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roxio popcorn 4 download free mac powerpoint 2007 free download for windows 8 quarkxpress download crack program karaoke player free download This new patch adds new buildings in German bases harbors, raises the detonation variety of star shells to 1800m, adds to the rough waters behavior of Small and Coastal Merchants, and even more This new patch adds new buildings in German bases harbors, boosts the detonation variety of star shells to 1800m, enhances the rough waters behavior of Small and Coastal Merchants, plus more Silent Hunter III v1.4 EU Patch Digital Distribution Silent Hunter III v1.4 US Patch Digital Distribution Euro Truck Simulator 2 v1.21 Patch Deployed, New Demo. Euro Truck Simulator 2 v1.20 Patch Deployed, New Demo. Euro Truck Simulator 2 v1.19.2.1 Patch Deployed, New. Euro Truck Simulator 2 v1.18.1 Patch Deployed, New De. 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Silent Hunter 4: Wolves in the Pacific v1.4 Patch Silent Hunter 4, Silent Hunter IV: Wolves with the Pacific, Silent Hunter 4: Wolves on the Pacific The Silent Hunter 4 patch version 1.4 has become released, a complete list of fixes and additional features can be found inside patch notes the following. в Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities в Dynamic loading of game units may be implemented, considerably improving loading times Turn Dead Island in to a true zombie apocalypse and prepare to deal with over 100x more zombies, including enough ammo you must fight them off. These beautiful wallpapers tend to be more than scenic shots of Minecraft, but actual in-game creations by reviewing the fan-base. 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By continuing past these pages, and also by your continued usage of this site, you accept be bound by and adhere to the User Agreement. Silent Hunter 4: Wolves in the Pacific v1.4 Patch Patch v1.4 CHANGES: g Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities g Dynamic loading of game units has become implemented, considerably improving loading times g Improvements to Water render Ubisoft has released a patch updating Silent Hunter 4: Wolves in the Pacific to v1.4. See change log below. ANSWERING THE SURVEY QUESTION BELOW. GameFront is the greatest place to store, share and advertise your PC gaming files. Upload yours today! Learn More The best serving of computer game culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or biggest variety of PC gaming files on the globe, Game Front has you covered. We also make no illusions about gaming: its should be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on! Copyright 2002-2012 Game Front. All rights reserved. Copyright 2002-2012 Break Media. All rights reserved. Silent Hunter 4 : Wolves in the Pacific v1.4 Patch Patch v1.4 CHANGES: Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities Dynamic loading of game units is implemented, considerably improving loading times Improvements to Water render Ubisoft has released a patch updating Silent Hunter 4 : Wolves in the Pacific to v1.4. See change log below. ANSWERING THE SURVEY QUESTION BELOW. GameFront is the foremost place to store, share and advertise your PC gaming files. Upload yours today! Learn More The best serving of video gaming culture, since 2001. Whether youre seeking news, reviews, walkthroughs, and the biggest variety of PC gaming files in the world, Game Front has you covered. We also make no illusions about gaming: its allowed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on! Copyright 2002-2012 Game Front. All rights reserved. Copyright 2002-2012 Break Media. All rights reserved. Sorry, this item just isn't available in Sold by Amazon Digital Services, Inc. Additional taxes may apply. By placing your order, you accept to our Terms of Use. Game and software downloads are non-returnable and non-refundable after purchase. Note: Currently, this item is obtainable only to customers perfectly located at the United States. This shopping feature continue to load items. In order to navigate because of this carousel please takes place heading shortcut step to navigate for the next or previous heading. Your cost may be 0.00 as an alternative to 9.99 ! Get 10.00 off instantly as being a gift card upon approval with the Store Card. Learn more. In Silent Hunter 4: Wolves with the Pacific youll hunt, hide and kill since you take command of submarines and crews and navigate the treacherous waters with the Pacific during WWII. Its the next-generation naval warfare simulation with graphical realism, immersive gameplay, innovative crew evolution, plus much more action than in the past. Dive into instant actions and single patrols for any quick fight Diverse mission objectives and events on over 15 maps joined with unique rewards make each campaign an original experience Selectable difficulty levels allow players to decide on how challenging of an simulation to learn. Hunt, hide and kill while you take command of submarines and crews and navigate the treacherous waters in the Pacific during WWII. Silent Hunter, the industry-leading naval warfare simulation franchise for more than a decade, returns to its roots with next-generation graphical realism, immersive gameplay, innovative crew evolution and much more action than any other time. Developed because of the same Ubisoft team that delivered Silent Hunter 3, the king of sub games, to worldwide critical acclaim, the 2007 installment provides most memorable, accessible and empowering submarine simulation experience ever. Hollywood Blockbuster experience: Lifelike graphics and spectacular audio/visual effects provide an incredibly immersive gaming experience. Witness the historical accuracy and also the amazing awareness of detail from your breathtaking Pacific settings to your more than 75 authentic-looking war machines including the Gato sub, the Japanese Yamato flagship, and also the Kawanishi aircraft. Large Scale Naval Engagements: Epic naval engagements might be witnessed by players either firsthand or via radio messages and orders from high command. Innovative crew evolution: Earn upgrades and experience to help the evolution path of crewmembers, making your men the best naval force from the Pacific theater. Immersive single player gameplay: Diverse mission objectives and events on over 15 maps joined with unique rewards make each campaign a distinctive experience. Commandeer various submarines and progress your career like a naval officer via improved dynamic campaigns in Career Mode, or dive into instant actions and single patrols to get a quick fight. Addictive Online New Adversarial Mode: Join forces with as much as 8 friends via LAN or 4 via internet in both cooperative or adversarial gameplay modes. Scripted and generated mission types support epic online battles and unlimited replayability. 6 GB Download File Size: 3.81 GB 128 MB RAM DirectX compliant, video card effective at rendering Pixel Shader 2.0 256 MB RAM DirectX 9 compliant, video card able to rendering Pixel Shader 2.0 ATI RADEON 9600/9700/9800, X300 to X850, X1300 to X1800; NVIDIA GeForce 6200/6600/6800/7800 Downloading: Currently, this item is obtainable only to customers based in the United States. Note: Gifting is just not available due to this item. This game was extremely buggy out on the box. Stretched textures, strange inconsistencies metric system utilized in manual/imperial system in game, as well as other horror stories maybe you have heard of. Yesterday two days post to discharge 116mb patch premiered which fixed and offered workarounds to the telltale and many other concerns. While I understand view of modern software development, knowning that most publishers offer release day patches in order to complete the game after it's got gone gold and shipped - I still think it is in poor form. That being said - I played for just a few hours last week and had fun. First of most - it is a simulation. However it is just not as hardcore as say Falcon 4.0 - but it may be. The best thing the developers did in my view was give you a sliding realism factor, whether you would like to actually makes use of the in-game ruler/protractor/compass to plot your course or develop firing solutions for ones torpedoes manually - or enable the AI do every one of the math - it can be done however you like. Dont want to bother about CO2 levels, Oxygen, Fuel, Battery Life? You can make it easier. Thankfully you will find there's time dilation feature. You can play in REAL-TIME era of game time for a passing fancy patrol - or you can increase to 2x, 4x, 8x, the many way as much as 5000x according to how much you would like to miss. Spending hours of checking out the water might suit some - however, not most I would wager. There is certainly not arcade about the sport. Plotting your approach, sending crew to fight stations, etc. - this is relevant on your attack. You cant just aim/target/fire similar to some games. You have to fall into line and give the AI or yourself time for you to calculate the firing solution. Read more Thank you on your feedback. Sorry, we still did not record your vote. Please try again Great Game! And Im not a sim-type person! I just received my SH4 2 weeks ago - and I have already been playing every minute I can subsequently. I am not a Sim type person. However, I am addicted to SH4. I always wavered on SH3 given it seemed way too sim in my opinion - mainly, the crew management! In SH4 the crew manages themselves for your most part, which I appreciate. I still need to move them over deck guns when I compress time if not they get injured or maybe die. I have to make sure to reclick the BATTLESTATIONS button any time a crisis is over or even the crew becomes seriously fatigued. And I have to don't forget to reclick the SILENT RUNNING button with the crew revisit repair work and/or loading torpedoes otherwise things stay broken along with the fish dont get reloaded. The compression time is currently much faster so I travel great distances within minutes rather than hours. I should make sure that my speed is placed to standard or less when I compress time - otherwise my sub gets damaged somehow. I can decide to switch off many on the sim features which could bore someone just like me, who just isn't interested in each of the nuts and bolts from the ship. Most in the control buttons are super easy to locate: S for surface, C for crash dive, D for dive, etc. I can decide unlimited fuel, Batteries, compressed air, and 11 other more sub-friendly choices which make the action less taxing for one much like me. However, with oxygen, set up realism box is unclicked still must be monitor - time helps lots as I can remain underwater only 3 hours before I MUST resurface - otherwise the crew dies! Read more Thank you to your feedback. Sorry, we still did not record your vote. Please try again This is going to be a great game after it really is properly patched. They have only released patch 1.2 as I write this and unfortunately, you can still find major issues for being corrected. I am an enormous fan of Silent Hunter III this is a 5 star game, through the way. So, the action as it is, just isn't great. If you buy it now, you may join me just as one unwanted beta playtester for Ubisoft that will have waited and released the overall game when it absolutely was READY! If they continue releasing patches and fix the many issues, this are going to be a chic game at some point within the future. It is actually a shame, really, I would like to have already been writing an incredible review because of this Thank you to your feedback. Sorry, we did not record your vote. Please try again A big fan of Sub Hunter III, I was very excited to find out what improvements were implemented in SH IV. My first impressions were, What that is known have they implemented to this game? I was disappointed by slow load time, an extremely different interface from SH 3, but a majority of disappointing was the graphics. SH 3 had fluid, beautiful graphics on my small relatively modern computer, but SH IV crawled, and I mean REALLY CRAWLED. I started my patrol in Pearl Harbor, understanding that was probably section of my mistake, as I was getting framerates of around 4 FPS. What was worse could be that the graphics actually looked ugly as compared to SH 3. If I could have returned the application, I might did so right then, but rather, I did research online and found the newest game patch from Ubisoft along with advice off their submarine simulation fans. I was in a position to tweak the sport to get 20 FPS outside of my computer, which was with a few pretty astonishing graphics. It wasnt until my new video card arrived, an NVidia 8600 GT, that I was willing to write this review. The video card made the many difference in my opinion, and now as opposed to 12 to 20 fps, Im getting 60 fps, with occasional drops into 30 fps. It only drops below this during intense battles, but during normal action, those battles are rare. Now, on to the sport. Its really more of an simulator, for those times you prefer fast action and somewhat mindless game-play, the game is NOT available for you. This is usually a chess-players game, for the reason that its about tactics and strategy, positioning yourself without getting detected, firing your torpedoes and living to express to about it. If you wish to get the feel of how that it was to serve from the Pacific submarine fleet during WWII, next the is definitely the sport for you. Thank you for the feedback. Sorry, we still did not record your vote. Please try again Not that will work with Windows Eight and I suspect in every versions newer than Windows XP or Vista. This fact not mentioned from the ad! Warbirds was advertised like a flight simulation game. The folder was created to hold four discs. It was deliver to me with only 1 disc that contained manuals only. Read more Just like I remembered it. Liked being in a position to download it. Nice graphics Many hours wasted playing mafia wars. the graphics are excellent, so competent in fact that I spied the Flying Dutchman sailing by. I am not kidding. Read more slow, boring, 10 from the garbage Theres a challenge loading this menu today. Prime members also love FREE Two-Day Shipping and exclusive having access to music, movies, TV shows, and Kindle books. В 1996-2015, , Inc. or its affiliates file name: Silent Hunter 5: Battle on the Atlantic GAME TRAINER v1.15 4 Trainer date added: Monday, March 22, 2010 Weekly Subscription 2.95/week Unlimited Downloads, Ulimited Speed, No Waiting Time Silent Hunter 5: Battle in the Atlantic GAME TRAINER v1.15 4 Trainer - Download Unzip the contents in the archive, run the trainer, and then the overall game. During the action you will probably be able to utilize the following keys: The encyclopedia of game cheats. A die hard gamer would get pissed when they saw someone using cheats and walkthroughs in games, but you need to agree, sometimes little hint or even the God Mode is required to beat a really hard part with the game. If you are a devoted gamer and desire a few extra weapons and tools the survive the sport, CheatBook DataBase is likely resource you'd want. Find even secrets on our page. RATING: RECOMMENDED OPTION: Type VIIC 1941 - This is by far and away one in the more exciting missions during the action. Youre basically in perfect position to ambush some key ships, but must keep an eye out with the gruesome type of Destroyers that may rip that you shreds. No wonder why Von Tiesenhausen never lived to find out the battleship sunk. - When you first start, stay stopped before eight destroyers close in on your own position. The three battleships will likely be grouped behind the initial distinct destroyers. Do a rig for silent running, and head diagonally straight ahead on the right. This should line you up for any 90 degree shot on one on the battleships. Make sure to prevent again in order to avoid the destroyers from pinging your submarine. I recommend launching all four torpedoes at one in the battleships. Try to obtain within 1500 meters of range, otherwise, many in the torpedoes will still only miss or maybe your detection range is going to be ruined. The Destroyers are going to disperse when you are detected. Make sure to to fireside the back torpedo if any Destroyers circle around back. Whatever you do, will not surface the submarine, otherwise you may be killed. Make use on the free- looking camera and prepare to emergency dive if the Destroyer is going to ride directly over your boat. You may get crushed and die immediately. Expend all your torpedoes, and continue to down a 2nd battleship for kicks and giggles. Your mission is complete should you destroy one with the battleships, so fire spare torpedoes to reduce them should they do not sink. /Bismarck/--- BRIEFING: May 1941 Home Fleet deliver to hunt Bismarck. Current position of Bismarck grid BE. All U-boats in area proceed to engage any British warships. GOAL: Intercept and sink any British capital ships RATING: RECOMMENDED OPTION: Type VIIC 1941 - This is another entertaining mission, although it's ruined by the lack of danger. Youre basically submerged for periscope depth, however, the full Home Fleet is directly prior to your U-boat. You must sink these to help prevent your personal Bismarck from sinking. - Considering the Bismarck is often a German landmark their ultimate Battleship, your utmost important would be to protect. However, this isn't your ultimate objective. You simply need to sink one major British battleship. Fire two torpedoes each and every major target. Make sure to manually reload the torpedoes through weapons management screen. Aim with the two nearest Battleships, then focus on the Destroyers last as cleanup. Its sort of your fun mission, however, you most likely will NOT be detected should you not surface. Just waste your entire torpedo ammo for just a mission complete. Dont be worried about the Bismarck, mainly because it will more than likely sink caused by cannon fire. Its a regrettable sight to discover, but a minimum of you survived. /Courageous/--- BRIEFING: September 1939 The most effective counter-measure against u-boats of early war was the aircraft. Understanding this, the British Admiralty deployed its carriers to deliver air patrols above the hunting ground on the u-boat. On 17th September 1939, U-29 discovered one of these carriers - the HMS Courageous. By sinking it, although prove the carriers vulnerability and so win outdoors ocean with the u-boats. GOAL: Sink the Courageous RATING: RECOMMENDED OPTION: Type VIIB 1939 - Sadly enough, as the description sounds enticing on the average player, the Courageous mission turns out for being more of the bore, than a complete slaughterfest. - Youll start at the position about 8000 meters north of the incoming fleet composed of 4 British Destroyers 1 Courageous Fleet Carrier. The problem on this mission is the ships relocate to darn fast, and even in a speed of Ahead Flank, youll only visit within 2500 meters on the carrier. This distance, while susceptible for that torpedoes, will rarely hit their target, especially as long as they slow down or alter their course. Because of the, I found which the only way to look at down the carrier was to fireplace 2 long-range torpedoes at roughly lower than 1800 meters. It usually takes greater than 2 torpedoes to bring on the thickly armored carrier. Preferably 3 torpedoes ought to do the task. It works better to alter your course slightly southeast when getting even closer to your carrier which flocks behind several Destroyers. If the carrier is able to move east past you, youre literally screwed the way it will zig-zag its path back forth if you're detected. Your submarine should be to slow to catch approximately it outside the body, if you don't travel several grids. The deck gun HARDLY does any damage on the carrier - trying to remove just the destroyers and finishing the carrier using the deck gun doesn't work. If you find yourself left alone, or even a plane attacks, manually gun from the airplane. Use the Flak aiming system, and just estimate the arch with your rounds to nail the weak British planes. This was an annoying mission, and quite a bit less fun because others. /Gibraltar/--- BRIEFING: December 1941 Despite opposition from Admiral Doenitz - who regarded this being a distraction through the main effort of war against merchant shipping, Germany sent over 60 u-boats in the Mediterranean throughout the war. As the straits were under effective management of British patrols, this became always a risky affair. An additional 19 u-boats were either lost or compelled to return, with out u-boats ever returned in the Med. All were either sunk or scuttled by their crews. GOAL: Sneak through their defenses and type in the Mediterranean RATING: RECOMMENDED OPTION: Type VIIC 1941 - This is one with the few missions that hands which you instant win by providing you an advantage on the enemy. Instead, you should navigate over the narrow Strait of Gibraltar while avoiding enemy patrols, and surviving to attain a certain grid/base. - The biggest problem on this mission is basically that you cannot simply glide underwater to your other side. Your battery levels may go to low. Start off by looking at periscope depth while it truly is daylight out. Use time compression to further improve ahead until a speed boat or aircraft is spotted in range. If youre not detected, utilize the periscope to fireside a torpedo and nail the ship if it is closing in for you. If you just keep getting sonar contacts, ignore them. When it becomes particular date, along with the surrounding area seems fairly clear, surface. This will recharge your batteries, and let you utilize electric engines for your most important place - the strait. You should have passed several ships before. If you stayed surfaced, patrol aircraft could have spotted you and also start to interact. Anyhow, continue over the strait. If you are spotted recharging on top, attempt to engage the lighter boats together with your deck gun. The problem is, the rest of the Allied fleet will flock for a coordinates, meaning you ought to do an unexpected emergency dive. Do this, and rig for silent running. Stream steadily with the strait with the full power supply. Head with the grid about two blocks right towards the exit on the strait. Once here, youll must head northeast to La Spezia base for repairs. This is definitely one on the longest single-player missions, so do save your progress and try it another time. /Happy Times/--- BRIEFING: April 1940 Its early from the war, from the U boat Happy Times. You are outside the body, from the vicinity from the Rockall Banks. Your watch officer has spotted a weakly escorted convoy dead ahead. The opportunity presents itself for the devastating attack, along with the night is approaching. Convoys are scheduled for being picked up by escorts near Longitude of 12W, which means your window of opportunity is of a single or 2 hours. GOAL: Sink 25, 000 a lot of merchant shipping RATING: RECOMMENDED OPTION: Type VIIB 1940 - You would think a mission in this magnitude will be easy, but it is usually challenging caused by the limitations of one's U-boat. - Start off by moving slightly northwest in a fast speed on top. Get within 4000 meters on the large convoy, then go to periscope depth. Bring the periscope up, and move forth at ahead flank underwater. Now, engage the nearest transport ships using torpedoes. The task is harder than usual because merchant ships most often have large hulls. It may take nearly 2-3 torpedoes to on the large C2s. Tankers usually down themselves from their particular fires. You must make every torpedo count, otherwise, its a waste of your possible downing. Getting in the 1000 meter range is EXTREMELY critical. The deck gun is reasonably useless as youll take extreme fire through the minor armed transport ships. Watch for your Hunt I Destroyer in the north tip on the convoy. If you follow these directions, you should be capable to reach the convoy prior to armed destroyers on the northeast. Theyll be tripped by about 6000-8000 meters. /Malta/--- BRIEFING: August 1942 Major convoy passing south of Sicily. All U-boats head for CN25, CN26 and CN28. Report experience of convoy and engage. GOAL: Engage merchant ships RATING: RECOMMENDED OPTION: Type VIIC/41 1942 - This is another frustrating merchant-sinking mission where youll must bypass some patrols. - For essentially the most part, this mission kicks off fun, but becomes frustrating nearby the end. If you lift up your periscope, youll realize that warships are battling inside the distance. However, theyre shooting at German aircraft flying overhead. This is your main distraction. As tempting as it is always to engage the warships particularly the Nelson Battleship, hold off in the urge. Instead, keep zooming by underwater till youre within 2500 meters with the transport. Adjust your direction farther northeast to get a perpendicular firing angle. I recommend getting as close as you possibly can, so when quick as you possibly can. If you try firing the torpedoes from the long range, several will miss, and there will probably be no solution to complete positioned on objective you also don't have a deck/flak gun. Start to fireside torpedoes at five second bursts apart. Two to three torpedoes per target will truly bring one down. If you fire your torpedoes too close, they're going to both him exactly the same section from the ship and do minimal damage. Aim for that cargo ships because the troop vessels tend being heavily armored instead of worth the tonnage. /Narvik/--- BRIEFING: April 1940 As a part of Operation Weserubung, the Invasion of Norway, you have already been tasked with the security of forces landing at Narvik. On 10th of April, British Destroyers have probed the fjord. Losing two of their particular for a couple of our Zerstorer, they have got managed to destroy the troop carriers. Now, reinforced by way of a battleship, they may be coming again. GOAL: Sink the Warspite RATING: RECOMMENDED OPTION: Type IXB 1940 - You would think protecting a fleet could possibly be more exciting, and not when youre stationed a hefty distance away in shallow water. - Basically, the British are attacking your trapped fleet close by the area of Norway. Its around you that can help sink the oncoming fleet having a surprise attack. Youll spawn north with the advancing warships. To the right with the attacking fleet are a couple of German Type 34 Destroyers, however, many of them will get mowed down through the British fleet. Move south at the moderate speed no greater than 1/3 or slow - enemy has excellent sonar capabilities. Concentrate on downing the gigantic Revenge Battleship inside the middle in the 3-4 Destroyers. Three torpedoes will need it out, however, they should be direct hits. Whatever you do, dont dive below 15 meters. The water youre in is extremely shallow, and youll cause damage or a absence of stealth to arise with your position. Your goal would be to destroy practically every ship you come in experience of. The problem on this mission is the objective says to interact the Warspite. However, no Warspite ship actually appears over the mission. Im not sure if i thought this was a typo around the developers part or what. Concentrate on destroying the battleship, then this surrounding destroyers. Youll more than likely be beyond ammo, and will need to resort for the deck gun for supporting fire. /Scapa Flow/--- BRIEFING: October 1939 You are NE of Scapa Flow British naval base. Attempt to penetrate the camp defences. Sink any capital warship you'll find. Good luck! GOAL: Priority targets - British capital warships RATING: RECOMMENDED OPTION: Type VIIB 1939 - This is one among my more preferred missions since you must do some tricky navigating, while practically with regards to assassinate any discovered Battleships. - Youll basically be northeast in the Scapa Flow base, however, a good peninsula surrounds the bottom preventing sea access. You have to see a left diagonally south, then slice around the peninsula while avoiding enemy patrols. You will find the lone battleship about 15000 meters off-shore in the Scapa Flow base. Refer to this ASCII map on the best places to navigate: Scapa Flow - Plot a path right close to the beginning on the mission. You will encounter 2-3 //ships while navigating round the /////You perimeter. If you want, destroy any/ships that chase when you finally. Once you Bget near to Scapa Flow, search lights //within the ground will begin to shine back //and forth. Surface throughout the night, //but fall under if any ships approach your situation. The Battleship ought to be stationary inside harbor. Finish it served by 4 fired torpedoes for the mission complete. There is merely one encountered Battleship. /U505/--- BRIEFING: June 1944 On June the 4th, 1944 Task Force 22.3 - a Hunter Killer group formed round the escort carrier USS Guadalcanal - was heading for Casablanca. Travelling northwards, these were expecting, dependant on ULTRA and Radio Direction Finder intercepts, to find a submarine within the route. And they first got it, closer compared to they may have wanted. You are within a bad position minutes faraway from destruction. But do i think the their carrier. GOAL: Sink the USS Guadalcanal RATING: RECOMMENDED OPTION: Type IXC/40 1944 - One with the few missions that places you at an increased risk first, and give you only 1 way out. - Basically, youre trapped, along with the path within your travel is additionally known. Two destroyers have surrounded your situation. A nearby carrier is supporting their movement. You are ordered to adopt out the grand carrier. When you first spawn, one destroyer is perpendicular for you straight ahead. Another one ought to be heading directly towards you on the rear. Try to remove the Destroyer prior to you first, simply because this one is VERY dangerous. The one for the rear is usually evaded by using a hard left knuckle maneuver. Fire two torpedoes with the straight- ahead destroyer. Then, do an unexpected emergency maneuver. Once you hit a manageable depth, reduce your speed and secure for silent running. Hope that the stealth meter visits green. If it doesn't, rise anyway, and head west towards USS Guadalcanal. Get to periscope depth, and go full speed if you need to considering the fact that youre probably being chased from the remaining Destroyer. Fire all four front torpedo bays with the carrier, even when the distance is in close proximity to 3500 meters. Now, do another dive and evasion maneuver to stop damage done because of the depth charges. If youre lucky, two out with the four shots will pelt the carrier. This can in fact sink the carrier from a tad while. However, make an effort to reload, re-dive, resurface and repeat before carrier is destroyed. Once it truly is destroyed, obtain the hell from there. You can try to remove both Destroyers nearby the beginning while using the aft bay torpedoes, however, the ship will likely be closing too fast ahead of the torpedoes can in fact arm disable it. The excitement within this mission is very simply the very best. /XXI/--- BRIEFING: November 1944 You will be the first type XXI U-boat to achieve operational status, ahead on the schedule. And you have only the prestige target to find out the boat against, a heavily escorted carrier task force. GOAL: Primary - Sink the fleet carriers Secondary - Sink the escort carrier RATING: RECOMMENDED OPTION: Type XXI 1944 - Yet again, the developers surprise us by having an enticing mission that allows you to explore the possibilities from the most advanced submarine during World War II. - When you first start out, material diagonally northeast of your convoy proceeding north. The two primary goal carriers are based in the middle from the pack, after dark second row of warships. The two carriers are prearranged one after another, so find them on the radar while you proceed forth. Use Ahead Slow, as well as the speed is very adequate based with your excellent crew. It takes roughly 3-4 torpedoes to nail down each main carrier, and another three torpedoes for your Bogue Escort Carrier. The Escort carrier is hiding around back in the rear on the fleet. Focus for this threat last. To actually see a center the location where the carriers are is usually a real treat. Make sure youre dived at or around 14-15 meters the XXI comes with a extended tower bay. Use Ahead Slow, but rig for silent running therefore you are not initially detected. Make sure to halt before firing your enhanced torpedoes for optimum destruction capabilities. You may must fire several torpedoes to disable some in the Destroyers as theyre extremely dangerous for this one. Really, that is simply about this mission is the place where sleek, advanced, and awesome your XXI is. Its faster, has TONS of more torpedo ammunition, and six firing tubes. Mission Editor - One on the customization features released with Silent Hunter III would have been a mission editor. It could be accessed inside Windows Start Menu, under Ubisoft- Silent Hunter III-Mission Editor. The Mission Editor only allows you to definitely create one particular loadable mission through missions mode after you start up the action. The following section will briefly go on the system and just how it works. NOTE: If you need visual guidance, click open, and go into the SH3 directory under My Documents. Browse throughout the folders till you visit a file called mission for just a SH3 compatible format. Open it. This basic template shows set waypoints, and what the results are when you simulate a created mission. NEW MISSION - Start off by clicking the blank page inside the upper left corner. A start date Year, Month, Day Start Time need to be selected for that mission. This starts the mission off right whenever you spawn about the screen. This is suitable for setting the date as outlined by important invasions. - Now, a global map in the entire planet will probably be displayed. EVERY single area is simulated in farmville, which can be absolutely amazing. Use the scrollbar in your mouse to zoom in around the map. I tend not to believe we have an alternate factor to zoom in. Anyhow, make use of the horizontal scroll bar to go side-to-side. As you zoom in closer, major naval bases on the coast is going to be displayed. You will have to select the strategic location where most from the action comes about. If you want the drag and pan the scene back and forth, makes use of the white hand key for the main toolbar. CREATING ENTITIES - Entities make up the details of any map you're making. These are definitely the enemies you engage, or artificial objects which may have artificial intelligence act for the kids. In order to place an entity, simply click any in the tabs beneath the Tools Panel for a right. Once a tab is picked, pick a nationality, a model, and drag it onto a suitable area within the map. Note that sea, land, and air vehicles need to be set to your correct terrain type or lack thereof. Once the thing is placed for a specific position, a big dialog box happens. In here, details is usually assigned about the object. Anything from your crew skill operating the craft, to max speed, heading, or maybe description might be altered. Click Accept, as well as your object will likely be placed. MOVING ENTITIES - First off, not every entities is usually set to waypoints. Certain land emplacements or bases are restricted using this option. Anyhow, once a speed boat is placed, guarantee the hand tool will not be selected. Click about the diamond shape for your entity. It should certainly be highlighted. Right click to get up a mini-menu, thus hitting Add Waypoint. Simply click and drag from point-to-point that you want the object to advance IMMEDIATELY when the overall game starts. Right-click to quit adding waypoints. When the overall game starts, your ship/vehicle/aircraft will start to move to your designated position. CUSTOMIZING ENTITIES - If you would like to piece fleets together, right click a waypoint, colliding with add group. Create a group, then mix-n-match them with all the tools panel and assigning them through drop-down box. Really, groups needs to be limited to convoys that travel together, or warships vice-versa. CUSTOMIZING MISSIONS - Click about the Mission item for the main toolbar. This introduces several different choices. Parameters: The main title from the mission, briefing, and starting date/time may be set. Parameters are suitable for setting the atmosphere. These also display the letters that appear around the WWII-stylish memo, combined with the customized wording you would like to tell the human being player. This is suitable for setting a wonderful scenario, just like a D-Day ambush, something like that along those lines. Weather, visibility, wind speed, and in many cases the chance for weather to alter can all be altered because of this option. Objectives: This is the place that the official brief report on objectives are listed for that player. Objectives are not typed in. They should be created, then defined by using objects you created within the map. In many cases, this requires sinking a clear amount of tonnage, patrolling a atlas zone, or eliminating a specific amount of ships. Triggers: Triggers are essentially reactions that occur any time a certain event happens. These are great for adding mood for the atmosphere of your tense mission. For example, passing through a clear narrow strait causes 3 battleships to start out moving. The idea would be to use the theifs to make landmarks occur. Dont overuse triggers though, otherwise, the mission could become more of the hassle on the player than the usual fair chance. Events: These are just like triggers, except they have an inclination to coordinate the relation between objectives and triggers. If as an example, a clear ship is destroyed, then trigger blank will occur. Events will not necessarily need to be used, but tend to flash messages on the player, or alter objectives. Theyre valuable in a sense for objective-based missions, instead of patrol zones. Validate: This is probably one of the most useful tool in finalizing your mission. Click the Check Mission button, plus the SH3 Mission Editor go through everything youve designed to make sure there's no conflict or gruesome error. If youre missing something, it says what it really is. In many cases, you'll want to add a player unit in which the player spawns. - There are also some side tools not heavily described. Radius Ruler: Shows the space between two points, or maybe a circular obtrusion. Estimated Time Arrival: Used to provide you with how long it might take a ship at the set speed to achieve a waypoint. You can get it to demonstrate by clicking for the designated entity. Simulator: The most important side tool. Click the arrow button about the main toolbar. It actually starts the mission operating waypoints moving or events occurring. It won't account to the players unit actions, however, it does are the cause of all AI-controlled events. This is perfect for making sure ships will not hit each other determined by accidental waypoint paths, or possibly a mission lasting to much time. You can speed time acceleration up utilizing the red clock, or down utilizing the - blue clock. - Once it is all totally created, you can beneficial mission. Note that you cannot useful mission as being a mission file unless it can be validated. Make sure things are compatible while using Validate tool. The game will not likely let you save it being a mission until validated. SUMMATION - There you have it. The SH3 Mission Editor can be a useful tool, and you need imagination, a chance to add excitement, and utilization of most features. Try to add triggers and events if the player thinks they're able to take an uncomplicated route and then get surprised. Try setting slower speeds around the larger ships in lieu of their max speed, if the human player gets caught in a very bind and it has to submerge. No one can have fun spending 25 minutes chasing a carrier because theyre going 18 knots, and you may only go 12 knots. The Mission Editor are not used in setting up a career, so just keep with creating single missions. Try to re-create certain goals from World War II, and publish your mission file using a popular website like The choices are endless. Ensure to optimize your briefing into a brief, but cordial style. Make everything seem strict, professional, and youll have an incredible time customizing due to this wonderful engine and darn good game. - --------- - 5 Museum 5.1 - One on the more intriguing popular features of Silent Hunter III may be the inclusion of your statisical museum, where you can examine past ships, trade vessels, and a few aircraft/U-boats used during World War II. Exact specifications are supplied, although its interesting to analyze the types using their advantages disadvantages. This section will detail exactly what the enyclopedia inlcudes, excluding exact specifications. /Warships/---- Warships would be the muscle boats in the sea. These are equipped with cannons, depth charges, AA guns, and technologies that make them finer quality than merchant boats. Warships are usually produced away from high-grade materials, causing them to be armor plated on the hull. This proves for being an advantage as normal light arms hardly inflict damage. Warhips generally feared U-boats since there is no definitive approach to detecting them, apart from lucky pings or noise detection. Warships incorporate carriers ships which allow launching/landing of aircraft, destroyers ships suitable for underwater hunting, cruisers naval support fire, fairly bulky, boats small ships with light arms, and battleships motherships with maximum cannon power. Bogue Escort Carrier American/British 1942-45 Description: This is practically a sizable carrier that is intended for quick exploitation of fighter jets aboard the ships base. Its main purpose was escorting large fleets and giving the capability for immediate air power, preferably for planes with submarine downing capabilities. Casablanca Escort Carrier American 1943-45 Description: A smaller version when as compared to the Bogue, the Casablanca was slightly faster, and also a tad more agile while we are avoiding enemy attacks. Again, its main purpose was for escorting fleets with air support. Clemson Destroyer American/British/Canadian 1939-45 Description: One in the smaller American destroyers, these ships were intended for attacking other ships, U-boats, along with a plethora of vessels aboard the rumbling seas. The ship is pretty fast, but not the easiest target to look at down. Fletcher Destroyer American 1942-45 Description: Almost two times as big as being the Clemson, the Fletcher had the benefit of more firepower with nearly identical speed. A bigger target though. Samers Destroyer American 1939-45 Description: A build slightly faster than the 2 above destroyers, the Samers had the main advantage of better anti-aircraft capabilities. Thankfully, our U-boats glide underwater. Buckley Destroyer Escort American 1943-45 Description: A fairly small vessel made for escorting the greater carriers, the Buckley had the main benefit of depth charge racks and also a fairly modern design. Evarts Destroyer Escort American 1942-45 Description: A very small escort vessel with basic armament. Has the opportunity to launch advanced depth charge devices, though. JC Butler Destroyer Escort American 1943-45 Description: Introduced somewhat late, this escort has a awesome volume of firepower, specially the main battery cannons. Moderately small that has a slow speed though. Armed Trawler American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Do not be fooled by these dinky old ships. While they hardly have got speed, and do not have the modern design to get destructive, they actually do have depth charge racks. On a side note, theyre extremely small, which makes them tough targets heading to. These were usually reserved to escort merchant convoys. Elco Torpedo Boat American 1939-45 Description: This became a surface boat created for firing torpedoes at other ships or surfaced submarines. The advantage was who's possessed awesome speed, and was extremely small. Keep an eye out for these particular small targets while they love catching up on distracted submarine commanders. VW Destroyer Australian/British/Romania 1939-45 Description: This ship really has nothing innovative, apart from lots of AA guns for emergency situations. It does have slightly faster speed than most destroyers. River Destroyer Escort Australian/British/Canadian/FreeFrench 1943-45 Description: The late introduction in this ship was mainly on account of the addition of better U-boat protection. Not very fast though. Flower Corvette Australian/British/Canadian/FreeFrench/Greece/India/Norway/South Africa 1940-45 Description: This is usually a fairly small escort ship made for taking down submarines. However, it's got a horrible speed amount, rendering it fairly useless. King George V Battleship British 1940-45 Description: An almost ceremonial battleship with the British, this baby has huge battery cannons, a great deal of anti-aircraft weaponry, and also a nice speed for any HUGE ship. No anti-submarine weapons exist, but thats exactly what the escort ships are for. Nelson Battleship British 1939-45 Description: A fairly primitive yet huge battleship, the Nelson has less firepower as opposed to King George. Still, its efficient at laying down punishable fire under two opposites. Revenge Battleship British 1939-45 Description: The smallest with the battleships, the Revenge still possesses capable cannons on both ends on the ship. The speed is very drab, however it can serves it usefulness during wartime. Illustrious Fleet Carrier British 1939-45 Description: The largest on the British carriers, this behemoth has great speed and several room for aerial attacks. Its also armed towards the teeth when confronted with opposing German planes. Dido Light Carrier British 1939-45 Description: For a Cruiser, the Dido Light has excellent speed, and also a balance of weapons able to handling any situation. Can be tough heading to though if you do not get a well-planned shot about it. Fiji Light Cruiser British 1939-45 Description: Another cruiser, except twice the size in the Dido, the Fiji makes an excellent companion for larger travelling fleets. Auxiliary Cruiser British 1939-45 Description: This can be a large cruiser which enables extensive usage of its numerous topside cannons. It lacks defensive weapons though, especially against air attacks or submarine attacks. Quite a primitive build should you ask me. C Class Destroyer British/Canadian 1939-45 Description: An extremely fast paced ship, the Class C can also be armed with modern weaponry on an aged design. Watch out for these particular nifty fellows. Hunt I Destroyer British/Greece/Poland 1939-45 Description: Not much speed, and lacking having a short stock of ammo, this ship poses little of any threat in your vessel. Hunt II Destroyer British 1940-45 Description: Slightly faster, and armed better, it is a much-needed improvement above the primitive Hunt I. Hunt III Destroyer British 1941-45 Description: The best upgrade inside the Hunt series, the Hunt III possesses identical speed because Hunt II, but more stopping power. These ships generally excellent turning capabilities, so keep your eyes open, and continue to nail them first upon an escorted fleet since they are able to do considerable damage. J Class Destroyer British 1939-45 Description: One with the faster destroyers, what's more, it possesses plenty of U-boat takedown weaponry. The extra length around the ship should help it become an easier target though. Tribal Destroyer British/Canadian 1939-45 Description: A slightly heavier version on the J Class, but the identical speed, this really is another threat a eyes open for. Black Swan Frigate British/India 1939-45 Description: This is often a slow moving ship suitable for isolation patrols. The frigate though has capabilities of downing U-boats if detected. Still, its fairly large, plus the slow speed should make it an uncomplicated target for many U-boat commanders. Bismarck Battleship German 1940-45 Description: Easily one with the largest battleships inside the game, the Bismarck would be a feared ship during World War II. The multiple massive cannons and moderate speed for the ship in this size almost turned it in a God. Thankfully, this ship is with your side. Hipper Heavy Cruiser German 1939-45 Description: While this ship is moderately fast and fairly large, it lacks base weaponry when fighting other surfaced ships. It does however have a very plethora of additional torpedoes that happen to be useful for downing ships from long distances. Commerce Raider German 1939-45 Description: The Germans were smart throughout the war. They created a vessel that looks as being a Commerce ship, except it's armed with cannons and cranes competent at stealing supplies from merchant ships! Thankfully, we have to protect these inside the U-boat fleet. Type 34 Destroyer German 1939-45 Description: Believe it or not, the Type 34 is one in the best destroyers for multi-tasking. This baby is wood NUMEROUS depth charge racks for downing opposing submarines, has moderate firepower aboard, and great speed. This was the German destroyer featured inside the U-boat 579 movie. Schnellboat German 1939-45 Description: Disguised such as a leopards skin on water, the Schnellboat had good speed, combined that has a small design. The advantage was which it could fire torpedoes while avoiding cannon fire from opposing large ships. Mak schnell! Saldati Destroyer Italian 1939-45 Description: For a medium-sized ship, the Saldati had great speed. Its even with decent numbers of firepower to combat aboard the sea. /Merchants/---- Merchants are practically the non-combatants on the sea. While they may look fairly comparable to warships, and may even possess some with the necessary advancements, they practically transport cargo. Cargo can include things like civilians, supplies, or reinforcements with an opposing army. Merchants tend being unguarded and easy targets. Their hull also tends not to become thick, meaning they're able to usually be engaged together with your onboard deck gun. Landing Ship Tank American/British 1939-45 Description: This became a huge transporter for landing tanks and convoys at isolated destinations. The perfect target to get a U-boat trying to score a difference from the war. Passenger Liner American/British 1939-45 Description: A civilian ship packed with non-combatants. It was rumored why these ships held ammo or supply crates for that British effort secretly between Britain until America declared war. One with the major passenger liners was downed through the war causing controversy. Be weary of one's decision when attacking these. Troop Transport American/British 1939-45 Description: A lightly armed transport ship made for moving infantry throughout the ocean, or from point-to-point. Scoring one of these simple will help your side greatly. Small Tanker American/British/Greece/Japan 1939-45 Description: A transport intended for moving petroleum or oil. The disadvantage with tankers was that these folks were slow and rarely armed. Because of the, these will be the easiest targets for U- boats. Also, scoring one scorches the unbooked time effort for your Allies, literally. T2 Tanker American/British 1942-45 Description: A huge version nearly triple as big because Small Tanker, the T2 carried more oil for trips. Many tanker ships were colored black that can help disguise themselves better over the night. Again, another easy unarmed target. T3 Tanker American/British 1939-45 Description: Slightly faster and bigger compared to T2, the T3 tried to go things over the ocean as undetected as you can. Unfortunately, its yet another target which is easy to look at down in the event the escorts have left. C2 Cargo American/British/Greece/Japan 1939-45 Description: Cargo ships were equally as slow as tankers in the war. This simply transports supplies and it is unarmed. C3 Cargo American/British 1939-45 Description: A thicker version from the C2, that is just as susceptible and easy for taking down. Do not worry excessive about merchant ships with the most part. Coastal Merchant American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Another smaller, yet primitive transport ship. This ship is EXTREMELY slow for just a vessel about the sea. Liberty Cargo American/British 1941-45 Description: One in the few cargo ships that tried to arm themselves, the Liberty ships were equipped that has a few moderate cannon and AA weaponry. This you are just as slow every other cargo ship though. Small Merchant American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Despite to be a merchant ship, they were still targetted throughout the war. This is one from the slowest ships youll find around the sea, as well as is unarmed. Usually transported goods form of hosting contractors. Victory Cargo American 1942-45 Description: Another ship similar on the Liberty, except faster and equally as armed. Fishing Boat American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Generally a vessel for private fishermen, fishing boats can easily be destructed and therefore are close towards the slowest vessel within the sea. Dont concern yourself with these whatsoever unless instructed. Small Coastal Vessel American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Another slow moving ship usually for tradesmen, the coastal vessels are usually small and all to easy to raid. Trawler American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Think of this because armed trawler, except unarmed. Plain and simple, it's used for moving goods or assisting merchant ships in transport. Tug Boat American/Australian/Brasil/British/Canadian/France/German/Greece/India/Italian/Japan/Netherland/New Zealand/Norway/Poland/Romania/Russia/South Africa/Sweden 1939-45 Description: Tug boats are often used for guiding larger ships in and away from tight quarters. Youll find these ships being plenty over the sea, however, theyre unarmed, so target them last. Note that targetting these first may help rid the navigational skills of larger ships. /U-Boats/---- U-Boats would be the premiere feature of Silent Hunter III, and essentially where ALL on the gameplay happens. Every station, element, and feature of an U- boat is simulated in the bingo. You connect to the surrounding elements to make a realistic experience. U-boats were the very first forms of reliable underwater submarines that might dive to reasonable depths. Their torpedoes were considered accountable for nearly turning the tide with the war, been with them not been for infantry difficulties. Type IIA Submarine German 1939-45 Description: This was the bottom design of an German submarine, that were mainly built after World War I. Interestingly enough, the Type IIA really was nothing innovative, composed of light firepower 3 torpedo tubes, 1 gun. The main goal was for training purposes and/or defensive patrols. Type IID Submarine German 1939-45 Description: This final version from the Type II featured some additional additions that helped with mobility. However, the ship was eventually allotted to training duties to help you teach new commanders tips on how to operate these deadly weapons. Type IXB Submarine German 1939-45 Description: This was the 1st base model to add longer firing range capabilities, plus could travel in extensive distances each of the way to your South Atlantic. Thus, the ship was larger as opposed to VIIs, yet possessed long-range capabilities for sinking many cargo transports. Type IXC Submarine German 1941-45 Description: Similar on the IXB, except its range was increased to compensate for extended travels. Recharging capabilities were improved at the same time. Type IXD2 Submarine German 1942-45 Description: This was one in the largest and longest range U-boats developed in the time. It was equipped which has a dual-diesel engine efficient at acting for stealth and/or maximal speed. These ships could travel as far since the Indian Ocean, so that they can aid the Japanese. Type VIIB Submarine German 1939-45 Description: This was practically the 1st advanced U-boat effective at extended range, speed, and firepower. One with the firing tubes is placed in the rear on the submarine for occasions when turning should not be initiated. Type VIIC Submarine German 1940-45 Description: This was probably the most common U-boat produced during WWII. It featured a lengthier design versus the VIIB, however, still possessed excellent firepower and moderate underwater speed. Type XXI Submarine German 1944-45 Description: The latest design featured a very fast underwater design, a much better reloading mechanism for firing torpedoes, and complicated architecture. All in most, i thought this was a hybrid for future submarine design, but only a couple of could actually be used over the war on account of the late arrival. /Aircraft/---- Aircraft are especially created for engaging U-boats even though they had a TON of uses during World War II. Their ability to produce bombs, torpedoes, or even an assortment of loads made them dangerous threats. Combine this together with the fact that they fly, and well, youre fairly screwed. The game limits all the different aircraft though, so dont expect your flight simulator. B24 Liberator Bomber American/British/Canadian 1940-45 Description: This would be a practical assault aircraft with heavy bombing capabilities. Was mainly used by attacking surfaced ships. Has a large amount of defensive turrets mounted on it well. Avenger Torpedo Bomber American/British 1940-45 Description: These were very primitive aircraft efficient at launching just one torpedo inside water. Their main duty was shooting down opposing ships, but they had the opportunity to hit surfaced submarines. These should be most of your threat when manning the flak guns, especially a target for taking down. PBY Catalina Search Plane American/British/Canadian 1939-45 Description: Although this aircraft may be armed having a torpedo or bombs, these folks were primarily fast, unarmed patrol planes used by spotting enemy ships. Swordfish Torpedo Bomber British 1939-45 Description: Despite how cruddy the appearance in this bi-wing plane is, nonetheless could perform by launching an individual torpedo or light load of bombs. Probably one on the worst aircraft youll encounter from the game. Hurrican MKII Fighter Bomber British/Canadian/Romania 1939-45 Description: The primary threat on the British aerial division, the MKII was efficient at laying down one bomb along with the ability to strafe fight with planes. Has an exceptionally fast speed and is particularly hard to shoot down. Short Sunderland Search Plane British 1942-45 Description: This was one with the few long-range planes effective at patrolling and retiring a heavy payload if the enemy was spotted. Has a lot of defensive turrets too. JU88 Level Bomber German/Italian/Romania 1939-45 Description: This long-range bomber carries a moderate payload of bombs, and only a number of defensive turrets. Nonetheless, it could possibly lay down a payload spanning a set distance. JU87 Stuka Dive Bomber German/Italian/Romania 1939-45 Description: This was obviously a short-range bomber created for laying down a relatively light payload of bombs, returning, reloading, then heading back out to combat. BF109 Fighter Bomber German/Italian/Romania 1939-45 Description: Thankfully one on the fastest aircraft within the game is on your own side. The BF109 is effective at holding one bomb, and has now powerful machine guns for fighting combat. FW200 Condor German 1940-45 Description: Primarily a patrol plane with the Germans, the FW200 comes with a insane volume of fuel storage. This baby can travel in excess of approximately 2700 miles! Nonetheless, it's got a moderate payload of bombs and equivalent machine guns for fighting inside the air. SM79 Sparviero Level Bomber Italian 1939-45 Description: The odd flame coloring with this attack bomber was ideal considering it could hold 2 torpedos or perhaps a fairly heavy load of bombs. Only has several defensive turrets, but moderately fast power and average range for just a obmber. Nice creation with the Italians. - --------- - 6 Codes - Unfortunately, Ubisoft left the greatest submarine simulator without the need of codes. As much mainly because it sucks to express it, codes are practically nonexistent in the game engine. That isnt to convey that codes don't exist, but youll should rely on trainer programs and/or editing game files. The latest trainers may be downloaded from either: /- or - /- Make sure to download the trainer that will fit your version of Silent Hunter III. If you dont have that version, download the newest patch increase it! - --------- - 7 Common Questions - Gameplay ------- Id probably rate it a 10/10. Now youre probably thinking, what makes farmville perfect? Honestly, it will be the best simulation game Ive ever played, in comparison to flight simulators, aircraft simulators, submarine simulators, as well as any simulator. Silent Hunter III combines beautiful high-resolution graphics across a massive gaming engine that literally maps the planet in all perspectives. You can traverse to your polar caps in case you wish, or gruesomely engage numerous patrols along right onto your pathway to victory inside Atlantic. Whats absolutely amazing in mafia wars is how crisp and accurate the important points are. This is often a submarine simulator. Factors including fuel levels, possible damage, misfiring torpedoes, and grumpy crew are factors that YOU need to solve as being a commander. If theres really something to complain concerning this Ubisoft creation, then it's got to come into bugs. Yes, you can find bugs inside base version of Silent Hunter III. However, the recent patches approximately the latest version, 1.4 have fixed a lot of them. The ability to experience online co-op with as many as 8 players total, the ability to try out a single-player career which could literally lasts a couple of years with your PC, in the event you play in relative time, as well as the ability to simulate everything to perfection 's what amazes me being a gamer. Ive personally never been a large fan of simulation games, but I let you know this an example may be fun, exciting, and crisp on the detail. Theres almost no more to request, and thats why it receives a perfect ten. I have SEVERAL tips it is recommended to do. If performing long-distance travel, try and stay surfaced throughout the night, and submerged at periscope depth throughout the day. The chance of getting spotted through the day now is easier than in the evening. Travelling at first glance at night will recharge your electric engine batteries. If these come to an end, you are going to have no propulsion underwater. Running underwater through the day conserves your diesel engine fuel, which can become depleted leaving your stranded inside the middle of an large body of water. When engaging targets, one common rule of thumb should be to fire two torpedoes per ship. This isn't going to guarantee sinking, truly disables the marked to an extent. If you damage a target ample, but will not destroy, sometimes the prospective will lopside or collapse from fire/damage. I usually usually do this to smaller boats to save my torpedo ammo. Carriers, battleships, and larger ships often take nearly four direct hits to down. Not downing a spead boat yields no reward, so it truly is ESSENTIAL to ensure that your wounded victims go down for that count. Managing the crews may be a hassle, but an essential task. If you notice exclamation marks around your men, this implies theyre tired. Fix this by placing them inside the quarters. However, I usually will not do this for my engine crews. Replacing these men with unqualified men decreases the general efficiency in the motors. PLEASE note that this electric and diesel engines are staffed with the same crew. They switch automatically dependant upon whether youre outside the body or underwater. Dont forget to click on the Damage Crew button inside the lower right corner if you must quickly assemble a crew. If damage is aboard your submarine, go through the yellow/orange/red room within the upper left corner, and youll go to a fixing animation begin to move. Yes. There are official two previous releases - Silent Hunter Silent Hunter II both for that PC. Aside from Silent Hunter III which just arrived during middle 2005, the last releases arrived on the scene a tad earlier 96 01 respectively. SSI developed both previous titles. In case you didnt know, SSI is one on the most known developers of simulation games on their careers. Both Silent Hunter games were an enormous success, because they represented submarine simulation to your ultimate extreme. Ubisoft saw the sight for any profit, and bought out your series for his or her development team. Ubisoft developed the next game, and upped the presentation values to accomodate modern gaming. Hence, you obtain a masterpiece. If you are wondering, Silent Hunter 4 may be announced, and was set to get a late 2006 release. However, recent news has stated that the experience was probably cancelled due to not enough interest. Guess were stayed with SH3 forever. No problems there. This was fixed inside last patch. If you dive underwater, as well as your Watch Officer gets over bridge, he actually hides away within the Stern Quarters. This is often a resting room since he isn't needed any place else. To fix this, you need to manually force him back on the bridge once you surface. Surface the submarine, then press F7 to get into the Crew Management screen. Look for that officers face from the Stern Quarters, then click and drag it on the Bridge outpost. Hell reassume his position and reappear in your officer menu. I believe that is a major glitch, although I might be mistaken. If you fire your torpedo tubes, but notice theyre failing to get enough reloaded, then click on the Weapons Officer. Pick Weapons Management. Once for the screen, select any of your respective torpedoes, drag them out from the torpedo bay slot, then dismissed. For some odd reason, the red light will turn green as should they were loaded all along. However, its just like you gotta manually queue them for getting loaded its suppose to auto-load for you personally. Oddly enough, the experience will then queue the very last torpedo bay using the timer youll start to see the torpedo meter slowly refill. If you hold your mouse in the torpedo, a timer counts into how long it takes to acquire reloaded. Im not sure if this can be a glitch, or a insufficient crew operating the torpedo rooms. During career mode, simply obtain a new one underneath the U-boat area as part of your office. Newer models be more expensive renown, so save it down by doing several patrols. Im planning to admit, in case you start your work in 1939, then it's gonna be real boring. Theres almost no threatful actions, and you'll only carry about six torpedoes within the basic U-boat. Maybe 16K. Im really not that good as being a torpedo man. I use automatic aiming, but I possess a tendency to never maximize the effectiveness from the torpedoes. I like long-range firing, or am very conservative and can only waste 2-3 torpedoes using one target. The best moment Ive had with mafia wars was throughout the U505 mission beneath the missions mode. I started off by immediately nailing the lone destroyer facing me with two torpedoes. I fired both aft-side torpedoes, but missed the trunk destroyer. I cut a tough left at Ahead Flank on the USS Guadalcanal carrier. At about 3400 meters, I launched four forward torpedoes for the target, hoping most would about the large mammoth. Soon enough, the destroyer from behind me involved, and started dropping depth charges. I ended up being to slow to dive, along with the ship finished up swiping the top of the my U-boat, gashing a hole inside the stern. My stern rudders were destroyed, and I can't rise. My ship did start to sink from medium flooding. I assembled a repair crew that can help hold back the destruction, however it was an excessive amount. Soon enough, my submarine was dropping off a meter every three seconds. I told the Radioman to start out playing the Gramophone - aka the German anthem. Meter by meter my U-boat sunk, however, we heard three outside of four impacts about the USS Guadacanal, then this crashing thump since the carrier was destroyed. Mission accomplished. Our men stood high, proud, and plummeted towards the bottom using the objective complete. Of course, I forgot just to save a replay! I believe the most up-to-date patch is v1.4b. Fixes several problems plagued within the past. You need the identical version in order to experience against other players. Players with various versions cannot play with one another. The patch might be acquired at, or Ubisofts official website. Google it for mirror links. is your very best choice. There are some other fan sites that include links to download the mods likewise. I know that you will find there's popular Reality mod which fixes some in the arcade elements not tuned to realism in Silent Hunter III. There are also several mods that increase military warships, and merchant ships. I am not certain if there are any mods which revamp the whole engine. Try again. Im sure theyd have a report on custom missions produced by people fooling around together with the mission editor. - --------- - 8 Copyright/Distribution/Reproduction Guidelines - This FAQ/Strategy Guide/Walkthrough is my own, personal published work, and copyrighted by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in different way. DO NOT steal anything out of this FAQ. If you would like to use some information in your own personal guide, simply ask me. If you would like to place this guide on the website, either link on the GameFAQs game page, or download the file and set it with your own web server. Basically, it is possible to post this on the website provided that its in ORIGINAL form, but not linking instantly to GameFAQs. Aside from that, all proper credit arrives when necessary. Also, dont even take into consideration selling FAQs. Trying to prosper off from other peoples work is certain to get you in in a major way trouble from an eBay seller myself. Any site around has permission to host my FAQs pursuing the above terms, however, these are generally a listing of current sites that host my FAQs officially: - /- /- /- /- /--------- - 9 Proper Credit - Id wish to thank these people for his or her help in making this FAQ possible: CJayC for constantly updating GameFAQs, and dedicating his entire life for it. Takes lots of effort to help keep a site going this long. for letting me make use of an excellent ASCII generator, which composed this typical-style art. Excellent. Ubisoft to take the Silent Hunter series to some whole new level. The presentation, detailing, and game engine were simply perfect. for proving that this only cheats were trainers and/or editing game files. Silent Hunter III GameFAQs Board for excellent opinionated topics. internet marketing the best Silent Hunter III resource gets hotter comes to getting mods, missions, or custom features. Some people make sacrifices to create other people happy. - Chris Zawada Freeeeeeddooommmmmmmmm! - William Wallace Braveheart CheatBook-DataBase 2015 is often a freeware cheats code tracker that produces hints, Tricks, Tips and cheats for PC, Walkthroughs, XBox, Playstation 1 and two, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo easy to get at from one convenient location. If youre an enthusiastic gamer and wish a few extra weapons or lives to survive prior to the next level, this freeware cheat database can come to your rescue. Covering over 22.510 Games, this database represents all genres and is targeted on recent releases. All Cheats inside through the first CHEATBOOK January 1998 until today. - Release date january 4, 2015. Download CheatBook-DataBase 2015

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