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Released September 15, 2011
This is often a large scale overhaul modification for Rock Raiders for PC by me. This mod continues to be under development on and off since 2008, and its particular taken a bit to reach now so I thank everyone because of their patience about this. This could be the newest and a lot likely final version from the mod. Two years ago I released v1.0 which had been more or less a beta for that current version. Ive figured out most with the kinks and all on the levels are usually in working, improved condition. Download link at bottom of descriptions.
The point on this mod ended up being bring the experience to its full potential, by increasing the weaker aspects from the game and so that it is more challenging for older players much older than the original target market of 8-12 that's. Ive succeeded in doing so by tweaking many different facets of gameplay, making alterations in the vehicles, buildings, and rock raiders, and so forth, and also redesigning or expanding many on the existing levels. 8 new levels are actually included inside the place from the old tutorial levels, these all have very complicated bonus versions inside bonus level menu with added monsters, slimy slugs, and in a different terrain type than an original. This isnt that will diverge in the canon in the game, which is meant to be pretty much an unofficial update to the initial game.
Some Levels are rearranged around the mission-tree depending on how their difficulties have changed since an original game.
All Levels include improved Objectives, mainly to improve the quantity of crystals players must collect to try and do the mission.
All kinds of Mining Lasers very easily used to kill monsters. That applies both vehicle mounted lasers as well as the Mining Laser Building.
Weapons now do more problems for Slimy Slugs, while doing less to Monsters.
Levels with Rock Monsters and/or Slimy Slugs have some of more emerging or hidden through the level than they employed to.
For a total list of levels along with their descriptions, see Bazs Mod Levels.
All contain more Hidden Caverns, Energy Crystals, as well as other content
Some contain new or changed layouts.
Contain unique and original layouts with lots of caverns and crystals.
Have alternate Bonus Versions that are already made much harder and use another Terrain than their normal counterparts. These can be accessed from the existing tutorial menu which is appropriately renamed from the main menu.
A slightly darker style and rusted texturing. Parts certainly are a modified version of Drageons Grunge Interface, yet others are of my very own creation.
An improved in game Camera that may now zoom in closer and zoom out farther.
Fixed Erosion textures for Ice Maps far better resolution world textures overall.
Be in a position to upgrade for an extra level that improves their drilling, shoveling, running speeds, and in addition improves astounding to endure damage from rock slides as well as other hazards.
Have fixed faces when viewing them in 1st person or shoulder view include them as appear a lot more Sparks, when they appear in normal camera view
The Upgrade Station featuring another upgrade level UP2, that permits it to do upgrades 4 times as fast twice as quickly as UP1.
The Mining Laser may now mine rock a lot more efficiently and do injury to Enemies with similar stats because Large Mobile Laser Cutter.
The Super Teleport featuring another upgrade level UP2, that this needs to upgrade to teleport along the Chrome Crusher as well as the Tunnel Transport.
The Geological Center featuring another upgrade level UP3, that will increase its scanning radius to 16 squares.
The Ore Refinery very easily upgraded to UP4, which only takes one Ore to have a Building Stud
Other Vehicle changes include, but are not tied to:
The addition with the Tunnel Transport to be a usable vehicle.
Increased/decreased crystal requirements to the teleportation of some vehicles.
For an entire list of specifications with the vehicles, see Bazs Mod Vehicles.
Many changes happen to be made and bugs are already fixed since initial beta version from the Mod for that final official release.
Bug Fix for Tunnel Transport then it carries other Vehicles properly.
Resolve various inconsistencies using the Mining Lasers, particularly while using Large Mobile Laser Cutter.
Bug Fix of Run the Gauntlet to restore completable and put in a crystal count to objective.
Bug Fix of Back to Basics making it completable with the addition of more energy crystals scattered through level plus some recharge seams. Also added a lot of Ice Monster emerges and Sleeping Ice Monsters to hold it challenging.
Increase volume of crystals needed to make certain vehicles, specially the Chrome Crusher and Tunnel Transport
Rapid Rider now only requires 1 crystal to teleport.
Fix typos and confusing mission objectives for mission, success, and failure statements.
Minor redesigning of Water Works to separate caverns and modification of heightmap.
Addition of Monsters, depleting Oxygen Supply, etc. to Bonus Levels where they were not already present.
Fairly large changes and fixes to Dont Panic!, adding areas monster spawns, that are now Coordinated properly.
Addition of Lava Monsters to Erode Works.
Fixed spoken level names to improve levels assigned new levels to the existing tutorial spoken names.
Small fixes to 3 levels, where the amount open cavern extended for the border on the map, which caused random bugs like turning ground into water and solid rock into ground.
Moderate changes to Water Lot Of Fun, including working monster emerges. Ive also made changes to your caverns so it is much much harder to reconnect cavern across water to base now. The height map is restored and improved.
Minor changes to Lake of Fire to incorporate Recharge Seams and sleeping Lava Monsters. Made it hence the safe cavern is merely accessible from the clever by using Mining Lasers. Increased crystal objective from 100 to 150 crystals.
Added emerging Rock Monsters and Bats to Fire n Water.
Ice Monsters are now able to cross water.
Bug fix of Hot Stuff to mend emerge file with correct spawns. Also added even more sleeping Lava Monsters and did some small changes for the caverns and heightmap.
Addition of Bats and sleeping Ice Monsters to Air Raiders.
Added Cyrems improved Biome textures.
Addition of more sleeping Monsters of all types in Rocky Horror, together with tons more emerges. Caverns changed slightly to create the seam reservoirs harder to go to. Removed buggy crystal reservoir near to the lake of lava Lava Monsters sleeping there now. Crystal objective fixed on the correct number was 349, now 350 as the supposed being.
While I have completed a large amount of work to solve any problems while using mod and the degree themselves, the engine itself is besides dated, but is unstable even on those standards. I are actually able to perform every level without crashing, however I did encounter some not many crashes along the route. They occurred mainly when I was either teleporting something down, shooting something that has a mining laser, or opening a cavern, particularly one with sleeping monsters from it. While all the degrees should work fine, should you encounter an accident one or many times, Id attempt to avoid doing anything you were doing prior to crash, whether teleporting down so many rock raiders or buildings or wanting to upgrade a specific building, or what have you. Rocky Horror for example, because on the multitude of monsters and slugs, can be quite sensitive and will probably crash should you teleport down an entire 2-3 support stations valuation on rock raiders. This being said, essentially the most stable running mode is 16-bit Windowed, and Id recommend playing in that when you are having any difficulty with crashing.
I am sure plenty of people will probably be happy to view this.
Awesome work. So are these claims your finial version on the mod?
So is that this your finial version on the mod?
This would be the newest and the majority likely final version in the mod.
Huzzah! I shall should disassemble to determine how you added new levels to
Unless I elect to randomly develop it again couple of years later I like I did before, this really is probably going to get the final version. The version I released earlier was for everyone intents and purposes a beta, as not all the amount were tested and completed yet and several bugs remained for being fixed. Aside from problems in the engine that I haven't any problem over, and a couple overlapping sleeping rock monsters dont get any ideas, it needs to be free of bugs and fine. Ive done much to make using all the games vehicles, especially the mobile laser cutters about the lava levels, which I had plenty of fun with. Honestly this really is my vision of how an original game should happen to be, well minus them killing the engine and graphics, I cant do much with that, though I used Cyrems higher res world textures. Although I may 't be making another version I still appreciate any comments, reviews, and feedback about it from folks who suffer from played through it.
Anyways I hope you all enjoy playing it I put plenty of work involved with it.
though I used Cyrems higher res world textures.
You didnt use my high-res Rock Raider skins?
I think I must have missed those. Ah well. No high-poly models either, but Im fine while using games current model setup.
It involved ten minutes to fail Rocky Horror -.-
I am now downloading this overhaul. xD
Would actually install rock raiders again for this reason.
Dude, I thought I was already playing a fantastic enough game.
Do there is a donations page for ones efforts?
Dude, I thought I was already playing a fantastic enough game.
Do you've got a donations page for the efforts?
Um, I was about to set one up for my other modding projects, but I guess I could utilize it for this wasnt expecting donations for this one, thatd be good of you o.o
Congrats within this project. Im getting excited about being in a position to actually complete the overhaul now ;P
The only criticizm I have to date is the by using Sparks face. Hes an exceptional character, however everyone is clones of him. You claim learn about it to adjust to the LP model, however you could have replaced it with HP, at least edited the LP model skin.
Ill probably copy matt and review each level as I go.
Dude, I thought I was already playing an excellent enough game.
Do you then have a donations page to your efforts?
Um, I was gonna set one up for my other modding projects, but I guess I could utilize it for this wasnt expecting donations about this one, thatd be good of you o.o
I would like to at least place in 40 bucks, since the way I see it, its a totally new game, what about a sequel if I please.
However, I do not already have the cash on card because of it, and once I can have that ready hopefully next paycheck I will send it on your path.
I enjoy more things within you later!
Dude, I thought I was already playing a terrific enough game.
Do there is a donations page on your efforts?
Um, I was planning to set one up for my other modding projects, but I guess I could apply it this wasnt expecting donations about this one, thatd be excellent of you o.o
I desire to at least devote 40 bucks, for the reason that way I see it, its a totally new game, why not a sequel if I please.
However, I do not actually have the cash on card for doing this, while I can have that ready hopefully next paycheck I will send it the right path.
I anticipate more things within you later!
Thats very generous, many thanks. I wont be implementing much of anything associated with RRU
over your next couple months as time is mostly going to get taken up by using to graduate school, but Ill probably get back into RRU
stuff once everything has settled down a lttle bit. If you will find any glaring bugs or conditions that Ive been able to overlook, I could probably foresee a more recent version from the mod inside future, for now this could be the finished product. I hope you have fun here!
Dude, I thought I was already playing an excellent enough game.
Do there is a donations page on your efforts?
Um, I was gonna set one up for my other modding projects, but I guess I could try it this wasnt expecting donations about this one, thatd be great of you o.o
I would like to at least place in 40 bucks, since the way I see it, its a completely new game, why not a sequel if I please.
However, I do not already have got the cash on card for this, then when I can obtain that ready hopefully next paycheck I will send it towards you.
I look ahead to more things by you later!
Thats very generous, many thanks. I wont be working away at much of anything linked to RRU
over the following couple months as time is mostly going for being taken up through the use of to graduate school, but Ill probably get back into RRU
stuff once important things have settled down a little. If you will find any glaring bugs or conditions that Ive was able to overlook, I could probably foresee a more moderen version on the mod from the future, until then this would be the finished product. I hope you appreciate it!
Hey not a problem. I dont expect everything to come out again soon anyways, besides, because of my Raedon Graphics card, I probably will likely be unable to perform these levels until I get a different card or computer. Oh well, I can take care of that. Still got quite a long time of fun before me.
I will percy vere though before the final showdown!!
Brigadier now, I ve gone up inside the world.
This mod is excellent. The game is currently actually challenging. Shame that TheShadowOfX is just too big scared to perform his hilarious LP.:lol:
Shame that TheShadowOfX is simply too scared to perform his hilarious LP.
He says which the later levels are made so how the later is sadly incomplete possesses no ending along with the further missions are extremely difficult for any sane man to accomplish.
That would be the biggest couple of bull I have ever heard.
Brigadier now, I ve gone up from the world.
Shame that TheShadowOfX is just too big scared to accomplish his hilarious LP.
He says which the later levels were created so the later is sadly incomplete and contains no ending along with the further missions are so difficult for any sane man to accomplish.
That may be the biggest couple of bull I have ever heard.
Well, I completed it without having a massive deal of difficulty. I do not know what hes on about. I personally relish needing to collect 200 crystals.
This is often a really cool Mod. Im finding these levels considerably more enjoyable and challenging than the initial 25.
A Breath Of Fresh air can be extremely cruel if you are not familiar together with the map layout. I ran away from air very first time that around, one energy crystal in short supply of building a support station. The influx of monsters on some levels can be a little overwhelming:P
Fixed in the topic links ever since the wiki moved back.
Also, the GameFront link is dead.
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Baz Mod Didint Wanna Work!
I downloaded Baz mod and installed it nonetheless it didint wanna work! I tried re-downloading as well as re-installing LRR
But it didint work!It just launch the regular LRR
No mods are gaurenteed to develop everyones computer. Cirevam explicatley states this about his future Time Raiders overhaul.
Try running in Admin or 16-bit or something that is. Or wait for any more technical guy in the future along.
No mods are gaurenteed to develop everyones computer. Cirevam explicatley states this about his future Time Raiders overhaul.
Cirevam is dealing with how some peoples computers like Extremes for will not be capable of run the mod as their computer simply isnt powerful enough; it is nothing to do with compatibility.
Bazs mod might be just improperly installed, unless LRR
doesnt run inside first place queue PWNZORs question.
No mods are gaurenteed to work towards everyones computer. Cirevam explicatley states this about his future Time Raiders overhaul.
Try running in Admin or 16-bit something like that. Or wait for any more technical guy to return along.
Thanks, cleaning it once a running in administrator also it worked!
where am i allowed to download the baz mod?
where can one download the baz mod?
Try utilizing the search function as an alternative to bumping a subject with something off-topic.
Go to page 1 of this topic, first post.
I just check out this, and I take offense. Its not your working computer, its a Personal Crapbox. Please set things right . in future.
Oh look, I done bumped a defunct topic. Now do not be hatin, allow it to go float back to the sands of
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Baz Mod Didint Wanna Work!
Second of most, no, I do not think we now have encountered this before.
Theres some glitch that does that occasionally. Its just like the laser drain glitch, one we cant fix. Use vehicles more is often the only to generate sure you could win an amount.
What will you mean, occasionally? Like some for everybody, or always for a few? I have your second.
And in some levels, I cant get yourself a vehicle; the rrs dissapear too early.
Final Level, even so the whole thing crashes when I employ a Sonic Blaster, murdered 60 minutes work:-
I was even capable of base a mod upon it, its called The Logical Step, its inside downloads section, also it consitsts of and the amount folder, so that you need WAD Tool and in the event you dont already have it, framework to recompile It also has credits, instructions, plus a briefing in regards to the changes.
I was even in a position to base a mod into it, its called The Logical Step, its within the downloads section, plus it consitsts of and the amount folder, which means you need WAD Tool and should you dont already have it, framework to recompile It also has credits, instructions, and also a briefing around the changes.
How much modding continues to be made here? Cause I will totally gank these since Bazs Mod never installs correctly to me.
Also, you said the file was inside the downloads section, but I cannot locate the file anywhere.
One, how close everything would have been to the edge with the level. While this didnt annoy me an excessive amount, I still didnt like requiring you to adjust the angle just to view what I was doing.
Two, for most reason my raiders had some overpowering urge to jump in the lava. I lost about five raiders given that they just walked straight to the lava for no darn reason. I got sick and tired with it and simply stuck to utilizing three Trucks, two Dozers, then one small digger to acquire everything I needed.
As for crystals about this level, I KNOW what I was SUPPOSED to do to have them, but as I do not have the proper settings in file, I just slashed the rock with debug keys to have them.
All in all of the, I liked this level, mostly with the fact that it set it up the knowlegde that I got the mod to operate.
Line 368 in had an extraneous backslash within the code. Thats what caused the foul-up.
Heres the cfg using this error fixed. With a very Baz-ish easter egg added
Oh, Whaaaaaat theeee really?!!? Stupid glitch CAME BACK.:RAGE:
Full number of those debug keyz, please?
One, how close everything ended up being the edge from the level. While this didnt annoy me excessive, I still didnt like needing to adjust the angle just to view what I was doing.
Two, for a few reason my raiders had some overpowering urge to jump into your lava. I lost about five raiders since they just walked straight in the lava for no darn reason. I got exhausted by it and simply stuck to utilizing three Trucks, two Dozers, the other small digger to have everything I needed.
As for crystals with this level, I KNOW what I was SUPPOSED to do to have them, but because I do not have the proper settings in file, I just slashed the rock with debug keys for getting them.
All in all of the, I liked this level, mostly for your fact that it provided me the knowlegde that I got the mod to function.
Line 368 in had an extraneous backslash within the code. Thats what caused the foul-up.
Heres the cfg on this error fixed. With a very Baz-ish easter egg added
Oh, Whaaaaaat theeee really?!!? Stupid glitch CAME BACK.:RAGE:
Full listing of those debug keyz, please?
The list is within the wiki here:?titleDebugKeys
Also, I do not know why Cyrem wont have the Debug Keys Listing topic out in the holding yard. Im not about to touch it, but I am planning to question his rationale.
Maybe he thinks you will find still keys to get discovered. I think a little of investigation may be needed from the area of multiple debug keys at a time, shiftnum7 for instance.
Broken personally too. Cyrem? do you mess with download system again?
Bazs Mod never was uploaded on the Downloads area. It was uploaded to RRU
once, yes, but prior to a downloads system.
If the filefront download is broken I have the download supported on my computer.
Yes, Bazs Mod wasnt uploaded for the current downloaded centre, only originally to Filefront by Baz, after which mirrored to the existing RRU
However, Ogun also uploaded an image here:
But I agree, Cyrem/Baz himself should upload to your current download centre when the upload size limit is avoided.
download center. Im sure Cyrem will make exceptions for overhauls though.:
I believe Cyrem stated that theres no limit within the Resources section, so Bazs Mod and then for any other overhauls would should go there.
It doesnt matter which the was bigger in the initial. I bet the was smaller. Just think from the wads as zip folders containing various files in each we can easily actually consume to 10 wads after we or none by any means data method. So the sized it isnt the
What occurs you try to load the action?
Crystal Counts forced to build vehicles increased for many.
Fix Running the Gauntlet to ensure that it is completable, also adding a crystal count requirement.
Fix Back to Basics in order that it includes more energy crystals scattered through the map. Right now the needed amount is 200 and you'll find only 200 for the map.
Possible Fix for Hot Stuff to produce more monster spawns.
Possibly new audio for mission statements and level names.
This may be the first released version, 1.0, in the mod that had been released on 7/29/2009 just so theres not any confusion. I do not anticipate creating an latest version soon, as I have other sorts of modding projects that Im centering on now, and school is going to be starting up again to me at the end of September, so a fresh version may possibly not happen for a bit, if at all this really is also partially due on the fact that I was experiencing difficulty with unexplainable crashing upon making further changes.
Crystal Counts needed to build vehicles increased for most.
Fix Running the Gauntlet then it is completable, also adding a crystal count requirement.
Fix Back to Basics in order that it includes more energy crystals scattered throughout the map. Right now the needed amount is 200 and you will find only 200 about the map.
Possible Fix for Hot Stuff to produce more monster spawns.
Possibly new audio for mission statements and level names.
You must also switch the lasers for the Large Mobile Cutter along with the Chrome Crusher, so which the LMLC actualy has some use as well as the CC isnt overpowered.
The LMLCs laser is a lot more powerful actually compared to chrome crushers, though I could help it become even stronger. The LMLC will likely cost 7 crystals whilst the the CC costs a hefty 10. Not to mention the proven fact that LMLC can cross lava
The LMLCs laser might be more powerful actually versus the chrome crushers, though I could allow it to become even stronger.
Im unclear what youre while we're talking about. I just checked, and also the LMLC/MiningTower lasers usually are not much stronger as opposed to SMLC. THe chrome crusher can blast through hard rock quickly though. Those two really should be switched.
The LMLCs laser is much more powerful actually versus the chrome crushers, though I could ensure it is even stronger.
Im uncertain what youre while we're talking about. I just checked, plus the LMLC/MiningTower lasers are certainly not much stronger versus the SMLC. THe chrome crusher can blast through hard rock in a short time though. Those two ought to be switched.
The chrome crusher and gunstation possess a more powerful laser compared to the SMLC, but less powerful as opposed to LMLC.
BigLazer ;Equipped by LargeDigger and GunStation SlowDeath 1.0:3.0 DefaultDamage 100.0 RechargeTime 120.0 WeaponRange 250.0 WallDestroyTimeHard 40.0 ; Hard Rock WallDestroyTimeMedium 8.0 ; Loose Rock WallDestroyTimeLoose 4.0 ; Dirt DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 SmallLazer ;Equuipped by SmallMLP SlowDeath 1.0:3.0 DefaultDamage 30.0 RechargeTime 70.0 WeaponRange 200.0 WallDestroyTimeHard 40.0 WallDestroyTimeMedium 12.0 WallDestroyTimeLoose 6.0 DischargeRate 0.5 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 MediumLazer ;Equipped by LargeMLP SlowDeath 1.0:3.0 DefaultDamage 30.0 RechargeTime 30.0 WeaponRange 320.0 WallDestroyTimeHard 4.0 WallDestroyTimeMedium 2.0 WallDestroyTimeLoose 1.0 DischargeRate 0.25 ; Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0 GunStation DefaultDamage 1.0 RechargeTime 30.0 Pilot 1.0:0.6:0.3:0.2:0.1 RockMonster 110.0 LavaMonster 110.0 IceMonster 110.0 Slug 110.0
THat code shows that this Chrome Crusher has a more efficient laser compared to LMLC and Gunstation, sorry. MediumLaser would be the Chrome Crusher.
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