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The Neverwinter Vault happens to be undergoing maintenance and also the site is temporarily redirecting for this page. Apologies to the inconvenience - - we all know Neverwinter Vault is undoubtedly an awesome resource and were fitting in with restore as fast as possible. Neverwinter Nights is usually a Dungeons Dragons role-playing game produced by Bioware. In addition to some substantial single-player campaign, Neverwinter Nights also may include powerful multiplayer server and scenario-creation tools.
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DRM-FREE. No activation or online connection necessary to play.
MONEY BACK GUARANTEE. calendar month coverage after purchase.
About: Experience just about the most popular role-playing adventures of all time, an outing that has thrilled millions. Inhabit dreamlike worlds of myth and mystery. Boundless lands of deadly creatures, foreboding omens and bold heroism.
This game puts you on the center of the epic tale of faith, war and betrayal, while staying true for the pen-and-paper role-playing tradition. Read more
About: Experience just about the most popular role-playing adventures of his era, a trip that has thrilled millions. Inhabit dreamlike worlds of myth and mystery. Boundless lands of deadly creatures, foreboding omens and bold heroism.
This game puts you on the center of your epic tale of faith, war and betrayal, whilst staying true for the pen-and-paper role-playing tradition.
Neverwinter Nights - A world without limits!
Multiplayer notice: In order to access the multiplayer you need to first enter your distinct cd-key. For details please follow this link.
The Diamond Edition includes the first Neverwinter Nights and three official expansion packs: Shadows of Undrentide, Hordes on the Underdark and Kingmaker.
A fast-paced RPG through an intuitive interface, appropriate for new players and RPG veterans alike.
A classic RPG experience that could keep you entertained over one hundred hours!
Audio and text: Deutsch, English, espaBuild a character to suit your style of play - good or evil, chaotic or lawful, with many skills, feats and professions available on the click of the button
Create your individual modules, campaigns, and adventures to your friends - move buildings, terrain, script encounters, write dialogues, create quests and items
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Explore the rich, magical an entire world of Neverwinter Nights 2, with a dynamic and rewarding storyline. Includes nine new sub-races, new prestie classes and much more! Explore the Forgotten Realms rendered in breathtaking detail.
International Shipping: This item is just not eligible for international shipping. Learn More
Release Date: October 31, 2006
Product Warranty: For warranty info on this product, please click the link
I need to get this out on the way - its taken me a period of time to get from start to finish of Neverwinter Nights 2, and for good reason. When the sport shipped in 2006 it turned out all but unplayable for many because performance only agreed to be atrocious. For this reason, I couldnt get passed the very first hour or so on the game; it absolutely was just too distracting. But the state in the game now is just not the state in the game as it absolutely was at release. Numerous patches plus an expansion pack make me pick up the action again allow it another try, and I was impressed with the games improvement.
When first you start the experience, you discover taken to your Character Creation screen. There are many, many, alternatives for you before you start character creation, and Im not just talking about what color hair your character has. So much so the reason is overwhelming. In fact, I almost didnt get into the action at all because I didnt follow simple proven steps. There isnt a real tutorial or almost anything to help you figure it all the way; instead, the action just will give you paragraphs of info on the right side on the screen detailing complicated, esoteric Dungeons and Dragons jargon. I will revisit this matter later when I mention game-play, for it is usually a problem that permeates the experience - in order to obtain the most out on the game you need to have a pre-requisite knowledge from the way D
Thank you for the feedback.DISCLAIMER: I bought both NWN2 as well as the expansion pack, Mask with the Betrayer, on the same time and installed them both, so my review reflects changes that have been implemented together with the expansion pack yet still available in the initial campaign.
Im probably from the minority of gamers for the reason that I never really liked the first NeverWinter Nights. I loved the concept of the game that let you create your own personal campaigns and play online, but I got really powered down by the single character with henchmen aspect. NWN2 has fixed this which has a more traditional 4 character party system.
AMD Athlon 64 3000, 1 GB Ram Single Channel, GeoForce 7600 GS 256MB DDR3. So my product is nice, but never ever state in the art! I am able to run at almost all on the highest settings for graphics and action.
The action is great, similar in style to your older Infinity based games.
The graphics are beautifully rendered, a large upgrade from NWN
The storyline is engaging havent finished it yet, about 1/3 through
There is plenty flexibility in the method that you control your party to permit various kinds of play.
Ive tweaked the mouse control as well as I can and it also still gets to be a little jumpy when I attempt to pan around.
The load time between areas generally is a bit long occasionally.
The world so far just isn't fully built out. For instance in several on the villages I have encountered up to now, you can find only one or two buildings you'll be able to enter. While I know how time consuming world building could be, the one thing I always enjoyed regarding the Baldurs Gate and Ultima series was that one could go almost anywhere you wished. Read more
Thank you for the feedback.I pre-ordered the Limited Edition on this game and waited very impatiently for months years really for the release and then be pretty disappointed in the experience I had so anticipated.
For starters, I was shocked to find out the models within the character creation screen. They were poorly done ugly plus the hair was simply atrocious. It looks like spray-on hair or something that is. Step backwards IMO. The character creation was fine, except for your fact that I dont like not being able to view my characters alignment stats about the Character screen anymore.
The alignment shifts, especially inside the beginning from the game, are somewhat beyond line on occasion and I learn that in order to experience Chaotic Good effectively, my character basically needs to lie or perhaps be greedy every chance she gets. If Im not careful and judge too nice of any response I might get lawful shifts. The influence generally is a real pain since if you would like to interact which has a specific character, youve got to try out to their alignment. Period. Theres no other way around it. I dont play Evil or Chaotic Neutral, so I guess theres some NPC quests and interactions that I can never, have you ever gotten.
The main story line will not be bad overall, but side-quests are now and again hard to recognize gathering people for your Keep and quite often just dont manage to fit in anywhere. I had trouble caring within the least bit about a lot of them, never really feeling any urgency or compelling reason to get started on or finish them. Most on the time I felt railroaded toward the finish goal and Ive even realized too far gone that if I didnt complete a side-quest Right-That-Minute! then that it was lost for me forever. Its so unlike NWN 1 or BGII enabling you to follow the main quest but keep side quests basically whenever you felt enjoy it. Read more
Thank you to your feedback.Published a month ago by Alexander O. Bechdolt
Did not are the cd key. Therefore, cannot be also installed and/or used.
Published 9 months ago by Tracy R. Newberry
Published calendar year ago by Kylie R.
Great old game with a nice price.
Let me say this; Ive been playing on-line games since the beginning when the only game on the market was something called pong. Read more
Screw camera angles that men and women complain you may not try this you are going to miss will usually love NWN 2 and earlier. Read more
Good single player game. Multi-player lobbies are turn off, so have to utilize work arounds to try out online these days.
Not yet play the action, it is only the Neverwinter Nights series what I need to collect. But the casebox is broken.
The product arrived, as promised, punctually.
This review is on the game.
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file name: Neverwinter Nights GAME PATCH v.1.69 ENG FULL
date added: Monday, July 21, 2008
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Neverwinter Nights GAME PATCH v.1.69 ENG FULL - Download
As in this patch, all modules created/saved using the version 1.69
toolset are tagged as requiring version 1.69 or maybe more of neverwinter nights game or toolset.
If you dont would like to brand your module as 1.68 then will not edit your module
from the version 1.69 toolset.
If you need to go back to a single.68, we employ a 1.69 to just one.68 patch available.
Cobra Regular, Black and Gold
Gem Golems Diamond, Emerald and Ruby
Harat, Lord of Darkness Large and Small
Horses 63 Different variants, plus mounted Humans, Elves, Half-Elves,
Halflings, Gnomes, Half-Orcs and Dwarves
Lord Antoine Baccha, Visier de Guise NPC
Masterius Regular, Disguised and Powerful
Nightmare Regular, Saddled and Armored
Satyr Regular, Archer and Warrior
Wyvern Great, Adult, Juvenile and Young
Glowing eye colors White, Blue, Cyan, Purple, Orange and Yellow.
Purple Dragon Knight feat visual effects.
Lance shattering visual effects.
New Armor Part Appearances lots.
New Weapon Part Appearances.
Gem parts used for your new Gem Golem weapons.
Added new file settings, to ensure red/green color blind
users dont get killed by traps unexpectedly.
set one to enable cloaks, 0 for no visible cloaks.
Added in-game text swear filter setting set to just one to enable,
level up for players defaults to off.
about the level up summary gui defaults to off.
from the smoothness file on visit to a server vault server. This option
really should be rendered default value 900.0, valid values vary from 900.0
to 30000.0. Increasing this value may cause more grass for being rendered
in outdoor grassy areas, and can also reduce game performance in
Grass Far Render Distance900.0
an encounter trigger whenever that it spawns creatures. If this option
is started up, the encounter trigger will spawn creatures depending on
2das laid out in an ini setting.
defaults to off. Enabling it will degrade game performance. It should
that causes your module to secure, checking the log file allow you to know
the last script that executed.
log file defaults to off. Enabling it will degrade game performance. It
improve the performance within your module. Note: Enable Logging should be
switched off when profiling is enabled.
on multi-core computers. If you have several CPU on your PC, then
by specifying the number in the CPU 0-31. Setting CPU Affinity-1
setting of - 1 is going to be converted to 0. If you ought to disable this
feature set the worth to - 2.
prerequisite, per the description feat.2da.
in lieu of Improved Critical Club feat.2da.
Fixed trouble with videos not displaying under Windows Vista.
Fixed downside to corrupted textures on newer Nvidia cards.
Added missing Trident weapon feats.
Tridents are actually classified being a Martial weapon, as opposed to a simple weapon.
type of harm Morning Stars and Halberds. The target now uses the
a couple of base weapon damage type.
are done in the players full BAB.
The Defensive Roll feat now works 1/day depending on the description.
to 10 the way it is cast from a product or service, as opposed to using the players paladin
Made some minor game optimizations.
Fixed some problems that could be familiar with intentionally crash a server.
Fixed client crash that seemed to become related to other players coming beyond stealth.
The Rapid Reload feat now will give you the proper volume of extra attacks.
Fixed Bandoleers on hobgoblins.
Fixed an problem with VFXs not attaching correctly to zombies/mummies.
the toolset in lieu of NWN. Screenshots will also be now placed inside the
screenshots subdirectory.
used they play in the drinking animation, may be dropped on henchman, etc.
the combat log for special attacks.
is now properly called in this case.
shiny water being enabled in watery areas with the official campaign.
triggers. The DM object wasnt being set correctly because exiting object
causing scripting calls to GetExitingObject to never work correctly.
Fixed attack bonus granted when attacking stunned creatures.
Fixed AC Increase vs Damage Type item property to work effectively.
Updated description for Elemental Swarm to reflect how the elementals are 21HD.
Updated the Badger animal companion Rage description.
Updated the Hawk animal companion description list the proper feats.
Updated the Panther animal companion description to list the best skills/feats.
Updated the Panther familiar description to list the right feats.
Updated the Spider animal companion description to add the hide skill.
Updated the Enchant Arrow description to increase reflect how it's implemented.
Updated description for Imbue Arrow feat to higher reflect the way it behaves.
Updated description for displacement spell. It was incorrectly listing a
RoundLevel and yes it now correctly mentions which it removes Daze effects at the same time.
bonuses given with the spell.
bonus is correctly described.
Updated description for Deafening clang to clarify that this bonuses is not going to stack.
Updated description for Holy sword to feature all the benefits with the weapon.
Updated description for Natures Balance to properly reflect the destruction healed.
Fixed many spelling errors and typos within the official campaign.
by default. This script is familiar with give pre-existing characters horse related
feats, making sure that they can use horses.
Fixed trouble with non-human cloaks not displaying properly on NPCs from the toolset.
creatures designed to use a phenotype of 10 or greater.
Added new generic horse dismount triggers to toolset palette.
Fixed incorrect tails on Lizardmen templates.
Fixed the alignment on some from the Slaadi inside the toolset palette.
Mephits from the toolset palette have become the correct neutral alignment.
Fixed incorrect alignment on Duergar Clerics.
Fixed incorrect sound sets on Duergar Priestess.
Fixed downside to padded lines within the classes.2da displaying as Bad Strref in
the toolset creature wizard and levelup wizard.
desert image instead they're going to now also appear in the tileset filtered lists.
Made default equipment on Troglodyte Warrior non-droppable.
Fixed some environment mapping issues for Wings/Tails.
Fixed a scaling issue for Wings/Tails.
Fixed incorrect portrait on Rope placeable.
Added a brand new Module OnPlayerChat event.
object GetPCChatSpeaker;
string GetPCChatMessage;
void SetPCChatMessagestring sNewChatMessage;
void SetPCChatVolumeint nTalkVolumeTALKVOLUMETALK;
string GetDescriptionobject oObject, int bOriginalDescriptionFALSE,
int bIdentifiedDescriptionTRUE;
void SetDescriptionobject oObject, string sNewDescription,
int bIdentifiedDescriptionTRUE;
int GetColorobject oObject, int nColorChannel;
void SetColorobject oObject, int nColorChannel, int nColorValue;
itemproperty ItemPropertyMaterialint nMaterialType;
itemproperty ItemPropertyQualityint nQuality;
itemproperty ItemPropertyAdditionalint nAdditionalProperty;
Added a whole new starting position parameter towards the FindSubString scripting command.
int FindSubStringstring sString, string sSubString, int nStart0;
void AdjustAlignmentobject oSubject, int nAlignment, int nShift,
int bAllPartyMembersTRUE;
Increased the limit for the SetPhenoType scripting command to 99.
Evards Black Tentacles now applies damages per tentacle, as opposed to all
tentacle damage being applied at one and.
The Arcane Archer special abilities Imbue Arrow, Seeker Arrow, Hail of Arrows and
Fixed Isaccs Missile Storm Projectile Traps to function again.
Fixed damage calculation for Eyeball familiar rays.
Tymoras Smile now works properly according to Harper levels.
bonuses for level 11 are actually granted at level 11 in lieu of level 12.
creature.
Negative Energy Traps will no longer harm undead, ,
Fixed duration calculation on Gaze and Howl fear effects,
modules. View the x3inchorse script inside the toolset for more info.
command GetMeleeWeapon x2i0spells. If you could have used this scripting command
in your individual custom module, you might need to recompile your scripts to take
advantage of the change.
Greater Sanctuary now has a somatic component, per the spell description
Balagarns Iron Horn now uses a somatic component, depending on the spell description
Clarity/Scare/Lesser Dispel very easily cast as being a stilled spell spells.2da Meta
Greater Restoration can don't be selected as a possible Extended Spell, since it's duration
is instantaneous spells.2da.
Removed hitting the ground with non-existent script NWS0MindFogC from VFXPersistent.2da.
Fixed row numbering in IPRPSPELLCOST.2DA there have been duplicate rows numbered 199.
Fixed the spell range for Shadow Conjuration Darkness spells.2da.
Added missing Trident weapon feats CLSFEATFIGHT.2DA, CLSFEATBARB.2DA,
CLSFEATDIVCHA.2DA, CLSFEATDWDEF.2DA, CLSFEATPAL.2DA, CLSFEATRANG.2DA,
CLSFEATWM.2DA, CLSFEATBLKGRD.2DA, and plenty of PackFT.2das.
Fixed broken Minotaur, Zor sound set soundset.2da.
Fixed icon for Ethereal Visage scrolls iprpspells.2da.
Fixed weight of two-bladed swords baseitems.2da.
Fixed environment mapping for the bone golem appearance.2da.
Fixed RacialType entries for elementals inside the polymorph.2da
Adding missing feat FEATEPICWEAPONSPECIALIZATIONDWAXE to clsfeatdivcha.2da
Fixed missing underscore in categories.2da.
Fixed category entries for FEATEPICARMORSKIN and FEATEPICSPELLMAGEARMOUR feat.2da.
Two Weapon Fighting as Bonus Feats CLSFEATDIVCHA.2da.
Load screen row indexes past row 255 can working properly in the experience.
the images with custom content.
Increased the allowable rows inside WingType.2da, TailType.2da and GenericDoors.2da
from 255 with a much larger value around 4 billion.
Added support for 10 new custom animations plus a different mount and dismount.
The white patches inside the Final 7x7 group is there to assist you to position the Pillar,
Barrows placeables on the Placeable- Miscellaneous Interior standard palette.
for that placed tile group.
Change the NPCs appearance to Human mounted, Male or choose another race/gender
that you would like. Set the PhenoType to Normal Mounted or Large for larger
human phenotypes. Click within the Appearance tab and from your Tail pull down menu
select the kind of horse that you want.
NPC horse to work with Jousting animations in game, instead of the normal horse combat
Neverwinter Nights PC - GAME MOD Eye on the Beholder II: The Legend of Darkmoon v.1.2 - 399.6 MB
Neverwinter Nights PC - GAME MOD July Anarchy Prologue 1.3.1 - 109.3 MB
Neverwinter Nights PC - GAME MOD Battle of Stirling Bridge v.0.92 - 189.6 KB
Neverwinter Nights PC - GAME ADD-ON Witch Wake I: The Fields of Battle - 2.9 MB
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Changing the CD key will result inside premium modules like Kingmaker no longer working anymore, because they are going to use the default key for validation. To get surrounding this, visit your My Account page and locate the premium modules re-installer, within the games additional content. Download this file and set it up. The modules will be adapted to your new CD keys.
Please realize that Neverwinter Nights 1 and two master servers are will no longer functional. You should use the Direct Connect solution to log onto your chosen server via IP address.
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Last year s Neverwinter Nights was BioWare s ambitious seek to capture the open-ended nature of pen-and-paper Dungeons Dragons for the PC. While the sport s lengthy single-player campaign was hardly an afterthought, Neverwinter Nights 3D engine and toolset got a great deal of attention, simply because were intended allowing fans to build and host his or her D D adventures. Indeed, now you can find countless free fan-made Neverwinter Nights modules designed for download, but since you d expect, their quality and size can differ wildly. Meanwhile, the primary retail expansion pack for Neverwinter Nights offers a very similar level of quality that fans have started to expect from BioWare s role-playing games in the past. While Shadows of Undrentide doesn t fix the shortcomings of Neverwinter Nights Aurora engine which isn t aging likewise as BioWare s Infinity engine, which was used in five years importance of great RPGs, this expansion carries a good-sized original campaign and creates a few noteworthy additions for the gameplay of the initial.
Shadows of Undrentide isn t the standard expansion pack, as it s not only a continuation on the previous game. Essentially it s a brand-new campaign while using same engine, so while you re necessary to install it in addition to Neverwinter Nights, the stories on the games are completely separate. Undrentide s campaign is shorter in contrast to Neverwinter Nights, but that doesn t mean it s short it is going to probably endure 25 to 30 hours, there s good quality replay value to start. The expansion retains exactly the same excellent mechanics of Neverwinter Nights, so it is possible to easily overcome your character and access various useful in-game information while using the mouse and many keystrokes.
Much like Neverwinter Nights campaign, Undrentide s campaign does a fantastic job of actually permitting you to role-play your character, mostly by offering you both good-natured and evil-natured dialogue options and quest solutions. There s many dialogue to see through, however it s good enough in the event you re interested, and it also can be skimmed through easily should you d rather just hack and slash your way to your end. The expansion goes through several new forms of environments not seen in Neverwinter Nights, including a snowy wilderness, a desert, and a few ancient ruins. The plot from the game isn t remarkable, however it does a significant job of starting the sorts of adventures and challenges you d expect from your fantasy RPG. Four powerful artifacts happen to be stolen, therefore you need to recover them for the master. This group of quests, consequently, causes bigger problems for the increasingly experienced character, because you find yourself at odds having a number of powerful villains and appropriately sinister schemes. There are some fairly clever puzzles you ll have to solve along just how, plus an appropriately skilled character might talk his way away from potentially dangerous situations rather than having to fight.
I in this way game significantly.I finished two times
Would you love to write an evaluation?
This extremely enjoyable action RPG contains fabulous visuals, a lot of options, and incredible gameplay. Neverwinter Nights 2 is truly essentially the most epic adventures situated on a PC, and yes it should be purchased without hesitation.
The music and voice acting are superb. I really liked Qaras and Neekas voices. The performance was that has a ton of attitude and personality.
My biggest concern is the performance and system requirements will turn potential players - and module developers - away from the overall game, and yes it wont develop the reach and durability of its predecessor.
Obsidian obviously hasnt made any real breakthroughs, which is usually a bummer, really, seeing as the initial brought quite many fresh ideas towards the RPG scene.
So it isnt perfect, particularly not for players who prefer while using the mouse, but Neverwinter Nights 2 is nevertheless a hugely enjoyable trip.
Role-playing addicts wont be disappointed through the scope on this fantasy romp but a clear level of perseverance is required in the event you are unfamiliar using the intricacies of DD.
This game, unfortunately, tries too hard to experiment with true to its DD roots to get able to offer much interest casual gamers.
As close to be a RPG could possibly get! Combat is usually a little sluggish on occasion but with patches, this difficulty clears up. Sadly, developers are earning As close being a RPG could possibly get! Combat could be a little sluggish occasionally but with patches, this difficulty clears up. Sadly, developers are earning games now where its more hack n slash using a little story. Expand
Awsome game! Bioware s games rule! I DONT KNOW! They just do! Neverwinter Nights forever! But if talking seriously - its a superb Awsome game! Bioware s games rule! I DONT KNOW! They just do! Neverwinter Nights forever! But if talking seriously - its an excellent game because it have a very tonn of side quests as well as its never boring. The bad thing over it is the waiting to the loading to halt that takes up about 20 % of one's whole playing But in all the experience is great. 9/10 - awesome Expand
While NWN1 was the truth classic, NWN2 did well. One big downfall was having less native Linux support like NWN1 had. This immediately While NWN1 was the actual classic, NWN2 did well. One big downfall was having less native Linux support like NWN1 had. This immediately lost half the NWN users list, because so many NWN servers ran the Linux version. These were the decent ones too the best gamers. Obsidian also messed up around the DM Client too. turning it into worse for DMs. With these big downers to start out with, there seemed to be a lacklustre reception to this particular game. Eventually some expansions became available though, making things slightly better. Expand
Graphics are fantastic, but animations completely sucks, the story is often a little interesting, but the overall game is full of bugs, the worst control system Graphics are perfect, but animations completely sucks, the story is often a little interesting, but the action is full of bugs, the worst control system ever, worst camera modes ever, and also killed the NeverWinter Nights franchise, the very first one was epic and awesome, specially multiplayer, now this the first is completely disappointing. Expand
Quite a disappointing game really. I m keen on NWN series especially KoTOR series. I don t just like the graphics, the story plot Quite a disappointing game really. I m hot for NWN series especially KoTOR series. I don t such as graphics, the tale is kinda childish, plus the action is unnatural not to mention some bugs in Well, it s unplayable for me. No Bioware, no NWN! Expand
Four a lot of polishing and fine tunining a fantastic game as NWN was, I was extremely upset and disapointed from the proclaimed sequel. Four many years of polishing and fine tunining an incredible game as NWN was, I was extremely dissatisfied and disapointed inside proclaimed sequel. Obsidian/Atari seemed desperate to make a quick profit before the tip quarter by releasing this beta version at best. I am a gamer, not really a beta tester and not much of a tester paying 50 not including the two vid card upgrades on account of faulty home elevators supported cards. The cameras are terrible, the AI will kill your whole party with aoe spells fond of half dead targettargets when single target spells are mem d in spell book. UI is bulky and quirky at best. Bottom line, each of the good things in 1 are missing by 50 %, actually farmville regresses in lots of aspects and simply plain frustrating to experience, highly unsatisfied, and misled by pre-release ratings and interviews with OE. Expand
Do NOT buy the bingo. It appears as if every large review website accounts for anywhere at a 7-10. Go have a look at BioWare s forums. The Do NOT buy mafia wars. It appears that every large review website makes anywhere at a 7-10. Go have a look at BioWare s forums. The complaint thread was 14 pages loger then your pro s thread on the 1st day. NWN1 wasn't intended to get a single player game. It was a sport designed to get multiplayer and focused within the toolset. The reason it survived for years like a top-rated game, despite little upgrades on graphics, was for the reason that community was extremely huge and brought forth HUGE custom content upgrades. People could create their very own playable modules online. That factor alone made NWN1 an existing. NWN2 is ALL campaign. For every online game you would like to play, you need to download files manually, on the internet, without having autodownload function. In NWN1, you can find 4 modules inside entire campaign. In NWN2, you can find 10 at the very least. This means no adventure can ever be large - ever. They are going to be restricted to less-then-an-hour watered down scenarios. NWN2 has plenty of bugs. Many people say while using toolset is not possible unless you employ a huge monitor. Likewise, a great deal of people declare that NWN2 is really a big step backwards. They talk about that BG1, over nine yrs . old, has several features that NWN2 lacks. The D t there. Death penalties? Why, that ll be way too hard! Why not just permit them to respawn 54 times without 1 loss of XP? Gold value is nonexistant. You don t travel dungeons to obtain money, you travel to acquire items and XP so that you don t ought to spend the 100k you've on upgrades. Expand