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peachtree accounting software 2003 free download quick heal internet security 2013 product key generator free download so fresh autumn 2014 download free sony vegas pro 12 free download full version mac Home Patches Return to Castle Wolfenstein Return to Castle Wolfenstein 1.32 - 1.33 Update This patch will update users currently running version 1.32 of Return to Castle Wolfenstein to version 1.33. If you are for a version below 1.32, download the Full 1.33 patch instead. This question for you is for testing whether you're a human visitor and prevent automated spam submissions. Everybody keeps asking us Where will be the Skyrim Mods? Just click on that link above, and youll fast visit their location. 50 gold please. An IGN Entertainment Games site. By continuing past this web site, by your continued using this site, you say yes to be bound by and adhere to the User Agreement. For a much better experience using this great site, please upgrade into a modern browser. Note: FilePlanet isn't being updated and is particularly in the process to be archived. Check out our prime 5 Highlights from IGN Pro Leagues recent season presented by an IGN Pro announcer. Your download has begun. Problems together with the download? Gamepires fast-paced addictive combat racing game with the PC is now in beta. Give the game and another of its deadly cars an exam drive giving it a go. Not everyone will survive. The Reapers have recently arrived and taken over Earth, its now around Shepard causing all of galactic civilization for taking Earth back. Get ready for the revolution in tower defense. Defend the solar system by sending satellites into orbit around planets, moons and space stations. Starfarer can be a sandbox style space role-playing game. Fly around along with your customizable fleet, explore, build, blow stuff up and advance your character. Everybody keeps asking us Where will be the Skyrim Mods? Just click on this link above, and youll fast visit their location. 50 gold please. An IGN Entertainment Games site. By continuing past these pages, and also by your continued using this site, you say yes to be bound by and follow the User Agreement. date added: Friday, June 22, 2007 Weekly Subscription 2.95/week Unlimited Downloads, Ulimited Speed, No Waiting Time Unzip the items in the archive, run the trainer, so the game. During the game you'll be able to use these keys: Note: The cheats and tricks as listed above may not necessarily work using your copy on the game. This is mainly because that they generally help a specific version with the game and after updating it or choosing another language they might although need not stop working or maybe malfunction. Extra care really should be taken with modifications, trainers, as well as other things that wasn't created by the sport For an even better experience using this great site, please upgrade into a modern browser. Note: FilePlanet has stopped being being updated and is particularly in the process to become archived. Return to Castle Wolfenstein 1.4 Update Windows - Full This file will update users running any version of Return to Castle Wolfenstein to v1.4. This update for Return to Castle Wolfenstein addresses issues obtained in multiplayer and single player since relieve Return to Castle Wolfenstein. In addition, weve added additional features that will transform your gameplay experience. For a complete report on what we fixed and added - look here. For future releases plus much more information about the action, check out our web page: For additional technical ease Return to Castle Wolfenstein, please understand the Help system that came with the action, or visit our web page: INSTALLATION, SET UP, and UNINSTALL ISSUES 1. The update wont install 2. Issues with uninstalling then reinstalling RtCW 3. Issues with installing the patch towards the wrong folder Turn Dead Island to a true zombie apocalypse and prepare to take care of over 100x more zombies, including enough ammo you have to fight them off. These beautiful wallpapers are definitely more than scenic shots of Minecraft, but actual in-game creations by reviewing the fan-base. Welcome to FilePlanet, the top online destination for Return to Castle Wolfenstein 1.4 Update Windows - Full downloads and thousands of other game files, including demos, patches, mods, trailers, free pc games plus much more. Our mission is always to support the gaming community having a fast and reliable download site. Aside from official game files and cool indie games, users may upload their particular content to share with the planet. We also partner with top game developers and publishers to own exclusive beta tests of brand new games, especially multiplayer titles and MMOs. You can begin using our download services to download Return to Castle Wolfenstein 1.4 Update Windows - Full by setting up a free account on FilePlanet to reach our public servers, or upgrade to some premium account to get into our no-wait servers and get our subscriber exclusives. Thanks for using FilePlanet! An IGN Entertainment Games site. By continuing past these pages, through your continued usage of this site, you say yes to be bound by and agree to the User Agreement. ThunderEyes original nude model pak! This pak definitely makes the nice looking females in the experience completely NEKID! Sorry to people who thought Helga and also the female zombies were ok looking! So whats different relating to this pak? Well certain parts are actually sampled from real females to ensure they are look simply that little bit more convincing! So now you may combine your ex girlfriend of playing RTCW and PRON:D The spelling mistake where purposefull and I havent bothered with screenshots due on the content in the pak file. scripts. Note: DLL files in this mod are bmodified versions/b of those you are able to find in iStalingrad/i, iRed Alert/i, iIron Cross/i, iWest War/i and iNormandy/i. This mod adds 3 weapons to RtCW single player only: bCarabin/b bank 4: 7.92mm semi-auto rifle. Less powerful when compared to a Mauser, but 3x faster. Carabin screenshot/url bPPSh/b bank 5: 45cal machinegun having a 71 rounds magazine. As powerful to be a Thompson, but 1.5x faster. PPSh screenshot/url bMP44/b bank 5: 9mm machinegun. Same power and rate of fire like a Sten, but no overheat. MP44 screenshot/url killed by them. Definetly a good skin. Thx PlanetEntropy/url for creating this nice skin. talk, she's got about 5 lines to convey. installed. Also, this patch bDOES NOT/b modify the protocol version from your previous map. Please start to see the readme apply for more specific information. animations. DLLs have already been modified considering that the last release. General description: This mod adds 3 weapons to RtCW single player only: - K43 bank 4, 7.92mm: German semi-auto rifle, as powerful and accurate since the Mauser. - PPSh bank 5,.45cal: Russian submachinegun, which has a large magazine and high rate of fire. - MP44 bank 5, 9mm: German assault rifle. zombies guards lastly the Pharaoh! II battle for Stalingrad Now referred to as Volgograd. A troop of 57th infantry division stayed behind from the city following the Germans had tkaen it over. A few soldiers led by Gennady Lukovoi continued to produce diversional strikes from the city and nearbyvillages which has been very damamging on the German military machine. After a couple of months Lukovoi was captured by Germans. He was liberated in 1945 by Soviet troops, but convicted of being a traitor in 1947. He was executed by shooting on November, 12, 1947. 3. Call the console and type/spdevmap skins without quotes. our military information it's known that nearby came from here there is surely an entrance in pyramidal tunnels the occupied North African branch of paranormal division SS. Also with a military information it truly is known that through pyramidal tunnels it can be possible to get into X-Laboratory and church. wolfenstein is definitely an ss base. Director, Greg Goodrich Executive Producer, and Corky Lehmkuhl Character Designer. release on the Quake III Arena source code under GPL. You need to upgrade to your latest from the usual installers first, then replace the engine binaries with all the newer ones in the zip files below. There are zips intended for all the systems we support. soldier plus the bots can utilize all in the weapons including grenades, the knife, airstrike cans and artillery. An enhanced waypoint editor with many different advanced features and console commands to feature bot support for almost any custom or standard RTCW multiplayer map excluding maps created for specific mods. The chance to create custom map specific bot configurations and server settings. As well because the ability to create custom bots to use by defining name, team, class and weapon. Support for nearly 32 bots in a match. 64 bots are certainly not supported caused by CPU/Memory issues Full chat command support, bots will demand medics, say great shot, invite when you join a sport, taunt the enemy, and even more. Bots also react to chats like medic, need ammo, etc, etc. An enhanced scripting system that enables a waypointer to customize the way a map is played through the bots at given intervals through the entire match. Full support for both Objective Multiplayer or Stopwatch and Checkpoint game modes along with plain old Deathmatch. Support for ALL original RTCW maps including GOTY maps and maps that sported various patches along with many custom RTCW maps plus much more is being added. Support for Internet LAN servers for admins who want to own bots with public players. A unique main menu GUI. Certain Shrub/Bani mod additions including medics having the capacity to toss medic packs while underwater, pack droping when LTs/Medics enter limbo, plus some others. The bots can camp, snipe, plant dyno, defuse dyno, cap flags, climb ladders, plus more. The FG42 Paratroop Rifle fully implemented as a possible additional Soldier weapon and bot supported. A custom in-game and main menu dedicated for customizing Fritzbot related settings and keybinds. Full support for Limited Life game mode. also called Last Man Standing in some circles art3 - not included Author: Rand Phares grayman E-mail: Description: Single player map for Return to Castle Wolfenstein. This map will be the first of three. Special because of: Folks around the Tram Forum for answering my newbie quesions. Instructions: 1 Place the spart directory and contents as part of your Return to Castle Wolfenstein directory /./RTCW/spart 2 Run the file Story: The Germans have risen their activity inside the area of Castle Steingut, blocking the regular mountain passes and repairing a classic tunnel network. Our intelligence sources came up blank on why the Germans exist. But what interests them, interests us. Your objectives will be to learn the Germans are approximately, and, if required, have the option into the castle. Retrieve any components of interest for study in London, certainly. Partisans within the nearby village will sneak you in to the tunnels, and after that youre all on your own. Single Player: Yes Multiplayer: No Bot Support: N/A New Textures: No New Sounds: Yes Build Time: 8 weeks Compile Machine: PII 450mhz with 128mb RAM Compile Time: thirty minutes - light - extra Base: New map over completely from scratch Editors used: GtkRadiant 1.2.11 Crimson Editor 3.40 Paint Shop Pro 7.0 Cool Edit 2000 1.1 youll love this map greatly! See the readme to find out more. then this defulat RTCW commands. Default RTCW allie voice commands: 55 LT. TROCHs allie voice commands: 169 Default RTCW axis voice commands: 55 LT. TROCHs axis voice commands: 157 Thats an overall of 353 speech/voice commands on this mod. 243 more next the defualt RTCW speech/voice commands The EXTRA VOICE COMMANDS see below tend to be more realistic to WWII and provide a much better communication between players and also the team. The extra voice commands may be used by binding the/vsay /vsayteam commands see below for details. The sound mod contains 2 files 3 3 One for that main sounds allie voice commands. And the second to the axis German voice commands. The axis file as german speech with english text. The reason behind a seprate register for axis is. If you do not such as German speach you may delte this file nevertheless keep the wicked sound mod plus the allie voice commands bit entitled Even Pjoter was bad:. After the flashbacks there are several newer clips of Cows owning up. 2. Secondary objective 3: Destroy the fuel pump downstairs. Secondary objective 4: Close for the silo airlock is usually a small, not well guarded entry to your silo. Destroy fences to access to silo 2. Primary objective: Destroy the V2-rocket. This map is quite sweet. It comes with a evening jungle type feel into it. I just like the design along with the textures are cool. The trees and tanks convey a cool touch with it. The axis spawn room is especially detailed and shows many uniqueness. The end tunnel with two trucks from it shows little use also it kinda is odd. The rocket bay room is okay but could convey more details. Overall this map is actually good, look it over. Reviewed by KoRn-Warrior- put in 1.41 - Fixed bug in Anti-lag weapon prediction code where Players body remains present, animated with Medic icon - Even when player has tapped out. - Fixed miscellaneous issues in anti-lag code that generated unpredictable results. Enjoy! previous version on the game. pack all female players NOT Helga along with the female zombie g in RtCW become undressed. In the abdominal region you are able to see some areas which might be biologically not completely correct ;. That is mainly because that it can be a skin and may not be solved otherwise. default. This software is FREEware meaning you spend nothing because of it. Name Maker Studio supports the next games and Quake/QuakeWorld Full Support Quake2 - RivCTF Limited Support Quake2 - Viking Server Mod Limited Support Hexen 2 Full Support Quake3: Arena/Q3Demo Full Support JumpGate Full Support Return to Castle Wolfenstein Full Beta Support Easy to work with tool to obtain those cool colored characters in your name in todays competitive hottest games. Quake3: Arena, Return to Castle Wolfenstein, and even more! have what can be done to survive the dredges of village house to house combat? prayers happen to be answered! This is usually a great new map for all of the die-hard SP-Wolf fans out there which can be looking for any new challenge! Enjoy. a several buddies of mine thanks iBiteMe Deadeye/i had started playing it again, that they also begun to spread the term, and asked what I could do in order to help. So, here it truly is, from what I remember of the usb ports, its a kick-ass mod, and deserves a durability! install this pakage, simply copy the directory is important Phm from the Return to Castle Wolfenstein-directory. The new directory ought to be in precisely the same level like Main. Start the sport by with all the file inside the directory Phm. The file 3 contains English mission descriptions. If you want make use of them, rename the file to a few remove the quotation mark at the start. Nevertheless some textures and sounds are simply just available in German. On weaker systems performance problems may occur while playing the initial mission. If required adjust the brightness in the experience menu or with the monitor, if your mission environments check out bright or darker and uneven. Game references: The missions are explained in more detail at the mission briefing and from the note book. Besides, at the very first mission advices are printed using the console at specific times. Technical features: extensive texture and shader definitions realistic running and shooting sounds realistic und variable utilization of textures extensive scripts variable happening at the different behavior no occurrence of double opponents singular computer controlled players extensive clipping realistic waypoints and realistic behavior pc controlled players german and english mission texts available separate singleplayer modification utilization of extended menu and knowledge possibilities, the note book Sergey Bushanskiy E-mail: Home Page: Description: Single player map for Return to Castle Wolfenstein Release Date: May. 04, 2005 Special because of: Gray Matter, Id Software and Nerve for creating a remarkable game. Instructions: 1 Place 3 with your Return to Castle Wolfenstein/main/directory 2 Start Return to Castle Wolfenstein Single Player from your shortcut 3 Bring down the console by pressing the tilde key 4 type/spdevmap kicha devoid of the quotes, accompanied by enter. IMPORTANT: If the terrain doesnt make an appearance, set Lighting to Light Map High inside System Options menu. Gametypes supported: Single Player New Textures: Yes New Sounds: Yes Build Time: 1 months Brushcount: 947 brushes Compile Utility: Q3Map2 version 2.5.3 Compile Machine: Pentium4 3GHz 800MHz Northwood HT, with 1Gb Dual DDR-400 Geil Compile Time: bsp: 37 seconds vis: around 10 secs light: 1 minutes 15 seconds Base: New map over completely from scratch Editors used: GTK Radiant 1.2.11; WolfRadiant 1.0; WolfToolsSDK System Requirements Minimum Configuration 800 mhz Intel Pentium or AMD processor 512 MB RAM 3D video card with 64 MB video memory which fully supports DirectX 8.0 Recommended Configuration Windows XP or Windows 2000 2.0 GHz Intel Pentium IV or AMD Athlon processor 512 MB RAM 3D video card with 128 MB video memory which fully supports DirectX 8.1 Map kicha may be tested with these 3D video cards under Windows XP: ATI Radeon 9800SE, ATI Radeon x800xt-PE Nvidia GeForce3 Ti 200, Nvidia GeForce 6600GT CopyrightPermissions You may distribute this archive in different format, providing that every original files are intact. NOTHING can be utilised from this pk3 without prior permission in the author. - Northerner folder: 3 2 Start Problems: on some versions Return to Castle Wolfenstein can disappear textures. Email Address: Home Page: -.- Game: Return to Castle Wolfenstein - Single Player Construction Map base: New Map Custom textures: -.- Custom sounds:, , and also Vovstein Custom models used: Some Models by Vovstein Editors used: -.- Other utilities used: -.- Known bugs: none Installation Information and the way to play - Unzip on your C:Return to Castle Wolfenstein folder where C the drive you installed RTCW on. - Play while using shortcut. Return to Castle Wolfenstein is undoubtedly an excellent game idealized by Gray Matter Studios INC, while using engine on the game Quake IIIs ID Software. Unhappily few mappers were serious about doing Mods or maps Single Player, to supply continuity the saga from the hero Blazkowicz. Enjoy and thanks a lot. Vovstein. will not give support to anybody installing this game within the wrong folders! the folder MUST be X:your pathReturn to castle wolfensteinredmoon as pointed through the installer There will likely be placed within your desktop because of the installer two shorcuts One says Redmoon first run use this certainly and Redmoon Reloaded when you have a saved game and wish to get to your cheese fast. - --- description and bugs - --------- Redmoon chapter one. Rumors and superstitions Fathers day edition. Public level test before final release. The following bugs are already noticed currently. Some soldiers are waiting because one soldier is dead and blocking the way in which. You may get to destroy some secret walls that have been meant being broken only by trigger. There are zombies, but not from the normal hands per hour. Depending around the final size this ought to be a 3 levels chapter. As far as we can tell there really should be enough light inside level. - ----Please--------- Save and save often. If there can be a multiple directional corridor enter one branch for the time, when you peek around both directions, you'll call in more enemies that you may handle at the same time, take place run away or take cover. When in doubt if jumping you aren't SAVE your game. When in doubt if enter you aren't a strange place SAVE your game. If you happen to experience a weird bug while reloading your game, the very next time try saving your game facing a wall. while using lower FPS on the watch's screen I didnt happened in my opinion, but simply in case. Frank Berloff mapper Thanks to Tram Design forums for help plus more Tram design forums Tram design mapping tutorials and then for this fatherday 0 wait time download link. In case of commentsquestionsplease get in touch at KoS forums KoS Mapping tutorials. Also due to Surface forums /surface/forums/Surface mapping tutorials I would love to thank KoS forums and Surface forums. All on the beta testers at Tram Design, KoS, Surface, forums. Without them i wouldnt determine if do the right thing. Dont drink and play. ; Friday the 13th, June 2003. yeah i'm sure wish me luck:P Forgive by english. - ------------------------ must defend the objectives or all will likely be lost. Achtung! Great looking skin, matches the experience perfectly. Northerner and personal action with all the J Giles Band setting the pace. If youre wondering how you'll be able to join the WildWest and have hours of gameplay, whilst getting to know the friendliest gaming community, you only need the retail version of RTCW and download the modern version of the mod. /file/WildWestzip;43626v1.613 zip/url /file/WildWestexe;43624v1.613 exe/url pack includes WWII symbols which might offend some, RTCWFiles excepts no responsiblity to the content and you make use of this file in your own risk!/b iRTCWFiles Staff note: Sorry for virtually every confusion concerning the earlier posting of the file within the wrong catagory, it offers since been corrected./i a showcase in the CTF script. The map itself was rather bland. CTF Multidemo still became rather popular since it offered fast-paced, well-balanced gameplay. It also became a really good training of aiming CTF Valley offeres a similar cool gameplay and training, but adds nice surroundings as well as a cool layout. It is usually a rather resource intensive map. RTCW is actually five years old now and hardware has progressed since then. RedTop made a decision to design a atlas with apperance even though it would run with less fps then your original maps. This doesnt show that the map is unplayable however. RedTop still manages to acquire a solid 76 fps along with his trusty old GF4 Ti4200 and AMD 64 3200. Clanmates with larger marketing budgets still play at 125 fps. The objective with the map would be to demoralize the enemy by stealing their holy chalice no kiddin. Bring home the target three times along with your team wins. Players that buy an objective will probably be instantly sacrificed and may have to respawn. This map is the most suitable played 1on1, 2on2 or 3on3. Lieutenants only, no airstrikes or artillery. Have fun people! Thanks go out to: - ---- ReyalP for his CTF script, Repetitive Frag Injury to the cool times there were, verdiend! for offering me shelter on the cruel clanless world. Visit for RTCW configuration explanation, RTCW server configuration explanation and RedTops custom maps. - Northerner note, that you just bMUST/b have RTCW placed on your computer as well as a working CD input order to experience WildWest. If youre tired from the fast paced spawn-run-die atmosphere on most FPS games, or if youre wanting for something more important, then youre within the right place! The community is modest in dimensions, and some from the most friendliest youll ever find! The maps are top-notch, and using the anti-lag code in this particular new version, its a rather level arena for all! Although all players from the WildWest community will let you with objectives, locations, and s important to note how the official testers on the game are going to be displaying the bWW/b tag; to not be confused which has a clan tag What does this indicate? It means why these people are obligated to respond your questions, and/or teach you around the maps in addition to any secrets inside maps; If you are having any issues, or require more details, you may either post it here, or look at the Gaming Forums thread located?p2049953post2049953here/url. note, that you simply bMUST/b have RTCW placed on your computer and also a working CD get into order to try out WildWest. If youre tired on the fast paced spawn-run-die atmosphere on most FPS games, or if youre merely wanting for different things, then youre inside right place! The community is modest in space, and some from the most friendliest youll ever run into! The maps are top-notch, and using the anti-lag code within this new version, its a reasonably level game for all! Although all players inside WildWest community will let you with objectives, locations, and s important to note which the official testers on the game are going to be displaying the bWW/b tag; not to ever be confused that has a clan tag What does this indicate? It means why these people are obligated to respond your questions, and/or demonstrate around the maps in addition to any secrets in the maps; If you are having any issues, or require more info, you may either post it here, or look into the Gaming Forums thread located?p2049953post2049953here/url. trailer! Not each of the maps released while using 1.6 beta are shown within this clip, nevertheless its still an entire lotta rootin tootin fun to observe! So sit by, brush the dust of your respective hat and get! they existed, but neither the Goverment nor scientific community put much stock inside plans. It was now apparent someone did and Franklin D. Roosevelt ordered a complete investigation into Teslas death with thinks of retrieving the missing papers to learn why. Almost the whole year later, just like Rome crumbled, British soldiers confirmed the Allies greatest fear when they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain as well as the began pouring more resources into researching Project Tesla and after a few short months found these people were racing for the final stages of their construction. Soon they might be on par using the Axis who, for their early start, were also making great progress. Regardless, one essential element remained. The Death Ray plans called for just a power supply of great magnitude. They needed an electrical generator stronger than anyone had ever built before. Unfortunately, after polling the encircling areas, it absolutely was clear how the shortage of parts, because of war efforts, meant that this project would need to be moved. As the Allied scouts lay out for parts, commanders get word that this Axis powers happen to be planning an offensive within their direction looking to thwart their efforts. This file patches your Degeneration to v1.11. they existed, but neither the Goverment nor scientific community put much stock from the plans. It was now apparent someone did and Franklin D. Roosevelt ordered the whole investigation into Teslas death with about retrieving the missing papers to learn why. Almost a complete year later, equally as Rome crumbled, British soldiers confirmed the Allies greatest fear while they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain as well as the began pouring more resources into researching Project Tesla and after only a few short months found we were holding racing on the final stages of their construction. Soon they'd be on par while using Axis who, this can early start, were also making great progress. Regardless, one essential element remained. The Death Ray plans called for any power way to obtain great magnitude. They needed generators stronger than anyone had ever built before. Unfortunately, after polling the nearby areas, it absolutely was clear that this shortage of parts, caused by war efforts, meant which the project would must be moved. As the Allied scouts lay out for parts, commanders get word the Axis powers seem to be planning an offensive inside their direction trying to thwart their efforts. documention; Please the readme for more info and screenshot. a Deathmatch map, so, no objectives! In case you forget this fact, you are going to be reminded once you see an appliance cover over the Murder hole, a wall the spot that the ducts ought to be and as for that beach look, yet not touch. All the fighting occurs in the sea wall. There are other changes for the map, such being a back way out in the forward bunker; the remaining, youll ought to find out on your own. Thanks to Voodoo, and his awesome brother Standard to the tour! RTCW - ever. With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides just what exactly youd expect from the modification. However, the core gameplay of Return to Castle Wolfenstein is comparatively unchanged. It still feels and looks like Wolfenstein, but plays like RTCW on steroids! The game is incredibly configurable at a ServerSide standpoint, in an extent such that it is possible to almost alter the gameplay entirely by simply changing convenient config settings. However, the leading gametype centers around one common goal - look for the enemys generator and destroy it before their team can conduct back enough parts to make it to 100% status. At exactly the same time, you are trying to make your generator around 100% status. This mod results in extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation look here for server config options and a lot much more!: By the Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, along with the perfect addition to accent the action we all know and love - Return to Castle Wolfenstein! With new weapons, new sounds, new models, new maps, new gameplay mechanics, and new GUI, DG provides what exactly youd expect from the modification. However, the core gameplay of Return to Castle Wolfenstein is fairly unchanged. It still looks like Wolfenstein, but plays like RTCW on steroids! The game is exceedingly configurable at a ServerSide standpoint, for an extent such that it is possible to almost alter the gameplay entirely simply by changing convenient config settings. However, the leading gametype centers around perhaps the most common goal - uncover the enemys generator and destroy it before their team can transport back enough parts to create it to 100% status. At a similar time, you are trying to create your generator approximately 100% status. This mod results in extremely intense gameplay moments, I promise you that. DeGeneration Online Documentation look here for server config options and a lot much more!: By the Did I mention this mod is MAC SUPPORTED? What a phenomenal release by Tram Design, plus the perfect addition to accent the experience we all know and love - Return to Castle Wolfenstein! Allies and also the Axis, any feedback is usually directed to their site: /uawarzone alleys, explorable houses along with features to hold play varied and unpredictable. In a fresh and interesting twist as much as I know its new anyway - the Axis can accelerate their win by destroying the Allied escape truck or they are able to simply attempt to hold out till the time expires. This does allow it to become much harder for that Allies as they ought to protect their truck AND steal the gold. However, the numerous alleys, routes to and through the objective and multiple routes on the truck should balance this problem. Wow, this map is cool. It has a whole lot of alleyways and buildings which can make for some interesting gameplay. Also, there are numerous cool underground hallways and vents. There are some staircases plus some rather large buildings. With some sweet buildings, great design, and endless streets of action, this map is often a must have! Only thing I would think is wrong with it truly is that its so large plus the textures have become close on the same you get lost alot. Reviewed by KoRn-Warrior- do is take up a server or/map the map of one's choice!!! main gun/More details inside the actual script. 3 within your/main directory.-б-.-б-.-б-.-б-.-б-. Briefing: In the deeps of Castle Wolfenstein, the Axis Paranormal group has uncovered the Unholy Grail, an old relic used with the dark druids from the time of Heinrich I. The germans believe they will harness the grails malicious energies and rehearse it as being a weapon within the war. The allied commando soldiers mission is always to breach the axis defences in the castle, receive the cursed relic and escape, bring the loot to Great Britain for examination and possible destruction.-б-.-б-.-б-.-б-.-б-. Game: Return to Castle Wolfenstein Title: The Escape tournament ed. Filename: 3 Release date: 2004-12-17 Program: GTK Radiant 1.4.0 Build time: DUNNO! plenty of hours! Compile time: 5 hours approx. Compile machine: P4 2.6 512 MB DDRAM New: Textures: 1 new from the pk3. some people were included just should. Sounds: Yes 3. Models:: No. Note If youre missing textures its on account of your sppaks are missing or invalid. - Northerner works extremely well by engineers to construct up different parts of the base, from defensive walls to lookout towers. Different capture pads correspond to different base Constructions, so be sure you think about in which you secure your Construction Materials. Capture Pads can be employed multiple times to upgrade constructions. Also, constructions could be synergized by completing combinations of other constructions. The first team to accomplish all 18 constructionsupgrades or develop the most completed in the event the timer gets outdated wins! available, for example you'll be able to customize this program to express We Need an Engineer when dynamite is planted somewhere. carried by the two Allies as well as the Axis. Transmitting Room, and Transmit the Top Secret Code Book - Northerner kills list. watch health insurance ammo as best as you may. i want to to do more than simply short clips of frags and made a complete walkthrough on the game and show the struggles the push and team effort envolved in Winning. enjoy - Jeff/quote b Note:/b The movie is approximately 23 minutes long and it also only shows multiplayer gameplay from RTCW. - Loky3000 resurrection allies team. way these humans fought, the Aliens chosen to have a contest within an arena of their unique design, a bizarre alien world using a gigantic Skyscraper because the only building. The Aliens gave all sides a special Orb to safeguard. This Orb may be the key for just a return trip home but only with the enemy. You must infiltrate the enemys stronghold and steal their Orb and return it on the Motherorb on the top in the skyscraper to visit home, the loser will continue trapped FOREVER! This is basically an Objective or Stopwatch mode type game. are some noteable fixes in this particular version of DeGeneration. For starters there is not really file, all instaling has become done by simply unzipping the folder, furthermore support for MACs has finally been added. Full List of Bug Fixes and Enhancements stolen from an airbase in Holland. It contained hidden away all in the details and locations from the German heavy-weapons factories. The pilot who stole the plane was a couple of spies who infiltrated the German base and took the plane. One man escaped by truck, the opposite - the pilot - wouldn't get away unharmed. He was shot repeatedly by Nazi soldiers on his way out with the airfield. The pilot took the plane and landed it for a base about the island of Vis in Yugoslavia. The pilot died soon after landing. He was struggling to tell others for the base with the items has hidden away within the plane. Shortly following plane was stolen, a sizable Axis force was deployed for the island air base to destroy the plane at any cost and their orders wasn't to leave any survivors. The other spy who escaped by truck was able to acquire word to Allied command that this stolen plane contained important data and this thousands, or even millions of lives were on the line. Since the air base is within a valley around the island, radio communications will not be so good, so Allied soldiers will be dispatched to shield the plane and employ its hidden contents. In a short time, the Axis will either destroy the plane and a lot of peoples lives are going to be lost, and the Allies will hold away from the attackers until reinforcements arrive to collect the vital data on the stolen plane. capture the avanced flag within the stock area but still the axis doc for you it from the radio room for the top on the base. basic game. In addition to more controls for organized match play, OSP adds extras for casual play, for instance weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There have already been MANY features added for the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, with all of commands had to conduct organized games on any server pausing, team locking, ready-up, etc. - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin Referee capabilities with lots of commands on the market to control the match and players. - Multiview spectator support for in-game and demo playback, using the ability to spectate multiple players simultaneously within a convenient windowing environment. - Configurable client-side modifications that offer extra visual settings. - Enhanced UI with additional tooltip help information about added OSP options, in every supported languages. - Democast support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still a similar for all sides on each map, though the offsets of if they count to 0 is actually completely randomized. modifications to class structures, etc., rather, it enhances what already is there inside the basic game. In addition to more controls for organized match play, OSP adds extras for casual play, including weapon/match stats, enhanced voice-overs, helpful UI controls, more client options, etc. There happen to be MANY features added towards the default Return to Castle Wolfenstein multi-player game: - Enhanced match mode play, wonderful commands had to conduct organized games on any server pausing, team locking, ready-up, etc. - Extensive in-game player and match statistics. - Advanced and configurable voting system. - Remote admin Referee capabilities with lots of commands open to control the match and players. - Multiview spectator support for in-game and demo playback, using the ability to spectate multiple players at a time within a convenient windowing environment. - Configurable client-side modifications which permit extra visual settings. - Enhanced UI with additional tooltip help info on added OSP options, to all supported languages. - Democast support for demo/shoutcast synchronized playback. - Enhanced latency support for laggier network connections. - Truly random reinforcement time offsets on match starts. The respawn times are still precisely the same for both sides on each map, though the offsets of once they count into 0 is actually completely randomized. out with the runway though, the Axis have planted landmines along its entire length! very necessary for good team leadership. Also this mod has more DUM features details below. stop the fabrication efforts, and escape together with the blueprints for that cannon. like a base. They seek the Axis Teams documents for intelligence and rid themselves with the nazis! An added bonus is always that if no objective is met, flag ownage will decide the winner! Server bonus: the map will default to axis win inside a empty server, and so the rotation of maps can continue. predecessor, with all the Allies trying to blast there way into an Axis military installation across a superior bridge. The Allies must storm the fortified Axis base to get, steal, and transmit key Axis documents. Dangerous Waters - A smaller, more in-your-face map through which Allied forces consider over an Axis U-boat base. Axis forces must escort the past remaining U-boat out in the pen, whether or not it means blasting their way Railed - A secret Axis radar prototype is scheduled to get shipped from an abandoned factory. Allied forces must navigate throughout the facility, steal the prototype, after which escape towards the waiting truck. Vapor - This can be a TFC style CP map that I had originally indented to push out a with an older map of mine, Toxicity. It never got released, and continues to be sitting around my maps folder for just a while. I thought I would include it within this map pack, so I cleaned this a little and stuck it in. source Single Duel colt fire rate continues to be decreased, and quick tapping of fire button presently has no increased relation to fire rate. Single colt is power is raised from 30 to 35. Duel colt power may be increased from 24 to 30. Single colt accuracy has become decreased. Duel colt accuracy may be increased. Henry power is increased from 42 to 45. Henry accuracy increased slightly. Musket reload is currently always manual, so you'll be able to change weapon straight when you have fired, without waiting to the reload first. Focused Musket aim movement is increased. Knife damage is approx 50% less. Health re-charge is 2 points per second nearly 35, if stamina has ended 75% full. Health re-charge is currently 1 point per second over 35 nearly 70, if stamina is 85% full. Players can invariably do a minimum jump height of about 35% of maximum, regardless how low their own health or stamina is. Class starting maximum ammo amounts is adjusted. Overall these amounts are lower, particularly the amount of explosives all classes can conduct. Both fused Bombs and TNT sticks now extinguish in water. Introduction of language menuБs although still not fully translated. Bug fixes: Joining a WildWest game from alternative party game browsers should not cause any problems. There became a problem with the sport loading some original wolf models sounds. Joining a WildWest game from standard wolf game browser, after playing standard wolf, has become nearly perfect, some gun sounds still remain, but I can deal with that. There are several other tweaks and adjustments. source Single Duel colt fire rate may be decreased, and quick tapping of fire button presently has no increased influence on fire rate. Single colt is power is raised from 30 to 35. Duel colt power continues to be increased from 24 to 30. Single colt accuracy has become decreased. Duel colt accuracy is increased. Henry power is increased from 42 to 45. Henry accuracy increased slightly. Musket reload is actually always manual, so you are able to change weapon straight once you've fired, without waiting with the reload first. Focused Musket aim movement continues to be increased. Knife damage has become approx 50% less. Health re-charge is actually 2 points per second as much as 35, if stamina is finished 75% full. Health re-charge is 1 point per second over 35 as much as 70, if stamina is 85% full. Players can invariably do a minimum jump height of about 35% of maximum, regardless how low themselves or stamina is. Class starting maximum ammo amounts has become adjusted. Overall these amounts are lower, for example the amount of explosives all classes can contain. Both fused Bombs and TNT sticks now extinguish in water. Introduction of language menuБs although still not fully translated. Bug fixes: Joining a WildWest game from third party game browsers should not cause any problems. There would be a problem with the sport loading some original wolf models sounds. Joining a WildWest game from standard wolf game browser, after playing standard wolf, is nearly perfect, some gun sounds still remain, but I can experience that. There are several other tweaks and adjustments. team differntly, now the map is named v2complex dont think the map is small its realy pretty sizey, the hall way entrances some times take time and effort to see, as this is my first map bear with me for the scale, some things may be pretty bige, and that i appologize, welli i do hope you like me map! effect-filled action by Mehukatti exclusively. Pure public server chaos hence the name, a straightforward show-off, make Apicalypse: Fraghunter a superb tribute to any or all good fragmovies. Even though a part on the Apicalypse movie series, Fraghunter should 't be considered as Apicalypse 3 and needs to be taken for what it truly is: fraghunting within the already legendary mpbeach. Length: 11:50 these maps, combined using the amature mapping errors, force me to present the suggestion: Dont waste your efforts downloading this. Review by Subwolfer though it lacks good shadowing and texturing while there are no overlapping or errors it will make up for in design. Most in the map 's all one gray texture which gets style of boring though the design on the map is fantastic. The map is pretty large and also the axis gun looks cool. The map carries a great design but it really looses its greatness because in the entire map having unrealistic texturing and shadowing. If you dont mind textures and shadowing off then play this map because its design is wonderful. Reviewed by KoRn-Warrior- your production efforts, and escape while using blueprints for your cannon. will help them to defeat the Allies. This adventure comes about at night, the lighting is perfect with a full moon, as well as the AI enemies are nicely placed for just a fair fight, the typical mp-40, thompson and fg-42 make appearances along with replacement ammo and health kits. This is usually a short adventure taking under an hour to try and do. Bill Browns music accompanies the sport, the leather clad nazi babes make their looks mid-game so be mindful with their black outfits inside the night! The games main battleground is really a custom castle, containing the resting place of Wotan. Overall a great single player map, and really worth download! flipmode is cranking out some nice give this a go! Reviewed by Det Pak Reich near, the Axis produce a time transporter plus a small group of soldiers and scientists have put in place shop from the future, 100 years to get exact in 2044. A remarkable discovery is made with the Axis scientists with this time period cloning the chance to duplicate from into countless millions! With the chance to provide a non stop onslaught of manpower, the Allies will unquestionably fall. Your mission as BJ is usually to gain access on the time portal, travel in the future and destroy the cloning lab. I personally am keen on single player missions and after playing remarkable efforts like TimeGate and Operation: Vorsichtig Im skeptical on efforts to top them. Flipmode hasnt quite made this adventure as long because the 2 previous mentioned sp adventures you will find the door is open into a should I the timeportal is open for further. Taking the basics with the original game and developing a new enviroment would be the maps overall biggest treat, this isnt a castle or crypt and even Europe! The skies are has happened for the earth from the interval between 1944 and 2044? Perhaps more details will likely be told from the next installment. New skies and several nice Quake like enviroments abound from your start to youll see. The Sten silencer is the leading weapon associated with preference here, and health pickups are rare, be very careful with ammo, I found myself once totally without. Also require time and check out your custom designing as well as the wickedly nice futuristic Wolf Logo. I certainly hope flipmode continues this adventure! Review by Det Pak nearly all weapons, specially the Thompson SMG. Increase the damage and spreads coming from all weapons. Its lots harder to kill someone across a whole map by having an SMG now. Movement speeds changed determined by whatever primary weapon you possess, even SMGs. Scope removed on the Mauser. The mauser is incredibly accurate now without them. If you still desire to snipe, drop the Mauser and pick it down again. This is usually a dumb glitch I cant determine. Mauser magazine reduced to rounds. Mauser soldiers have 30 rounds total. Medics can revive enemy players all of which will recieve points for this. You dont must help the enemy in case you dont wish to. Medics usually do not start having a primary weapon. Medics should never attack or perhaps attacked. Not saying it wont happen though. Its nearly the players. African American skins removed. I am not being racist using this type of. African American forces were scarce in WWII. Do you actually believe lots of Caucasian soldiers within the 1940s can be taking orders from an African American Lieutenant? Please take no offense because of this change. It is really a realism mod. Rates of fire increased for that SMGs along with the MG42. Decreased for your Mauser. New sounds for almost all weapons. Point system adjusted for balance. Panzerfaust soldiers get only two rockets. They also move faster. Soldiers obtain one extra magazine for SMGs. Medics have double default syringes. Venom may be converted in to a slow firing, accurate infantry support weapon. It has the qualities associated with an older Gatling Gun. Tracer visibility decreased. Medics are easier to identify armband and allied helmet has red cross now. Then i jumped off it colliding with the ground going really fast. I also was able to hit a building and many wooden boards. This map is extremely good because it is possible to go down a slide, and hop for your death. If you want more detail within this map, then here it map has a goal, ok layout, and some appealing lighting and textures even so the highlight from the jumping or sliding for a death! Reviewed by KoRn-Warrior- perfect option to serve as being the background music. Watch this awesome video, then try the Trickjump map yourself! several Allied soldiers prefer to infiltrate the Axis base and steal the wine. However, the Axis soldiers are already planning for getting tanked off of the wine for weeks and want to fight to your death to safeguard it. Psychic Connections on their ancestral past. Several botched attempts led to many German scientists untimely deaths and subsequently the complete Project Resurrection, was shelved. In the summer of 1942, the feverish quest to get a supreme Supernatural Fatherland was rekindled from the breakthrough discovery from the hidden Burial site of High Priestess Vimmola Dardienna Blavatsky, grand spiritualist on the Covenant of Daknspeuk, scripter from the Ancient tomb of Daknspeuk or Death Speak. Once deciphered by Mystic Adept, Madame Blavatsky, the truly amazing, great granddaughter of Vimmola Blavatsky; the secrets burial crypt of Vilmhelm Krushner William the Crusher First Knight of Dellok The Dealer of Punishment and Justice for his Lord Heinrich I was discovered. With the tomb and crypt both known through the ReichБs SS Paranormal Division, a rejuvenated Project Resurrection has again thrown the world in a collision course using this type of veiled darkness of unholy terror. probably best with 1 on 1, mabye 2 on 2. The map has 4 equally sized rooms, with walkways connecting them and a couple of diagnol walkways connecting the contrary ones. This maps is for training plus it really doesn't have other value. The textures are plain along with the design is plain. It might be fun and helpful to get a little bit, nevertheless it really do not have any appeal. Its an ok map, but there are lots of others that happen to be better. Reviewed by KoRn-Warrior- now, i already said the whole lot. If you prefer spending 4 minutes listening to your guy say good game, and many spiffy techno music then download it. But should your sane such as rest of us, dont:p Reviewed by KoRn-Warrior- taken control on the first communication center and they are using it to call from the B-1 Bombers. Destroying the remainder of the Axis transmitter should slow the Axis push into Russia, by crippling the Wroclaw communication network. There is no chance of victory without keeping the Allied transmitter intact. Certainly some weapons as standard wouldn't normally allow for balanced play ordinary small area panzer mainly, but 1 on 1s with panzers are never a superb idea!. It has various alternatives for changing the layout with the arena. Levers located nearby the spawn points works extremely well to raise reducing walls, floors, boxes and grates in different combination. Players get ready for your duel by dropping in to the start pits. Lights indicate whether start pits have people within them - green indicates people waiting, red shows the beginning pit is empty for your team. Press the duel button to start the duel. A duel CAN ONLY BEGIN when both start pits have people in the individual - indicated by green lights for both Axis and Allies. The arena doors ONLY RESET WHEN THE ARENA FLOOR IS EMPTY. This means remaining players must suicide to have out typing/kill in console is simplest manner. When the arena is empty, people may start getting inside pit. This is not just a bug, its a characteristic - duelling is meant for people with full health. Suiciding could be the quickest way of recharging a farmer to maximum healthammo. A knock-on effect is the server should NOT kick players for low negative scores! This map is really a great map. If that suits you to duel, i realize i do, then you'll love this map. Each person includes a selection of four levers. The levers are floor, walls, boxes, and grates. The floor lever raises certian sections on the arena to dam of areas. The wall lever raises walls in most areas making for additional of close combat dueling. The boxes lever raises boxes, that provide cover and obsticales in battle. The grates lever raises grated walls, which might be seen threw. Each player must iniciate the duel by jumping in to a pit with 2 doors like gladiatior style stuff after which press a duel button. The duel will commence when both buttons are pressed. You cant shoot in to the arena unless you are inside the arena. You cant throw grenades or shoot on the arena for the other side. Its a flawless map and it can be the greatest training map up to now in my opinion. To restart the duel you should kill yourself by typing/kill in console. You usually do not have to make use of all the levers, it is possible to have a blend of boxes and grates, or simply grates, or every one of them, or anything you want. Its an excellent map, my goal is to try against each other and duel someone from it asap. Reviewed by KoRn-Warrior- wasnt created for looks! Review by Subwolfer Though you could see this map and think it sucks because of that graphics, it doesnt. It is incredibly well designed, in a very simplistic sense. It has identical forts which can be across from one another, their is usually a small feild with walls and barb wire that seperate them. The axis need to steal the allies documents, plus the allies must steal the axis gold. This can be a simplistic duel objective map. It can also be one on the only maps i have seen having a dead individual that isnt a multiplayer person. Under the axis gold table their can be a dead allie or axis, i do believe its kinda cool. The map is rather small tho, also it would become a short fight because whoever pushes threw first basically wins. The map has some issues but nothing major. One from the more annoying issues will be the barb wire, which looks normal, however you cant run threw it. It makes an extremely loud hiss noise and eats your health away very quickly. Overall, the maps design is a useful one, along with the concept and originality than it are pretty fair, though the textures and looks from the map are poor. The map doesn't have any lighting, so its the many same light, and yes it has rather plain and unrealistic textures. If you dont mind bad looks and like some moderate gameplay, look at this. Reviewed by KoRn-Warrior- and health, in a number of locations. The song Take A Look Around by Limp Bizkit Mission: Impossible II Theme is quietly playing from the background through the entire map. Dang, a great number of good maps out inside a row. This map is SWEET! This map has everything. Nice design, good gameplay, nice music, unique objectives and objects. This map rocks. Well firstly, this map has 007 007 music from the background, that is totally perfect with the map. The map has pretty much a similar bunkers opposing the other person, inside middle is really a small outpost in the middle of trenches. The outpost holds a flag. In the next floor from the outpost theirs a stamina boost bottle, and that is unique in my opinion as far as MP maps go. In the axis and allie bunkers their is undoubtedly an assortment of SP objects such as a flak jaket and hot meals, etc. These objects are actually in a lot of maps, but a small number of have had them in order that they work. You can heal yourself by permitting a hot meal or health packets, you'll be able to get grenades from grenade pouches, you'll be able to get a flak jacket at a bunker, and you may get stamina boost. This map has awsome design with lots of mg42s to look around. This map is A class, good job! Reviewed by KoRn-Warrior- release. See, when your first map appears to be erm, whats a greater word for this, well, then you'll be remembered as the mapper who got 3 downloads on RTCWFiles one can be me, unfortunately. This map can be a map you retain to yourself learning is fine for some, but giving a learing progress map towards the public is often a bad thing. I can say this is the very first map were i walk right in to a wall of water, and also the first map were i couldnt get to some huge path of walkways as axis. And this map is also the very first map where most on the walls are made from radio textures yet others are textures that happen to be overlapped atleast 10 x. This map has alot of brand new things inside it, ofcourse many of these are bad, however it still has something totally new. If you like to view errors on RTCW, try scratching the disc, not downloading this map. Reviewed by KoRn-Warrior- houses to understand more about. It has a considerable graveyard area having a church plus a tower. Both the church plus the tower could be walked into, the tower has 3 floors. The church has everything: benchs, whole deal. The map is quite simple, and its a really good map for first time mapper. It does have its new mapper characteristics as some walls are homeless and look strange. Also, an area unaccessable but seeable in Specatator view has some missing textures. It is usually missing a limbo picture and limbo objectives but overall the map is excellent. Very good job Vulture, continue the good work! Reviewed by KoRn-Warrior- video follows a team-killer whos made some revenge-hungry enemies. Appropriate vocals, superb directing and editing, as well as a funny storyline get this one movie youll certainly want to view. Review by Subwolfer Install: unzipp inside /rtcw/main Start: enter within the console:/spdevmap lev1 it is possible to start one other levels by changing 1 into 2, a few Story: Dropped behind the Germans fight! Great Thanks to: - with the Tips inside their forum - Fiesling and also the Loso for tutorials sharpened - and Peggy to the tests!!!!!! Tips, rules and answers at: /quote room that had been halfway filled up with water. Upon exiting it I found myself in a considerable room which looked exactly the same all around. There were biohazard signs, and even more doors to identical rooms towards the one I spawned in. Looking round the map seemed quite ordinary. I climbed as much as the higher level and although properly designed, that it was nothing spectacular. A missing texture on truck tires was really the only actual bug I saw. This map is actually well organized, it's just not really that special. It is often a simple deathmatch map which to use way isnt it is a shame. Paul AKA Madmanfrommars SHINY PIPES von hOlycOw THE CUBE von MajorFleischer Congrats to the many winners!!! and on account of SweetMarmelade for letting us host this!!! features. Bani Mod makes numerous changes and improvements to gameplay, most with the option from the administrator. The main features include: For admins: - Admins now have considerably more control over their servers, which enable it to decide how much control players could have over game parameters. - Admins may allow players to vote to alter gravity, speed, along with other physics on the game. - Individual maps and vote commands could be locked out. - Anti-spawnkilling mechanisms can be found. - Logging of game events is greatly improved. - Various cheats are actually eliminated! The big ones are definitely the sniper no-recoil cheat along with the vsay cheat. For players: - Neil Torontos unlagged code is integrated in to the server, which makes the experience playable for narrowband clients. - Entirely new weapon mode - instagib - New game types - Gold Rush, King Of The Hill, and Ultra Checkpoint. - Low grav gameplay is currently possible however the cvar gairAccuracy - Dynamite has become shootable through the engineer who dropped it To install: Win32: Make a directory in the same level because your wolfenstein/main directory called bani, eg wolfenstein/bani and place the in that room. Start up the server as usual but while using addition of set fsgame bani for the command line. Linux: Make a directory in the same level since your wolfenstein/main directory called bani, eg wolfenstein/bani and place the in that room. Alternatively, you could make a directory /bani and hang up the file inside. Start up the server as usual but with all the addition of set fsgame bani within the command line. and unlimited-lives gameplay. Most of these changes are optional, with the administrators discretion. The main improvements include: - Ammo packs give pistol ammo to all the other syringe to medics - Panzerfausts, Venoms, flamethrowers, and Mausers may be disabled - Late joiners 15 seconds after round start are automatically killed in limited or one-life games - Helmets protect players off their first head shot, definitely only 5 damage, except from the case of the sniper, which still gives full damage - The number of players on each team that still have respawns left is displayed when those figures difference in limited or one-life games - Gibs when a new player can no more be revived are recorded in console - Players receive point bonuses or reductions in price for gibbing or team gibbing - When LTs say Im a Lieutenant, they're told who the most effective person to supply ammo to is with the exceptional location - When a person dies, the nearest medic is motivated to revive the fallen player and is also given the appropriate location - Players receive statistics using a per-life basis if they limbo, and statistics for that entire round if your round ends entire west-coast from the USA. We were considering the order to shield these documents no matter what even if this ment stopping our own lives doing Our engineers had devised the best way so the documents could cease retreived until 3 objectives where blown to smittereens. These best places to guard the Tunneldoor which leads on the documents, the Guard-Tower which overlooks the missilesilo, and last yet not least our communicationstower. If these 3 where blown up the documents can be revealed. Not a day passes without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a unique task force from Germany to retreive the documents and make use of them giving there lives to the fatherland. I was one from the few survivors in this horrible bloodbad and are going to be carved during my memory as BATTLE VALLEY forever! Spawn secret forces, in order to accomplish this they should obtain The Book Of the dead and feed the information in the Soul Portal cpanel. The Axis must destroy the Supply Train control panel along with the Soul Portal prior to Allies complete the project. as well as a knife. No pistol. Somewhere within the map is The Golden Gun. The Golden Gun kills a gamer in one shot. It shoots very slow so shoot wisely. Player with all the most kills with the time contributions ends wins. NOTE: This mod is in the early stage, which is thus not advised for general use. Maps to be utilized by this mod has to be custom designed for it. At this time, there is simply a horrible copy of mpbeach included. any dead person, whether or not its someone in the opposite team. When he revives a victim in the other team, the victim gets converted on the medics team. When theres merely one player remaining in a very certain team, the sport enters bunny mode, knowning that player becomes the bunny. The bunny is really a powerful player which has a lot of health insurance an altered venom gun does more damage, doesnt get hot, and doesnt slow you down. As a bunny you may do 2 things, you are able to try to last out of the rest in the gametime, which can be a fairly hard thing to complete. Most players decide to travel hiding, however with like 7-15 other players in search of you, you will be found eventually. As an alternative, the bunny can revive one individual back to full health. After that hes bunny no more, but his team is back nearly 2 players. Of course, when you end up reviving a soldier, and youre an engineer yourself, itll be fairly tough to convert more players for a own team. So act smart Their are several ways to win the sport: When one team fully converts another, one more bunny may be the ultimate loser. The bunny- killer and bunnyreviver are definitely more or less the winners with the game. If the gametime has ended and there is no bunny in those days, the winning team could be the team primarily players inside. If the gametime has ended and there is really a bunny left, that bunny would be the big winner, since he been able to stay alive until the end on the game the opposite team, the victim gets converted to your medics team. When theres one player remaining inside a certain team, the experience enters bunny mode, and this player becomes the bunny. No matter what player class, the bunny gets syringes along with a health of 160 or higher in the event that of medic. Game ends when one team converts additional. Other objectives in a atlas are ignored. unlimited-lives gameplay. Most of these changes are optional, on the administrators discretion. The main improvements include: - Ammo packs give pistol ammo to all the other syringe to medics - Panzerfausts, Venoms, flamethrowers, and Mausers is usually disabled - Late joiners 15 seconds after round start are automatically killed in limited or one-life games - Helmets protect players using their first head shot, offering them only 5 damage, except within the case of an sniper, which still gives full damage - The number of players on each team that still have respawns left is displayed when those figures difference in limited or one-life games - Gibs when a new player can no more be revived are recorded in console - Players receive point bonuses or reduced prices for gibbing or team gibbing - When LTs say Im a Lieutenant, they can be told who the most effective person to offer ammo to is with the exceptional location - When a new player dies, the nearest medic is motivated to revive the fallen player and is particularly given the appropriate location - Players receive statistics with a per-life basis if they limbo, and statistics for that entire round if the round ends while playing and chat on irc. Click here to get a readme. The allies must destroy the entrey gate, steal the documents, destroy the Radio tower door, and transmit the documents on the radio tower. entire west-coast with the USA. We were considering the order to defend these documents no matter what even whether it ment quitting our own lives doing Our engineers had devised the best way so how the documents could cease retreived until 3 objectives where blown to smittereens. These where you should guard the Tunneldoor which leads on the documents, the Guard-Tower which overlooks the missilesilo, and last and not least our communicationstower. If these 3 where blown up the documents will be revealed. Not a day passes by without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a unique task force from Germany to retreive the documents and make use of them giving there lives to the fatherland. I was one with the few survivors with this horrible bloodbad and will likely be carved around my memory as BATTLE VALLEY forever! metro2 before. After you re leaved russia youбre u-boot arrived the beach of Blaavand in Denmark. We discovered some mysterious things on this area. Find the german bunker Batterie Vogelnest and eliminate the enemys. entire west-coast from the USA. We were due to the order to guard these documents no matter what even whether it ment quitting our own lives doing Our engineers had devised a method so the documents could 't be retreived until 3 objectives where blown to smittereens. These the best places to guard the Tunneldoor which leads on the documents, the Guard-Tower which overlooks the missilesilo, and last yet not least our communicationstower. If these 3 where blown up the documents will be revealed. Not a day goes on without seeing the faces of my fallen combatants. There was blood everywhere. We where invaded by a particular task force from Germany to retreive the documents and make use of them giving there lives for that fatherland. I was one with the few survivors of the horrible bloodbad and is going to be carved inside my memory as BATTLE VALLEY forever! characters from your Terminator movies. Along using the new skins are; New Intro music Muliplayer UI changes Team Flags Reinforcement Flags because of other obligations, but he got utilizing enough will be able to finish the Japanese skins. I chose to release it seperately rather then packed together with the British skins, as that seems for being the general conseneus of Wolfenstein fans. British skins that you follow soon, I hope.quote go along while using Allied Soviet skins. backpacks, and wear their helmets, much like the RTCW army recommends. fictional unit objective and checkpoint flags. Decided to improve that creepy dressed up in black look. the arm bands, chestpin666, and some in the backpacks offering them the pentagram logo. All flags, portraits, and UI were also altered to reflect these changes. Gibs are already changed likewise to, zombie gibs. I also borrowed one or two textures and shaders from Quake III to carry out the glowing eye effects. A few sounds from George Romeros Dawn with the Dead were included place on the default victory music only for giggles. I opted not to provide them helmets but alternatively to paste their class logo on the heads instead. You might notice the Soldiers head logo could be the twisted cross. Originally we were holding all usually Nazi Zombies but I changed my thoughts seeing the fact that buttload of everyone is offended with this symbol. Of course, nonetheless my satanic pentagram logo might have the identical effect on a number of people, you will never know? Somehow the Zombie Soldat never got changed. Sorry if this offends anyone. Anyway, I we do hope you enjoy these skins just as much as I enjoyed causing them to. Thanks for downloading my 1st skin pak for RtCW!/quote flags - Replaces recruitment posters with real SS recruitment posters - Replaces dead officers uniform with real SS uniform - Replaces eagle logos in limbo screen by nazi symbol Warning: If these things offends you in almost any way, dont download it. good and hands a different feel for your game in case you used them. If you only like skins that look just like the same old boring axis skins or skins that do not have that military turn to them, than the skinpack is NOT to suit your needs. player skins but 2 flagpole skins, an american along with a german one. Anyways the screens respectable format, I didnt possess a look in-game yet since I lack RTCW installed here work. So for those who have some nice shots, please send them in at Also if someone knows the author in this nice skin pack, get into touch aswell bInstallation:/b Unzip 3 file for your RTCW/Main folder. Screenshot obtained from, thanks! helmets./quote /img an excellent map to learn a team to utilize a mauser the correct way. Drill Sgt Dante one cannot enter, and a few alleys. That is it. What sets this apart from like a second-rate map to your good shooting range could be the fact that you'll find targets sprinkled through the map. Around every turn, looking at every door, and in many cases on top on the buildings you'll find people. Not bots, even if it's just real people, just stand ups of an person. It is disassembled into pieces. For example. When I go as much as one, and shoot it inside the head. The head breaks off nevertheless the rest in the body is there. I can try this for either arm, either leg, along with the torso section. This allows you to recognise where you've hit your target. This is often a basic map, unhealthy for most action, but also for improving skills, its close to target. Paul AKA Madmanfrommars possibilities, rooms filled with breakable mirrors. etc. The readme contains all of the instructions you need to make use of it. to make GTKRadiant to use RTCW 2nd zip explains how to compress your map to use with RTCW Its made through the same Tramdesign guys who made the map Generator very well liked, Tunnleram and TiCaL Definetly worth a download in case you want to obtain into RTCW mapping and don't realize how. in the mountain. After that is an additional valley having a very well engineered mansion complete using a garage and baskeball net but wheres the jeep planning to drive?. The manson has plenty of detail and also incorporates out from the way spots into real paths taken by players. Perhaps it doesnt provide the Axis an actual choice on where you should defend though. Most from the action is about the difficult basement and bunker door. Once the bunker is blown open its just a matter of acquiring a bullet inside the corner Ive gone past two flame throwers and won almost before they can respond. There are numerous paths from the mine and tunnels that it is easy to have lost in the beginning. The rest from the map is fine. The spawn points work to the most part. The textures are fantastic and I dont recall any outstanding faults. Because in the nature from the final objective blow up a straightforward target there might be extra trouble from cheaters who blast through was etc. The Hitler model is in all likelihood to simple to destroy even so the door might be a bitch to blast due to defenders so I guess it balances. This map is fine. For a beta its decent. Drill Sgt Dante maps, and planned to try something innovative. The objective would be to assassinate Hitler. This is the very first map of the company's kind. Well i want to ask you this. Who would shun a chance to blow Hitler into little pieces? I couldnt. As soon as I read the description on this map I had to test it. I chose an allied engineer as I thought demolition skills could be necessary. I ended up with a small area flanked by mountains. I immediately saw all of the detail placed in this using a plane that's smashed in to the side with the mountain. My only exit appeared to get a set of train tracks. While walking through them I hoped I wouldnt end up being a character in one of these loony toon cartoons who gets run over with a train. Following the tracks led me into a series of tunnels. Following them through led me to many bunkers and eventually to some house. Stepping inside this house was like stepping in to the past. Everything that could are already there was. Even a library with Hitlers easy chair in front in the fire place, that has a radio playing some quiet music. I made a decision to go upstairs where I found Hitlers bedroom. After jumping on his bed I moved towards the bathroom. This map contains some from the only reflective texturing obtained in Return to Castle Wolfenstein. For fun I planted dynamite from the bath tub and left. Going downstairs and exploring more in this highly detailed map let me to your series of underground tunnels in the house. Many tricks lay around here. I blew myself up a several times. This is one on the best maps I have seen in a very long time. You can get involved in it over and over again. Even if you aren't actually shooting, its many fun to walk round the house. Ive discovered something totally new every time. The large file size didnt bother me as I have a very broadband modem, nevertheless it might make a number of people on slower connections reconsider downloading. This is worth every megabyte. Paul AKA Madmanfrommars objectives are destroyed, rubble is left constantly in place - The Anti-Aircraft guns look better and today explode correctly - A new subterrainian tunnel network has become added that could be accessed through the Main Hanger as well as the axis spawn area - thus giving additional access on the Control tower and both AA buildings - The dock house now allows access to at least one AA gun once the doorway is blown - Allied and Axis Spawn points are actually fixed - The allies now employ a forward respawn flag from the Hangers - Many other changes to enhance hands per hour secret files. I began since the allies and I spawned from the allied base is sensible doesnt it?. While exploring my little base I found not very much of interest, boxes, machine guns. Moving outside, I found myself walking along walls, dodging barbed wire, looking in houses, fairly uninteresting stuff like that. It seemed the allies experienced a pretty well fortified base, and yes it would be hard with the Axis to interrupt into it. I thought we would respawn as being the Axis so I could have a look with their base. They were built with a flimsy makeshift base not only a criticism up against the mapper, I signify it was flimsy tents as being a base would are actually. After busting from the allied fort wall, I marched over there and stole the plans! which is actually easy if there isn't any one for the other team. All around a great map. Its lots of fun, best for, Id say, maybe 5-10 peeps on them. Lots of detail, a helicopter using a moving propeller, and explosions from the distance. Paul AKA Madmanfrommars chemical machine. Sgt-Brewskie Raptor wrote a damn longer review here but had the damn IE crash and lost all he wrote. Basically the map is extremely linear, smaller than average short. For the excellent sides they have quite a couple of nice places for firefights. While there is merely 1 method to archieve everything which id say may be the biggest fault with this map it could possibly still be fun providing there arent a lot of or not enough folks playing. Stop Hogans Heroes from escaping Stalag 13 - Guard Colonel Klinks war documents it means Shultz! - Guard the flag in the Hammelburg Brew Haus Map description: Allies start within the barracks at Stalag 13 and, by employing cunning along with a previously acquired cache of weapons, must blow the tunnels and escape. Colonel Klink is only about to exit for Berlin regarding his secret war documents and also your mission, should you to accept it, is usually to steal them and transmit the knowledge to London inside your underground radio room. If this is to not much to inquire about already, hightail it the Stalag and head for Hammelburg have fun with a frosty cold one with all the Underground. But take care, Allies currently have secret plans that Axis intelligence is attempting to ADMIN NOTE: iThis is the one other first out of your staff at The author sent me a communication today on the grounds that he only sent this map if you ask me, so in the event you see it someplace else, they got it from us first./i We appreciate Kap00ch sending this map to us first, and I got this map up following I got it LAST night. Thanks! BUG/SUGGESTIONS:::: - there is often a high rspeed on and at the bridge, it is best to fix that up. - Place from the map are slightly dark and take time and effort to find ladders and becoming up boxes. - In the pipes entrence in case you look from up top down about the pipe that comes in it's coming from the wall is always that suppose being? Capture the tower. 4. Destroy the V2 electrical cp 5. Capture the outpost bADMIN NOTE:/bi This final version of SkullBunker was presented to our site for an exclusive so should you see this final version on another site, they haven't yet given proper credit in our site and still have downloaded it from us.i to destroy as well as the map is pretty narrow meaning it might be a hardcore task and perhaps a bit unfair for Allies. I hope all this turns out Allies Objectives: - Destroy the Axis Silo Control equipment - Destroy the Axis Radio transmission equipment from the back room on the axis base Axis Objectives: - Stop the Allies invasion - Silo base entrance plus the equipment areas is quite hard to understand with ladders and ropes and winding stairs. It can make battle interesting but tends to ensure it is confusing instead. There can be a hidden picture room but dont ask me how to acquire there. Technically this map isnt the top either. Many textures need to become fixed to because they can be of center or are repeated a lot of times using one object. The spawn points possess some problems although not real bad. The sound and lighting could use a bit work, especially from the Allied spawn. Try and inflatable the gate close to the Allied spawn too, it must be an objective but isnt. Overall this map might have used some other testing before release but remains a playable stage. Its worth a download when you just ought to play everything but Id rather watch for an update. Drill Sgt Dante excess stored water or risk collapsing. The raiders mean to БblowБ the flood gate controls and halt the venting process, thereby destroying the dam as well as generating station. In addition to this little bit of mayhem, it's vitally important which they secure the nearby gate utilized to supply the personnel in the dam. This gate would be to serve as their escape route. There boat wonБt do much good if your dam goes. NOTES REVISED: Not a negative map overall, but I didnt care too much with the outside building and wall textures, seemed a bit dark colored. Once you breach leading gate, it seemed a little too simple to walk right inside front door and go straight on the basement to blow the lab up. HotShot bDescription:/b A conversion in the oldtown map in the silver Forces mod for Soldier Of Fortune. bObjectives:/b 3 Objectives for that Allies to complete along with the Axis to shield. the Courtyard the Axis X-Lab entrance door the Axis X-Lab machinery /img /img /img bOverall:/b Ive never unquestionably silver forces map for SoF but Im sure a whole lot of you have and in case you like this map then im sure you are going to like it for individuals who havent heard than it. This map is surely an old town with broken ground buildings is really a good map along with the design is a great one 2 your house actually look therefore making you feel as though they have already been blown up theres some nice sounds in that room 2 including planes flying by along with the noise to the Axis XLab door. Its a normal size map with a lot of accesible favourite part may be the way it is possible to get within the rooftop and snipe from that which you are able to see the whole from the courtyard.I dont think this really is Markos the maker on this mapbest map however certainally know it is not his worst. If you havent succeeded in doing so already grab this map now just as soon as downloaded and installed go participate in it with about 10 people on either side maximum and have what youve got.:. is really a total of 6 objectives which affect both Allies description is below. 1. Destroy the Axis Control Center. 2. Capture the Axis gun Tower. 3. Do not let the Axis after dark side Entrance. 4. Destroty the Axis side Entrance. 5. Defend the Allied Gun Tower. 6. Defend the Allied control center. For Axis its just precisely the same except you Destroy the Allied control center etc. bOverall:/b Ive been playing this map for the net as well as great map is such as a ctf map i.e the 2 main bases are exactly the same along with the objectives are placed from the same place:. just one or two other problems with this particular map is some from the textures appear blurry/misplaced but blame GTK not Sage cause keep in mind that its buggy as hell for little problem is always that some from the ladders cant certain you're seen until you get right upto them. Although this map is as being a ctf map it didnt get boring like others can perform: mainly because it's just not easy to finish the objectives so you actually must work as being a team for this map. I would recommend getting this map because its so that much fun:D. So stop reading and go download. /img /img /img /img of sand bags as well as a half buried truck around the beach. The door towards the war room doesnt swing open but instead disappears, which changes to hands per hour alittle bit however, not much. Now with the map specialty. The new textures are pretty good for me. Some in the ground textures stop real quick but its never to bad. The spots that had been ground from the original still shoot up dirt when hit nevertheless the others shoot up snow. Inside the base may be spruced up quite somewhat. Hard wood floors, carpeting, as well as the walls look fancier. Its a great change towards the old school beach. Try against eachother. Drill Sgt Dante must dynamite for getting inside. Once inside you must make your way to your basement to in which the generator is. You can go over the ventilation ducts which split off with a junction, so you must pick which way you want to search, one other option is always to find the stairwell that leads on the basement. Note From Reviewer: The overview and first objective on the limbo menu are designed in Polish, but you are able to tell through the picture just what the objective or goal is. The lighting is pretty dramatic from time to time and I utilized some great ambient sounds at the same time. The terrain has plenty of drop offs and stairs which adds many hearthrobbing action once your making a run w/the documents. After seriouse testing with this map privatly it truly is now available./quote The map has quite an intresting concept, the excellent and big stairways leading on the mansion, several secondary routes. Its not a really large map as you may clearly shoot from side to your other, nonetheless it should offer some nice fun while using right amount of folks. base. The main gate for the Axis base is in the end of the bridge and the Bridge along with the Main Gate could be blown up with dynamite to supply either side the extra edge. There are side entrances on both sides from the map that both require some dynamite. The Axis use a little trouble avoiding after spawning so Id suggest blowing the hearth exit to accommodate quicker movement. I really just like the dogs inside pound within the same side because transmitter. Any who play this map should please take a few seconds to give it a look. Technically this map is incredibly good. I find the scripting with the dogs pleasant. All the textures have become nice and also the sounds and lighting are perfect too. Objectives are also pleasant. Overall this map is rather good, perhaps one in the best about the site. This is really a must get for everyone. Drill Sgt. Dante center right into a top secret facility over the coast of Germany and steal information for the new discovery they have got s so important that they can have to get involved!! Well if the reading this for your first m not telling, but once in a very startling discovery Allies must blast thru among 2 available Gates inside the front and push into your complex, one capture point is inside for your Allies to adopt. Its not easy to believe that after Tundra Outpost am well recieved that Menzel could equal his first outing. The night mission is definately a contrast towards the last daylight/cold artic meeting together with the Axis that Foo Fighter can be a totally new experience in the last map. Lighting and focus on detail inside Axis base are high quality, the balance with the gameplay does favor the Axis wait, arent the Allies supposed for being the underdogs in this particular mission?? This is one from the most original storylines yet to get a RTCW map and I recommend this one to your collection! Det Pak inland. Tom Menzel Haskins first RTCW map release is really a sweet one during this The Allies spawn on the far end with the map under an artic snowfall and all sorts of is thru the tunnel the c's comes up with an Axis base. Their orders are Failure Menzel has setup one with the toughest goals of the RTCW its only the thru the bottleneck wall and getting in to the base further.Ive spent most in the timelimit just trying to obtain beyond here. Once from the Allies have 2 directions to to an advaced status and thru a corner way with the base, or go thru the capture tunnel and hold their goal At the end from the tunnel the Axis base awaits up a sloping hill, much towards the Axis delight this may be a challenge for your Allies to advance. If the chances are tough, the Allied team can take for the sewer system for the edge on the what a pleasant touch visually to your map, the forest is frozen over, so you are able to go roller skating! Once within the sewer system the Allies have 2 ways to search from there! The maps best effect if you ask me are the lighting, not nearly daylight and not much of a night mission, perhaps an artic twilight? This map will definately offer the Allied team take time and effort time, but winning within this map will probably be a most deserving reward! This map if? completed through the Allies as ordered could lead to your nice to determine what happens next! Det Pak made it great. All the models from Star Wars have left, meaning the space seems much more empty and drab then before. Also, you no longer contain the option of turning for the music which sucks the fun right out on the game. In between both the rooms players focus on is another room with boxes and selves, almost no there. The rooms are conected by portholes which look cool. The jump pads are still there but it really doesnt make up for which is lost. The technical aspect in this map is simply about perfect. I couldnt find any flaws using the scripting. The lack of sounds, particularly the Ozzy music, really hurts this map. I thought the porthole where a good touch though. Overall this map comes as being a let down following the sucess of Team Toysoldiers. Its not really a bad map however it is just not as fun. Drill Sgt Dante Axis side is lit RED Allies side is lit BLUE Allies Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs in the radio from the desk draw Axis Objectives: - Steal the enemy War Docs - Deffend your War Docs - Transmit the War Docs on the radio from the desk draw There are 22 spawn points per side and that means you could have a very 44 player game. fixed the flag therefore, the Allies only spawn there after they control it, added more spawn points for both sides around 20 all sides now, rebuilt a collection of stairs that were dificult to navigate and changed some textures./quote So basically the fixes are: - Axis Spawnpoints changed - Added easier exit to the axis - Raised the vertical arc with the MG42s they point down more - fixed the flag therefore the Allies only spawn there once they control it - Added more spawn points - Some architecture and texture fixes Enjoy the Nazi Cross. 2. Destroy the Rocket. 3. Take the Gold on the trucks. /img /img /img /img /img boverall:/bThis map has its own good sides and bad sides. So i will start while using bad sides 1st. One on the dissapointments would be the fact which the Axis can explode the cross and rocket, meaning some cheating could possibly be done. The map is incredibly one sided using the Axis having ALOT of gun turrets and there may be none outside on the castle for that Allies to obtain to grips with. Also there can be a capture point for the back in the castle however the Axis cant gain control of the? however the Allies can, and it is not placed wonderfully either because there isn't any protection. Maybe it really should be placed inside a hut or some other small building?.1 more thing i failed to like will be the placement from the objectives. The cross may be awkward to obtain to as you should jump from the higher spot into the wall the place that the cross is, high isnt much room for you to acquire infront with the cross put the dynamite so be careful about your step. The rocket and gold could be the hardest to seek out. You must blow open a hatch then drop down making your way for the rocket and disregard the well cause u fall u die. You may or you might not exactly notice the Gold for the table inside same room because rocket?. I know i didn't spot it the 1st time i played because the fog/mist makes it difficult to look out for that gold around the look out to the gold around the table. The good sides for the map are definitely the Layout and design i realize i said the objectives just weren't placed well but the way in which the Author as made/constructed this map is big although not too big, theres some nice sound clips such because wind blowing the radios transmitting such as the clouds that had been moving and also the lighting with this map is great its set at nighttime and its to never dark nor to overall which has a few more improvements this could be a terrific map. Note: Unfortunatly the map doesnt come using a readme, so that you gotta handle the installation without any instructions gives ofcourse it installs like several other rtcw map in order that it shouldnt become a problem Allies must transmit its contents time for Allied Intelligence. There are two sites suitable for you the code book, by 50 % different structures from the town. Transmitting the codes at either site will probably be considered completing the mission successfully. The Axis job would be to protect the code book at any cost. There are two bridges separating this town. Engineers have determined that this Main Bridge isn't 100% stable and charges planted inside the right places could bring the bridge down completely. As the Main Bridge may be the fastest means by or on vacation, the Axis would make use of destroying this bridge. There is often a radio transmitter for the Axis side of town also. The Axis mission is usually to destroy this to stop the Allies from transmitting the items in the Enigma Code Book. Once this radio is destroyed, the Allies is only able to transmit in a single other place. The Axis must stop the Allies no matter what. transmitter room for the observation deck 1 3. On the metal walkway leading from your radio room for the stairs conducive up through the trench/or front stairwell to your basement REVIEWERS NOTE: With this being your second version of mpbeach that individuals have received, I believe that it is a great update due to this map, textures are excellent both about the outside along with the inside. I really liked the added mounted gun positions. Should do quite nicely in our download department versus the opposite maps. CaNNoN The place where most on the action occurs is the lab the location where the captured P51 plane has been held. So much so which the lab controls are almost forgoten about. This is because the map is setup so how the Allies must inflate the lab door after which blow up the plane from the lab. Having two objectives so close together makes all the area the focus. It may be difficult too get from the door nonetheless its the best way. This gives the Axis side some assistance defending and so they need it. Theres a million different ways about the base even so the lab door could be the only way towards the plane. The only thing I stood a problem with was the Axis spawning room was right inside middle from the Allies normal path and sometimes youd be inside a fight right from the bat. Technically this map rocks. No conditions that I could see. The only thing that can have used just a little work were the models for that Axis planes. They where alright and not much to check out. All in all of the this map is excellent. Drill Sgt Dante

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