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prism video file converter full version download pinnacle liquid edition pro v6 download openoffice 3 download kostenlos sketch font free download Old-school level, new-school weapons in Return to Castle Wolfenstein: Enemy Territory TrueCombat: Elite mod. Intense combat with a warehouse in Return to Castle Wolfenstein: Enemy Territory TrueCombat: Elite mod. Point-blank kills in Return to Castle Wolfenstein: Enemy Territory TrueCombat: Elite mod. Camping within the snow in Return to Castle Wolfenstein: Enemy Territory TrueCombat: Elite mod. Choke-point battle in Return to Castle Wolfenstein: Enemy Territory TrueCombat: Elite mod. Fallout publisher enters into long-term development take care of creator of Enemy Territory: Quake Wars. Academy Award-winning Pulp Fiction and Silent Hill Roger Avary booked for felony DUI, may very well be charged with manslaughter. PC gaming event begins deep inside heart of Texas; Enemy Territory: Quake Wars playable by public for first time, 100k in cash and prizes shared. Id s Todd Hollenshead says unnamed internal project will likely be released on three platforms; 360 to get new Wolfenstein s primary platform. Check out this exciting trailer for Return to Castle Wolfenstein: Enemy Territory. Activision and id Software announce the discharge of the free stand-alone multiplayer game dependant on Return to Castle Wolfenstein. Activision lets us know that the free stand-alone multiplayer game dependant on Return to Castle Wolfenstein are going to be released inside the next 1 day. The test version of id s free stand-alone update to Return to Castle Wolfenstein fades. We talk with Splash Damage s Paul Wedgewood around the new multiplayer gameplay. Once you install the update, a whole new link is going to be added on your start menu. You is going to be able to make use of this to evaluate in with to look at any additional updates, maps, and also other official downloads. Turn Dead Island right into a true zombie apocalypse and prepare to deal with over 100x more zombies, including enough ammo you'll want to fight them off. These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations looking at the fan-base. Welcome to FilePlanet, the key online destination for Return to Castle Wolfenstein 1.4 Update Windows - Full downloads and thousands and thousands of other game files, including demos, patches, mods, trailers, free pc games plus more. Our mission is usually to support the gaming community having a fast and reliable download site. Aside from official game files and cool indie games, users may upload his or her content to share with the entire world. We also partner with top game developers and publishers to own exclusive beta tests of the latest games, especially multiplayer titles and MMOs. You can start using our download services to download Return to Castle Wolfenstein 1.4 Update Windows - Full by setting up a free account on FilePlanet to get into our public servers, or upgrade to your premium account gain access to our no-wait servers and get our subscriber exclusives. Thanks for using FilePlanet! An IGN Entertainment Games site. By continuing past this web site, through your continued using this site, you agree to become bound by and follow the User Agreement. ThunderEyes original nude model pak! This pak definitely makes the nice looking females within the game completely NEKID! Sorry to the people who thought Helga as well as the female zombies were ok looking! So whats different concerning this pak? Well certain parts have already been sampled from real females and have look that little bit more convincing! So now you may combine your ex of playing RTCW and PRON:D The spelling mistake where purposefull and I havent bothered with screenshots a result of the content from the pak file. scripts. Note: DLL files within this mod are bmodified versions/b of those it is possible to find in iStalingrad/i, iRed Alert/i, iIron Cross/i, iWest War/i and iNormandy/i. This mod adds 3 weapons to RtCW single player only: bCarabin/b bank 4: 7.92mm semi-auto rifle. Less powerful over a Mauser, but 3x faster. Carabin screenshot/url bPPSh/b bank 5: 45cal machinegun that has a 71 rounds magazine. As powerful as being a Thompson, but 1.5x faster. PPSh screenshot/url bMP44/b bank 5: 9mm machinegun. Same power and rate of fire as being a Sten, but no overheat. MP44 screenshot/url killed by them. Definetly an outstanding skin. Thx PlanetEntropy/url for creating this nice skin. talk, she's about 5 lines to convey. installed. Also, this patch bDOES NOT/b customize the protocol version on the previous map. Please see the readme declare more specific information. animations. DLLs happen to be modified since last release. General description: This mod adds 3 weapons to RtCW single player only: - K43 bank 4, 7.92mm: German semi-auto rifle, as powerful and accurate because Mauser. - PPSh bank 5,.45cal: Russian submachinegun, having a large magazine and high rate of fire. - MP44 bank 5, 9mm: German assault rifle. zombies guards and ultimately the Pharaoh! II battle for Stalingrad Now often known as Volgograd. A troop of 57th infantry division stayed behind inside city following your Germans had tkaen it over. A few soldiers led by Gennady Lukovoi continued to supply diversional strikes inside city and nearbyvillages which had been very damamging towards the German military machine. After a number of months Lukovoi was captured by Germans. He was liberated in 1945 by Soviet troops, but convicted of being a traitor in 1947. He was executed by shooting on November, 12, 1947. 3. Call the console and type/spdevmap skins without quotes. our military information it really is known that nearby came from here there is undoubtedly an entrance in pyramidal tunnels the occupied North African branch of paranormal division SS. Also over a military information it can be known that through pyramidal tunnels it really is possible to get into X-Laboratory and church. wolfenstein can be an ss base. Director, Greg Goodrich Executive Producer, and Corky Lehmkuhl Character Designer. release from the Quake III Arena source code under GPL. You need to upgrade towards the latest over the usual installers first, and replace the engine binaries using the newer ones contained within the zip files below. There are zips intended for all the os's we support. soldier as well as the bots can utilize all from the weapons including grenades, the knife, airstrike cans and artillery. An enhanced waypoint editor with lots of advanced features and console commands to include bot support for just about any custom or standard RTCW multiplayer map excluding maps generated for specific mods. The power to create custom map specific bot configurations and server settings. As well because ability to create custom bots for usage by defining name, team, class and weapon. Support for as much as 32 bots in a match. 64 bots are certainly not supported on account of CPU/Memory issues Full chat command support, bots will necessitate medics, say great shot, invite you when you join an activity, taunt the enemy, and even more. Bots also answer chats like medic, need ammo, etc, etc. An enhanced scripting system that allows a waypointer to customize that the map is played through the bots at given intervals through the entire match. Full support for both Objective Multiplayer or Stopwatch and Checkpoint game modes in addition to plain old Deathmatch. Support for ALL original RTCW maps including GOTY maps and maps that had various patches along with many custom RTCW maps plus more is being added. Support for Internet LAN servers for admins who want to own bots with public players. A unique main menu GUI. Certain Shrub/Bani mod additions including medics to be able to toss medic packs while underwater, pack droping when LTs/Medics enter limbo, plus some others. The bots can camp, snipe, plant dyno, defuse dyno, cap flags, climb ladders, and many more. The FG42 Paratroop Rifle fully implemented just as one additional Soldier weapon and bot supported. A custom in-game and main menu dedicated for customizing Fritzbot related settings and keybinds. Full support for Limited Life game mode. also generally known as Last Man Standing in certain circles art3 - not included Author: Rand Phares grayman E-mail: Description: Single player map for Return to Castle Wolfenstein. This map is intended being the firstly three. Special on account of: Folks about the Tram Forum for answering my newbie quesions. Instructions: 1 Place the spart directory and contents as part of your Return to Castle Wolfenstein directory /./RTCW/spart 2 Run the file Story: The Germans have risen their activity from the area of Castle Steingut, blocking the conventional mountain passes and repairing an existing tunnel network. Our intelligence sources attended up blank on why the Germans is there. But what interests them, interests us. Your objectives are going to learn exactly what the Germans are approximately, and, as appropriate, have the opportunity into the castle. Retrieve any pieces of interest for study in London, naturally. Partisans from the nearby village will sneak you into your tunnels, after which it youre by yourself. Single Player: Yes Multiplayer: No Bot Support: N/A New Textures: No New Sounds: Yes Build Time: 8 weeks Compile Machine: PII 450mhz with 128mb RAM Compile Time: a half-hour - light - extra Base: New map yourself Editors used: GtkRadiant 1.2.11 Crimson Editor 3.40 Paint Shop Pro 7.0 Cool Edit 2000 1.1 youll love this map greatly! See the readme for additional information. 06/03/2005 Emails Address: Home Page: -.- Game: Return to Castle Wolfenstein - Single Player Construction Map base: New Map Custom textures: Quake III, , and Onmix with the mirror Custom sounds:, , by Vovstein Custom models used: Some Models by Vovstein, One model from Mages Skulls and Custom prefabs: None Editors used: GTK Radiant 1.2.11 with update 1.2.13 Other utilities used: -.- Known bugs: Some textures with video option Lighning: Light Map High Installation Information and ways to play - Unzip for your C:Return to Castle Wolfenstein folder where C the drive you installed RTCW on. - Play while using shortcut and once the main menu appears, click in play button and after choose your chosen skill. Description This map is my first single player map. This was manufactured in about 8 months time off and on and is built to learn about single player mapping Map Info Compiled with: PC AMD K6 III 400 MHZ with 198 MB RAM Video Card - VooDoo 3 3000 with l6 MB BSP, - meta, - Vis, - Light - fast - filter 45 minutes to compile and approximately 37 minutes to AAS Thanks to Pizpot because of the Begin in Move3 Kim the Pirate by informations and attention Start maps author Vovstein by good models Frank Berloff RedMoon maps author BeauSutton and DemonSpawn by Mirror and Lightning Textures and TutoriaisOEE maps authors Privater and Vondur by informations and attention Timegates authors /KoS Virtual World /surface//rtcw//tramdesign//Phillip Marlowe by distribute in RTCW mapss site and also by Text for briefing 1 Testers: Andrц Paiva, Marcelo Amorim and Pedro Pasquino Netoaka Netinho. CopyrightPermissions This level is c by Vicpas2005. All rights reserved. Authors MAY NOT take advantage of this level to be a base to create additional levels. You are NOT able to commercially exploit this level, or all of its assets models, textures, sounds, etc put it on the CD or another electronic medium which is sold for funds without my explicit permission! You MAY distribute this ZIP and associated files over the internet, FTP, local BBS etc., provided you include this file leave the archive intact. Note: 1-Play this level with video option System/Lightning: Vertexlow 2-If somebody knows as solving my textures bugs, please email me. 3-If i forgot somebody, please forgive me Return to Castle Wolfenstein is surely an excellent game idealized by Gray Matter Studios INC, utilizing the engine in the game Quake IIIs ID Software. Unhappily few mappers were thinking about doing Mods or maps Single Player, to provide continuity the saga with the hero Blazkowicz. Enjoy and thanks. Vicpas. bNote: Additional screenshots sent in with the developer, and added 23/01/2006./b Gringo Starr, and conversion of Kung-Fu-Grip originally by Hummer, ported to WildWest by New weapon models New player pain animations And /list A HUGE thank-you to definitely diligent our testers, and all of those linked to helping develop this major update towards the mod. I personally think we've done a fantastic job, and any one of you who tried the older versions will likely be very happy with all the additionsenhancements improvements particularly new release. active. - Major Overhaul within the Dynamic Screen Resolution Modifier. Now, if you quit the experience, it wont maintain your screen with the same resolution since your game. If you quit Q3E Minimizer whilst the experience is still running though, it'll keep it with the same resolution. - Whilst an activity is running under automatic detection, you'll be able to change the overall game while the sport is still running. In 1.10, when the action was active, the menu was locked. The user should quit the action if they would like to re-enable auto detection however But you were forced to do that anyway. ; -Now supports these games: Soldier of Fortune II: Double Helix SP Soldier of Fortune II: Double Helix MP Return To Castle Wolfenstein: Enemy Territory Thanks would go to OomJan and coffee for that help in order to guide these games - Features of v1.10- - Auto Game Detetection Users are in possession of the abilitity to put the minimizer to automatically scan for virtually every active Q3 game, after which automatically set that game as being the target for minimization. This feature is optional, and users might still manually determine which game they really want the minimizer to concentrate on. The detector will undoubtedly work right only if one Q3 based game is running. If a couple of is active, it can choose one itself Whilst the detector and game are running, the drop-down menu is locked to stop changing the sport as it may cause errors. - Dynamic Screen Resolution Modifier A large volume of gamers play their games at lower screen resolutuions, usually to obtain better performance off their video card, or as a result of older hardware. When a person normally minimizes the experience, it can display their desktop with the same resolution because game, which can be usally quite ugly and quite difficult to function with. At the request of numerous people, v1.10, and 1.20 come using the feature to activate a possibility that will automatically adjust a gamers resolution upon minimization and restorization, depending on just what the resolutions are when the action is minimized as well as the game is active. - Version 1.10 supports these new games: Star Wars: Jedi Knight: Jedi Academy SP Star Wars: Jedi Knight: Jedi Academy MP If you still wish to play the JKA demo, choose the JKA SP choice because they're both the exact same thing.: Instructions for Use: 1. Extract the Q3E to anywhere inside your computer Location will NOT affect its functioning 2. Upon opening it, the key window look. In the drop-down menu located near to the bottom on the window, pick which game you choose the minimizer to currently consentrate on, or let it sit at Auto Game Detection, if you would like. 3. Start up that game when you would normally. 4. To minimize the overall game, press the default keys: Control-Z 5. To restore, press Shift-Control-Z To configure the keys, right-click with your current games icon from the system tray, and judge. From there, makes use of the interface to choose your new keys. BEWARE: If you position your desktops icons in some places, while using the Screen Modifier may jumble them. You happen to be ; then a defulat RTCW commands. Default RTCW allie voice commands: 55 LT. TROCHs allie voice commands: 169 Default RTCW axis voice commands: 55 LT. TROCHs axis voice commands: 157 Thats a full of 353 speech/voice commands in this particular mod. 243 more then a defualt RTCW speech/voice commands The EXTRA VOICE COMMANDS see below tend to be realistic to WWII and supply a better communication between players as well as the team. The extra voice commands may be used by binding the/vsay /vsayteam commands see below for details. The sound mod includes 2 files 3 3 One with the main sounds allie voice commands. And the second to the axis German voice commands. The axis file as german speech with english text. The reason behind a seprate declare axis is. If you do not just like the German speach you'll be able to delte this file and still maintain your wicked sound mod plus the allie voice commands bit entitled Even Pjoter was bad:. After the flashbacks there are many newer clips of Cows owning this. install this pakage, simply copy the directory is important Phm from the Return to Castle Wolfenstein-directory. The new directory should be from the same level like Main. Start the sport by while using the file inside the directory Phm. The file 3 contains English mission descriptions. If you want make use of them, rename the file to a few remove the quotation mark for the beginning. Nevertheless some textures and sounds are simply just available in German. On weaker systems performance problems may occur while playing the 1st mission. If required adjust the brightness inside the game menu or using the monitor, should the mission environments look too bright or darker and uneven. Game references: The missions are explained in detail with the mission briefing and from the note book. Besides, at the initial mission advices are printed with the console at peak times. Technical features: extensive texture and shader definitions realistic running and shooting sounds realistic und variable utilization of textures extensive scripts variable happening with a different behavior no occurrence of double opponents singular computer controlled players extensive clipping realistic waypoints and realistic behavior laptop or computer controlled players german and english mission texts available separate singleplayer modification using extended menu and knowledge possibilities, the note book Sergey Bushanskiy E-mail: Home Page: Description: Single player map for Return to Castle Wolfenstein Release Date: May. 04, 2005 Special as a result of: Gray Matter, Id Software and Nerve for creating an amazing game. Instructions: 1 Place 3 as part of your Return to Castle Wolfenstein/main/directory 2 Start Return to Castle Wolfenstein Single Player through the shortcut 3 Bring on the console by pressing the tilde key 4 type/spdevmap kicha with no quotes, then enter. IMPORTANT: If the terrain doesnt arrive, set Lighting to Light Map High inside the System Options menu. Gametypes supported: Single Player New Textures: Yes New Sounds: Yes Build Time: 1 months Brushcount: 947 brushes Compile Utility: Q3Map2 version 2.5.3 Compile Machine: Pentium4 3GHz 800MHz Northwood HT, with 1Gb Dual DDR-400 Geil Compile Time: bsp: 37 seconds vis: just a few seconds light: 1 minutes 15 seconds Base: New map completely from scratch Editors used: GTK Radiant 1.2.11; WolfRadiant 1.0; WolfToolsSDK System Requirements Minimum Configuration 800 mhz Intel Pentium or AMD processor 512 MB RAM 3D video card with 64 MB video memory which fully supports DirectX 8.0 Recommended Configuration Windows XP or Windows 2000 2.0 GHz Intel Pentium IV or AMD Athlon processor 512 MB RAM 3D video card with 128 MB video memory which fully supports DirectX 8.1 Map kicha may be tested using the following 3D video cards under Windows XP: ATI Radeon 9800SE, ATI Radeon x800xt-PE Nvidia GeForce3 Ti 200, Nvidia GeForce 6600GT CopyrightPermissions You may distribute this archive in a format, providing that most original files are intact. NOTHING can be employed from this pk3 without prior permission in the author. - Northerner folder: 3 2 Start Problems: on some versions Return to Castle Wolfenstein can disappear textures. Email Address: Home Page: -.- Game: Return to Castle Wolfenstein - Single Player Construction Map base: New Map Custom textures: -.- Custom sounds:, , and also by Vovstein Custom models used: Some Models by Vovstein Editors used: -.- Other utilities used: -.- Known bugs: none Installation Information and ways to play - Unzip for a C:Return to Castle Wolfenstein folder where C the drive you installed RTCW on. - Play while using the shortcut. Return to Castle Wolfenstein is definitely an excellent game idealized by Gray Matter Studios INC, utilizing the engine with the game Quake IIIs ID Software. Unhappily few mappers were serious about doing Mods or maps Single Player, to supply continuity the saga with the hero Blazkowicz. Enjoy and appreciate it. Vovstein. won't give support to anybody installing this game inside wrong folders! the folder MUST be X:your pathReturn to castle wolfensteinredmoon as pointed through the installer There will probably be placed inside your desktop because of the installer two shorcuts One says Redmoon first run use this obviously and Redmoon Reloaded should you have a saved game and wish to get to your cheese fast. - --- description and bugs - --------- Redmoon chapter one. Rumors and superstitions Fathers day edition. Public level test before final release. The following bugs have already been noticed as of yet. Some soldiers seem being waiting because one soldier is dead and blocking the way in which. You may get to interrupt some secret walls that had been meant being broken only by trigger. There are zombies, but not within the normal gameplay. Depending around the final size this needs to be a 3 levels chapter. As far as i notice there ought to be enough light from the level. - ----Please--------- Save and save often. If there may be a multiple directional corridor get into one branch with the time, in case you peek around both directions, you might call in more enemies that you might handle immediately, should this happen run away or take cover. When in doubt if jumping or you cannot SAVE your game. When in doubt if enter or otherwise not a strange place SAVE your game. If you happen to experience a weird bug while reloading your game, the next time try saving your game facing a wall. while using lower FPS on-screen I didnt happened if you ask me, but merely in case. Frank Berloff mapper Thanks to Tram Design forums for help and much more Tram design forums Tram design mapping tutorials as well as for this fatherday 0 wait time download link. In case of commentsquestionsplease send me a email at KoS forums KoS Mapping tutorials. Also as a result of Surface forums /surface/forums/Surface mapping tutorials I would like to thank KoS forums and Surface forums. All in the beta testers at Tram Design, KoS, Surface, forums. Without them i wouldnt determine do the right thing. Dont drink and play. ; Friday the 13th, June 2003. yeah i understand wish me luck:P Forgive by english. - ------------------------ must defend the objectives or all will probably be lost. Achtung! Great looking skin, matches the experience perfectly. Northerner and personal action together with the J Giles Band setting the pace. If youre wondering how you may join the WildWest and get hours of gameplay, whilst getting to be aware of friendliest gaming community, you just need to the retail version of RTCW and download the newest version on this mod. /file/WildWestzip;43626v1.613 zip/url /file/WildWestexe;43624v1.613 exe/url pack includes WWII symbols which can offend some, RTCWFiles excepts no responsiblity for your content and you make use of this file your own risk!/b iRTCWFiles Staff note: Sorry for virtually any confusion with regards to the earlier posting on this file within the wrong catagory, they have since been corrected./i a showcase on the CTF script. The map itself was rather bland. CTF Multidemo still became rather popular since it offered fast-paced, well-balanced gameplay. It also would be a really good training of aiming CTF Valley offeres the identical cool gameplay and training, but adds nice surroundings plus a cool layout. It is usually a rather resource intensive map. RTCW is virtually five years old now and hardware has moved since then. RedTop chose to design a atlas with visual appearance even though it would run with less fps then your original maps. This doesnt mean how the map is unplayable however. RedTop still manages to obtain a solid 76 fps in reference to his trusty old GF4 Ti4200 and AMD 64 3200. Clanmates with bigger budgets still play at 125 fps. The objective in the map should be to demoralize the enemy by stealing their holy chalice no kiddin. Bring home the target three times as well as your team wins. Players that earn an objective are going to be instantly sacrificed all of which will have to respawn. This map is the most suitable played 1on1, 2on2 or 3on3. Lieutenants only, no airstrikes or artillery. Have fun people! Thanks go out to: - ---- ReyalP for his CTF script, Repetitive Frag Injury for that cool times there were, verdiend! for offering me shelter in the cruel clanless world. Visit for RTCW configuration explanation, RTCW server configuration explanation and RedTops custom maps. - Northerner note, that you simply bMUST/b have RTCW installed on your personal machine and a working CD get into order to learn WildWest. If youre tired from the fast paced spawn-run-die atmosphere of the majority of FPS games, or if youre looking for something more important, then youre from the right place! The community is modest in proportions, and some with the most friendliest youll ever find! The maps are top-notch, and together with the anti-lag code in this particular new version, its a rather level arena for all! Although all players inside WildWest community can help you with objectives, locations, and s important to note that this official testers on the game will probably be displaying the bWW/b tag; not to become confused using a clan tag What does this indicate? It means these people are obligated to respond your questions, and/or demonstrate around the maps in conjunction with any secrets inside the maps; If you are having any issues, or require more info, it is possible to either post it here, or look at the Gaming Forums thread located?p2049953post2049953here/url. note, you bMUST/b have RTCW installed on your laptop and a working CD enter in order to experiment with WildWest. If youre tired with the fast paced spawn-run-die atmosphere on most FPS games, or if youre simply looking for different things, then youre inside the right place! The community is modest in proportions, and some from the most friendliest youll ever find! The maps are top-notch, and using the anti-lag code on this new version, its a very level game for all! Although all players within the WildWest community will assist you to with objectives, locations, and s important to note the official testers with the game will likely be displaying the bWW/b tag; not being confused that has a clan tag What does this indicate? It means why these people are obligated to respond to your questions, and/or teach you around the maps together with any secrets in the maps; If you are having any issues, or require details, you'll be able to either post it here, or look at the Gaming Forums thread located?p2049953post2049953here/url. trailer! Not all of the maps released using the 1.6 beta are shown in this particular clip, nevertheless its still a full lotta rootin tootin fun to see! So settle back, brush the dust of your respective hat and have! they existed, but neither the Goverment nor scientific community put much stock inside the plans. It was now apparent someone did and Franklin D. Roosevelt ordered an entire investigation into Teslas death with expectations of retrieving the missing papers to discover why. Almost the full year later, equally Rome crumbled, British soldiers confirmed the Allies greatest fear when they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain and also the began pouring more resources into researching Project Tesla and after a few short months found these people were racing on the final stages of the construction. Soon they can be on par while using Axis who, for their early start, were also making great progress. Regardless, one key factor remained. The Death Ray plans requested a power method to obtain great magnitude. They needed generators stronger than anyone had ever built before. Unfortunately, after polling the encompassing areas, it had been clear how the shortage of parts, on account of war efforts, meant that this project would have to get moved. As the Allied scouts determined for parts, commanders get word which the Axis powers are actually planning an offensive of their direction trying to thwart their efforts. This file patches your Degeneration to v1.11. they existed, but neither the Goverment nor scientific community put much stock within the plans. It was now apparent someone did and Franklin D. Roosevelt ordered a complete investigation into Teslas death with dreams of retrieving the missing papers to learn why. Almost a complete year later, just like Rome crumbled, British soldiers confirmed the Allies greatest fear when they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain along with the began pouring more resources into researching Project Tesla and after only a few short months found these people were racing to your final stages of their construction. Soon they can be on par using the Axis who, for their early start, were also making great progress. Regardless, one key factor remained. The Death Ray plans required a power method to obtain great magnitude. They needed an electrical generator stronger than anyone had ever built before. Unfortunately, after polling the nearby areas, that it was clear how the shortage of parts, caused by war efforts, meant how the project would have for being moved. As the Allied scouts put down for parts, commanders get word which the Axis powers happen to be planning an offensive of their direction looking to thwart their efforts. documention; Please the readme for additional information and screenshot. a Deathmatch map, so, no objectives! In case you forget this fact, you is going to be reminded once you see an appliance cover over the Murder hole, a wall the spot that the ducts ought to be and as for that beach looks, however, not touch. All the fighting occurs inside sea wall. There are other changes towards the map, such being a back way out from the forward bunker; others, youll must find out for your self. Thanks to Voodoo, and his awesome brother Standard for your tour! RTCW - ever. With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides just what youd expect from your modification. However, the core gameplay of Return to Castle Wolfenstein is fairly unchanged. It still feels and looks like Wolfenstein, but plays like RTCW on steroids! The game is very configurable coming from a ServerSide standpoint, to a extent such that you may almost alter the gameplay entirely simply by changing convenient config settings. However, the principle gametype centers around a typical goal - find the enemys generator and destroy it before their team can conduct back enough parts to make it to 100% status. At the identical time, you are trying to make your generator around 100% status. This mod tends to make extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation look here for server config options and a lot much more!: By the Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, as well as the perfect addition to accent the sport we all know and love - Return to Castle Wolfenstein! With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides precisely what youd expect coming from a modification. However, the core gameplay of Return to Castle Wolfenstein is pretty unchanged. It still looks like Wolfenstein, but plays like RTCW on steroids! The game is exceedingly configurable coming from a ServerSide standpoint, to a extent such that you may almost modify the gameplay entirely by merely changing convenient config settings. However, the leading gametype centers around perhaps the most common goal - uncover the enemys generator and destroy it before their team can transport back enough parts to develop it to 100% status. At a similar time, you are trying to construct your generator nearly 100% status. This mod produces extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation look here for server config options and a lot of much more!: By the Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, and also the perfect addition to accent the experience we all know and love - Return to Castle Wolfenstein! Allies plus the Axis, any feedback may be directed to their site: /uawarzone represents a prolonged trick jump selection hopefully showing new content. Ogdoad was presented with the task of finding new jumps, or re-doing some of people that he found. There are a several shots here which arent original, but how theyre are presented is. Sit back, shut off your cell phone, relax, benefit from the show, please remember not being a raziel style bitch in your way out. bNotes:/b - ANY PLAY BACK PROBLEMS SHOULD BE RESOLVED BY INSTALLING THE GORDIAN KNOT CODEC PACK - IF YOU STILL HAVE PROBLEMS USE THE DIVX PLAYER BUNDLED WITH DIVX - FROM C:Program FilesReturn to Castle Wolfenstein. Be sure to obtain keep directory structures started up when unzipping the file. Linux: Extract the ZIP archive for a root RTCW folder, usually located at/usr/local/games/wolfenstein. 2. How to own WolfBot - ----- You can run WolfBot by either selecting it through the mods list inside the main menu or by making a shortcut on the: set fsgame wolfbot 3. Adding Bots - ---- You can add bots while using ingame menu or console command botconnect. Press b or type/botmenu from the console devoid of the quotes to make up the ingame menu. Bot Menu Options: 1. Add Bot Adds a bot for the game. You can specify the bots Team and Playerclass. 2. Remove Bot Removes a random bot through the game. 3. Add Random Bot A quick variant of Add Bot. This adds a bot that has a random class towards the game. 4. Remove all Bots Removes all bots from your game. 5. Fill Server This fills the server with Bots. A few examples how to make use of the botconnect console command: Syntax: botconnect team playerclass skill weapon/botconnect This would give a bot which has a random class/weapon and skill normal towards the team with less players./botconnect red This would include a bot using a random class/weapon and skill normal towards the red axis team./botconnect blue engineer This would add an engineer bot with skill normal on the blue team./botconnect red medic easy This would convey a medic bot with skill easy towards the red team./botconnect blue soldier hard mauser This would include a soldier bot to your blue team with skill hard as well as the mauser rifle as primary weapon. 4. Other Console Commands - ------ botremove Removes a random bot through the game. botremoveall Removes all bot clients through the game. 5. Console Variables - ----- wbautoEngineer default 1 Makes sure there is certainly at least one engineer on each team if either team carries a bomb objective. Set to 0 to disable. wballowSuicide default 0 Allows a bot to commit suicide if being stuck equipped for longer then ten seconds. Set one to enable. wballowRadio default 1 Allows bots to issue radio commands. Set to 0 to disable. 6. Other Notes - ---- Supported Maps: mpbeach mpbase mpvillage mpsub Bots keep drowning very often though mpchateau mprocket mpdam mpassault mpcastle So far the one supported gametype is Wolf MP. This release is almost an alpha version so in the event you experience any problems please post it within the wolfbot forums. kaji, in long range missles. They also have a high level cloning division. The lab in hidden with a farm. Allies objective is usually to infiltrate the camp, get the location of lab documentation and transmit the crooks to allied command. menu. Bot Menu Options: 1. Add Bot Adds a bot to your game. You can specify the bots Team and Playerclass. 2. Remove Bot Removes a random bot through the game. 3. Add Random Bot A quick variant of Add Bot. This adds a bot having a random class for the game. 4. Remove all Bots Removes all bots from your game. 5. Fill Server This fills the server with Bots. A few examples how make use of the botconnect console command: Syntax: botconnect team playerclass skill weapon/botconnect This would include a bot using a random class/weapon and skill normal for the team with less players./botconnect red This would convey a bot using a random class/weapon and skill normal towards the red axis team./botconnect blue engineer This would add an engineer bot with skill normal towards the blue team./botconnect red medic easy This would put in a medic bot with skill easy towards the red team./botconnect blue soldier hard mauser This would put in a soldier bot to your blue team with skill hard as well as the mauser rifle as primary weapon. 4. Other Console Commands - ------ botremove Removes a random bot through the game. botremoveall Removes all bot clients on the game. 5. Console Variables - ----- wbautoEngineer default 1 Makes sure there may be at least one engineer on each team if either team features a bomb objective. Set to 0 to disable. wballowSuicide default 0 Allows a bot to commit suicide if being stuck equipped for longer then around 10 secs. Set to a single to enable. wballowRadio default 1 Allows bots to issue radio commands. Set to 0 to disable. 6. Other Notes - ---- Supported Maps: mpbeach mpbase mpvillage mpsub Bots keep drowning very often though mpchateau mprocket mpdam mpassault mpcastle solution. YAWn! is program that can take care of nicklamers, and moreover will give people the ability to register a nick. upcoming games updated with available players as well as a lot more. It may be tested extensively against Quake 3 and rtcw but they can possibly use other quake 3 engine based games. For more info on features, and screenshots, simply click here. ready for uploading on your clansite! Documentation may be found here. to steal several Axis vehicles. The Allies are making off that has a truck or two, an aquarium here or there, and lots of planes. One Axis plane especially was stolen from an airbase in Holland. It contained hidden away all from the details and locations with the German heavy-weapons factories. The pilot who stole the plane was 1 of 2 spies who infiltrated the German base and took the plane. One man escaped by truck, one other - the pilot - failed to get away unharmed. He was shot more than once by Nazi soldiers on his way out in the airfield. The pilot took the plane and landed it with a base for the island of Vis in Yugoslavia. The pilot died right after landing. He was not able to tell others on the base products has hidden away inside the plane. Shortly as soon as the plane was stolen, a considerable Axis force was deployed towards the island air base to destroy the plane no matter what and their orders were not to ever leave any survivors. The other spy who escaped by truck was able to have word to Allied command that this stolen plane contained important data and this thousands, otherwise millions of lives were on the line. Since the air base is in the valley within the island, radio communications usually are not so good, so Allied soldiers are increasingly being dispatched to defend the plane and rehearse its hidden contents. In a short time, the Axis will either destroy the plane and a lot of peoples lives are going to be lost, or perhaps the Allies will hold from the attackers until reinforcements arrive to assemble the vital data from your stolen plane. - ----------------------- Map Details This map is the primary of its kind that I are aware of. The location on the final objective just isn't known for the attacking force. They must first locate the plane then destroy it. The plane is usually in considered one of three hangars in the base, along with the location is unique everytime the map is played. - ----------------------- Allied Objectives Defend the stolen plane until reinforcements can arrive. Maintain control with the Warehouse - ----------------------- Axis Objectives Locate and Destroy the stolen plane Take control from the Warehouse to deploy reinforcements - ----------------------- Map Features -Dynamic Objectives - Stolen plane is in a of three locations - Different each and every time - Doors above and below ground are simply just openable because of the Allied team. The buttons do not work with the Axis team. - Large underground warehouse gives attacking team several ways to obtain to objective. - Anytime a door is blown up, the bottom alarm sounds and boats off-shore will fire about the island before alarm is deactivated. - When either from the south entrances for the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down in to the doorway. The valve has to become closed to avoid the flow of steam. made off having a truck or two, an aquarium here or there, and lots of planes. One Axis plane for example was stolen from an airbase in Holland. It contained hidden away all in the details and locations from the German heavy-weapons factories. The pilot who stole the plane was 1 of 2 spies who infiltrated the German base and took the plane. One man escaped by truck, another - the pilot - didn't get away unharmed. He was shot many times by Nazi soldiers on his way out in the airfield. The pilot took the plane and landed it for a base around the island of Vis in Yugoslavia. The pilot died soon after landing. He was struggling to tell others for the base products has hidden away inside plane. Shortly following the plane was stolen, a big Axis force was deployed for the island air base to destroy the plane without exceptions and their orders were not to ever leave any survivors. The other spy who escaped by truck was able to obtain word to Allied command that this stolen plane contained important data and this thousands, in any other case millions of lives were on the line. Since the air base is in the valley within the island, radio communications are certainly not so good, so Allied soldiers are now being dispatched to guard the plane and employ its hidden contents. In a short time, the Axis will either destroy the plane and plenty of peoples lives are going to be lost, and the Allies will hold over attackers until reinforcements arrive to accumulate the vital data from your stolen plane. - ----------------------- Map Details This map is the primary of its kind that I recognize. The location from the final objective is just not known towards the attacking force. They must first locate the plane and destroy it. The plane could be in certainly one of three hangars for the base, along with the location is unique everytime the map is played. - ----------------------- Allied Objectives Defend the stolen plane until reinforcements can arrive. Maintain control in the Warehouse - ----------------------- Axis Objectives Locate and Destroy the stolen plane Take control from the Warehouse to deploy reinforcements - ----------------------- Map Features -Dynamic Objectives - Stolen plane is within a of three locations - Different anytime - Doors above and below ground are simply openable because of the Allied team. The buttons do not work for that Axis team. - Large underground warehouse gives attacking team several ways to have to objective. - Anytime a door is blown up, the camp alarm sounds and boats off-shore will fire around the island before the alarm is deactivated. - When either in the south entrances for the underground warehouse are blown open by Axis dynamite, the steam pipes will burst blowing painful steam down in the doorway. The valve has to get closed to halt the flow of steam. Description This map is my first single player map. This was produced in about a months time off and on and was mostly created one Learn just a little about single player mapping 2 Take a break from working away at DeGeneration 3 To find inspiration 4 Look for kewl single player features to possible incorporate into DeGeneration. This is nowhere near perfect, the AI arent completely tweaked, your second map can't make sense inside scheme of things, I didnt inflict optimization when it comes to cluster portals, only a couple have tested it, and it is a bit hard from what Ive been told. Im simply releasing this inside hopes anyone might have fun by it and also to release the origin so that people might on-line massage therapy schools something good lol Id had to offer people any challenging habits haha Youll find files from the maps folder inside 3. On the past day I done this I said: Im stopping now since I have to obtain back to my other projects. Next time I revisit single player mapping Ill make something significantly better. Story THE CHALICE Classified TOP SECRET Codename: Treasure Chest The Germans can see a Chalice wielding strange powers inside the crypts on the East. We do not be aware of full ramifications on this discovery, nevertheless we would like you to confirm it out and pay attention to if you'll be able to recover this item. Youll need to move quickly. Theres no doubt they'll dispatch scientists to inspect the artifact and see its worth. We can not consider the chance with this happening. The passages youll ought to infiltrate arent well traveled along with the exact area where these are keeping it really is unknown. Based on information from villagers the markings within this rough map should show a back strategies by. Once inside you are going to have to dynamite top of the level to gain access on the lower one. The only other way is the front entrance on the mountains. Dont worry. With all of the demolition the Germans accomplish down there they wont even realize youve arrived. Good Luck Agent Blazkowicz and Gods Speed. Hints 1 Make sure you occurs dynamite wisely. 2 There is always a exit. 3 Read the letters. They might present you with some insight if you are stuck. 4 Conserve your ammo. Aim with the head to kill your enemies quicker. 5 Dont rush in. base. Objectives: Allies Primary Objective: Defend the weld tanks.: Allies Primary Objective: Defend the Allied bridge.: Allies Primary Objective: Steal the Axis radio codes and take them towards the radios with your radio room.: Allies Secondary Objective: Destroy the Axis bridge.: Axis Primary Objective: Steal the Allied weld tanks and take them on the truck within your truck bay.: Axis Secondary Objective: Destroy the Allied bridge.: Axis Primary Objective: Defend radio stations codes.: Axis Primary Objective: Defend the Axis bridge. Created from the muffin man copyright All Star design 2003 Installation Instructions; Please extract 3 on your RTCWmain directory c:program filesreturn to castle wolfensteinmain File Info; This file can be a soundpack mod for RTCW, it's a unique soundpack that turns Wolfenstein in to a music creation software. Each shot you create, hit you adopt, and move you make will offer out some other sound. This is great in a very group to record an entire song. Please get those clan together making a song applying this mod and send to or post on The best one is going to be made designed for download on This mod is usually not intended to become used in actual gameplay but at all cost do, its hella funny! Version changes: 1.0. Original Version 1.1 added world ambient sounds added no ammo sound and change weapon sounds changed some other sounds updated readme play. This time your character isnt BJ plus your in some very unfamilar terrain. Starting out up high inside chasms and mountains, this is often a very be careful about your step adventure. Including new custom textures, models, sounds and voice scripting.KAT has mapped out some incredible chasms and caves, narrow passages as soon as you get on your final goal, this task gets better inside. I hate to provide away too inside you change pace gamewise, going from Axis fighting outdoors towards the supernatural inside Very tricky secret passages, booby traps, and also a very inspired Indiana Jones Last Crusade in the evening 3 traps to attain your prize to win! Without giving out any GET THIS. Reviewed by Det Pak Map and General Information Information Title: Mages Skulls Date: FINAL August03 PK3 file: 3: Author: Quake3Bits - Ken kat Beyer Nigel Cooney Email: subject maps Website: Forum: /forum Description: Single Player minimod for Return to Castle Wolfenstein Additional Credits: ID Software for allowing us to complete what we do for the game!: Map testers - EMSIPEs crew, DemonSpawn, Eskimo Roll, BNA: Arno, the inventors at KoS, Sock last however, not least.!: guys Q3W-LE esp Erasor: guys Splash Damage esp sock and djbob: guys : guys at KoSs place esp Det Pak KoS and Pizpot: guys at Tram Design: Special due to DemonSpawn, Cacabunny, Zer0Logic, : Exender, ButterB, Eskimo Roll, sock, djbob, Erasor, : Det Pak, Pizpot: magical mention to else.! Play Information Game type: Single Player SP RtCW Bots: optimized aas files rcd included see README for extensive installation instructions Construction Base: nothing Editor: GTKRadiant GTKq3map: Q3Map2 2.3.38: Q3Map2Toolz: Corel PhotoPaint - 2D artwork: GMax - 3D models: MilkShape - 3D models: CrimsonEditor: Creative WaveStudio - audio: Notepad: WinZip: WinRar Known Bugs: n/a Build Time: over eighteen months ish Textures: default and many custom Models: default custom Sound: default custom Compile machine: Athlon XP2000: 1gig DDR RAM, ATI9000Pro 128MB Test Machines sys1:Athlon 1.33, 768SDRAM, ATI9000Pro 128MB:FPS range 35-90 1024x768 FPS locked at default 90 sys2:PIII600, 512SDRAM, GF2 32MB:FPS range 15-60 1024x768 sys3:Athlon 2000, 1gigDDRRAM, ATI8500 64MB:FPS range 45-90 1280x1024 FPS locked at default 90 sys4:Athlon 2200, 512DDRRAM, GF4 TI4200 64MB 8xAGP:FPS range hard to get at q3map compile Time q3map2 - 2.3.38 - BSP - fullvis - light - fast - nocollapse - patchshadows - shade - shadeangle 30 - samples 3 spkatcine1: TOTAL - approx 15mins episode1: TOTAL - approx 1hr episode2: TOTAL - approx 1hr Brushes count spkatcine1: 250 episode1: 4676 episode2: 10413 Entity count spkatcine1: 100 episode1: 646 uncompiled: 641 ingame episode2: 1322 uncompiled: 821 ingame DistributionCopyrightPermissions Do not distribute these files without it readme present. If you wish to include these files with a CD for distribution please contact the writer below. Copyright б 2003 Ken Beyer - subject MagesSkulls Return to Castle Wolfenstein can be a registered trademark of id Software, Inc. osp 0.82 Combustion 2.0 Adobe After Effects Codec: Xvid single pass /Music: To The Pirates Cave - Klaus Badelt Faint - Linkin Park Paranoid - Megadeath Down With The Sickness - Disturbed Rock Your Body - Justin Timberlake Frags By: saVage - unicon Contact: Shaolinproductions Artwork Designer: Adam Holt Ads c 2003 SHAOLIN PRODUCTIONS c respected copyright those who own music works 21.8.2003 Contact: Installation: Copy the file 3 to your/main folder and initiate rtcw enter in the console and type:/map mpbunkerhill or take up a server and pick Bunker-Hill from Maplist. Enjoy. ; Favorite German Editing Page: dont miss a trip About the map: Just a steal and escape with docus map. THis map was my friend for your last 1, 5yrs. I worked advertising for one week then stopped for months and did other items. But now i finally managed to get and get it into a release. So maybe the map looked a lttle bit mixed up in their own style however would get insane only rebuild the main stuff. ; I lost a young version then my harddisk failed together with the terrain file Issues: The Map was tested exclusively for wolfmp and wolfsw but should work fine with OSP. In the documents room, the player-model is pitch black and i also couldnt figure out why added lighjuniors and tried several various other pieces. The truck looks a touch like he could be sliding. the terrain design looks a lttle bit flat yes i know the globe is no plate. ; Credits - to Nightwulf with the scripting - to ydnar for q3map2 - to francesco for easygen great tool - on the rtg clan for alpha testings for their server - cha0s for dripping water-stuff - to any or all guys i missed.: - stone textures taken in the map-Center stone-challenge - some textures i discovered in www from various unkown artists. Legals Decompiling the map and/or using parts on the map to further improve your creations is strictly forbidden!! You can grab the shaders and textures from 3 as usually but please give credits. If you desire to publish the map on print media or CDS make me aware and send an email over at script of ctfmultidemo. Creators: AMSilverK AMspOOky. wasnt intended for looks! Review by Subwolfer Though you may even see this map and think it sucks because of the graphics, it doesnt. It is very properly designed, inside a simplistic sense. It has identical forts which might be across from the other person, their is often a small feild with walls and barb wire that seperate them. The axis need to steal the allies documents, as well as the allies must steal the axis gold. This can be a simplistic duel objective map. It can also be one in the only maps i have seen using a dead individual that isnt a multiplayer person. Under the axis gold table their is often a dead allie or axis, i'm sure its kinda cool. The map is fairly small tho, and it also would become a short fight because whoever pushes threw first basically wins. The map has some issues but nothing major. One in the more annoying issues could be the barb wire, which looks normal, however you cant run threw it. It makes an extremely loud hiss noise and eats your lifestyle away extremely fast. Overall, the maps design is a great one, and also the concept and originality from it are pretty fair, however the textures and looks in the map are poor. The map doesn't have lighting, so its the many same light, and it's got rather plain and unrealistic textures. If you dont mind bad looks and like some moderate gameplay, consider this. Reviewed by KoRn-Warrior- and health, in a variety of locations. The song Take A Look Around by Limp Bizkit Mission: Impossible II Theme is quietly playing inside the background through the map. Dang, numerous good maps out in the row. This map is SWEET! This map has everything. Nice design, good gameplay, nice music, unique objectives and objects. This map rocks. Well to begin, this map has jason bourne 007 music inside background, that is totally perfect to the map. The map has pretty much a similar bunkers opposing the other, inside middle is really a small outpost in the middle of trenches. The outpost holds a flag. In the other floor in the outpost theirs a stamina boost bottle, and that is unique for me as far as MP maps go. In the axis and allie bunkers their is surely an assortment of SP objects just like a flak jaket and hot meals, etc. These objects happen to be in many maps, but not many have had them in order that they work. You can heal yourself through getting a hot meal or health packets, it is possible to get grenades from grenade pouches, you may get a flak jacket at a bunker, and it is possible to get stamina boost. This map has awsome design with lots of mg42s for everyone. This map is A class, good job! Reviewed by KoRn-Warrior- release. See, when your first map appears like erm, whats an improved word for doing this, well, then you are going to be remembered being the mapper who got 3 downloads on RTCWFiles you should be me, unfortunately. This map is a guide you keep to yourself learning is okay, but giving a learing progress map to your public can be a bad thing. I can say this is the very first map were i walk right in a wall of water, and also the first map were i couldnt get with a huge path of walkways as axis. And this map is also the very first map where most with the walls are constructed with radio textures among others are textures that happen to be overlapped atleast much. This map has alot of recent things inside it, ofcourse most of these are bad, nonetheless it still has something totally new. If you like to view errors on RTCW, try scratching the disc, not downloading this map. Reviewed by KoRn-Warrior- houses for more information on. It incorporates a large graveyard area which has a church and also a tower. Both the church plus the tower may be walked into, the tower has 3 floors. The church has everything: benchs, whole deal. The map is fairly simple, as well as its a good map for brand spanking new mapper. It does have its new mapper characteristics as some walls are misplaced and look strange. Also, an area unaccessable but seeable in Specatator view has some missing textures. It can also be missing a limbo picture and limbo objectives but overall the map is wonderful. Very good job Vulture, keep the good work! Reviewed by KoRn-Warrior- video follows a team-killer whos made some revenge-hungry enemies. Appropriate music, superb directing and editing, along with a funny storyline makes one movie youll certainly desire to see. Review by Subwolfer on unpure servers or servers which may have this pack installed. communicate for a teammate. This is why I named the offer the Voice comm software for modem users! Features from the program: The program will see in case you or another player is while using the say or sayteam command to chat within the sever. If you or they may be, next the Text-To-Speech engine will repeat the text that you simply or they entered. It also uses Speech-to-Text technology speech recognition, SR which means you dont need to type messages during gameplay - just speak into the mic. This program does NOT use any bandwidth while playing Wolfenstein. This is especially great for those you dial up 56kers around like me! The TTS engine won't speak radio stations commands that already are in wolfenstein. eg. the FIRE IN THE HOLE radio message will never be played from the TTS engine. NOTE: You may also require the Microsoft Speech API. Allied soldiers prefer to infiltrate the Axis base and steal the wine. However, the Axis soldiers are actually planning to acquire tanked away from the wine for weeks and plan to fight towards the death to guard it. Well, what things can I say. Its a conversion on the first portion of RTCW:SP. The map is essentially the same that has a few things changed for instance some doors removed, several weapons removed, and MP aspects added. The design is a similar, and thats where it gets bad. The level is created for SP, together guy fights against multiple people. It doesnt determine so well in MP. Its a superb map, however its nothing special, its just SP gone MP. Mabye various other parts in the SP game converted will be better, yet not this one. Reviewed by KoRn-Warrior- CDs. While some sounds on the market are perfect and wish no editing, not many are, and unfortunatley RTCW makes by using a lot of these. This i believe make things all to familiar. Familiarity breeds contempt. This in turn is really a big obstacle when referring to effective immersion with the player from the game world. Youll find with this mod new sounds for that weapons firing. They were designed especially to blend in the atmosphere and immerse you within the fantastic an entire world of RTCW. balanced with inside hallways winding threw a hill imbeded bunker. I also love the birds outside, since im a Market Garden Child myself, and in order that it adds a little home to me lol. Also, there may be a small swamp outside with murky green waters underwater along with a underwater access whole. The only thing that i do think is off for this map could be the boat inside swamp isn't solid and therefore you just go right in to the water after you try to visit on it. The best part with this map may be the fully underwater hallways that happen to be murky green. Remindes me of either the move Deep Blue See or Metal Gear Solid 2. This map isnt final, however it sure rocks to date. Good job Fiesling. Reviewed by KoRn-Warrior- sounds. You may need to squeeze following in : set comhunkmegs 256//should you have 512MB RAM set comsoundmegs 32 set comzonemegs 32 is very plain, and there isnt any custom textures, sounds, or models. It does, however, have a very well-designed layout. The main routes on the opposite end in the map are a wide open courtyard and 2 narrow side passageways, one on each side on the courtyard. Youll must apply sufficient pressure to one on the routes in order to interrupt through, while ensuring you've adequate defense covering the opposite two routes. If youre hunting for a fair match where strategy will determine the victor, give Bases trying. Review by Subwolfer Well this map is actually comparatively basic. The design is quite basic with identical sides, and courtyards connecting them, nevertheless the constant by using one wall texture and also the redundance and not enough great textures definitely makes the map not worth getting. Its an elementary map, but it really lacks exactly what the other basic maps have. Its quite small, and has some strange things in it such as a pully elivator plus a glowing fridge. If you want a rudimentary map with a lower volume of texturing and design then give it a look, and i really like some annoying sounds? Not for being rude, however it is just not anything new and doesnt hold around todays mapping standards. Reviewed by KoRn-Warrior- line the wall. I personally such as the Calvin and Hobbes ones as IБm a huge fan of which. Excellent design taking into consideration the developer only agreed to be nine! Wow! One criticism I have can be that it's hard to maneuver round the map. When climbing the stairs you will need a while so youБll surely be shot as youБre making your way up. Its fun, and I canБt wait to find out what he arrives with next. Paul AKA Madmanfrommars to obtain back outside of the prison with all the list. on the opposite team. When he revives a victim in the other team, the victim gets converted for the medics team. When theres merely one player remaining within a certain team, the action enters bunny mode, and this player becomes the bunny. The bunny can be a powerful player using a lot of health insurance and an altered venom gun does more damage, doesnt get hot, and doesnt slow you down. As a bunny you are able to do 2 things, you may try to last out of the rest with the gametime, that's a fairly hard thing to perform. Most players opt hiding, however with like 7-15 other players seeking you, you will be found in the end. As an alternative, the bunny can revive a single person back to full health. After that hes bunny don't, but his team is back around 2 players. Of course, in case you end up reviving a soldier, and youre an engineer yourself, itll be fairly challenging to convert more players on your own team. So listen to it smart. Their are several ways to win the action: When one team fully converts another, the last bunny may be the ultimate loser. The bunnykiller and bunnyreviver tend to be more or less the winners with the game. If the gametime has finished and there is no bunny in those days, the winning team may be the team with many players from it. If the gametime has ended and there's a bunny left, that bunny would be the big winner, since he was able to stay alive before end from the game. could swiftly end the war! Their mission is always to break right into a top secret facility down the coast of Germany and steal information within the new discovery they've s critical that they've to get into!! Well should your reading this for the primary m not telling, but once in the startling discovery Allies need to blast thru among 2 available Gates from the front and push in to the complex, one capture point is inside for your Allies for taking. Its difficult to believe that after Tundra Outpost was well recieved that Menzel could equal his first outing. The night mission is unquestionably a contrast to your last daylight/cold artic meeting together with the Axis that Foo Fighter is usually a totally new experience from your last map. Lighting and focus on detail within the Axis base are first-rate, the balance with the gameplay does favor the Axis wait, arent the Allies supposed for being the underdogs on this mission?? This is one in the most original storylines yet for any RTCW map and I highly recommend this for your collection! Det Pak counter-offensive by cutting off of the fuel supply lines on the panzer units in the Axis hidden fuel depots. The Allies have realized a base together with the depot locations and destination routes. Your mission would be to get in, steal the documents and transmit through the Axis radio located close to the base. The weather are at its worst along with the cold is extreme, however, you must succeed whatsoever and avoid the Frostbite! - ------------------------- After recieving an earlier beta of Frostbite, I sent an E mail to Moonkey asking if he wanted for getting some help on adding some sound files into this map? After a reply of yes, I loaded back within the map and gave it a fantastic run thru. After my primary tour I was sure Frostbite was heavily inspired with the official map mpIce. The Allies start off from the huts down the page the axis base, having 2 routes to adopt, one of the most direct is really a straight in the teeth frontal attack, a ladder leading up towards the second floor and straight to the flag capture could there be, and the allies can blow a door on the initial floor below and gain second route is going round the hill and getting to blast thru the walls main door, but caution are going to be needed here, the Axis can hop the wall and defuse the dynamite! Once within a nice mapping layout by Moonkey is at store, the map is 2 levels with multiple routes towards the back on the base, this the spot that the axis have remaining the fueling routes.The allied objective The defending team either can fall returning to defend the documents or go in to a counter offensive by permitting the allied team get how is it that they do this? Well the flag capture point is in the front end from the base, the axis can fall back recapture the bottom, once the bottom is taken, they're able to now either cut from the allied run for that radio transmitter or once more leave the beds base and really dig in on the radio tower away from no tunnels or sewer exits, the Allied forces must now backtrack towards the transmitter. Frostbite is suitable for a 10 vs 10 players per team match, while not an enormous map Moonkey has utilized every inch of space to its fullest advantage, and broken in the levels with tight garage tunnels below leading right into a mid base open area, and in addition upstairs hes added long hallways and catwalks within the garage floor below. MpFrostbite will remind you of Ice rolling around in its objective and playability, nevertheless it also features its own twists and turns! The map has really nice framerates and may perform well of many pcs I hope you take pleasure in the sounds Ive put into the map, the majority of of them are going to be new to get a RtCW map. The Alarm can be a nice breakaway from your standard your utilized to hearing any time a gate is Assault sp level map for instance. and listen closely on the radio broadcast within the s the beloved Furher motivating the Axis forces to hold fighting on!! authentic WW2 German music is around the record player and a brand new background battlefield soundtrack should get the GI blood going. reviewed by Det Pak game. Thy movie is dedicated on the panzer. It contains plenty of violence plus the gibbing of several a foe. Unfortunately the file size is somewhat large, but I experimented with make it well worth the time to download. It mixes somewhat of drama, trick shots, comedy, and naturally pointless violence. experiments are conducted here remains unknown but reportedly invovles getting some sort of maturation chambers accustomed to mutate humans into super soldiers. Through the usual channels, they've already sent information in regards to the location on the facility. Originally, our plans were to dig a tunnel to your west in the camp to outside the leading fence, but this time weve thought we would dig north to your research facility location. With any luck you can break by way of a wall into your facility with plenty of men to keep off any resistance. July 7, 1943, 1:02 Great news today, Command sent word that they've an operative replacing the train driver around the south line. He are going to be able to hold on to the train for 20minutes because the men escape the camping ground. This increases our chances considerably. Yesterday, the ultimate stage from the tunnel to your research area was completed plus the explosives readied. Tonight we'll infiltrate the ability, Some of our men will provide a diversion for the north gate and produce their solution to our location when they are in a position to sneak through. Once were inside we have to destroy the maturation chambers and locate the documents that will reveal detailed imformation in what Axis were planning. Once this is accomplished, we must go ahead and take documents towards the train station located towards the south from the camp and sneak them, and since many pows as we could onboard. Finally the truth will probably be known and lots of of us may have escaped to freedom, God be with us. Special Functionality Random Documents Objective - ------- The Documents are put randomly in one on the four labs in the beginning with the match. To provide for more varied gameplay each match. Taps give health - ---- All taps and showers inside the map when switched on can give out 5 health at 3 second intervals. Water supply pump destructable - -------- Either Axis or ally team can destroy the river pump with TNT located on the south-east with the camp. All taps within the facility are able to not function to the remainder on the match. Alternate route out on the camp - -------- The Generals car may be pushed about the hill all of which will crash throughout the fence, providing an alternative solution route out. Review POW Escape is often a wonderful map. Its a mixture of realistic mapping and futuristic mapping. Its basic plot is in regards to the allies escaping the POW camp. The allie objectives are located within a underground lab. Their are clone chambers and many other sweet stuff. This map has superb textures, flawless mapping, and smooth realistic looks and sounds. map ROCKS! It is wonderful and flawless. It is most likely one on the largest maps in RTCW background one in the few snow maps. With randomly placed objectives, a moving train, and healing water taps, this level is one on the best maps around and one that may be growing in popularity daily. In some weeks, its final release should come out with some sweet suprises! Reviewed by KoRn-Warrior- ancient village of Germania which consists of state-of-the-art home and various undead workers. Those people who have unquestionably hit Hist-O-Game Return to Castle Wolfenstein know much concerning this. Teaching important lessons about history in the guise of an plotless shoot-em-up, Return to Castle Wolfenstein has taught a huge number of just what it had been like with the single American soldier who single handedly ended World War II, and saved the entire world from a terror from after dark grave. But theres another part with the popular Hist-O-Game. Return to Castle Wolfenstein also comes with a multiplayer version Im equally shocked when you are!, where players all over the earth can simulate exactly what it might are already like if World War II was fought with nearly 25 people using a side, rather than one man against an army of reality. And in this particular multiplayer are various high-pitched screeching Germans shouting out random slogans inside their native tongue, but switching to English for your real important stuff. What we've here can be a never before released hit single because of the screechy-voiced German himself. This man is frequently heard screaming out Ralph Move! or Fire in Zee Hole! during gameplay, and contains accrued a good following of loyal though still nazi-hating fans. So we new give you, Ralph Move, the hit single by Screechy Voiced German and also the London Symphony Orchestra. We hope you like it. entering the fortress the Allies must destroy three different Radio sets to say victory. These are some tough radios too, some take extra dynamite! Cant bet that German engineering. The layout is realitively open and has now plenty of paths. The unique thing relating to this map will be the underground tunnel. It features a massive gap within the ground spanned with a single train car. The only strategy to cross the gap is by while using train car but I dare you to definitely try and cross without one. Technically this map adequate. Im loath to set down this map since maker with this map is usually a friend of mine and I recognize how much time he placed in it. There are some texture errors still lurking on this map but these are minor and dont affect the action play. Some places also crush FPS but its not to ever bad. The scripting with all the train car is real good though, and it absolutely was made prior to the 1.32 patch with better moving object support. Drill Sgt Dante This is my first real action around the site in more than a month. My computer crashed and my disk drive was wiped clean. Im back! Return the missile codes towards the Wier office for transmission - Destroy the missile guidance system Axis Objectives: - Protect the Wier hatch from Allied entry - Prevent any Allied infiltration at night blast doors - Stop the Allied army from getting the missile co-ordinates - Retrieve the missile co-ordinates before Allied transmission - Protect the missile guidance system BUGS: all known bugs fixed! Digital Bath and even unlimited-lives gameplay. Most of these changes are optional, on the administrators discretion. The main features are: AllowDisallow Soldier Guns Ammo GivingDonating Ammo Hints Ammo Packs Give Syringes and Pistol Rounds and Helmets AxisAllies Left Binoculars for Non-LTs Cancel Vote Censor Chat Clan Alignment Classes Client Number Finder Corpse Dragging Custom Bonus Points Values Disable Checkpoint Flag Wins Disable Corpse Sinking Disable Flag Points Disable Map-Starting Votes Disable Medic Self-Healing when Carrying an Objective Disallow Late Joins Disallow Specific Votes Dynamite Warnings Force Respawn Force Team Freeze Tag Flamethrower Self-Damage in FF-Off Mode Fun Mode Gib ReportingGib Points GroupName-Matching Private Messaging Headshot Practice Mode Helmet Protects from Head Shots Ignore Clents Ignore Complaint Forms Kill Player Lag Compensation LaunchThrowFling Leg Shot Temporary Speed Reduction Limit Soldier Weapons LockUnlock Teams OrientDisorientShake Player Play Dead Print Commands Private Messaging Proximity Mines Revive Underwater LT Damage Return Property Damage Rotating Server MessagesMOTDs Shoving Show Revives Shuffle Teams Auto Team Shuffling Slapping Spectator Locking Spectators can Talk to Non-Specs Start of Round Ammo Request Penalty Statistics Touch Gib Uncap Ammo Warmup Damage Warmup Freezing See shrubs site for additional information. and even unlimited-lives gameplay. Most of these changes are optional, on the administrators discretion. The main features are: AllowDisallow Soldier Guns Ammo GivingDonating Ammo Hints Ammo Packs Give Syringes and Pistol Rounds and Helmets AxisAllies Left Binoculars for Non-LTs Cancel Vote Censor Chat Clan Alignment Classes Client Number Finder Corpse Dragging Custom Bonus Points Values Disable Checkpoint Flag Wins Disable Corpse Sinking Disable Flag Points Disable Map-Starting Votes Disable Medic Self-Healing when Carrying an Objective Disallow Late Joins Disallow Specific Votes Dynamite Warnings Force Respawn Force Team Freeze Tag Flamethrower Self-Damage in FF-Off Mode Fun Mode Gib ReportingGib Points GroupName-Matching Private Messaging Headshot Practice Mode Helmet Protects from Head Shots Ignore Clents Ignore Complaint Forms Kill Player Lag Compensation LaunchThrowFling Leg Shot Temporary Speed Reduction Limit Soldier Weapons LockUnlock Teams OrientDisorientShake Player Play Dead Print Commands Private Messaging Proximity Mines Revive Underwater LT Damage Return Property Damage Rotating Server MessagesMOTDs Shoving Show Revives Shuffle Teams Auto Team Shuffling Slapping Spectator Locking Spectators can Talk to Non-Specs Start of Round Ammo Request Penalty Statistics Touch Gib Uncap Ammo Warmup Damage Warmup Freezing See shrubs site for additional information. downloading and installing the whole version. The version addresses the next issues: 1. Corrected Linux commandline, was using vmgame 2 but in accordance with ids linux faq, this should be set to vmgame 0 2. Fixed default Max fps to 20 from 50 3. Removed comment regarding linux with using from cfg breaks away in the usual atmosphere of the majority of WW2 maps. The Allies are going to get in the mine shafts and capture a relic contaning hmo's leaders spirit prior to a Axis can. The map starts together with the Allies arriving by truck all night . to get into the mine the spot that the axis forces take time and effort at work looking to recover the relic, the map is actually 3 levels, with access by direct conecting slanting mineshafts or perhaps the usual ladders that call for from level to level. The map will probably be a treat for players who enjoy an honest firefight instead of a Lt. airstrike nonstop canister tossing below ground will force a Lt to participate from the objective. Narrow mineshafts and tight quarters will discover lots of medics needed, with all the usual Thompson and mp-40 crossfire to handle, Osias has tossed inside a treat of booby traps for both sides to handle. relic statues spit fire and flames, darts come through the walls to feature insult to inqury, along with a vey clever stone trap which will crush a new player if he doesnt pass carefully thru the are Ill help you find these for your self. Also a massive boulder sits atop an inclinded mine shaft for your Allies to make utilization of.Whistling the Raiders with the Lost Ark Themeas I type this: The map is superb quality using a very original theme. I highly advise to adopt explore the map before joining a server, an Allied runner lost and confused while on an escape may be very costly. While the map is considered to become small in scale, it's going to offer a overly busy multi player treat available for you. Enough looking over this it now! oh do not be surprised should you see a guy that has a fedora and whip from the tunnels, he just be seeking this relic also for some musuem! Det Pak the steam taken from pipes towards the beer cans from the bar. The lighting can be excellent. The outside in the base is lit nicely, from the setting-sun sky. The objectives for both Allies and Axis are listed in-game as being precisely the same, although the Axis are the defenders, even though the Allies are attacking. Review by Subwolfer Axis must then obtain the Intel hyperthreading plans from within the room and escape with it from the fire escape in the back from the ground floor behind the eating area. indoors. 2 level building, 4 spawns 1st floor, 4 spawns 2nd floor. Axis/Allied spawn times changed: Axis changed to 32 seconds. Allies spawn time is dependant on who controls the flag - if Axis control allied spawn is 26 seconds, if Allied control its 22. Also reduced the volume of spawn points to 8 per team. Allies in addition have the capacity to spawn at original location or at flag when they control the FDA previously only at flag after they controlled the FDA Additional path to rooftop from ducts. The ducts now split and provides two ways in to the exam room, one origInal beneath the exam room stairs, a second method to roof of exam room. Overhangs on exam room are already lengthened to lessen axiss view while leaning out exam windows. Various lighting fixes. Character models are no more extremely dark. and valubles on this area. The allies must take this territory to avoid the Nazis from continuing this ravage. The Axis also have to conquer this settlement when they want to continue this ravage and continue expanding their wealth. The axis as well as the allies both have established a tiny base of operation within this area. And within those bases are secret war plans. Its imperitive for both sides to have a hold of which! Keep the faith! This map is excellent. It carries a great design. Each team has even spawn areas, sewer access, and town tunnels. The town is often a bombarded town with boxes, rubble, and a few nice buildings to battle in. The spawns consist of your objective bunker, each that has a door access and also a upper acces. The sewers are intricate and in all likelihood wind the many way in the level. The objective bunkers are made different but fairly. This map is really a nice map, we think you should participate in it. The only very bad thing about it's the wind, even tho it offers a nice affect, it's always, you obtain a headache but after some rounds you get employed to it. Good work Cyrex! Reviewed by KoRn-Warrior- weapon being held within the storage area. Protect the Experimental Weapon at any expense! Allied: Intelligence sources have provided us with the location of a different Experimental Weapon that this Axis are holding for transport with a remote canyon base. Your team must gain access for the base and destroy the weapon. Use the nearby caves for covert entry. Good luck soldier! when you have many speech engine installed. You may use the custom dictionary to improve pronunciations of words/abbreviations. Install, type in the keys you need, click save, and you also are prepared! type in the keys you wish, click save, so you are good to go! all u WASD users must REBIND the secrets to suite them. I must inform you this will not be the last version since there tend to be more ideas coming up soon. I Felt that bare redirection of RTCW voice taunts isn't enough since they may be really good when used reight will give accurate position assuring that person is. So since there's so many ones binding those to bare key without previously knowing whet u gona say takes time which can cause misunderstanding and misinformation causing your tem8s to go away position in most point in game which often can result eather by losing the sport or leading to often death. So I reached idea to get preview, well referring from old KP days when brilliant man called first implemented this screen preview in the Combat messages /kingpin/messaging, on the watch's screen prior to acctual message. I have devided taunts only to: ORDERS MEDIC, NEED-AMMO, NEED-BACKUP, NEED-ENGINEER, DISARM-DYNAMITE, LETS-GO, DEFEND-OBJECTIVE and binded them on keys right above arrow keys INS, HOME, PGUP, DEL, END, PGDN-for individuals who know somewhat about editing can make their unique changes and STATEMENTS INCOMING, PATH-CLEARED, ON-DEFENCE, ON-OFFENCE, AFFIRMATIVE, NEGATIVE, FOLLOW-ME, CLEAR-PATH, ALL-CLEAR, FIRE-IN-THE-HOLE, TAKING-FIRE, HOLD-YOUR-FIRE, DYNAMITE-PLANTED, DYNAMITE-DEFUSED, SORRY and WELLCOME all binded on KPKEYS There ARE TWO excetption and that may be ENTER key-used for reseting the messages and KPENTER key-that is only order binded to KPKEY. I will prolly do a little more classificaions including different colores for ORDERS, GLOBAL TALK, STATEMENTS etc./quote should you have multiple speech engine installed. You could also use the custom dictionary to switch pronunciations of words/abbreviations. to this patch, you WILL NOT be able to try out on servers using the 1.32 patch installed. Also, this patch DOES NOT customize the protocol version from your previous map. installed. Also, this patch DOES NOT customize the protocol version from your previous map. NOT/b be able to experience on servers with all the 1.32 patch installed. Also, this patch bDOES NOT/b modify the protocol version. Please see the readme apply for more specific information. way map designers can control spawn points adds more freedom 3. Adds support for your PunkBuster Web Tool. Now admins can transform settings for their servers by accessing them through any browser. 4. Adds support for ATI Radeon users from the single player mode of Wolfenstein. SOURCE: way map designers can control spawn points provides them with more freedom 3. Adds support to the PunkBuster Web Tool. Now admins may change settings on the servers by accessing them through any browser. 4. Adds support for ATI Radeon users within the single player mode of Wolfenstein. Return to Castle Wolfenstein. In addition, weve added new features that can enhance your gameplay experience. have your version of Wolfenstein updated to v1.33 or more for these maps to be effective properly! If youre utilizing a Game on the Year edition of Wolfenstein, you don't this pack - youve already got all of these maps. /img /img have your version of Wolfenstein updated to v1.33 or maybe more for these maps to be effective properly! If youre by using a Game with the Year edition of Wolfenstein, you no longer need this pack - youve already got each one of these maps. /img /img map is available inside the RTCW Multiplayer Demo no not the Tests that has been just released! Heres the description: Trench Toast is often a terrain-based map that features a great deal of fortifications and sniper positions, as well as being a number of canals and trenches for players to utilize as cover. The new map supports much more players-approximately 32-than the initial checkpoint map contained in Wolfenstein, and yes it features many hidden areas as well as a wide-open style as opposed to the streets featured within the other checkpoint map. quoteFor anyone that's having problems installing the newest TrenchToast map particularly server admins who have copied their Wolf directory to multiple machines, we've created Б that enables you to simply extract the required files for a Wolfenstein directory, irrespective of original install process or install location. This should simply be necessary for people that failed to go from the normal install process to the retail game./quote system date to 10 or 11 january 2002 before you run the file, this worked personally. This map is Nathans first attempt with GTK Radiant, or any quake engine editor. He has mapped his college for fragging you know you just desire to rip schools appart bAllies Objectives:/b Destroy EPB computer room and server room. bAxis Objectives:/b Protect these rooms, till the secret message is transmitted. before reinforcements might be alerted. the map feels quite big to begin with, with there being tons of houses to jump into and quite a number of different routes to your objective. Note that due to some crashing bug the map is merely fast vis thus it doesnt look competitive with it could for the graphical side, but gameplay matters more eh? When I first started I was greeted using a nice sea which felt nicely stormy, added some kewl atmosphere in the beginning. There arent that a great many gun points1 for allies and a pair of for axis but they may be quite nicely placed where there are alternate routes throughout the bunker with 2 axis guns. There needs to be tons of gunfights within the center from the village as there are a lot of buildings between your objective plus the place where allies originate from. And it aint really that usefull with the axis to only sit within the bunker and cover 1/3 from the area whilst the allies may easily sneak behind em. I found that layout quite nice because the axis has to shield theyr objective rather effectively, to win. While the allies ought to attack in the group aswell, I create a lone allie would get removed quite easily from the axis folks deffending the aim and running around within the village. For the technical side one from the things I noticed is how the terrain about the canal could possibly be better as it was obviously a rather simple. But I must say its an extremely good map for your authors first rtcw map. And it may deffinetly offer some nice fun, especially between 2 good categories of players since it seemed very balanced. Though its a lttle bit of a shame the map didnt obtain a full compile. Maybe some helpfull folks could give some nice feedback or help so the article author can perfect it somewhat?: and destroy any evidence in this Nazi super-soldier. bMap Focus:/b This map was basically a learning experience to me, as it had been my first map for just about any 3D game. My focus was on keeping it smaller than average and playable to get a smaller number of players. I also attempted to utilize as many different features with the editor GTKRadiant 1.1.1 as you possibly can. Another goal was to help it become somewhat humorous, without overdoing it. One on the things that I liked most in regards to the map may be the scenery inside outside area, as well as being the climbable trees which could not be used much within this map, but is most likely a great idea for an additional pair map. bPlayers:/b 8-12 is perfect, but around 32 are supported! outside. Most from the buildings were quite ordinary. I crossed the bridge. Nice bridge I guess. Nothing exciting. As I explored the Axis base I found out that it absolutely was the same because the allied base except to the different flags. One nice thing I found was within the water within the bridge, there have been underwater tunnels, which result in either side. Thats about this. For what can there be, its done well, nevertheless its pretty boring. Paul AKA Madmanfrommars joy. Allied Forces ought to steal the plans and escape with him or her. On the opposite hand Axis ought to steal a spylist to have rid of Allied Spies that could destroy the main dont allow the Axis fully grasp this list, or perhaps your Intelligence squad are finished for. Great layout and great objectives. This map flows wonderfully and is nice to have a very dual objective onto it which makes it harder since both respawns are from the is essential and both teams may go real offensive or defensive postures. Nice textures with only a couple of minor flaws, doors openinginwards as well as a fence from the axis base you'll be able to walk church looks so realistic, one from the best built of Ive seen to get a RtCW multi map. Also the destroyed fences and bent road sign increases the map a superb atmosphere.a barn placed about midways on one from the routes will offer you snipers pay for oncoming enemies, another path down an extended narrow railroad tunnel will give you some tight firefights and make medics this map is often a great map and I hope to discover it being played on many job Fiesling. Also if you wish to explore the map solo before s a secret level thats hidden inside the map, dedicated towards the original Wolf mission. Det Pak the wall and rain bullets and grenades down on top of the bridge. The Axis have no strategy to get for the dynamite once its planted plus the gate cant be shot through. Both of these will be nice. But if that happens then a Allies need more cover to shoot from, however, not much. The inside in the base is very dull however plays nice. Perhaps should the mounted gun was in an even better spot it could well be off some better use. There is usually a wooden tower for the Allies side that will look great if your top gets exploded using a rocket though the rocket just goes through. The technical side in this map is fine. The lighting might be a drab but nothing bad. Same thing goes to the sound and textures. The objectives and spawn points are very effective, that's a plus. Overall, this map is fine but is reasonably drab and uninteresting. Drill Sgt Dante tied to using the girl and also a model from the Ark I really hope that gets fixed within the final. The Allies have two paths through the starting point. One path leads into a forward spawn point plus the other to some gate that have to be blown up. If the gate isnt blown the Allies cant escape while using Ark therefore, the Axis can put the many defense concerning the gate and not need to worry about other things. That doesnt mean the map gets boring from defending one spot. The forward spawn point opens up at the other side from the gate and so the Allies can attack the rear with the Axis guard. Outside of how the field is actually comparatively open yet retains some cover go figure. There are a handful of paths that across the edge which cause some nice vantage points. Beyond the layout on the map is quite good too. Some nice gun placement Could I suggest one facing out on the forward spawn point? Yes I can suggest. The textures are good however the sky needs something says Wraith of God. Spawn placement is nice but one Allied spawn is backwards. Had some nice detail to start. This one has promise of involving strategy and nostalgia first great map. Drill Sgt Dante File Update This file has become updated and you also should be down loading the other beta file. The first hasn't been intended to become released. This version is supposed to employ a model with the ark and much better graphics. File Update which stores some expensive relics. Its the allies task to blow inside the entrance to this chapel, steal the relic and escape with it on the Allied truck which will grab the relic to London for more research. If the allies want to get able to escape this Ardennes town, theyll have to find a method to open this town gates. This may be done by destroying the city control center and pressing the switch found behind one with the controls. - Allied objectives: - ----- - Destroy the Axis control center, - Find the hidden switch that controls the gates - Invade town and destroy the Chapel entrance which stores the relic - Steal the relic and escape the town with all the Allied truck. - Axis objectives: - ----- - Defend the control center at any expense - maintain town gates closed - Dont enable the relic get stolen, defend the chapel entrance - Allies cannot escape while using relic, prevent them reaching the Allied truck. bReview/b Ok the size in this one is pretty big but it are going to be worth it regardless of whether your using a slow modem: Alrdy while starting inside the map youll experience a nice movie showing just how many houses that map has tons Though a number of these houses look quite similiar to the other and it is usually very confusing at first it turned out for me So the best way will be going trough the map a couple of times and make an effort to find every one of the objectives, cos lacking the knowledge of those the information quite useless. The machinegun emplacements are usually in very good and strategic places so whoever controls them will give some nice cover fire or keep a full load of ppl from going past. Propably music cause it such an enormous download with there being really lots of computer, I found some nice piano song playing while passing trough a residence and found it quite relaxing actually, sit there for a number of minutes:D While you could have constant bombing for the background, birds singing etc. Very nice there. The architecture is very varied actually although the overall look in the buildings finally ends up being quite similar to the other, the tight alleys can allow it to be look somewhat linear and really perplexing. However this author spent a good deal time on building all of the buildings. There are also quite several sniper nests, some are obvious, some are certainly not, sometimes you may find one from your place you wouldnt have even looked into. like climbing with a tree, or perhaps doing some jumping and receiving on some ledge. Another thing youll notice is the fact there are numerous boxes around, no barrels, boxes, and too great em, somewhat nitpicking here however it could experienced more variations. While watching a broken cart would be a nicer sight. The lightning could happen to be more atmospheric I suppose and several areas were totally unlighted since they shouldnt are actually, nonetheless it doesnt affect overall gameplay a whole lot. And I could just think about that map with 25-30 peeps upon it. Close quarters firefights on alleys, taking cover behind buildings and boxes, fighting over every alley wanting to progress. Should be tense and deffinetly offer many variations and approaching styles. The download will probably be big but it is going to also be more than worth it, a lot of hours was spent within this map although there have alrdy been quite a number of village maps this still manages to include something new using its objective based gameplay and detailed map architecture. You just wont be finding a clear chair corner. work done into it so it genuinely blows up. The escape door could be similar to your bunker door from the beach map but there are numerous other entrances that the just an out in the way objective. The forward spawn point doesnt work so how the Allies actually spawn before hand. Axis dynamite also can blow the objectives so take care. The Allies are definitely the default winners therefore the Axis dont actually win if your time runs out along with the objectives arent blown up. I dont say this stuff to put on the map but to attempt to help the mapper be aware of problems and correct them is maps beta, look at the read me file. Outside of these issues the map is actually comparatively good. No other spawn mistakes that I found. Textures and terrain looks good. Some in the lighting could use slightly work but ends up fine. By the way in which, the maps name appears in game as Del4. Why? I don't realize. I think this map is okay now though with some work could turn right into a very interesting and strategical map. Drill Sgt Dante

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