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Quake III: Arena is really a multiplayer title heavily aimed at competition against human and AI opponents. Like other id games, fans are inventing countless modification of Q3A.
Urban Terror is often a free multiplayer first person shooter created by FrozenSand, that on account of the ioquake3-code doesn't need This modification is really a rocket arena extension for Quake 3 Arena. Quake 3 CPMA clanrena movie. Video made both editing and frags by BacchusmR.
As the name suggests this can be a very accurate replica on the neighbourhood with the animated FOX series, The Simpsons. Lovers of A Capture The Flag beta map for Quake 3 Arena. GessStats is usually a Quake III Arena statistics tool. The 2010 new skins for Quake 3 Arena. The Urban terror Jump Map for your game Quake 3 Arena. This could be the Bunker Map for that game Quake3. This replaces the present blood textures with the Smokin Guns Mod from the game Quake 3 Arena. Skin designed for Smokin Guns truley what is called The BlackSmith. New textures: no. Just changed the
New sounds, effects and many more. You can extract all files because of this installer with any data compression utility. Enjoy the new These are 2 rebuilds for quake 3 in the well known map called amphi. Want to create your own personal maps? it the chance to do it! unzip the q3radiant202beta3 folder, open the disk1 folder and Threewave CaptureStrike is really a fast paced combination of Capture the Flag, Rocket Arena, and CounterStrike. Look below for all you updates After 8 years RockWar is back! Maroon-and-black based Crash skin, this ones a must-see. A Symmetric Assault CTF map situated in space with two teams battling against each other. There are 2 different bases both outfitted with weapon A small map depending on the Clue board game. The highly anticipated Total Conversion for Quake III Arena spanning the complete Gundam Universe has become released! Download and run Models included: Goku, Piccolo, Vegeta, Chibi-Gohan, Krillin, and Freeza. Unzip inside Bid For Power folder. Large FFA map with every weapon. A computer game shop modelled with incredible focus to detail. Lots of eye candy and plenty of secrets while you explore a giants An opportunity to engage in your fantasies for being the size of the match stick. A huge bedroom with usage of the attic and also a strange A variation around the regular quake 3 Arena map dm1. Quake 3 Arena map determined by kitchen layout. A technicolour kitchen, full of everything you would find in your mums house. Your Just unzip the files included in the archive, for your Quake3
This is Spawn for Quake3Arena, a modification from the Spawn model for UT. Warning: This contains nudity and explicit adult image. This for ADULTS OVER 18 YEARS OLD! Download this only when you are a legal
An updated client executable for Quake 3, replaces the typical and offers numerous tweaks as well as enhancements. If you dont have Quake 3: run the ioUrbanTerror Installer, next the Urban Terror Installer and you're ready to try out. This file Slight improvements on original skin pack.
What started off as a mod for Quake 3 is currently a full standalone multiplayer game, and you know what is that its FREE! 2.1 patch for Bid for Power Final V.2 Full. The Source of PainKeep Arena is Set Free! Team Evolve welcomes that you the source files of PainKeep Arena! In this modification for Quake 3 you roll around being a ball trying to find the solution to the end of each and every level. The levels are typically Several years ago your complex was invaded using a strange force from another dimension. This evil, known only as Quake, used your Beta 2.2 patch for Western Quake 3, for Windows. This patch ugrades existing beta 2.1 players to the version. released DM map for Quake 3. Clean industrial universe
My first succesful try at making team skins. Doomknight, Rampage and G-Darius from my other Skinsoplenty are team colored now. My first succesful try at making team skins. Doomknight, Rampage and G-Darius from my other Skinsoplenty are team colored now. An IGN Entertainment Games site.
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Quake III: Arena is really a multiplayer title heavily devoted to competition against human and AI opponents. Like other id games, fans have formulated countless modification of Q3A.
Urban Terror can be a free multiplayer first person shooter put together by FrozenSand, that due to the ioquake3-code does not need This modification can be a rocket arena extension for Quake 3 Arena. Quake 3 CPMA clanrena movie. Video made both editing and frags by BacchusmR.
As the name suggests this is often a very accurate replica from the neighbourhood in the animated FOX series, The Simpsons. Lovers of A Capture The Flag beta map for Quake 3 Arena. GessStats can be a Quake III Arena statistics tool. The 2010 new skins for Quake 3 Arena. The Urban terror Jump Map to the game Quake 3 Arena. This will be the Bunker Map with the game Quake3. This replaces the present blood textures with the Smokin Guns Mod from the game Quake 3 Arena. Skin generated for Smokin Guns truley what is called The BlackSmith. New textures: no. Just changed the
New sounds, effects plus much more. You can extract all files using this installer with any data compression utility. Enjoy the new These are 2 rebuilds for quake 3 in the well known map called amphi. Want to create your own personal maps? it the time to do it! unzip the q3radiant202beta3 folder, open the disk1 folder and Threewave CaptureStrike can be a fast paced combination Capture the Flag, Rocket Arena, and CounterStrike. Look below for the updates After 8 years RockWar is back! Maroon-and-black based Crash skin, this ones a must-see. A Symmetric Assault CTF map situated in space with two teams battling against eachother. There are 2 different bases both outfitted with weapon A small map depending on the Clue board game. The highly anticipated Total Conversion for Quake III Arena spanning your entire Gundam Universe is actually released! Download and run Models included: Goku, Piccolo, Vegeta, Chibi-Gohan, Krillin, and Freeza. Unzip from the Bid For Power folder. Large FFA map with every weapon. A computer game shop modelled with incredible awareness of detail. Lots of eye candy and numerous secrets since you explore a giants An opportunity to engage in your fantasies to be the size of an match stick. A huge bedroom with usage of the attic as well as a strange A variation around the regular quake 3 Arena map dm1. Quake 3 Arena map depending on kitchen layout. A technicolour kitchen, filled with everything you would find in your mums house. Your Just unzip the files inside the archive, for a Quake3
This is Spawn for Quake3Arena, a modification in the Spawn model for UT. Warning: This contains nudity and explicit adult image. This for ADULTS OVER 18 YEARS OLD! Download this only when you are a legal
An updated client executable for Quake 3, replaces the conventional and offers numerous tweaks as well as enhancements. If you dont have Quake 3 : run the ioUrbanTerror Installer, then your Urban Terror Installer and you're simply ready to experiment with. This file Slight improvements on original skin pack.
What commenced as a mod for Quake 3 has become a full stand-alone multiplayer game, the best of this is that its FREE! 2.1 patch for Bid for Power Final V.2 Full. The Source of PainKeep Arena continues to be Set Free! Team Evolve welcomes that you the source files of PainKeep Arena ! In this modification for Quake 3 you roll around being a ball and then try to find the strategy to the end of the level. The levels are Several years ago your complex was invaded by the strange force from another dimension. This evil, known only as Quake, used your Beta 2.2 patch for Western Quake 3, for Windows. This patch ugrades existing beta 2.1 players to the present version. released DM map for Quake 3. Clean industrial universe
My first succesful try at making team skins. Doomknight, Rampage and G-Darius from my other Skinsoplenty are team colored now. My first succesful try at making team skins. Doomknight, Rampage and G-Darius from my other Skinsoplenty are team colored now. An IGN Entertainment Games site.
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From the legendary series that founded the net shooter genre comes one of the most exciting, energetic, and fast-paced shooter about the Internet. Play against players all over the world in over 100 arenas, plus a dozen game modes, in one from the most competitive shooters online today.
Make on your path through over 100 arenas, spanning higher than a decade in the communitys best creations. From the classics, to completely new arenas from id Software, the information sure to find your chosen little camping spot overseas.
Frag every man, woman, and sinister alien being for him/her/itself in Free For All, or enjoy some classic teamplay action in Capture the Flag, to many more modern modes like Domination, or Freeze Tag, Quake Live provides a mode for whatever mood youre in.
Download new maps, gametype variations, player models, plus much more through the integrated Steam Workshop support. Find a new challenge and cool every single day courtesy of a number of Quakes most hardcore fans.
From the legendary series that founded the internet shooter genre comes probably the most exciting, energetic, and fast-paced shooter within the Internet. Play against players worldwide in over 100 arenas, plus a dozen game modes, in one in the most competitive shooters online today.
Make the right path through over 100 arenas, spanning higher than a decade on the communitys best creations. From the classics, to fresh arenas from id Software, material sure to find your best little camping spot out and about.
Frag every man, woman, and sinister alien being for him/her/itself in Free For All, or enjoy some classic teamplay action in Capture the Flag, into a more modern modes like Domination, or Freeze Tag, Quake Live gives a mode for whatever mood youre in.
Download new maps, gametype variations, player models, plus more through the integrated Steam Workshop support. Find something totally new and cool each day courtesy of a number of Quake s most hardcore fans.
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Quake 3 Arena - Point Release v1.32 Final
The v1.32 final point release for Quake 3 Arena and Q3A: Team Arena. Check out the details section for precisely whats included. the demo command incorporates a list of compatible protocols, it can loop through 66 67 68
or it is possible to explicitely give a/demo??
wheel to scroll, ctrlwheel to scroll faster, shiftwheel to scroll history
printing ports as unsigned ints, no more printing negative port numbers
added SVFCLIENTMASK 0x00000002, works only with
moved screenshot from frontend to backend, fixes broken rsmp 1 screenshots
obsolete code, was confusing when attemping to setup correct OpenGL acceleration
SMP support within the renderer. Detects CPU count, rsmp 1 default if available. because of Gareth Hughes for contributing this
Turn Dead Island right into a true zombie apocalypse and prepare to take care of over 100x more zombies, including enough ammo you must fight them off.
These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations looking at the fan-base.
Welcome to FilePlanet, the key online destination for Quake 3 Arena - Point Release v1.32 Final downloads and tons of other game files, including demos, patches, mods, trailers, free pc games plus much more. Our mission is usually to support the gaming community having a fast and reliable download site. Aside from official game files and cool indie games, users also can upload his or her content to share with the globe. We also partner with top game developers and publishers to own exclusive beta tests of recent games, especially multiplayer titles and MMOs. You can start using our download services to download Quake 3 Arena - Point Release v1.32 Final by setting up a free account on FilePlanet to get into our public servers, or upgrade to your premium account gain access to our no-wait servers and revel in our subscriber exclusives. Thanks for using FilePlanet!
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Euro Truck Simulator 2 v1.21 Patch Deployed, New Demo.
FIFA 16 Demo Released, Video Available
Euro Truck Simulator 2 v1.20 Patch Deployed, New Demo.
Euro Truck Simulator 2 v1.18.1. 3 Patch Deployed, New.
ioquake3 is really a free software first person shooter engine using the Quake 3: Arena and Quake 3: Team Arena source code. The source code is licensed beneath the GPL version 2, andwas first released under that license by id software on August 20th, 2005.Since then, we've been cleaning it, fixing bugs, and adding features. Our permanent goalis to generate the open source Quake 3 distribution on which people base their games, ports to new platforms, along with projects. We have developed a wonderful version on the engine for playing Quake 3: Arena, Team Arena, and all of popular mods on modern platforms like Linux, Windows 7, 8, and 10, Mac OS X Mavericks and Mac OS X Yosemite.
You are able to use it to learn Quake 3: Arena, Quake 3: Team Arena, along with the mods people have designed for those games. See our Player s Guide for instructions and help playing ioquake3, or our SysAdmin Guide to begin running your game server.
You can make your individual game from source code in git on gibhub.
Or play a sport that other great teams using ioquake3 have elected.
There are three strategies of installation. The preferred way is usually to use the state run installer. Note that once again, you are able to use a Quake 3: Arena CD-ROM from any version of Quake 3 Windows, Linux, Gold, etc to have the needed 3. You also can copy your 3 and CD key from the Steam installation.
We have provided installers for your most popular platforms ioquake3supports.
data from id. You only must copythe
file from a legal Quake 3 CD-ROM to completethe installation process.
An experimental front-end is roofed for launching ioquake3 and configuring command-line options without invoking
DMG Download for Mac OS X Universal Binary, 40MB.
Built from your 1.36 branch.
Two installers, one installs the ioquake3 engine, one other installs Quake 3 game data and supplies the latest patch
data fromid. Both are required to try out Quake 3.
from a cd-rom, it is possible to manually do so for a baseq3 directory after installation. The manual method also utilizes Steam copies of Quake 3.
An optional bonus installer for Windows installs the Catch the Chicken modification.
Engine Download for Windows, 2.5MB.
Built in the 1.36 branch.
One installer per architecture with the ioquake3 engine. Another installer with the Quake 3 game data and supplies the latest patch
data fromid. Both are required to experience Quake 3.
Engine Download for Linux x86, 2.3MB.
file from a legal Quake 3 CD-ROM to completethe installation process.
Installation instructions: as root, run:
Download for Solaris i386, pkg format Binaries, 4MB.
Download for Solaris i386, pkg format Data Files, 72MB.
Download for Solaris SPARC, pkg format Binaries, 7MB.
Download for Solaris SPARC, pkg format Data Files, 72MB.
Built in the 1.34 branch revision 995.
2015 CBS Interactive Inc.
The Installer securely delivers software from s servers for a computer. During this process, the Installer may offer other free applications offered by our partners. All offers are optional: You are not instructed to install any extra applications to obtain the software you selected. Learn more
From id Software: Quake would be the successor to Doom, the smash-hit action game. In Quake youre plunged in a brutal and terrifyingly realistic 3D environment by which youll ought to rely on your agility, instincts, and also a lot of weapons. Multiple players can connect via modem or network in cooperative or deathmatch modes.
Where modern 3D FPS gaming all started.
Timeless classic! Still enjoyed with a strong community of devoted fans, really has custom maps being developed, mods, and engines!
Quake1 demo doesn't work out on the box! Easily resolved at forums, could be taken online!!!
Quake1 demo, alone, is virtually useless on modern Windows os's. The community of avid Quake1 gamerscommunity are waiting that will help you make by using this fantastic demo though, just check out and well get the started in reliving a cult classic FPS.
Thank you God! This game helps me pass time as if I do not have time left. hehe
Good graphics after I set up properly with DOSbox.
Sometimes hangs up; hopefully not when Im attacking a monster!
It runs well in this little old machine with only 504 mb RAM.
The trick would be to run it inside an alternate environment - DOS.
To do that download and install an app called DOSbox and adhere to the directions. It helps in the event you remember some DOS commands.
Were sorry, it's just not possible for someone to vote on your personal review.
I dont discover why not. I mean, of course, perhaps the Prez can opt for himself!
Besides, it was essentially the most intelligent, cognitive review ;o
Great game for the time, whilst still being fun to educate yourself regarding and play.
Newer comps dont run mafia wars. However, it is possible to get with this by making a fake server to experience the game with. I still need my old Quake disc and it is pretty simple to do. There are guides online that could tell you how to try this.
I remember playing this game to be a child and wanted to experiment with the game again.
Game would be to old to try out and my pc will just not allow it to operate. Not a complete computer genius but I imagine that theres something while using memory/bus speed that wont allow it running.
Bottem line is should you want to learn this game you must hope you have a type of ancient pcs.
this download site sucks!!!!!!!!!!!!!!!it doesn't work VEEEERY DISAPOINTED
its really gud, except u know how to try out it!
the program will not be fully working, incomplete
I remember the game when I was little. It is truley the ansestor coming from all modern shooters.
Sadly, I dosnt run. Where carry out the good times go?
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Pentium, DOS 5.0 or later or Windows 95, 8MB RAM 16MB with Windows 95, 30MB disk space, VGA
Add new cars and new scenery to Vice City.
Give Tommy Vercetti a whole new wardrobe.
Get when driving and own the streets from dusk til dawn.
Use the Force with this 3D Star Wars game.
Build anything you may imagine with blocks.
Update The Sims 3 to v1.6.6.002002.
Fight and find out if humanity survives to 2141.
Combat to be expanded the empire as being a starfighter.
Challenge yourself using this Age of Empires sequel.
Compete within a tournament against Death.
Help Leonard and Bubba retrieve a pig abducted by aliens.
Put characters in awkward poses, create your wheeled
Play GTA:Vice City online or via LAN connection.
Play 12 solitaire games on your PC.
Race on your life inside a high-powered armored car.
CBS Interactive Inc. All rights reserved.
MMXII CBS Interactive Inc.
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start attacking shooting, punching
start hand signal, player model appears to be its motioning to team proceed Team Arena Models Only
start hand signal, player model seems as if its motioning to team come here Team Arena Models Only
stop hand signal, player model appears to be its motioning to team arrive at my left side Team Arena Models Only
start hand signal, player model seems as if its motioning to team visit my right side Team Arena Models Only
start displaying server information svhostname, map, rules, ggametype, fraglimit
start moving down crouch, climb down, swim down
start moving up jump, climb up, swim up
add one bot botlib name on the bot library name name on the bot skin skin in the bot charfile file while using bot character charname name with the character - Mr. Elusive bots is usually given a fractional skill when adding them in the console. for example use/addbot grunt 4.6 blue to incorporate a 4.5 skill Grunt to team blue.
stop attacking shooting, punching
ban complaintant by their player name. in the event the name is entered the members name, IP, and CD-Key are provided for the master server in which the player will likely be band for any length of time based on id software. lamers take heed this method will ban you all servers instantly.
stop hand signal, player model seems as if its motioning to team progress Team Arena Models Only
stop hand signal, player model appears like its motioning to team come here Team Arena Models Only
start hand signal, player model appears like its motioning to team arrive at my left side Team Arena Models Only
stop hand signal, player model appears like its motioning to team arrive at my right side Team Arena Models Only
callvote command vote y/n Caller automatically votes yes vote includes a 30 second timeout each client is only able to call 3 votes a quantity vote is displayed on screen with totals John Carmack vote commands are: maprestart, nextmap, map
plunge to vector defined by FINDNEWCHANGEVECTORS just as vector graphics - with vector graphics you are able to change any element with the picture any time since each part is stored just as one independent object whereas once something in the bitmap may be overwritten it can't in general be retrieved. may also be for 3D rendering vectors?
display name, rate, volume of snaps, player model, rail color, and handicap state number?
connect to server connect 204.52.135.50 or connect
load maps in development mode? loads map with cheats enabled
display directory if syntax is correct ex. dir or dir. or dir.baseq3
display user info handicap, model/color, rail color, more dumpuser name
allows anyone to search his game directory to the presence of file types. a typical use because of this might be to look out the file names of maps which can be often buried inside pak files with some other names. syntax: fdir filter example: fdir - In this example, the consumer is searching all subdirectories the stands in with the path reputable name game maps file extension that contain the letters q3dm inside their name AND which might be followed with a single character indicated by the or maybe more metacharacters could possibly be used from the filter. match any string of zero or even more characters? match any single match any in the enclosed characters; a hyphen is usually used to specify an assortment a-z, A-Z, 0-9
list currently open images/textures made use of by the current map. also displays how much texture memory the map is definitely which could be the last number displayed - JaxGator
restarts every one of the input drivers, dinput, joystick, etc
stop displaying server information svhostname, map, rules, ggametype, fraglimit
kick the player using the given name off of the server. if nobody uses the name all and is specified as player name then many people are kicked. if there won't be any bots together with the name allbots and allbots is specified as player name then every one of the bots are kicked. from server console only kick name
stops server from running and broadcasting heartbeat??
resets the game within the same map also plays fight! sound file and displays FIGHT!
send some text to tourney opponents?
send a communication to attacker? doesn't work
stop moving down crouch, climb down, swim down
stop moving up jump, climb up, swim up
nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin from the testmodel. These are likely to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin from the testmodel. These are sure to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will vary the frame or skin in the testmodel. These are guaranteed to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will vary the frame or skin with the testmodel. These are sure to F5, F6, F7, and F8 in
start an isolated console to your server.
display paths and filenames of sound files as is also played. replaced soundlist command
stop whatever sound that may be currently playing from playing. Replaced stopsound command
say something to everyone around the server.
say something on your team only.
display the existing status with the connected server together with connected users and slot number. should you specify an IP address it's going to display the status of an isolated server
set an adjustable set variable name commands;separate by;semi;colon
sets the variable using the archive flag conserves the last setting to and reload that setting anytime you run the experience. Any changes to variables by having an A to the class ID are automatically held in - LOKi
sets the variable using the serverinfo flag, so it can be transmitted at a server to connecting clients - LOKi
sets the variable with all the userinfo flag, so it's going to be transmitted coming from a client with a server while connecting - LOKi
listing of currently open shaders light effects.
load a devmap with bots spawned in. cheats enabled
load a atlas with bots spawned in. cheats disabled
stop whatever sound which is currently playing from playing.
returns values for: gsyncronousclients, svserverid, and timescale.
set player status. pplayer sspectator red, blue, or free team free joins smallest/loosing teamalso in tourney play team follow1 2 etc.follow players by lead position team scoreboard your player is a scoreboard
weapon model dissapears cggun 1 isn't going to bring it back. will result in the model to adhere to the player around and suppress the true view weapon model. The default frame 0 of many guns is very off screen, and that means you will probably should cycle a couple of frames to view it. nextframe, prevframe, nextskin, and prevskin commands will vary the frame or skin with the testmodel. These are guaranteed to F5, F6, F7, and F8 in
testmodel 3 can create a fake entity 100 units in front in the current view position, directly facing the viewer. It will remain immobile, so you'll be able to move around it to examine it from different angles nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin on the testmodel. These are certain to F5, F6, F7, and F8 in useful tool for model and skin artists
covers all brushes and entities using the selected texture, and lights the map utilizing the effect of the texture also. entering testshader with out a parameter will restore all textures set with the map. - hacker removed possibly because cheat potential
toggle X, where X could be the variable you provide, with a 1 whether it's 0 and 0 if it's 1 toggle cgautoswitch The toggle command can toggle write protected cvars. Graeme
possibly more on the virtual machine Johns discussing, profile hmm?
probably a developer test which returns amounts of success, returns display C: test 1234
saves current configuration with a cfg file this really is cool! c:
note any commands since version 1.09 need to be preceded by the slash character
possibly displays memory allocation/use for bots used by debugging?
this cvar if set to a single disabled bot character file caching. used when designing bot characters and Q3A running. kicking and re-adding a bot will reload the bot character files - MrElusive
possibly allows the BOT AI to save lots of routes for custom maps in memory.
used to find out the initial bot chats. set this to a single and put in a bot. the bot will spit out all initial chats. - MrElusive
used to check the reply chats. set this to at least one and add one bot. the bot will forever reply and dump all possible replies - MrElusive
this would be the time in milliseconds between two AI frames. - MrElusiveset the volume of time a bot acknowledges a move prior to making it c:
toggle linear interpolation between successive frames inside a player animation. 0 no interpolation 1 it can do interpolate - Coriolis WhatEver
show health through the cross hairs only works with 10 now? - LOKi
the loading of player models won't take place before next map, or whenever you die, or toggle the scoreboard tab this prevents the hitch effect every time a player using a different model or skin joins the action after you. in case you join the action after them the models and skins will download because you join?
possibly to vary the look of any recorded demo?
select crosshair plunge to zero in case you have fantastic aim ha! ha! 10 crosshairs out there cgdrawCrosshair 1 - 10 John Carmack
draw the HUD. toggle weather or otherwise not health and score are displayed
set enter location with the team status overlay 1top right 2bottom right 3bottom left from the screen it shows team player names, location, ammo and which kind weapon, and frag count per player - LOKi
show timer on HUD. shows time since map start counts up - LOKi
helps to smooth animation during player prediction while experiencing packet loss or snapshot errors. detect prediction errors and enable them to become decayed off over several frames to relieve the jerk. from the cause code comments cgpredict.c
force model selection, also forces player sounds John Carmack
field of view/vision 90 is default higher numbers give peripheral vision.
toggle the display of animated gibs explosions flying areas of the body!
toggle the display of Lag-O-Meter around the HUD 1netgraph 0frag counter which changes color to reflect what place your in also Section 6 with the has a more descriptive description in this tool. Simply put the most notable graph blue/yellow: A vertical line is painted for each and every rendered frame. in the event the line is blue all night down through the baseline that indicates a reliable transition of frames from a single to the next. A yellow line going up through the baseline means the frames usually are not being fully rendered soon enough. The bottom graph green/yellow/red: A vertical line is painted for every single received snapshot. If the line is green what this means is properly received snapshots, while using height in the bar proportional to your ping. If the bar is yellow what this means is that the snapshot occured back since it hit the speed limit. If the line is red it indicates the snapshot was dropped with the of thanx is out to hacker, Erik, TeoH, and Wilka
set marks decals offset. some video cards display the marks using the wrong offset, so you will likely be able to discover the square decal that encapsulates the result because the offset rises across the wall surface. affect the offset the square goes away
toggle the marks the projectiles leave about the wall bullet holes, etc
toggle player model animations. the animation frame displayed when this can be disabled is quite odd, though.
toggle client-side player prediction. disabling causes the customer to wait for updates in the server before updating the participant location.
toggle client-side item prediction. 0 replacement for not do local prediction of item pickup - John Carmack
set amount player view rolls lateral while running in 3rd person only?
toggle the display with the floating scoring number balloons every time a player scores a spot or points including negative points in every game type, the awarded point value floats up from your target such as a balloon and slowly fades out.
set shadow detail level 0 OFF, 1 basic discs, 2 stencil buffered 3 simple stencil bufferedif rstencilebits is not0 - Andre Lucas
appeared in version 1.06 then removed in 1.07 now last 1.08 then removed again in 1.09 hmm substituted for multi-crosshairs
when gsmoothClients is enabled within the server and also you enable cgsmoothClients then players with your view will probably be predicted and may appear more smooth even when they are on the bad network connection. however small prediction errors might appear.
how much stereo separation for 3D glasses! You ever take off your glasses in a 3D movie, remember the way the images were separated into 3 colors? thats what this does
set speed player model rotates to fit position 1 is not any delay, 0 will not turn
settings in the new shaft style. in the OSP the lag imposed about the rendering from the lightning gun shaft. a worth of 0.0 can be like the baseq3 version feel on the LG. a value of merely one.0 imposes no lag in any respect shaft is definitely rendered for the crosshairs. something of 0.5 is usually a good mix on the two to cut back the wet-noodle effect, while still maintaining consistency of the place that the server actually sees the shaft. I would like to thank every one of the readers who submitted good descriptions of the new variable in my opinion, there was a ton, even so the ones who been there correct are listed here.
toggle automatic downloading of maps, models, sounds, and textures
toggle the display of Message in the day When Quake 3 Arena starts a atlas up, it sends the GLRENDERER string towards the Message Of The Day server at id. This responds back which has a message from the day for the client. If you wish to switch this approach off, set CLMOTD to 0.
disable delta compression slows net performance, use if net errors happen otherwise not recommended
printout messages for your screen or on the console tired of the chatter?
default was 2 but changed one since version 1.09
seconds to attend before you are removed through the server whenever you lag out.
must have already been a cheat!!! removed now
toggle the ability in the player bounding box to clip through areas?
toggles the ability in the player bounding box to respect curved surfaces.
toggle the blood mist effect inside gib animations. 0 selection for no gibs no blood on hits John Carmack
set the number of memory you intend to reserve for action dedicated server memory optimizations. Tips: comhunkMegs 4 svmaxclients 3 botenable 0 John Carmack
toggle displaying of intro cinematic once it has become seen this variable keeps it from playing every time, to view it again set this to zero
toggle display of packet traces. 0disables, 1toggles.
comsoundmegs and comzonemegs might be adjusted to produce better performance on systems with 64mb of memory. the default configuration is scheduled to allow the game running on a 64 MB system. over a 128 MB system we will run with all the following:comhunkMegs - 64 comsoundMegs - 16 comzoneMegs - 24
toggle display of frame counter, all, sv, cl, gm, rf, and bk whatever these are
comsoundmegs and comzonemegs is usually adjusted to produce better performance on systems using more than 64mb of memory. the default configuration is scheduled to allow the game running on a 64 MB system. with a 128 MB system we'd run using the following:comhunkMegs - 64 comsoundMegs - 16 comzoneMegs - 24
set console to server only 0 is usually a listen, 1 is lan, and two is internet command line cvar causes engine to not load 3D game a server console set dedicated 2 - Dekard
this command allows the administrator of an server to disable a certain item through the map. being an example:/set disableweaponbfg 1 could make it so that this bfg will not show up. changing the additional value back to 0 and executing a/maprestart command will provide the disabled item back. - K2
field of view/vision 90 is default higher numbers give peripheral vision.
possibly toggles the display on the name from the current arena?
possibly debugging tool for memory allocation?
debugging tool for damage effects?
debugging tool for brush/entity movements?
toggle the banning of players that match a particular criteria/filter?
set the respawn period in seconds, 0 dont force respawn
to begin a dedicated server in tournament mode, you would employ: set dedicated 2 set svzone tournaments set ggametype 1 map q3tourney 2, Graeme Devine thanks and also to TheKiller
set the gravity level. it is normally set with a property from the map loaded
the knockback at a weapon, higher number greater knockback.
allows the admin to set the quantity of damage the quad damage can do.
partys for making TCs for single player style games?
how fast you move in Q3Test. The greater the phone number, the harder the velocity
the warmup time for tournament play is placed with gwarmup. A tournament game is implicitly a single on one match, and further players are automatically entered as spectators note, when the action starts, all clients, for example the spectators respawn. You can adhere to the players through the use of Steam follow1T, Steam follow2T, and you are able to be a scoreboard by employing Steam scoreboardT., Graeme Devine
color16 depth16 stencil8 establishes how many bits for every single pixel item 8, 16, or 32 bit?
variable props up driver version number one.1.0
set height, in pixels?, for graph displays
set the z location in the gun model possibly angle?
set player handicap max health, valid values 1 - 99
changes merely the head on the model to a new model Example: If you are playing because Grunt model, /headmodel sarge will stick Sarges exactly Grunts body selecting a brand new model will load their model and it is matching head
possibly sets the scale of any joyball rotation to player model rotation?
possibly a comprehensive threshold setting all the other joy variables removed in 1.08
possibly used by debugging memory allocation/use?
set internal network port. this enables more than one person to learn from behind a NAT router through the use of only one IP address - Questy
variable holds password for socks firewall access supports no authentication and username/password authentication method RFC-1929; it can NOT support GSS-API method RFC-1961 authentication only settable at init time on the OS command line - Graeme Devine
set the address name or IP number with the SOCKS server firewall machine, NOT a Q3ATEST server. only settable at init time through the OS command line - Graeme Devine
variable holds username for socks firewall supports no authentication and username/password authentication method RFC-1929; it lets you do NOT support GSS-API method RFC-1961 authentication only settable at init time from your OS command line - Graeme Devine
typically you physics advances in small time steps. if this option is enabled all players makes use of fixed frequency player physics, any time between two advances on the phsysics will probably be the same for everyone players. the particular time between two advances on the player physics could be set while using pmovemsec variable. enabling this method will make the gamer physics the same for everyone players independent from other framerate. ought to do what you want for prediction and may even out your machine dependent rates. - Robert Duffy
set some time in milliseconds between two advances on the player physics. have to do what you want for prediction and may even out your machine dependent rates. - Robert Duffy
display network protocol version. Useful for backward compatibility with servers with otherwise incompatible versions maddog read only
set internal network port. this enables more than one person to experience from behind a NAT router by employing only one IP address - Questy
possibly used in debugging the curvature rendering and perchance for map debugging.
possibly used in debugging the curvature rendering and even for map debugging.
toggle the using detailed textures, when disabled every stage of the shader is rendered except those together with the keyword detail. when enabled detail stages can also be rendered. in proper utilize detail stages were made to enhance the textures visual quality when viewed seal. details is available within the shader manual included from the GTK Radiant install. - Rroff
brighter areas are changed more by dlights than dark areas. I dont feel TOO bad this, because it's just not like the dlight is much of any proper lighting simulation even inside best John Carmack
set which frame buffer to draw in into. basically you draw in a back buffer while simultaneously showing a front buffer. next frame you swap these. the benefit is the fact that you wont begin to see the actual painting with the image come about. - Questy/Carl
toggle compression of textures 1.27g changed to past tense compressed
toggle additive blending in multitexturing. If not present, OpenGL limits someone to multiplicative blending only, so additive will be needing an extra pass. - Questy/Carl
toggle projectile flare and lighting effect. the flare effect is usually a translucent disk that's used to improve the colors around lights which has a corona effect
set how big is flares? I wish you can make the big balls smaller now those are flares
toggle textures to full brightness level is set being a cheat code? boy who turned within the lights c:
possibly to disable the looking outside in the PAK file first feature regarding duplicate file names etc.
possibly to toggle the using DirectX gamma correction or video driver gamma correction?
increase brightness of texture colors could possibly be like glmodulate?
toggle entire map to full brightness level all textures become blurred with light is set as being a cheat code?
another amount of detail setting if set to 10000 dont drop curve rows for any long time John Carmack really mean 3D cards only??
treat the actual OpenGL32 driver just as one ICD, even whether it is in fact a MCD Questy/Zoid
overdraw is if your same pixel is written to again when rendering a scene. I guess rmeasureOverdraw is used to discover how much is occurring. useful for software rendering
set video display mode resolution, use listmodes for listing of modes 3 is 640X480
the VIS tables hold information regarding which areas must be displayed using their company areas.
control the OpenGL Polygon Offset, If you see lines appearing in decals, or they seem to flick on / off, these variables will help out. - Questy/Andre
set maximum texture size 0 - 3, 3fastest 0quality
when set to a single turns off stencil buffering for portals, this allows that you see the whole portal before its clipped, more from the room, to get an even better feel for whos inside before you start.
set the rendering method. - 1 skips drawing 0 uses glDrawElements if compiled vertex arrays exist, or strips of glArrayElement otherwise present 1 forces strips 2 forces drawElements 3 path for non-vertex array testing John Carmack
possibly toggle the printing on console from the number of shaders used?
set rounding down amount larger faster, lower quality - Randy
toggle your chance of short lines indicating brush and entity polygon vertices, useful when debugging model lighting - Andre Lucas maddog
map diagnostic command show triangles, pretty cool
toggle the usage of simple mip mapping. accustomed to dumb-down resoluiton displays for slower machines - Questy
stencil buffer size 0, 8bit, and 16bit
set maximum amount of detail. one example would be the complexity of curves. 1highest detail
select texture mode. GLLINEARMIPMAPNEAREST nearest or linear
enable vertex lighting faster, lower quality than lightmap removes lightmaps, forces every shader to simply use just one rendering pass, no layered transparancy, environment mapping, world lighting is totally static, and there is not any dynamic lighting a lot more vertex lighting mode. recommend dynamiclight 0 and also this 1 direct FPS benefit John Carmack
modem speed/rate of knowledge transfer 4500 please take a zero off the final of your connection speed?
set delay before mixing sound samples.
toggle display of paths and filenames of the sound files because they're played.
toggle an evaluation tone to find out sound system. 0disables, 1toggles.
possibly props up value for that active session number when running multiple addresses and sockets for multiple servers on a single machine?
possibly to line up multiple addresses and sockets for multiple servers on a single machine would you say BFServer with multiple processors?
possibly to create up multiple addresses and sockets for multiple servers using one machine is it possible to say BFServer with multiple processors?
possibly to put up multiple addresses and sockets for multiple servers during one machine are you able to say BFServer with multiple processors?
possibly to put up multiple addresses and sockets for multiple servers using one machine is it possible to say BFServer with multiple processors?
possibly to put up multiple addresses and sockets for multiple servers on a single machine could you say BFServer with multiple processors?
set gender for model characteristics sounds, obituarys etc.
toggle display of dropped packets. 0disables, 1toggles.
toggle display of the packets sent and received. 0disables, 1toggles.
toggle display of packet traces. 0disables, 1toggles.
set the variety of snapshots sever will send to your client server run at 40Hz, so use 40, 20, or 10 - Randy
toggle the flexibility for clients to download files maps etc. from server.
maximum quantity of people able to join the server dedicated server memory optimizations. Tips: comhunkMegs 4 svmaxclients 3 botenable 0 John Carmack
solution to force all clients to play that has a max rate. This may be used to limit the luxury of LPB, or even cap bandwidth utilization to get a server. Note that minute rates are ignored for clients that are within the same LAN. Father John stepping in, within the name of fairness c: ever notice when 3 or possibly even longer LPBs join a server your PING uses a dump? Its since your slice on the pie got smaller because theirs is very big die bandwidth suckers
is it possible the server is handling some prediction of player location?
allow the sport to be paused in the server console?
the amount of spots, beyond svmaxclients, available to players with all the server password svprivatePassword - Holesinswiss
disallow native DLL loading if svpure, requires clients to simply get data from pk3 files the server is definitely John Carmack
variable holds a list of the pk3 files the server loaded data from. these pk3 files are going to be autodownloaded with a client if your client will not have them. baseq3/pak2 baseq3/pak0
sets the quantity of time with the server to hold back for complaintant packet before assuming a disconnected state.
the number of time in minutes before a frozen character is removed through the map.
this may be the keyword that clients will hunt for, server admins should set this variable on the gametype they've running. free for many, tournament, team deathmatch, and CTF I do not know if you are able to deviate through the keywords how Zaphod laid them down within the
toggle the display in the timegraph.
set the menu default gametype of single player? 16 CTF 2 FFA DM
variable holds your network login id from %username% env variable hmmm? id hackers!
toggle the virtual machine interpreter, cgame can switch between being loaded being a or an on the change in this cvar
Copyright 2000 Vern Anderson Commander Keen, all rights reserved
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start attacking shooting, punching
start hand signal, player model appears to be its motioning to team proceed Team Arena Models Only
start hand signal, player model seems as if its motioning to team come here Team Arena Models Only
stop hand signal, player model appears like its motioning to team visit my left side Team Arena Models Only
start hand signal, player model seems like its motioning to team arrived at my right side Team Arena Models Only
start displaying server information svhostname, map, rules, ggametype, fraglimit
start moving down crouch, climb down, swim down
start moving up jump, climb up, swim up
add one bot botlib name from the bot library name name on the bot skin skin on the bot charfile file while using bot character charname name on the character - Mr. Elusive bots could be given a fractional skill when adding them through the console. by way of example use/addbot grunt 4.6 blue to incorporate a 4.5 skill Grunt to team blue.
stop attacking shooting, punching
ban a customer by their player name. after the name is entered the members name, IP, and CD-Key are shipped to the master server the location where the player will probably be band for just a length of time driven by id software. lamers take heed this method will ban you against all servers instantly.
stop hand signal, player model seems like its motioning to team move ahead Team Arena Models Only
stop hand signal, player model appears to be its motioning to team come here Team Arena Models Only
start hand signal, player model seems like its motioning to team visit my left side Team Arena Models Only
stop hand signal, player model appears like its motioning to team arrived at my right side Team Arena Models Only
callvote command vote y/n Caller automatically votes yes vote features a 30 second timeout each client is only able to call 3 votes a quantity vote is displayed on screen with totals John Carmack vote commands are: maprestart, nextmap, map
switch to vector defined by FINDNEWCHANGEVECTORS just as vector graphics - with vector graphics you'll be able to change any element from the picture whenever you want since each part is stored just as one independent object whereas once something in a very bitmap has become overwritten it wouldn't in general be retrieved. you may also have for 3D rendering vectors?
display name, rate, volume of snaps, player model, rail color, and handicap state number?
connect to server connect 204.52.135.50 or connect
load maps in development mode? loads map with cheats enabled
display directory if syntax is correct ex. dir or dir. or dir.baseq3
display user info handicap, model/color, rail color, more dumpuser name
allows the person to search his game directory with the presence of file types. perhaps the most common use because of this might be to find out the file names of maps which might be often buried inside pak files with assorted names. syntax: fdir filter example: fdir - In this example, the person is searching all subdirectories the stands in for your path reputation for game maps file extension who have the letters q3dm into their name AND which can be followed with a single character indicated by the if not more metacharacters could possibly be used inside the filter. match any string of zero or even more characters? match any single match any with the enclosed characters; a hyphen might be used to specify an assortment a-z, A-Z, 0-9
list currently open images/textures employed by the current map. also displays the quantity of texture memory the map is utilizing which will be the last number displayed - JaxGator
restarts every one of the input drivers, dinput, joystick, etc
stop displaying server information svhostname, map, rules, ggametype, fraglimit
kick the player while using given name off of the server. if nobody uses the name all and is specified as player name then so many people are kicked. if there aren't any bots while using name allbots and allbots is specified as player name then the many bots are kicked. from server console only kick name
stops server from running and broadcasting heartbeat??
resets the game around the same map also plays fight! sound file and displays FIGHT!
send some text to tourney opponents?
send an email to attacker? rule isn't followed
stop moving down crouch, climb down, swim down
stop moving up jump, climb up, swim up
nextframe, prevframe, nextskin, and prevskin commands will vary the frame or skin from the testmodel. These are sure to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will vary the frame or skin on the testmodel. These are likely to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin on the testmodel. These are likely to F5, F6, F7, and F8 in
nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin from the testmodel. These are sure to F5, F6, F7, and F8 in
display paths and filenames of sound files because they are played. replaced soundlist command
stop whatever sound that is certainly currently playing from playing. Replaced stopsound command
say something to everyone about the server.
say something on your team only.
display the existing status with the connected server and also connected users in addition to their slot number. should you specify an IP address it'll display the status of an online server
set a flexible set variable name commands ;separate by;semi;colon
sets the variable using the archive flag preserves the last setting to and reload that setting each time you run the action. Any changes to variables through an A for your class ID are automatically kept in - LOKi
sets the variable while using serverinfo flag, so it is going to be transmitted from your server to connecting clients - LOKi
sets the variable using the userinfo flag, so it'll be transmitted at a client into a server while connecting - LOKi
set of currently open shaders light effects.
load a devmap with bots spawned in. cheats enabled
load a guide with bots spawned in. cheats disabled
stop whatever sound which is currently playing from playing.
returns values for: gsyncronousclients, svserverid, and timescale.
set player status. pplayer sspectator red, blue, or free team free joins smallest/loosing teamalso in tourney play team follow1 2 etc.follow players by lead position team scoreboard your player gets to be a scoreboard
weapon model dissapears cggun 1 isn't going to bring it back. can cause the model to adhere to the player around and suppress the genuine view weapon model. The default frame 0 of all guns is entirely off screen, which means you will probably should cycle several frames to view it. nextframe, prevframe, nextskin, and prevskin commands will alter the frame or skin with the testmodel. These are likely to F5, F6, F7, and F8 in
testmodel 3 will provide a fake entity 100 units in front with the current view position, directly facing the viewer. It will remain immobile, so you'll be able to move around it to examine it from different angles nextframe, prevframe, nextskin, and prevskin commands can change the frame or skin in the testmodel. These are certain to F5, F6, F7, and F8 in useful tool for model and skin artists
covers all brushes and entities using the selected texture, and lights the map while using effect of their texture at the same time. entering testshader with out a parameter will restore all textures set with the map. - hacker removed possibly because cheat potential
toggle X, where X will be the variable allowing, to some 1 whether it is 0 and 0 whether it's 1 toggle cgautoswitch The toggle command can toggle write protected cvars. Graeme
possibly more from the virtual machine Johns referring to, profile hmm?
probably a developer test which returns numbers of success, returns display C: test 1234
saves current configuration with a cfg file that is cool! c:
note any commands since version 1.09 should be preceded by the slash character
possibly displays memory allocation/use for bots employed for debugging?
this cvar if set to a single disabled bot character file caching. used when coming up with bot characters whilst Q3A running. kicking and re-adding a bot will reload the bot character files - MrElusive
possibly allows the BOT AI to save lots of routes for custom maps in memory.
used to evaluate the initial bot chats. set this to at least one and put in a bot. the bot will spit out all initial chats. - MrElusive
used to evaluate the reply chats. set this to at least one and add one bot. the bot will reply and dump all possible replies - MrElusive
this may be the time in milliseconds between two AI frames. - MrElusiveset the quantity of time a bot ponders a move prior to making it c:
toggle linear interpolation between successive frames in the player animation. 0 no interpolation 1 it can interpolate - Coriolis WhatEver
show health with the cross hairs only works with 10 now? - LOKi
the loading of player models will not likely take place before next map, or whenever you die, or toggle the scoreboard tab this prevents the hitch effect any time a player using a brand new model or skin joins the action after you. when you join the overall game after them the models and skins will download because you join?
possibly to switch the look of your recorded demo?
select crosshair switch to zero in case you have fantastic aim ha! ha! 10 crosshairs from which to choose cgdrawCrosshair 1 - 10 John Carmack
draw the HUD. toggle weather or otherwise health and score are displayed
set your chance location from the team status overlay 1top right 2bottom right 3 bottom left with the screen it shows team player names, location, ammo and what kind weapon, and frag count for every single player - LOKi
show timer on HUD. shows time since map start counts up - LOKi
helps to smooth animation during player prediction while experiencing packet loss or snapshot errors. detect prediction errors and permit them to get decayed off over several frames to alleviate the jerk. from the original source code comments cgpredict.c
force model selection, also forces player sounds John Carmack
field of view/vision 90 is default higher numbers give peripheral vision.
toggle the display of animated gibs explosions flying parts of the body!
toggle the display of Lag-O-Meter for the HUD 1netgraph 0frag counter which changes color to reflect what place your in likewise Section 6 with the has a more descriptive description of the tool. Simply put the highest graph blue/yellow: A vertical line is painted for each and every rendered frame. should the line is blue on and on down on the baseline that indicates a reliable transition of frames from to the next. A yellow line going up from your baseline means the frames aren't being fully rendered over time. The bottom graph green/yellow/red: A vertical line is painted for each received snapshot. If the line is green it implies properly received snapshots, with all the height from the bar proportional on the ping. If the bar is yellow what this means is that the snapshot occured back because doing so hit the incidence limit. If the line is red it indicates the snapshot was dropped because of the of thanx dissapear to hacker, Erik, TeoH, and Wilka
set marks decals offset. some video cards display the marks with all the wrong offset, so you are going to be able to find out the square decal that encapsulates the effects because the offset rises over the wall surface. modify the offset the square goes away
toggle the marks the projectiles leave within the wall bullet holes, etc
toggle player model animations. the animation frame displayed when this really is disabled is reasonably odd, though.
toggle client-side player prediction. disabling causes the buyer to wait for updates in the server before updating you location.
toggle client-side item prediction. 0 replacement for not do local prediction of item pickup - John Carmack
set amount player view rolls laterally while running in 3rd person only?
toggle the display on the floating scoring number balloons each time a player scores a spot or points including negative points in every game type, the awarded point value floats up through the target such as a balloon and slowly fades out.
set shadow detail level 0 OFF, 1 basic discs, 2 stencil buffered 3 simple stencil bufferedif rstencilebits is not0 - Andre Lucas
appeared in version 1.06 then removed in 1.07 now back 1.08 then removed again in 1.09 hmm substituted with multi-crosshairs
when gsmoothClients is enabled within the server and also you enable cgsmoothClients then players inside your view are going to be predicted and definately will appear more smooth whether or not they are over a bad network connection. however small prediction errors might appear.
the quantity of stereo separation for 3D glasses! You ever take off your glasses at the 3D movie, remember how a images were separated into 3 colors? thats what this does
set speed player model rotates to complement position 1 isn't a delay, 0 won't ever turn
settings on the new shaft style. on the OSP the lag imposed around the rendering from the lightning gun shaft. a worth of 0.0 can be like the baseq3 version feel on the LG. a value of a single.0 imposes no lag whatsoever shaft is often rendered within the crosshairs. a worth of 0.5 is really a good mix in the two to scale back the wet-noodle effect, while still maintaining consistency of the location where the server actually sees the shaft. I would like to thank the many readers who submitted good descriptions on this new variable in my experience, there was a ton, nevertheless the ones who been there correct are listed here.
toggle automatic downloading of maps, models, sounds, and textures
toggle the display of Message from the day When Quake 3 Arena starts a guide up, it sends the GLRENDERER string towards the Message Of The Day server at id. This responds back which has a message from the day on the client. If you wish to switch this approach off, set CLMOTD to 0.
disable delta compression slows net performance, just use if net errors happen otherwise not recommended
printout messages on your screen or on the console tired coming from all the chatter?
default was 2 but changed one since version 1.09
seconds to wait patiently before you are removed through the server once you lag out.
must are actually a cheat!!! removed now
toggle the ability with the player bounding box to clip through areas?
toggles the ability with the player bounding box to respect curved surfaces.
toggle the blood mist effect inside the gib animations. 0 choice for no gibs with out blood on hits John Carmack
set how much memory you would like to reserve for gameplay dedicated server memory optimizations. Tips: comhunkMegs 4 svmaxclients 3 botenable 0 John Carmack
toggle displaying of intro cinematic once it may be seen this variable keeps it from playing every time, to find out it again set this to zero
toggle display of packet traces. 0disables, 1toggles.
comsoundmegs and comzonemegs might be adjusted to produce better performance on systems with over 64mb of memory. the default configuration is determined to allow the game to own on a 64 MB system. with a 128 MB system we'd run while using following:comhunkMegs - 64 comsoundMegs - 16 comzoneMegs - 24
toggle display of frame counter, all, sv, cl, gm, rf, and bk whatever these are
comsoundmegs and comzonemegs is usually adjusted to produce better performance on systems exceeding 64mb of memory. the default configuration is defined to allow the game to own on a 64 MB system. using a 128 MB system we'd run using the following:comhunkMegs - 64 comsoundMegs - 16 comzoneMegs - 24
set console to server only 0 is usually a listen, 1 is lan, and a couple of is internet command line cvar causes engine to never load 3D game merely a server console set dedicated 2 - Dekard
this command allows the administrator of the server to disable a specific item from your map. for an example:/set disableweaponbfg 1 can certainly make it so which the bfg will not show up. changing the additional value back to 0 and executing a/maprestart command brings the disabled item back. - K2
field of view/vision 90 is default higher numbers give peripheral vision.
possibly toggles the display in the name with the current arena?
possibly debugging tool for memory allocation?
debugging tool for damage effects?
debugging tool for brush/entity movements?
toggle the banning of players that match a clear criteria/filter?
set the respawn amount of time in seconds, 0 dont force respawn
to begin a dedicated server in tournament mode, you would employ: set dedicated 2 set svzone tournaments set ggametype 1 map q3tourney 2, Graeme Devine thanks and to TheKiller
set the gravity level. that is normally set using a property on the map loaded
the knockback at a weapon, higher number greater knockback.
allows the admin to set the number of damage the quad damage will perform.
partys to generate TCs for single player style games?
how fast you move in Q3Test. The greater the telephone number, the higher the velocity
the warmup time for tournament play is placed with gwarmup. A tournament game is implicitly a 1 hour on one match, and further players are automatically entered as spectators note, when the action starts, all clients, such as the spectators respawn. You can keep to the players by making use of Steam follow1T, Steam follow2T, and you may be a scoreboard by making use of Steam scoreboardT., Graeme Devine
color16 depth16 stencil8 creates how many bits per pixel item 8, 16, or 32 bit?
variable props up driver version number one.1.0
set height, in pixels?, for graph displays
set the z location from the gun model possibly angle?
set player handicap max health, valid values 1 - 99
changes exactly the head on the model to an alternative model Example: If you are playing as being the Grunt model, /headmodel sarge will stick Sarges go on Grunts body selecting a fresh model will load the model and its particular matching head
possibly sets the scale of the joyball rotation to player model rotation?
possibly a total threshold setting all the other joy variables removed in 1.08
possibly employed for debugging memory allocation/use?
set internal network port. this gives more than one person to experiment with from behind a NAT router by making use of only one IP address - Questy
variable holds password for socks firewall access supports no authentication and username/password authentication method RFC-1929; it can do NOT support GSS-API method RFC-1961 authentication only settable at init time from your OS command line - Graeme Devine
set the address name or IP number in the SOCKS server firewall machine, NOT a Q3ATEST server. only settable at init time from your OS command line - Graeme Devine
variable holds username for socks firewall supports no authentication and username/password authentication method RFC-1929; it lets you do NOT support GSS-API method RFC-1961 authentication only settable at init time on the OS command line - Graeme Devine
typically you physics advances in small time steps. if this option is enabled all players make use of fixed frequency player physics, some time between two advances on the phsysics is going to be the same for all those players. your time between two advances on the player physics may be set together with the pmovemsec variable. enabling this approach will make you physics the same for those players independent using their company framerate. ought to do what you want for prediction and really should even out the appliance dependent rates. - Robert Duffy
set enough time in milliseconds between two advances from the player physics. have to do what you want for prediction and must even out the device dependent rates. - Robert Duffy
display network protocol version. Useful for backward compatibility with servers with otherwise incompatible versions maddog read only
set internal network port. this permits more than one person to experience from behind a NAT router by making use of only one IP address - Questy
possibly used by debugging the bend rendering and even for map debugging.
possibly used in debugging the curvature rendering and perhaps for map debugging.
toggle the using detailed textures, when disabled every stage of your shader is rendered except those together with the keyword detail. when enabled detail stages are rendered. in proper makes use of the detail stages are meant to enhance the textures visual quality when viewed seal. more details is available from the shader manual included within the GTK Radiant install. - Rroff
brighter areas are changed more by dlights than dark areas. I dont feel TOO bad about this, because it is not like the dlight is much of an proper lighting simulation even inside the best John Carmack
set which frame buffer to get into. basically you draw in a back buffer while simultaneously showing a front buffer. next frame you swap these. the benefit is you wont understand the actual painting from the image come about. - Questy/Carl
toggle compression of textures 1.27g changed to past tense compressed
toggle additive blending in multitexturing. If not present, OpenGL limits someone to multiplicative blending only, so additive requires an extra pass. - Questy/Carl
toggle projectile flare and lighting effect. the flare effect is really a translucent disk that may be used to vary the colors around lights using a corona effect
set how big is flares? I wish you can make the big balls smaller now those are flares
toggle textures to full brightness level is set as being a cheat code? boy who turned about the lights c:
possibly to disable the looking outside in the PAK file first feature in the event of duplicate file names etc.
possibly to toggle the usage of DirectX gamma correction or video driver gamma correction?
increase brightness of texture colors can be like glmodulate?
toggle entire map to full brightness level all textures become blurred with light is set to be a cheat code?
another amount of detail setting if set to 10000 dont drop curve rows to get a long time John Carmack really mean 3D cards only??
treat the present OpenGL32 driver as a possible ICD, even if it's in fact a MCD Questy/Zoid
overdraw is once the same pixel is written to over and over again when rendering a scene. I guess rmeasureOverdraw is used to determine how much is occurring. used by software rendering
set video display mode resolution, use listmodes for listing of modes 3 is 640X480
the VIS tables hold info on which areas really should be displayed using areas.
control the OpenGL Polygon Offset, If you see lines appearing in decals, or they seem to flick don / doff, these variables can help out. - Questy/Andre
when set to a single turns off stencil buffering for portals, this allows that you see the complete portal before its clipped, more from the room, to get a much better feel for whos inside before you begin.
set the rendering method. - 1 skips drawing 0 uses glDrawElements if compiled vertex arrays can be found, or strips of glArrayElement or else present 1 forces strips 2 forces drawElements 3 path for non-vertex array testing John Carmack
possibly toggle the printing on console in the number of shaders used?
set rounding down amount larger faster, lower quality - Randy
toggle your chance of short lines indicating brush and entity polygon vertices, useful when debugging model lighting - Andre Lucas maddog
map diagnostic command show triangles, pretty cool
toggle the using simple mip mapping. utilized to dumb-down resoluiton displays for slower machines - Questy
stencil buffer size 0, 8bit, and 16bit
set maximum amount of detail. a good example would be the complexity of curves. 1highest detail
select texture mode. GLLINEARMIPMAPNEAREST nearest or linear
enable vertex lighting faster, lower quality than lightmap removes lightmaps, forces every shader just to use one particular rendering pass, no layered transparancy, environment mapping, world lighting is very static, and there isn't dynamic lighting while in vertex lighting mode. recommend dynamiclight 0 this also 1 direct FPS benefit John Carmack
modem speed/rate of information transfer 4500 have a zero off the final of your connection speed?
set delay before mixing sound samples.
toggle display of paths and filenames coming from all sound files since they are played.
toggle the test tone to check sound system. 0disables, 1toggles.
possibly props up value to the active session number when running multiple addresses and sockets for multiple servers during one machine?
possibly setting up multiple addresses and sockets for multiple servers one machine are you able to say BFServer with multiple processors?
possibly setting up multiple addresses and sockets for multiple servers using one machine are you able to say BFServer with multiple processors?
possibly to put up multiple addresses and sockets for multiple servers one machine is it possible to say BFServer with multiple processors?
possibly to create up multiple addresses and sockets for multiple servers on a single machine could you say BFServer with multiple processors?
possibly to put up multiple addresses and sockets for multiple servers on a single machine could you say BFServer with multiple processors?
set gender for model characteristics sounds, obituarys etc.
toggle display of dropped packets. 0disables, 1toggles.
toggle display coming from all packets sent and received. 0disables, 1toggles.
toggle display of packet traces. 0disables, 1toggles.
set the quantity of snapshots sever will send to your client server run at 40Hz, so use 40, 20, or 10 - Randy
toggle the capacity for clients to download files maps etc. from server.
maximum quantity of people able to join the server dedicated server memory optimizations. Tips: comhunkMegs 4 svmaxclients 3 botenable 0 John Carmack
choice to force all clients to play which has a max rate. This is usually used to limit the benefit of LPB, as well as to cap bandwidth utilization for the server. Note that rates are ignored for clients that are within the same LAN. Father John stepping in, inside name of fairness c: ever notice when 3 approximately LPBs join a server your PING needs a dump? Its since your slice on the pie got smaller because theirs can be so big die bandwidth suckers
is it possible the server is handling some prediction of player location?
allow the overall game to be paused in the server console?
the amount of spots, beyond svmaxclients, restricted to players while using server password svprivatePassword - Holesinswiss
disallow native DLL loading if svpure, requires clients to merely get data from pk3 files the server is utilizing John Carmack
variable holds a list of most the pk3 files the server loaded data from. these pk3 files will likely be autodownloaded by the client in the event the client isn't going to have them. baseq3/pak2 baseq3/pak0
sets the volume of time for your server to attend for suer packet before assuming a disconnected state.
the volume of time in minutes before a frozen character is removed from your map.
this may be the keyword that clients will try to find, server admins should set this variable for the gametype they've got running. free for everyone, tournament, team deathmatch, and CTF I do not know if it is possible to deviate in the keywords how Zaphod laid them down inside
toggle the display from the timegraph.
set the menu default gametype of single player? 16 CTF 2 FFA DM
variable holds your network login id from %username% env variable hmmm? id hackers!
toggle the virtual machine interpreter, cgame can switch between being loaded being a or an with the change in this cvar
Copyright 2000 Vern Anderson Commander Keen, all rights reserved