this check box called Set as default action the selected action are going to be always performed once the situation occurs. This default action are going to be saved from the game with and is usually reset, during the action when press ESC by choosing Options/Reset default action from Game options; Corrected several torpedo descriptions errors within the action Added the P38 fighter bomber to your inventory of American forces plus the campaign Added the Wellington bomber for the inventory of British forces plus the campaign Corrected the destruction model with the German Armed Merchant Cruiser Increased the detonation choice of star shells to 1800m Changed Torpedo Momber aircraft type designation to Bomber: Improved the rough waters behavior of Small and Coastal Merchants Sonar man - Fixed a bug where Report on nearest contact hasn't been function properly Sonar man - Fixed a bug where Follow nearest contact had not been function properly Dynamic campaign - Add new harbor ships and traffic, including merchants, minefields and patrols Dynamic campaign - Corrected some data inside naval rooster
We recommend someone to read carefully set up . instructions. This project was started through the Technical Support Officer with the 24th Mac and also the Translations Officer Mancuso. Without them, this project would happen to be different. The following guys have also participated inside the project: Beltza, Silencioso, Quijote, Castorp, and Mix-Martes86.
Traducciуn oficial de SH3 al espaсol por la 24 Flotilla. Empaquetada en un instalador para una sencilla instalaciуn. Revisaremos la traducciуn cada vez que aparezca un nuevo parche oficial de SH3, y publicaremos una actualizaciуn de la traducciуn. Puedes descargarla de: /traduccionsh3
Recomendamos que leais atentamente las instrucciones de instalaciуn. Este proyecto fuй creado por el Oficial de Soporte Tйcnico para la 24 Mac y el Oficial de Traducciones Mancuso. Los siguientes miembros tambiйn han participado en la traducciуn: Beltza, Silencioso, Quijote, Castorp, and Mix-Martes86.
Spanish TDC Tutorial - All the details and info you will need to plot successful manual TDC attacks, in Spanish. By the 24th Flotilla
Traduction de Gamer008 v1.0 pour Silent Hunter III - English to French translation. This translation translates the menus, the missions and multiplayer missions, the naval academy, the museum and also the booklet of naval recognition. By Gamer008
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Disclaimer: and associates take no responsibility for any from the mods or files for this or other pages. All mods are scanned for viruses before posting. Still, use at your own personal risk.
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1995-2009 SUBSIM Review.
EVERY PATCH FOR EVERY SUBSIM THERE EVER WAS! PLUS CUSTOM MISSIONS MANY HELPFUL UTILITIES
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Most mods are compressed using WinZip. Some mods are packed using zip format. You can download the tool here. Some utilize the 7zip format, tool are available here. All are scanned for viruses, you can even examine them too before installing.
The Grey Wolves team released their Magnum Opus, GWX 3.0. a thorough expansion mod for Silent Hunter III th at replaces their earlier expansions and really should keep Das Boot players very busy during the past year. The primary objective with this release continues to be to consolidate all official GWX files a nd fixes released up to now for SH3.
Before today, for just a full and correct GWX installation, you possessed to first download GWX 2.0, then download GWX 2.1, last but not least download the fixes released with the dev team.
Now you are able to completely upgrade to GWX 3.0 in a EASY install.
Along while using well-crafted 600 page manual, GWX 3.0 added a massive list of additions and tweaks, including DRAMATICALLY improved graphics, battleships, warships, planes, AI subs, merchants of any stripe, sound files, music, graphic fixes, loads of new missions, and tons more. As GWX team leader Kpt Lehman remarked, We begun as puppies digging from the and we think we found China! China indeed, otherwise the whole Asian continent. The importance of their work can not be overstated, GWX simply anchored the large popularity of Silent Hunter III as being the best U-boat subsim ever, for countless years to come.
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CAs UBoat Instrument Patch v1 7.8 MB 7zip format patch that corrects many from the box bugs that ought to have been addressed in the official patch. Items for example incorrect compressed air readings, mirrored contacts on radar bearing wheel, broken gauges, as well as other other bugs have already been corrected see below for just a complete list. By Captain America
Heres a listing of the bugs found by UBoat type. Future versions in this mod will endeavour to address any outstanding issues. Thanks to Redwine for his help discovering a variety of them and all of his input.
SH3Weather Update 1.5 691KB - Adjustment of random weather values/intervals determined by personal testing, user suggestions and positive feedback from the GWX default weather settings.
Implemented full installation package. Additional features ONLY available when in combination with SH3Commander 2.6 or greater. README
Sh3Gen is definitely an external patrol engine for Silent Hunter III. It is reading and analyzing the primary application files, adds historic and geospatial data and writes back an updated patrol information in a savegame. The new information appears on reload with the savegame, inside ingame map and wardiary.
Precisely, you will end up given info on:
enemy ports - what sort of ships will there be?
warships, big ships and convoys - where does the Kriegsmarine suspect those to be?
the overall situation - whats going on from the world generally speaking?
single merchants - through which areas is it possible to expect to find unprotected shipping?
Sh3Gen is meant to be a breeding ground and gameplay enhancement, not much of a spysat mod. Therefore, any information will be provided randomly and may often stop reliable. There are a great number of options to adjust reliability and level of information for a playing style, together with options to pull the plug on individual modules. You need DotNET Framework to perform this software. Compatible versions are offered for both dotNET 1.1 and dotNET 2.0. by Global Explorer
JoneSoft Generic Mod Enabler v1.5.0.60 604KB - Do you possess a game that could be modded? The Generic Mod Enabler takes most in the hassle beyond installing and uninstalling mods out of your game. It has become tested with European Air War, Panzer Elite, Silent Hunter III, Total War as well as other other games but should help just about any moddable game. README
MultiSH3 278KB: this utility that could change the folder name in My Documents that Silent Hunter 3 uses to avoid wasting campaign and career information. It does this by patching a file within the games root folder called Stock SH3 is hard-coded to save lots of this information inside a folder called My DocumentsSH3, but considering the large quantity of supermods and also other mods it usually is desirable so that you can separate careers by saving them in numerous folders. For example, you may want to have a stock SH3 1.4b installation, a TGW installation plus an NYGM installation, each using own career information.
The obvious benefit in this is it prevents any possible confusion over which campaigns and careers fit in with which installation. Mod developers might find it useful to have a very known safe copy of SH3 then one or more development copies, each completely separate. Gamers will find it useful as a way to remove, repair or update supermods while not having to uninstall everyone and start again those who have needed to modify their Grey Wolves installation should view the benefit with this immediately.
README THREAD - Jaesen Jones new SH3 Commander is yet again greatly enhanced, and give lots more flexibility and depth to the overall game, with all-new mods and features. Here is often a screenshot from the main SH3 Commander interface:
SH3 Commander will generate an in-depth history for the commander, including birthdate, promotions, the date he joined the navy, plus the date he transferred for the Ubootwaffe. After your work is over should your commander survives, it'll even generate a biography of one's commanders later activities - what he did with the rest with the war, and what actually transpired to him following war. SH3 Commander creates a full background story. Your commander turns into a real person which has a story that surpasses the limits of Silent
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SH3PATROL MOD 89KB - The addition of U-tankers for the NYGM-RUb, HT as well as other campaign files has resulted within the need for new patrol grids where NULL would previously be assigned. SH3Patrol will lower your time spent with an Ocean Tanker to just one day, when run on the tanker base and may provide you using a new computed patrol square replacing NULL when run from any game saved cruising after departing from your tanker base or coming from a German port this is not your home base. You can also enter your choice of new patrol square. By Stiebler. June 2006
NYGM Periscope Mod v1.1 9.4MB - The NYGM Periscope Mod fixes the periscopes in order that they don't stick up high out with the protective housing if they are fully lowered. Apart from as a cosmetic fix, this may also slow up the damage incurred from depth charges if the periscope is fully lowered.
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Amp meters in radio room are flipped negative The CO2 gauges are being used here to represent the amps. - Its a texture mapping problem while using model. Cant be fixed until we have a way to export the inside models from files.
Battery gauges from the command room uses the CO2 gauge instead from the proper texture. - Cant be fixed without entry to model. Not a problem though, see workaround below.
Battery gauge readings in command room are incorrect and show full charge. FIXED - Since battery gauges utilize the CO2 gauge background, the dimensions was changed to that in the CO2 gauge and so the reading now accurately represents the proportion of battery charge values.
NYGM Version 2.4 is usually a realism focused mod continuing from which Real U-Boat RUB left off. NYGM Tonnage War includes the next enhancements to core aspects of game play:
1. New campaign files mostly found already in patch 2.3.
Gibraltar escorts improved towards the standard of such operating around Britain. We have retained some in the fixed single patrols, but movements by patrol groups are actually irregular and erratic in features and direction. Trying to get throughout the Gibraltar Strait in to the Mediterranean is very nasty - allow at the least two hours of realtime for playing and then try to penetrate the Strait in poor weather and visibility, as well as night, for safest results.
British-escorts-style warships patrolling the oil terminals of Caracao and Port of Spain.
Arctic convoys improved.
No convoy anywhere has under three escorts even at the start of war.
RealUboat1.45 49 MB 7zip format By the SH3 Mod Team. This is really a one-stop shopping mod that includes the very best of the realism mods currently available within the net. It is really a hardcore realism-focused mod meant for use with Silent Hunter III version 1.4b. This mod fixes several inconsistencies in Silent Hunter III. The changes more accurately reflect possible historical data concerning U-Boat activities in WW2. The eventual goal on the patch is usually to accurately recreate all aspects with the U-Boat war between 1939 and 1945. IMPORTANT NOTES: This mod should be to be combined with Silent Hunter III version 1.4b. It may not work correctly if you dont develop the correct game version installed. Added new planes and aircraft configurations, Airpower mod by Jace11, realistic harbour traffic and minefields, Traffic mod by Rubini; Realistic Plotting mod by GouldJG, new Hurricane skin by Beery. Beery and also the SH3 Mod Team.
New features in version 1.45 include:
Lite versions with the radio mods added. Mods adapted from various sources. Modders: U-4, Fletcher72, Purplehaze, Prien, JG400Pips, U-538, Irishred and Sniper1.
051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto.
Added capacity to sail around the surface with decks awash.
Added French language support.
Added new Speed of Sound mod version 1. 2. Mod by Average Joe.
Updated 8 October 2005 Improved Convoys mod added. Mod by Jasonb885 Sergbuto.
Added Cloud fix. Mod by Seeadler.
Added " new world " map with text for everyone major ocean features. Mod by FLB sale U-999.
Fixed misaligned cables on some Type VII boats. Mod by Flakwalker.
Added Officer Icon mod. Mod by Captain America.
Fixed weather reports icons. Mod by Marhkimov.
All new file added. Mod Bugfixes by Teddy Bar Stiebler.
Fixed some though not all incorrect town and port alignment colours. Adjustment by Beery.
CAPTAIN AMERICAS - OFFICER ICON MOD v1.1 77KB - With the default officer icon images no matter what crew member you placed in there it always displays the identical generic portrait. It would are actually cool should the portraits actually updated to fit the crew member such as the 3D models do. This mod changes the officer icons to images that portray the station of every officer as opposed to their portraits.
MERCHANT VARIETY PACK, Early War Edition, V1.0 11.6 MB by iambecomelife This mod adds a lot more than 100 new textures for use together with the merchant ship models in Silent Hunter 3. The new skins are historically accurate, wherever possible, and represent the liveries of countless dozen companies from nine different nations. Semi-random changes to merchant ships are possible using CRULLs batch file included. The present installment features uncamouflaged prewar skins for the subsequent merchant vessels:
UZO Periscope Mod v2.0 2.33 MB by Sale U-999: This mod clears all unnecessary and blending Textures throughout the UZO Periscope Views. Improvement to the Night views which the best places to much shining textures there. Now you have merely the important viewing circles instead of see on the Screenshots. Now you is not going to have the impression anymore, that you're only watching in front with this 2 Views from your distance of 50 cm like the main Now you use a cleared View like over the Binoculars.
AIL SKY MOD v2.0 2.75 MB by Ailantd FLB Sale U-999. A set of wonderful and realistic looking clouds. - new verson of cloudy sky; - version1 of cloudy sky; - old and latest version of overcast sky INSTALLATION: Unzip and copy the Data folder over your SHIII data folder. When windows ask you if you would like overwrite files: simply click yes for all those files. If this Mod will not prompt you that has a Backup folder be sure you backup your original files before completing the install.
Sound Trainer 304KB - Sound Trainer: A worthwhile addition towards the SHIII Training Academy are these claims sound trainer for hydrophone expertise. With this mission you may learn how you can identify ships, determine there speed and torpedo them on the hydrophone. The mission package has sound charts, tutorial as well as a qui ck reference card. By Greyrider, Harmsway and This trainer can help you accomplice 4 missions by sound.
1. determine simply how much rpm is using a sound contact screws.
2. determine an audio contacts speed by utilizing visual identification in combination using the speed rpm chart if can not identify contact by sound.
3. determine quality on the sound of screws. could there be something there a single not present inside the other?
4. torpedo the target on the soundroom, manning the hydrophones, while using bearing speed chart.
Sansals Milk Cow Mod 1.87 MB - It adds historical vessels with the refuel and torpedo resupply in simulates on the naval bases configurations what was once milk-cows. So youll see in the overall game map how these units move within the areas where historically resupplies came about. You just have to approach them just as if they were your base and after that press ESC.
Realistic Hull Skin Effect 3.04 MB Want your SH3 Type VII to check like its actually been within the Atlantic? Check out some pics with the real thing after which look at yours within the external view. Notice something more important? Yup, yours looks as if it was launched yesterday and contains been spending its time sailing within the Danube. This mod will alter all that, giving your external hull panels that rippled look that you just always see on warships that have been to sea, excellent for that 10 patrol veteran look. - by Chock
MooseMeasure Accurate Ruler Mod 318kb. This mod for SH3 v1.3 will affect the enhanced ruler cursor to just one with range rings, to allow for distances to become measured with much greater precision. Can be used at any map scale, full usage instructions included. Intended in order to use with Jonesoft Generic Mod Enabler, but alternative installation instructions are included.
Torpedoes Loading Screen Transparency mod 637KB. A modified Background TGA to the Screen whenever you open the Torpedo Screen. Nothing else was changed, just the Background. Just copy the to your dataMenuGuiLayout Folder. By FLB sale U-999
MilitaryMod series. A series of mods for everyone military vessels subs excluded in Silent Hunter III. This features the Elco torpedo boat, DD Fletcher, searchlight upgrades, Flower Corvette. Made entirely completely from scratch and as historically accurate because model permits.
Real Damage Mod For 1.3 and New DC/Sonar Fix 10.6kb by gouldjg Jungmans. It adds exploding crew members to different aspects of ships and planes, hasn't been hard to do as well as its mainly with the eye candy guys like myself. Watch carefully therefore you will see crew being thrown in the planes within a random fashion or thrown from ships life boats and command decks. It has strengthened the top parts of many on the ships, as someone said; it looked silly any time a BB command deck gets blown of bye the U-boat deck gun. Oil leaks display on sub when taking damage. No more exploding conning tower because that it was impossible to instantly destroy the U-boat when the conning was blown off. The DD keel as been strengthened to scale back chance of flooding after collision with sub conning tower. Increased the flooding probabilities since the new DC does damage at 15 metres instead of 50, this looks more realistic when externally viewing. Made it therefore you do not immediately die, but it surely does take the right co-ordination and crew management to recuperate now. More prospects for sinking away from control while trying to recoup from flooding, I had a good time sinking and managing to find control at 200 mtrs, hair raising stuff. Remember that is depending on various factors and never necessary continuously as it is impossible to balance the sport to do this constantly. To compensate for your realistic fans, I have added several explosives about the sub in varying places in which a direct DC hit could and I stress might lead to extra damage. The good thing is that if you have made a copy of the original Zones. CFG and followed the backup instructions when installing Jungmans mod, you may easily roll back.
SetKey 1.11 215KB - SetKey can be a utility for Silent Hunter III that permits the user to customize command selection by giving an individual control over the keys mapped to your command listed inside games file. This file could be loaded in a standard text editor and modified, even so the structure is cryptic plus the commands contain more information that the person might accidentally change. This program is designed allowing the user to assist these commands within an intuitive and safe environment. Commands in Silent Hunter III might be linked together by mapping these to one key, or they may be called by greater than one key combination. Within the default command file, you'll find up to six key combinations mapped to at least one command, and for that reason this utility will allow an individual to map nearly six keys to the command. Perhaps anyone would love to crash dive, get depth under keel, lower the periscope, and go for the map with one keystroke- not an issue; each command could be part of nearly six macros by mapping several commands to a single key. The program also allows anyone to set the Repeat and Performed by crew attributes since they go. By Cavalier889
War Radio Mod 22MB - A series of tracks that go into your Gramophone folder and simulate the Radio Operator tuning in several stations with both news and music. Each track will contain a music track and various news broadcasts from specific dates during the entire war in conjunction with radio static and tuning sweeps to add to your already wonderful immersion with this sim. This first is for September 1939 and features Chamberlains promise of war announcement; The second installment is with the Phoney Wary period up for the German Invasion of Norway in April 1940. It includes the songs Seigfried Line and Blackout Stroll as well as being the BBC announcing the Norway Invasion and Lord Haw Haw discussing armour plated fashion for nervous teenagers. by KptnLt Eric Karle
SH3world v3.0 406KB - Features include volume of warships, submarines, destroyers as well as other ships for Brest and Lorient, St. Nazaire and La Pallice. You can understand the destroyers and battleships generating a return voyage after you the warshipaircraft carrier/Cruiser/Battle ship along with ships for the port on the enemy. Have increased the destroyer continue patrol for the port on the enemy. changed the rank of many destroyers to Elite. the German warship of patrol within the each district. the British bombardier air attack port. Different time contain different plane assaults. for the primary time in 1939, BF109 forms into columns to convoy. by Wclear
13owmans Readable Dial Mod 2.3MB - better readable dials within the main interface of SH3, the result is really a crisper cleaner image considering that the image is 4x larger. By Joe Madlom
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Upgraded Sound Environment pack 6.5MB - by Maat. Enhanced wind, scope motor, and even more. Place sound files for your: Silent Hunter 3 Datasound folder. Dont forget to backup your old files
AIL DAS BOOT OFFICERS MOD V2 24.4kb by Ailantd. For all of you that basically like Das Boot film and wish to sail with this particular famous crew. The mod replace an original faces with the officers inside menu bar with Das Boot film faces.
AILMOD PACK 1.37MB by Ailantd. Includes the Wake Mod, Dials Mod, Moon Mod, as well as the NavMap Mod. Considered some of the most effective mods by Subsim players, you'll want these. Dials mod removes the background in the dials if you call for report towards the Chief Engineer and fixes the color from the compressed air dial red to green; the NavMap mod enhances the historical past texture within the navigation map show up more as paper; the Moon Mod adds a hi res texture version in our lunar neighbor. Now its a pleasure begin to see the moon through binoculars.
Transparent Menu Bar 661kb by sale999. This mod clears the menu bar background simply put dials and officers still appear but you are able to see more in the control room and bridge.
SH3 terrain mod v. 1 6.14 MB - By Christian P. Roesdahl. Reworked landscape textures on the correct scale in Silent Hunter 3 plus more realistic skycolurs and reflections and several better trees in wintertime!
SH3 Harbour mod v. 2 13.9 MB - By Christian P. Roesdahl. Reworked hires-textures for that Harbour in Silent Hunter 3. Almost all houses uses hires textures now. Worked within the industry-textures for making them more dirty. Included realistic water mod v. 1: Which is often a mod which enables the water more realistic, which means how the water isn't going to glow inside the dark more! also worked tirelessly on how the stream changes when its cloudy plus storm. Included tree mod v.1: I have painted some new trees from real-life photos, hence the trees look more realistic, including more realistic winter trees.
Wazoos Nonograph Mod 404kb - This mod will add a Nomograph in your Navigation map helping you to instantly get speed results if you know distance and time or time if you know distance and speed or distance once you know serious amounts of speed! Big version
MiltaryMod Part 1 Part 2 Part 3 by Juju Grotjans A series of mods for many cargo vessels in Silent Hunter III. The first part features hi-res textures that are employed on any merchant ship - no matter type- that carries external cargo. The second part features new hi-res textures with the C2 cargo ship.
Wolfies SH3 Tweak Pack 271kb - This pak contains two programs for tweeking SH3. TweekSH3 makes changes to time compression, map settings and auto-identify of targets. TweekSUB makes changes on the torpedo loadout associated with a or all subs. Visit the WolfDen
Improved Smoke Mod for SH3, V 1.1 85KB By iambecomelife. Greater ripples and texture effects. Some low-end computers may go through unsatisfactory frame rates, particularly free camera mode while panning towards two or even more burning vehicles.
400m Depth Gauge Mod 2.52 MB By Captain America. This mod function is to compliment TimeTravellers Crush Depth Changer Tool to permit the player to attain historical depths using the 2D interface and 3D interior. You can find more details here. WHAT IT CHANGES: - Replaces the 260m 2D interface deep depth gauge which has a 400m one. - Replaces all 3D interior depth gauges Command Room, Conning Tower and Radio Room on all type VII and IX variants which has a matching 400m one. The type II variants were left at default since their historical crush depths are below 260m. Also, the XXI variants wasn't changed simply because they already add a 400m depth gauge in all of the 3D interiors.
T2 Torpedo Range Mod - Changes the range with the T2 from 1800m to a far more realistic 5000m. There is really a backup of the main file if you may need to restore it. By Clive Bradbury
Hi-res Flag Textures for Silent Hunter III. 550 KB Includes: 28 TGA flag textures for many nationalities contained in Silent Hunter III. By Juju
SH3 Sonar Room Sound Mod 3.56 MB by Clive Bradbury- This mod changes the ambient sound inside hydrophone station with an increase of subtle background noise, which should make tracking of contacts easier. It also features a cargo ship sound file from your real vessel.
FULL VULNERABILITY MANUAL MOD 9.78 MB - This mod is dependant on Augies Merchant Vulnerability Mod for Silent Hunter III. I found it quite useful so I redid it including every ship inside the book. I kept colour scheme and layout precisely the same, but added a fourth color for ammo bunkers, as well as added the renown value of the ship. Augie is, certainly, given due credit from the information page on the installer. By Nemesis, April 2005
Uniform mod v1. 2 1.7MB - It adds a far more realistic insignia towards the helmet deck/flack gunners wear and adds a little to your officers uniforms, including a new button texture with the leather coats. By Gian
Aces with the Deep Theme Music Pack - Relive the classic subsim tunes! Converted into mp3 files by Distortion. 50.8MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Silent Hunter 2 Theme Music Pack - Thrill your virtual crew with SH3s predecessor! Converted into mp3 files by Distortion. 8.4 MB Extract into Program Files/Ubisoft/Silent Hunter III/Data/Sound/gramophone
Flotilla Mod - This mod fixes some historical flaws while using games flotilla listings. It also adds 2nd Flotilla to be a starting flotilla in 1939. By Beery
No Fatigue Mod - Vitamins on your crew. The goal on this mod isn't to get rid of fatigue, but instead give your crew somewhat more stating power.
Renders the Recognition Manual cover in English with little flags, so a Texan will easily notice what page hes on.
Silent Hunter III Voice Command v2.4 55KB - Give your orders the earlier fashioned way-by yelling and screaming! Shout Alarm! to crash dive, Go to Command room, Go to Map, Man the Deck gun, as well as over 100 more. The Shoot 1.6.4 Silent Hunter III Profile is configured to work like a hold to communicate system. Shoot is often a freeware voice recognition interface accustomed to convert voice commands to key or macro output. The file is 212 kb, which is available here. By Cavalier889
v2.0 improvements include:
Raising/lowering periscopes is will no longer timed, so other commands could be given even though the scope is moving
A grand total of 154 distinct functions.
Contains a whole new profile along together with the regular 2.3 that can allow users in the dx9res10 library to work with commands that happen to be lost due on the action in the file.
How do I target ships manually? Where could be the Hydrophone station? Why do some ships sink yet others blow up? Check the Silent Hunter III Tactic Tips section.
Readable Compass Mod by Ripbud. This mod definitely makes the compass text much more readable. Suggested: support your original image file if you happen to dont just like it.
NAVIGATION MAP COURSE SOLVER By Captain America. The process is simple and easy: To determine a contacts true course within the navigation map all you've to do is drag left click and retain the map making sure that the contact involved is placed within the center with the compass located from the lower right corner on the the exact course is revealed. Ive included two images in the process at the same time. I highly recommend utilizing the 360 Bearing Tool Mod by Jace11 and also the Improved Map Drawing Tools by Phapponen to perform your mapping needs. The combination of such mods really should be enough to support everyone over and done with regards to mapping tools until the state fix is released by UBI.
360 Degree Bearing Plotter for Navigation Map. Designed to help plotting contacts, courses, and interceptions on 100% realism. This tool rotates along with your boat, but is simply visible when zoomed in. file contains 4 folders. These are 3 different versions from the bearing tool plus the default SHIII textures. by Jase
It adds U-boat emblems to your garrison hats the crewmen sometimes spawn with, this won't modify the officers hats. For Subsim Review by Gian
Mp3 files to your SH3 record player. You can search My Computer, Local Disk C: then Program Files, the Ubisoft, then Silent Hunter III, then Data, then Sound, and last gramophone. Just drag and drop them in it, then in the sport click about the radioman for that phonograph icon.
How do I target ships manually? Where will be the Hydrophone station? Why do some ships sink as well as others blow up? Check the Silent Hunter III Tactic Tips section.
Wolfpack IV - Convoy left East Africa port headed South East. Primary targets are King George, Tankers Ocean. Liners w/air cover. Bismarck on intercept course. By ConradJonson
Harbor Firestorm - You are the Captain of U-19 within the 30th Flotilla, Black Sea port of Constanza work with a Type IIA boat for greatest realism and are avalable under attack. Defend the harbor much like orders. By Tanes