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Its all XAML based and can look very familiar to your account if youve ever caused WPFs Geometry system. As usual, you may download the update directly from your website, or you may use the built-in updater via Settings Updates Check Now. New : You are now able to create and install custom shapes with the Shapes tool. New : Updated to function better with Windows 10. New : Increased the absolute maximum brush size to 2000. New : IndirectUI-based effect plugins may now provide help text, accessible through the question mark button. New : Effect plugins may now access the latest palette via IPalettesService. Improved : Reduced memory using brush tools when you use large brush sizes. Fixed : Holding shift to constrain the angle with the roll control Layers - Rotate/Zoom wasn t working correctly. Fixed : Various shapes hexagon, pentagon, triangle, etc. are actually symmetric when holding the shift key. Fixed : Multiple high-dpi blemishes however window and several dialog boxes Settings, Save Configuration, all effect dialogs, etc. Side note: expect a 4.0.6 update soon, hopefully timed using the availability of Windows 10. Its not simply a bugfix release, either. More info soon! If you've got some code whose performance is bound by string building or concatenation, you really should read this. For everyone else: close the eye area! Here be dragons! just kidding, but seriously, be aware with this stuff Everybody understands that strings are immutable When I first used C in 2003? this annoyed me, as I was implemented to C and C and being able to perform whatever I wanted. I quickly learned to like this property, and embraced immutability and functional programming style on the whole. The benefits far outweigh the primary clumsiness. Everybody also knows that you are able to pin a string with unsafe and fixed, have a pointer for the first character, and read right from it or perhaps hand it the native code. No copying required. Right? Right?! And following from that, theres a dirty little secret here that nobody really likes to share with you: strings arent actually immutable. You can get yourself a pointer to a single, and you are able to write to that pointer because its allocated within the regular heap and never in some special read-only memory pages via VirtualProtect. Strings dont cache their hash code, therefore theres not even attempt to cause an inconsistency if you undertake something like String s Im immutable, right?; s;//outputs Im mutable, right?; Note that if you undertake this anywhere apart from while initializing a string, be prepared for your local townsfolk ahead knocking in your door. With torches and pitchforks. Its essential to respect the immutability contract after you hand off a String to external code. If we look around with Reflector or older on github inside the coreclr repo, we are able to see itself takes advantage of this in functions for instance and its helper function FillStringChecked: public static String ConcatString str0, String str1, String str2 int totalLength ; String result FastAllocateStringtotalLength; FillStringCheckedresult, , str1; FillStringCheckedresult, , str2; unsafe private static void FillStringCheckedString dest, int destPos, String src And wstrcpy just calls into some regular ol memcpy/memmove type code. Some of those code paths via wstrcpy are managed code, others eventually thunk into native, but none of the company's magic: you are able to do this all yourself! You cant call FastAllocateString, but you are able to still allocate a string of any specified length via new Stringchar c, int count. Just use a placeholder character to the first parameter, just like a space as well as null. Also realize that strings are null-terminated, if you decide to create among length N, you truly have N1 characters. The memory layout intentionally matches BSTR giving a lots of flexibility for passing circumstances to native code without requiring you to do any copying. I don't realize what would happen in the event you overwrote the space prefix, but do try against each other and post a comment! With this information it is possible to build your own personal versions of or StringBuilder that may avoid making copies in specialized situations. However, Im not actually sure how useful that is: I looked from the codebase determined only a few places that do a lot of string manipulation, and in some cases then they were mostly in error reporting code paths whose performance was entirely unimportant. I decided to exit the code alone, preferring safety on the little bit of performance and fun and creativity. Your Mileage May Vary. On a side note, the fact that you'll be able to do this at all is of the main reasons why I and C. You get each of the good stuff a managed runtime and high-level language should certainly provide, however, you also get escape hatches to drill over the glass floors around the abstraction ladder. You can push the runtime and its particular safety guarantees out in the way within the name of performance or even for other reasons. takes advantage of slideshow lot: graphics code loves stuff like pointers and structs. Lately Ive been doing a great deal of work on Android with Java, along with the lack of stuff like pointers and structs gosh, it simply makes things much more difficult to figure with from your performance standpoint! There were a couple of bugs that got introduced in 4.0.4, so heres an update that fixes them. Chiefly among these bugs certainly are a break in what sort of Magic Wand tool works, a crash when you use Effects, the other when trying to utilize Shapes tool. As usual, you'll be able to download it directly from your website, or you may use the built-in updater via Settings Updates Check Now. Fixed : Subtraction mode from the Magic Wand tool was generating B-A as an alternative to A-B. Fixed : Crash AccessViolationException on some systems when initializing the canvas for hardware accelerated rendering. It will still crash however switch to software rendering with the next startup, that may then prevent the crashing. Fixed : Crash when clicking around the Shapes tool in the event you had run a vintage 4.0 beta/alpha together also changed which shape is needed at startup becoming a line or curve. Fixed : Crash when working with Settings Update Check Now on account of incorrectly determining that UAC just isn't enabled. As I discussed in a earlier writing, this update greatly improves performance in a few key areas just like the Magic Wand and Move Selected Pixels tools. It also fixes some important bugs, as well as gives back an attribute that got lost inside move from 3.5 to 4.0. Good stuff around! As usual, it is possible to download it directly in the website, or you'll be able to use the built-in updater via Settings Updates Check Now. New : Added a Fill property to your Paintbrush tool regression from 3.5. Faster : Move Selected Pixels is significantly optimized. Faster : Magic Wand Tool has become significantly optimized. Faster : Working with aliased selections aliased selection quality within the toolbar may be significantly optimized. Faster : Edit- Copy and Edit- Copy Merged are actually up to 2x faster. Faster : Drawing any time a selection is active; clipping performance is currently improved. Fixed : The Text tool not produces terrible looking text when working with Smooth rendering mode without antialiasing. Fixed : Using a Fill pattern while using Paint Bucket would sometimes produces misaligned or corrupt looking results. Fixed : The alignment on the menu buttons inside the top-right was off by 2 pixels, causing these to look weird at high-DPI. Fixed : The zoom buttons inside status bar wouldn't normally recognize clicks unless the leading window had been in focus. Fixed : Some incorrect errors about requiring Windows 7 SP1 when launching the installer from something similar to an old version of WinZip. Fixed : Edit- Clear Selection and Edit- Cut were filling with transparent black 00000000 as an alternative to transparent white 00FFFFFF. This caused some discrepancies when compared with older versions of regression from 3.5. Fixed : Pressing CtrlA every time a drawing tool was active would sometimes incorrectly show a tinted selection. Fixed : Text inside the title bar wasn't visible when you use a 3rd party Aero theme with black titlebars. 4.0.4 beta build 5442 has become available In order to save lots of a bunch of time, which Im short on for your next couple of weeks, Im not releasing this through the built-in updater or the web site. Later this week I can hopefully fast-track a non-beta update for every individual to enjoy. Whew, its been awhile since there were an update to 4.0. Its finally the perfect time to start discussing the next one! Ive been slowly chipping away at various small things in, especially with respect to performance. And also some missing features and bug fixes. Heres a preview of whats being released in 4.0.4: The capability to choose a Fill is resulting back to the Paintbrush tool. I didnt think some people would miss it and so I left against eachother of 4.0 in order to avoid wasting time for other considerations. I was wrong on two fronts here: 1 people do want to buy, and a couple it only took several minutes to implement. So, in 4.0.4, itll return to their office. Dramatically faster Magic Wand tool. I came up using a new algorithm to complete the reverse scan-conversion that's needed here. On small images you almost certainly wont notice, however, if youve had the Magic Wand tool take too much time then the next update will probably be your favorite certainly one of all time. Ive seen the Magic Wand change from taking a minute in 4.0.3 to taking maybe a few seconds in 4.0.4. The improvements to your Magic Wand tools reverse scan-conversion algorithm seemed to be applied for making aliased selections work a lot quicker. Actually Ill tell the correct truth here: This work was originally intended to be a challenge to myself to ascertain if I could increase the risk for aliased selection rendering run quicker. It just so been more relevant to the Magic Wand Much faster performance overall. Ive chipped away at performance inside areas of antialiased selections, selection clipping, etc. Anything involving selections should be faster. In particular, the Move Selected Pixels tool carries a fantastically smoother framerate. Some of this optimization just involved a much better choice of sorting algorithm by utilizing introspective sort as an alternative to raw quicksort. I have also aggressively applied a coding pattern in C allowing elision of virtual function calls via inlining by combining generics, structs, and interfaces. If anyone is interested in hearing the main points, please let me know within the comments below, as Im not sure this may be discussed much from the broader community. This pattern is responsible for your first 20% performance gain in my C implementations of quicksort and introspective sort, so its absolutely nothing to sneeze at Other performance improvements occurred by being smarter regarding how selection mask generation was parallelized along with other computations, by replacing integer divisions with multiply/add/shift combinations, etc. Windows Performance Analyzer is the friend, folks! Ive been using it extensively to optimize 4.0 both now and within the past. Other miscellaneous bug fixes, needless to say. The Gear shape had some glitches oops, the Text tool produced foul output when you used its Smooth rendering mode while antialiasing was disabled, and Edit Clear wasnt behaving exactly like it was in v3.5 and was causing problems for it. Reverse scan-conversion will be the inverse of polygon scan conversion generally known as rasterization. Its the strategy of taking a report on non-overlapping rectangles with integer coordinates and extents 32Rect and stitching them together produce a polygon a report on points in 2D space. In that is used when you could have chosen to make use of aliased selections: your selections polygonal outline is scan-converted rasterized to produce a report on integer rectangles which approximate its interior this is really a well-known algorithm in computer graphics. This listing of rectangles or scans will be fed into your next algorithm which stitches the rectangles together to make a pixelated or rectilinear polygon outline. In 4.0.3 and before, each rectangle was initially transformed into a closed polygon and they'll likely were all tell you GPCs union algorithm. This ensured that any touching edges were coalesced. Unfortunately, GPC just doesn't like this scenario and performs excruciatingly slow, and occasionally crashes via stack overflow. As it happens, this has a great deal of overlap in doing what the Magic Wand tool does. It too has to take a report on rectangles and convert it into a polygon, even though source differs. We you must do applying ye ol flood fill algorithm, with tolerance thresholding, towards the image in order to make a bitmask that lets us know which pixels are included or you cannot. This bitmask will then be converted into a set of rectangles using a process similar to RLE compression. And then that number of rectangles have to be converted into a polygon because thats the way in which s selection system works it really is geometry based: it takes polygons!. This is what consumes about 99% on the CPU time if you notice the Magic Wand taking forever, through reducing it from Onm as a result of On, long and frustration is saved. Im doing little hand-waving here by not specifying what n is. Also, I havent actually analyzed GPCs code determine what m is, although its probably 2. 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Fixed 2-finger touchpad and touchscreen display screen scrolling. Aero peek thumbnails now add some pixel grid whether or not this s enabled. Fixed a crash inside the thumbnail renderer that sometimes happened when switching between images. CtrlW not exits the appliance if zero images are open. This update is dependant on fixing a couple of key regressions in functionality from 3.5, likewise as fixing other sorts of small but important! bugs. As usual, you are able to download it directly on the website, or you'll be able to use the built-in updater via Settings Updates Check Now. Colors window now correctly helps you to paste a hex color value that starts using a hash, 112233 Gradient tool now permits you to reverse a transparency gradient by clicking the proper mouse button on one in the handles regression from 3.5 Move Selected Pixels now helps you to hold Control to exit a copy on the selected area behind about the initial move regression from 3.5 Paint Bucket tool s hatch fill modes weren t working while using Overwrite blending mode regression from 3.5 Fixed a keyboard tabbing issue inside Resize dialog regression from 3.5 Fixed a performance issue that caused images with numerous layers 50 to require a VERY long the perfect time to open, close, or maybe switch far from regression from 3.5 Fixed an issue that prevented 4.0.1 from installing on top of four years old.0 when working with the MSI AD/GPO network deployment This update is dependant on fixing some important crashes, bricks, and functionality issues, and also on a number of key performance optimizations. 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This usually occurs when running in the virtual machine, and simply affects animations. Fixed an accident BadImageFormatException at startup. This indicates a setting up error, and may be automatically repaired. Fixed various crashes due to having the wrong old version of This indicates a setting up error, all of which will be automatically repaired. Improved performance when software rendering is employed when hardware accelerated rendering is disabled. All 7th generation Intel GPUs now default to hardware rendering. All older Intel GPUs default to software rendering. Fixed graphical artifacts blackness, flickering, mouse trails on certain GPUs NVIDIA Optimus. NVIDIA ION graphics cards now default to software rendering caused by crashes. 4.0.1 beta build 5305 is actually available This update is centered on fixing some important crashes, bricks, functionality issues, as well as optimizations. You could possibly get it through built-in updater in 4.0 if you could have Also pay attention to pre-release beta versions of enabled in Settings - Updates. You will likely need to download this directly on the website as a way to install it: As it happens, there s a teeny tiny bug in 4.0 Final that causes it to basically just ignore your setting for Also search for pre-release beta versions. Oops: Move Selected Pixels tool performance is significantly optimized. Move Selected Pixels tool was always leaving transparent black behind instead with the secondary color with alpha removed. Brush tools with odd-sized brushes no antialiasing were drawing at 1 size smaller. Fixed some apparent lag inside brush tools because of an off-by-1 glitch from the stroke path calculation code. The brush tool preview circle will no longer scales with the system DPI setting, which made it too big. Removed the momentary hourglass/wait cursor after drawing pencil and brush tools. Optimized performance in the Shapes tool, especially with the Ellipse shape. Paint Bucket tool will correctly treat the selection being a boundary contour. Zoom tool no more crashes sometimes when pressing the proper mouse button while already holding the left mouse button. The status bar now reports the best selection location in the event it s away from image boundaries negative values. Auto-scrolling within the edge with the window now works correctly and doesn t require one to jiggle the mouse for every single scroll update. Touch screens will no longer scroll when swiping up/down with one finger. Improved the pixel grid s contrast in order that it s not overwhelmingly bright. The transparency checkerboard is aligned to your top-left on the image, instead with the top-left from the canvas. The cursor position reported inside the status bar was off-by-1 once the value was meant to be negative. Some controls units selection from the Image- Resize dialog weren't drawing focus rectangles when working with the keyboard. Fixed an accident OutOfMemoryException when working with a selection tool when hardware acceleration is disabled. Fixed an accident TimeBeforeLastUpdateException from the installer. This usually occurs running inside a virtual machine, in support of affects animations. Fixed an accident BadImageFormatException at startup. This indicates a set up error, and can be automatically repaired. Fixed various crashes attributable to having the wrong old version of This indicates a setting up error, and definately will be automatically repaired. Improved performance when hardware acceleration is disabled. All 7th generation Intel GPUs now default to hardware rendering. All older Intel GPUs default to software rendering. Fixed graphical artifacts blackness, flickering, mouse trails on certain GPUs NVIDIA Optimus. NVIDIA ION graphics cards now default to software rendering as a result of crashes. 4.0.4 beta build 5442 is actually available Get every new post delivered for your Inbox. This website uses cookies to increase your experience. By viewing our content, you're accepting the utilization of cookies. To find out more and change your cookie settings, please view our cookie policy. The Redmond giant has erased trust for 20 root certificates with an effort to make Web slightly safer. Netflix releases a whole new Windows 10 universal app however the update for Windows 10 smartphones remains in the works. TechnologyOne defended its tax rate through the 2013-14 income year, saying when it had not applied a real R D tax offset to its revenue, its effective tax rate would have been 30 %. iPhone maker says it's got signed a contract with state-owned plastic card issuer, China UnionPay, to provide Apple Pay inside the Chinese market Amcom will deliver data and network services across South Australia as part of your new handle SA Health. Despite being involved in the taxi booking app that has been initially shuttered, Cabcharge has welcomed the NSW governments decision to create ridesharing service Uber legal. How will you explain for your significant other that, well you do not possess the power to have the NBN replicate the Republic of Koreas broadband infrastructure? The Linux Foundation will oversee collaboration between some from the biggest names in banking and tech to produce an open-sourced ledger within a bid to advance blockchain technology. For the a year ago, Swedbank has were able to deflect 80 % of transactional calls together with the help of Nuances marketing assistant platform, Nina. Despite many years of cloud and DevOps adoption, IT departments continue to be mired in backlogs of user demands, survey shows. Red Hat CEO Jim Whitehurst credited the companys investments in technologies and partnerships - - like its pact with Microsoft as well as Azure Cloud - - for your better-than-expected results. The free, open source Swiss Army knives of media playback comes to a brand new platform: Chrome OS. VideoLan ported its Android app using Googles ARC tool. Schillers role is expanding to add responsibility for both of Apples app stores. The mobile side earned devs 10B recently, as the Mac App Store is losing key software names. The company is reportedly bringing a much more capable smartphone on the where Apple and Samsung would be the big players. Direct sales are tough as will be the challenge of name recognition. 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HTTP/1.1 307 Temporary Redirect Date: Fri, 18 Dec 2015 11:29:45 GMT Content-Length: 0 Connection: keep-alive Location: /forums/mapping-and-modding/minecraft-mods/1278132-thebombzens-mods X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a881f0b722b0f-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:45 GMT Content-Length: 281 Connection: keep-alive Location: %2Fforums%2Fmapping-and-modding%2Fminecraft-mods%2F1278132-thebombzens-mods X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a882125212b03-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:46 GMT Content-Length: 269 Connection: keep-alive Cache-Control: private, max-age0 Location: /forums/mapping-and-modding/minecraft-mods/1278132-thebombzens-mods?cookieYTKT91D07VVOTSX0F73CQ04KVE4NEJA4LZNKSQ4M1YAD6ECB X-AspNet-Version: 4.0.30319 X-Powered-By: Server: cloudflare-nginx CF-RAY: 256a8828bf7c2acd-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:46 GMT Content-Length: 213 Connection: keep-alive Cache-Control: private Location: /forums/mapping-and-modding/minecraft-mods/1278132-thebombzens-mods Set-Cookie: 1; ; expiresFri, 18-Dec-2015 11:49:46 GMT; path/Set-Cookie: 1; ; path/Set-Cookie: YTKT91D07VVOTSX0F73CQ04KVE4NEJA4LZNKSQ4M1YAD6ECB; ; expiresThu, 18-Dec-2025 11:29:46 GMT; path/; HttpOnly X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a8829b7ae2b03-WAW HTTP/1.1 307 Temporary Redirect Date: Fri, 18 Dec 2015 11:29:45 GMT Content-Length: 0 Connection: keep-alive Location: /forums/mapping-and-modding/minecraft-mods/1290619-freeuse-no-permission-needed-fpsplus-1-5-2-1-7-10 X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a881f01a62b0f-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:45 GMT Content-Length: 314 Connection: keep-alive Location: %2Fforums%2Fmapping-and-modding%2Fminecraft-mods%2F1290619-freeuse-no-permission-needed-fpsplus-1-5-2-1-7-10 X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a8824e69f2b03-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:46 GMT Content-Length: 302 Connection: keep-alive Cache-Control: private, max-age0 Location: /forums/mapping-and-modding/minecraft-mods/1290619-freeuse-no-permission-needed-fpsplus-1-5-2-1-7-10?cookieYTKT91D07VVOTSX0F73CQ04KVE4NEJA4LZNKSQ4M1YAD6ECB X-AspNet-Version: 4.0.30319 X-Powered-By: Server: cloudflare-nginx CF-RAY: 256a8827001c2ad3-WAW HTTP/1.1 302 Found Date: Fri, 18 Dec 2015 11:29:46 GMT Content-Length: 246 Connection: keep-alive Cache-Control: private Location: /forums/mapping-and-modding/minecraft-mods/1290619-freeuse-no-permission-needed-fpsplus-1-5-2-1-7-10 Set-Cookie: 1; ; expiresFri, 18-Dec-2015 11:49:46 GMT; path/Set-Cookie: 1; ; path/Set-Cookie: YTKT91D07VVOTSX0F73CQ04KVE4NEJA4LZNKSQ4M1YAD6ECB; ; expiresThu, 18-Dec-2025 11:29:46 GMT; path/; HttpOnly X-Cobalt-Cache: Cached X-UA-Compatible: IEedge, chrome1 Server: cloudflare-nginx CF-RAY: 256a8828172b2b03-WAW net magazine will be the number one choice for that professional web design service and developer. 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